Dead Space (series): Difference between revisions

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The crux of the series are the [[Our Zombies Are Different|Necromorphs]], dead bodies that have been mutated into monsters by an [[The Virus|unknown alien virus]] that seek out and kill everyone (usually in [[Gorn|horrific and gruesome ways]]), creating more Necromorphs. Every story involves a [[Zombie Apocalypse|Necromorph outbreak]] in a closed environment, and the people who try to survive it. Either the survivors are there during the outbreak or [[Late to the Party|show up after the place has gone to Hell]].
The crux of the series are the [[Our Zombies Are Different|Necromorphs]], dead bodies that have been mutated into monsters by an [[The Virus|unknown alien virus]] that seek out and kill everyone (usually in [[Gorn|horrific and gruesome ways]]), creating more Necromorphs. Every story involves a [[Zombie Apocalypse|Necromorph outbreak]] in a closed environment, and the people who try to survive it. Either the survivors are there during the outbreak or [[Late to the Party|show up after the place has gone to Hell]].


Other important points of the series include the [[Church of Happyology|Church of Unitology]], the dominant religion in the galaxy, who believe that the Necromorphs are a step in their dogma towards something called “[[Assimilation Plot|Convergence]]”; the repurposing of power tools into weapons to fight off Necromorphs; the necessity of shooting [[An Arm and a Leg]] off the Necromorphs in order to kill them; and people wearing [[Life Meter]]s on their backs.
Other important points of the series include the [[Church of Happyology|Church of Unitology]], the dominant religion in the galaxy, who believe that the Necromorphs are a step in their dogma towards something called “[[Assimilation Plot|Convergence]]”; the re-purposing of power tools into weapons to fight off Necromorphs; the necessity of shooting [[An Arm and a Leg]] off the Necromorphs in order to kill them; and people wearing [[Life Meter]]s on their backs.


The two main games in the series are:
The two main games in the series are:
* ''[[Dead Space (video game)|Dead Space]]'' - The first game in the series, released in 2008 for the PC, [[PlayStation 3]], and [[Xbox 360]]. Isaac Clarke is an engineer who has been hired to help repair the USG Ishimura, a planet cracker class starship hovering over Aegis VII that sent out a distress signal. Unfortunately the shuttle Clarke is travelling on is damaged, the team he is with is attacked by Necromorphs that have infested the ship, and he gets seperated from the rest of the team, necessitating the repair of several areas of the ship to reuinite and find a way off. Isaac has a personal stake in fixing the Ishimura; his girlfriend Nicole Brennan is somewhere on the ship and Isaac has to rescue her.
* ''[[Dead Space (video game)|Dead Space]]'' - The first game in the series, released in 2008 for the PC, [[PlayStation 3]], and [[Xbox 360]]. Isaac Clarke is an engineer who has been hired to help repair the USG Ishimura, a planet cracker class starship hovering over Aegis VII that sent out a distress signal. Unfortunately the shuttle Clarke is traveling on is damaged, the team he is with is attacked by Necromorphs that have infested the ship, and he gets separated from the rest of the team, necessitating the repair of several areas of the ship to reunite and find a way off. Isaac has a personal stake in fixing the Ishimura; his girlfriend Nicole Brennan is somewhere on the ship and Isaac has to rescue her.
* ''[[Dead Space 2]]'' - The second game in the series, released in 2011 for the PC, [[PlayStation 3]], and [[Xbox 360]]. Three years after the events of ''[[Dead Space (video game)|Dead Space]]'', Isaac Clarke finds himself on a massive mining station known as Titan Station (nicknamed The Sprawl) with no memory of how he got there. Another Necromorph outbreak is occurring, and Isaac finds out that he is indirectly responsible for it this time. Isaac decides to go to the source of the Necromorphs and stop them, but is impeded by the head of the Sprawl, Hans Tiedemann, and his own trauma-induced hallucinations.
* ''[[Dead Space 2]]'' - The second game in the series, released in 2011 for the PC, [[PlayStation 3]], and [[Xbox 360]]. Three years after the events of ''[[Dead Space (video game)|Dead Space]]'', Isaac Clarke finds himself on a massive mining station known as Titan Station (nicknamed The Sprawl) with no memory of how he got there. Another Necromorph outbreak is occurring, and Isaac finds out that he is indirectly responsible for it this time. Isaac decides to go to the source of the Necromorphs and stop them, but is impeded by the head of the Sprawl, Hans Tiedemann, and his own trauma-induced hallucinations.
** ''Dead Space 2: Severed'' - A DLC released in March, that follows Gabe Weller, one of the main characters of ''Dead Space: Extraction'', as he tries to get himself and his wife off of the Sprawl during the outbreak.
** ''Dead Space 2: Severed'' - A DLC released in March, that follows Gabe Weller, one of the main characters of ''Dead Space: Extraction'', as he tries to get himself and his wife off of the Sprawl during the outbreak.
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Since the release of the original game there have been several other side stories covered in different media:
Since the release of the original game there have been several other side stories covered in different media:
* ''[[Dead Space Martyr|Dead Space: Martyr]]'' - A [[Prequel]] novel, chronologically it is the earliest story in the ''Dead Space'' universe. The book focuses on Michael Altman, the head figure of Unitology, and his discovery of the Black Marker in the Gulf of Mexico. As he and other scientists try to figure what the Marker is, everyone starts going insane, and eventually Necromorphs appear and attack the laboratory they are working out of.
* ''[[Dead Space Martyr|Dead Space: Martyr]]'' - A [[Prequel]] novel, chronologically it is the earliest story in the ''Dead Space'' universe. The book focuses on Michael Altman, the head figure of Unitology, and his discovery of the Black Marker in the Gulf of Mexico. As he and other scientists try to figure what the Marker is, everyone starts going insane, and eventually Necromorphs appear and attack the laboratory they are working out of.
* ''Dead Space'' - A [[Comic Book]] that takes place before the events of ''[[Dead Space (video game)|Dead Space]]''. On Aegis VII a Red Marker is discovered during a mining operation. As a duplicate of Unitologists sacred Black Marker, plans are made to move the Marker onboard the Ishimura. But as the Red Marker is moved onboard the Ishimura, everyone starts going insane, and eventually Necromorphs appear and attack the colony. The comics focuses primarily on Abraham Neumann, who is anti-Unitologist, and Marla Jansenn who is a Unitologist, as they try to escape Aegis VII. The comic was released retail, and can be unlocked on the [[Nintendo Wii]] version of ''[[Dead Space: Extraction]]''.
* ''Dead Space'' - A [[Comic Book]] that takes place before the events of ''[[Dead Space (video game)|Dead Space]]''. On Aegis VII a Red Marker is discovered during a mining operation. As a duplicate of Unitologists sacred Black Marker, plans are made to move the Marker on board the Ishimura. But as the Red Marker is moved on board the Ishimura, everyone starts going insane, and eventually Necromorphs appear and attack the colony. The comics focuses primarily on Abraham Neumann, who is anti-Unitologist, and Marla Jansenn who is a Unitologist, as they try to escape Aegis VII. The comic was released retail, and can be unlocked on the [[Nintendo Wii]] version of ''[[Dead Space: Extraction]]''.
* ''[[Dead Space: Downfall]]'' - A Direct-to-Video [[Prequel]], taking place before ''Extraction'' and ''[[Dead Space (video game)|Dead Space]]''. The Red Marker is brought on the Ishimura, causing a stir; Unitologists want to worship it while scientists want to study it. Tensions start to mount and soon [[Strictly Formula|everyone starts going insane, and eventually Necromorphs appear and attack everyone onboard]]. The second half of the movie is about security officer Alissa Vincent and her [[Five-Man Band]] as they try to escape the Ishimura.
* ''[[Dead Space: Downfall]]'' - A Direct-to-Video [[Prequel]], taking place before ''Extraction'' and ''[[Dead Space (video game)|Dead Space]]''. The Red Marker is brought on the Ishimura, causing a stir; Unitologists want to worship it while scientists want to study it. Tensions start to mount and soon [[Strictly Formula|everyone starts going insane, and eventually Necromorphs appear and attack everyone on board]]. The second half of the movie is about security officer Alissa Vincent and her [[Five-Man Band]] as they try to escape the Ishimura.
* ''[[Dead Space: Aftermath]]'' - A second Direct-to-Video movie, this time an [[Interquel]] between ''[[Dead Space (video game)|Dead Space]]'' and ''[[Dead Space 2]]''. The survivors of the USG O'Bannon are brought onboard USM Abraxis and interrogated about what happened on their ship. Most of the movie is told in flashback, as the surviving crewmembers relate how their ship was assigned the mission of bringing back {{spoiler|a shard of the Red Marker Isaac Clarke blew up in the first game}}. Even before {{spoiler|the shard}} is moved to the O'Bannon [[Overly Long Gag|everyone starts going insane, and Necromorphs appear and kill everyone on the O'Bannon]], and the rest of the movie is how the survivors: Nickolas Kuttner, Alejandro Borges, Nolan Stross, and Isabella Cho, lasted long enough.
* ''[[Dead Space: Aftermath]]'' - A second Direct-to-Video movie, this time an [[Interquel]] between ''[[Dead Space (video game)|Dead Space]]'' and ''[[Dead Space 2]]''. The survivors of the USG O'Bannon are brought on board USM Abraxis and interrogated about what happened on their ship. Most of the movie is told in flashback, as the surviving crewmembers relate how their ship was assigned the mission of bringing back {{spoiler|a shard of the Red Marker Isaac Clarke blew up in the first game}}. Even before {{spoiler|the shard}} is moved to the O'Bannon [[Overly Long Gag|everyone starts going insane, and Necromorphs appear and kill everyone on the O'Bannon]], and the rest of the movie is how the survivors: Nickolas Kuttner, Alejandro Borges, Nolan Stross, and Isabella Cho, lasted long enough.
* ''Dead Space: Salvage'' - A [[Sequel]] [[Comic Book]] to ''[[Dead Space (video game)|Dead Space]]''. Miners discover the remains of the Ishimura out in space and decide to sell it, but get in trouble when they discover {{spoiler|shards of the Red Marker}}, and have to deal with new Necromorphs and government agents that also want the ship.
* ''Dead Space: Salvage'' - A [[Sequel]] [[Comic Book]] to ''[[Dead Space (video game)|Dead Space]]''. Miners discover the remains of the Ishimura out in space and decide to sell it, but get in trouble when they discover {{spoiler|shards of the Red Marker}}, and have to deal with new Necromorphs and government agents that also want the ship.


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* [[Blatant Item Placement]]: Enemies will often drop health when the main character is about to die, and often drop the right ammo needed for whatever weapons are being carried.
* [[Blatant Item Placement]]: Enemies will often drop health when the main character is about to die, and often drop the right ammo needed for whatever weapons are being carried.
* [[Body Horror]]: And ''how!'' Horrifically mutilated and contorted corpses trying to tear you to pieces? Yep. Horrific death scenes? Yep. Peng? Yep.
* [[Body Horror]]: And ''how!'' Horrifically mutilated and contorted corpses trying to tear you to pieces? Yep. Horrific death scenes? Yep. Peng? Yep.
** In order to get inspiration for the Necromorphs, the design team studied photographs of car accident victims. That somehow makes both the necromorphs, and the design team, a hell of a lot creepier.
** In order to get inspiration for the Necromorphs, the design team studied photographs of car accident victims. That somehow makes both the Necromorphs, and the design team, a hell of a lot creepier.
* [[Captain Ersatz]]: The church of Unitology bears [[Suspiciously Specific Denial|absolutely, positively no resemblance to the church of Scientology.]] Please don't sue us.
* [[Captain Ersatz]]: The church of Unitology bears [[Suspiciously Specific Denial|absolutely, positively no resemblance to the church of Scientology.]] Please don't sue us.
* [[Church of Happyology]]: Unitology, obviously.
* [[Church of Happyology]]: Unitology, obviously.
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* [[Dialog During Gameplay]]: Thanks to the RIG, Isaac can maintain conversations with his [[Mission Control]], either on video or audio.
* [[Dialog During Gameplay]]: Thanks to the RIG, Isaac can maintain conversations with his [[Mission Control]], either on video or audio.
* [[Downer Ending]]: Most stories in this series end this way.
* [[Downer Ending]]: Most stories in this series end this way.
* [[Earn Your Happy Ending|Earn Your Bittersweet Ending]]: When you are around a necromorph outbreak, this is the best you can hope for.
* [[Earn Your Happy Ending|Earn Your Bittersweet Ending]]: When you are around a Necromorph outbreak, this is the best you can hope for.
** {{spoiler|Given that Dead Space 1 ends with Isaac either being attacked and killed, or having gone completely insane, the end of Dead Space 2 featuring him escaping the Sprawl on a ship being piloted by an actual trained pilot, and most likely safely getting back to civilization with the Markers destroyed,}} you'd almost consider this a straight up [[Earn Your Happy Ending]]. Then you remember the thousands of men, women, children and babies you had to dismember after they were horribly killed and turned into monsters. Even if Isaac never sees a necromorph again, he'll probably never have another good nights sleep without heavy medication.
** {{spoiler|Given that Dead Space 1 ends with Isaac either being attacked and killed, or having gone completely insane, the end of Dead Space 2 featuring him escaping the Sprawl on a ship being piloted by an actual trained pilot, and most likely safely getting back to civilization with the Markers destroyed,}} you'd almost consider this a straight up [[Earn Your Happy Ending]]. Then you remember the thousands of men, women, children and babies you had to dismember after they were horribly killed and turned into monsters. Even if Isaac never sees a Necromorph again, he'll probably never have another good nights sleep without heavy medication.
* [[Fantastic Slurs]]: Unitologists are derisively called Marker-heads.
* [[Fantastic Slurs]]: Unitologists are derisively called Marker-heads.
* [[Grid Inventory]]: Present in ''[[Dead Space (video game)|Dead Space]]'' and ''[[Dead Space 2]]''.
* [[Grid Inventory]]: Present in ''[[Dead Space (video game)|Dead Space]]'' and ''[[Dead Space 2]]''.
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* [[Planet Looters]]: Humanity. We need natural resources, having depleted all of Earth's, and go out breaking down random planets in space to get them; only a matter of time before we pick up an unexpected guest along with our resources.
* [[Planet Looters]]: Humanity. We need natural resources, having depleted all of Earth's, and go out breaking down random planets in space to get them; only a matter of time before we pick up an unexpected guest along with our resources.
** And the first crack is one of Saturn's moons, which is where the sequel takes place.
** And the first crack is one of Saturn's moons, which is where the sequel takes place.
** The background logs state that Planet Cracking is actually believed by some to de-stabilize entire star systems because of the gravity imbalance of one planet going missing all of a sudden. The [[Mega Corp|CEC]] denies this, though, and states that the planets are always carefully chosen.
** The background logs state that Planet Cracking is actually believed by some to destabilize entire star systems because of the gravity imbalance of one planet going missing all of a sudden. The [[Mega Corp|CEC]] denies this, though, and states that the planets are always carefully chosen.
** Digging at Aegis VII was prohibited in the first place, but the CEC broke the laws because the planet was abnormally mineral-rich. Now, had the [[The Government|EarthGov]] {{spoiler|placed their Red Marker}} on a resource-barren moon somewhere, things might have turned out differently.
** Digging at Aegis VII was prohibited in the first place, but the CEC broke the laws because the planet was abnormally mineral-rich. Now, had the [[The Government|EarthGov]] {{spoiler|placed their Red Marker}} on a resource-barren moon somewhere, things might have turned out differently.
* [[Reality Is Unrealistic]]: Some complain that the chance of almost all of Isaac's weapons be repurposed tools strains credibility. For example, why would a tool called the "Plasma ''Cutter''" shoot out a single, non-continuous burst? Then you remember that Dynamite was originally intended for peaceful purposes by inventor Alfred Nobel, and was used for war. Not to mention the real life section of [[Improbable Weapon User]].
* [[Reality Is Unrealistic]]: Some complain that the chance of almost all of Isaac's weapons be re-purposed tools strains credibility. For example, why would a tool called the "Plasma ''Cutter''" shoot out a single, non-continuous burst? Then you remember that Dynamite was originally intended for peaceful purposes by inventor Alfred Nobel, and was used for war. Not to mention the real life section of [[Improbable Weapon User]].
* [[Redshirt Army]]: Kinda necessary to increase the Necromorph bunch.
* [[Redshirt Army]]: Kinda necessary to increase the Necromorph bunch.
** Special mention has to be given to the army platoon in ''[[Dead Space (video game)|Dead Space]]'' that is taken out by a single Necromorph.
** Special mention has to be given to the army platoon in ''[[Dead Space (video game)|Dead Space]]'' that is taken out by a single Necromorph.