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[[File:death_smiles_x360_le_9426.jpg|frame|One of the milder pieces of official artwork]]
 
 
''Deathsmiles'' is another one of [[CAVE]]'s [[Bullet Hell]] shooter series, this time with a [[Elegant Gothic Lolita|gothloli]] theme. Of note is that this game scrolls horizontally instead of vertically, and that you can select the difficulty per stage rather than per run. This is also the first home console release of a CAVE game to be [[No Export for You|released outside of Japan]]. Character designs, writing and planning were done by longtime Cave collaborator "Joker" [[Junya Inoue]]. A drama CD series was released in 2010.
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* [[Abusive Parents]]: Jitterbug.
* {{spoiler|[[All Just a Dream]]: The iPhone mode of ''Deathsmiles''}}.
* [[All There in the Manual]]:
* [[All There in the Manual]]:* The manual in the localized US version explains every aspect of their game with tender, loving care. Quite unusual for a shmup. Character and world backstories, point systems, variations between modes. The manual even gives you the game's own exploits for finding 1ups (life ups) and getting your score really high.
** It also advertises Ice Palace as a [[Bonus Stage]], and it's somewhat right, as in the majority of the points in most score runs are gained from it. Just hope you don't end up with a red background when you enter it...
* [[An Asskicking Christmas]]: The second game, which takes place at Christmas time and involves another round of blowing up a bunch of demons.
* [[Animal Motifs]]: Each character's wings matches their [[Fairy Companion]]. Windia is an owl, Casper is a bat, FolletFollett is a dragon, Rosa is a fairy and Lei is a cherub. Sakura is a "witch", not an "angel" and instead flies on a classic broomstick. And Supe, since her Familiar is the ghost of an undead demonic monster, has strange, bony wings with ragged-looking membranes a worrying shade of red-purple stretched between them. She manages to make them look cute though.
* [[Art Shift]]: The first game is more typical of Junya "Joker" Inoue's art style. The characters' proportions, and the sizes of their heads and eyes, are greatly altered for the second game. The smartphone mode of the first game has re-done artwork by Yukinatsu Mori.
* [[Ascended Meme]]: The achievement for defeating Mary in the iOS port of ''Deathsmiles'' is "Boss Milking", referring to the fan nickname for the practice of taking as long as possible to kill a boss for the purpose of high scoring.
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* [[Ballroom Blitz]]: Final stage. Complete with killing dozens of dancing ghosts.
* [[Beat Still My Heart]]: In Jordan's final form, he launches several pulsating hearts for bullets. Yuck!
* [[Big Damn Heroes]]: How your character makes an entrance at the Port or Lake Village Stage.
** How your character makes an entrance at the Port or Lake Village Stage.
** {{spoiler|Sakura and Gilverado's Angels saving Princess Tiara from total obliteration by Mu}}.
* [[Big Damn Villains]]: Bosses get an entrance in ''Deathsmiles IIX''. Because they are loud and take up time, you have the option to turn these scenes off.
* [[Brutal Bonus Level]]:
* [[Brutal Bonus Level]]:* [http://www.youtube.com/watch?v=J3lkUru2HY4 The Gorge] in all versions, the [http://www.youtube.com/watch?v=F1-dQJUXkvE Ice Palace] in ''Mega Black Label''. The former is [[That One Level|extremely]] [[Nintendo Hard|hard]], not recommended even on a scoring run unless you can finish it.
** The Ice Palace could almost count as a [[Bonus Stage]], if not for failing some of the major criteria --: if you walk in there capped at 1000 items, expect to STAY in super mode for the bulk of the level, and max out your life gauge, too. 11,918,736,259 points in one stage at the cost of increasing the difficulty a bit? I'm there.
** The sequel has a [[Circus of Fear]]. It actually isn't that much harder than the normal stages (mostly due to massive slowdown). Then you reach [[Bonus Boss|the boss]].
* [[Bullet Hell]]: It's a CAVE game.
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* [[Collision Damage]]: Which only does half a bar of damage rather than a full one. Power Up Mode ignores it for the duration of the boost.
* [[Coming of Age Story]]: Growing up, coping with loss and making one's own decisions is a recurring theme. Rosa in particular.
* [[Contemptible Cover]]: The image on the case itself is relatively mild, but you may have some explaining to do if any friends are rummaging through your game cabinet and come across the case showing gothloli girls being cuddly with each other. The [https://web.archive.org/web/20140623155545/http://www.covershut.com/Xbox-360-Covers/44478-Death-Smiles-2010-Ntsc-Disc.html the picture of Rosa on the NA disc] won't help your case much.
** Neither will some of the endings, especially Casper's A ending in the second game. Four words: {{spoiler|''eleven year old sideboob''}}.
* [[Continuity Nod]]: Supe from the sequel has the ghost of Tyrannosatan as her familiar.
* [[Convection Smonvection]]: The entirety of the Volcano stage. It even has rising pillars of lava, but you're fine as long at they don't touch your hitbox.
* [[Creator Cameo]]: Junya Inoue voices Jitterbug, and a boss in ''Deathsmiles II''.
* [[Creepy Doll]]: In the second game: two optional bosses in the form of a gigantic teddy bear with a big bulge in its crotch and an eye hanging out, and a gigantic rabbit doll. The final stage has a number of evil cherubs with red glowing eyes who laugh while their heads spin around ''[[The Exorcist|Exorcist]]''-style.
* [[Cute'Em Up]]: Downplayed. Although the series does have some cute elements, it comprises monsters that are downright scary and genuinely evil [[Big Bad]] villains, as well as an otherwise serious plot.
* [[Cute'Em Up]]
* [[Darker and Edgier]]: The story of ''Deathsmiles IIX''.
* [[Deadly Walls]]: Averted. Even if you get squished between a wall and a screen edge, you'll simply be harmlessly shoved to where there's open space.
* [[Did You Just Punch Out Cthulhu?|Did You Just Punch Out Tyrannosatan]]
* [[Difficulty by Region]]: According to test runs by some players, the US version has less slowdown, making it more difficult than the Japanese version. In some cases, the US version runs at an average speed of 150% that of the Japanese version. This leads to some [[Fridge Logic]] when you consider that American players on average have less experience with [[Bullet Hell]] games than Japanese players. Cave eventually admitted to optimizing the code for the US region, and in turn, removing slowdown in numerous spaces. As of this writing, a patch has just come out for the North American version and according to players it brings the level of slowdown closer to the Japanese 360 version.
** Cave eventually admitted to optimizing the code for the US region, and in turn, removing slowdown in numerous spaces.
** As of this writing, a patch has just come out for the North American version and according to players it brings the level of slowdown closer to the Japanese 360 version.
* [[Dragged Off to Hell]]: Satan Claus in the end.
* [[Dual Boss]]: The optional bosses of the second game.
* [[Dynamic Difficulty]]: The difficulty can be chosen before each stage. If you select Level 3 five times, enemies will start spitting out suicide bullets.
* [[Easier Than Easy]]: Level 1 difficulty.
** [[Easy Mode Mockery]]: Outside of arcade mode, don't expect to extend your life gauge. In arcade mode, you only get to pick it twice.
* [[Egopolis]]: The second game's bonus stage is dedicated to Satan Claws.
* [[Eldritch Abomination]]: Several. Satan is the biggest one.
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** Most of the bosses are given cool-looking subtitles. [[Everything's Better with Cows|Mary]], on the other hand, is simply subtitled "Giant Cow".
* [[Fairy Companion]]: Every heroine gets one. Sakura gets two.
* [[Fan Service]]:
* [[Fan Service]]:* Rampant when it comes to the art (the main menu screen gives a clear shot of FolletFollett's considerable cleavage, among other things), but mostly absent from the game itself with the exception of one of FolletFollett's endings.
** And then there's pure angel, dark devil, nurse, maid, stripper, bondage, fairy, witch, half-fallen angel, a variety of hairstyles...
** In the second game, one of the stage-complete pictures is of Casper getting dressed.
* [[Fan Service Pack]]: In the second game, Rosa's and Follett's proportions are noticeably altered.
* [[Fluffy the Terrible]]: Mary the Giant Cow. Later, Lili the Giant Reindeer.
* [[Fundamentally Female Cast]]
* [[Giant Space Flea From Nowhere]]:
* [[Giant Space Flea From Nowhere]]: Arguably* {{spoiler|Tyrannosatan}}. He has no real relevance to the plot; he simply shows up from the portal to the demon world without warning and ''eats'' the [[Big Bad]] after you've beaten him.
** Debatable. Although Jitterbug opened the gate for him, it's very likely he's the mastermind behind the invasion that resulted.
** Mary the Giant Cow qualifies for this trope better. Seriously. A GIANT COW.
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**** Unfortunately, you only get the achievement on the non-arrange mode. (Now why isn't this achievement's value at least 4 digits long?)
** The US version adds one secret achievement not found in the Japanese version. Good luck figuring that one out, especially if you are a real loner.
*** To make this even worse, that one secret achievement has a description that sounds like a translated version of one of Japanese version's normal achievements despite it being triggered by something different. {{spoiler|1=[http://www.youtube.com/watch?v=KckHNYPQwQY With Sakura as one of the players, you must go through the gate in Two-player mode.]. Because of how the game handles having two players, Sakura gets her third ending instead of the normal "stay" ending}}.
** On a different note, determining the correct shot to use for each enemy in order to maximize items earned from each one. "Popcorn" enemies and stronger ones are simple enough: use weak shot for the former and strong shot for the latter. But then there comes the enemies where you get the most items by ''using your targeting shot'', an action that DECREASES your item counter.
** With ''Deathsmiles IIX'' untranslated, and a lack of the high-quality instruction manual of the first game, the game's learning curve soars, leaving players to hunt on youtube[[YouTube]] on how to score high.
* [[Halloweentown]]: ''[[The Nightmare Before Christmas]]'' is [[Big in Japan]]. References are abound in both games.
** [http://www.youtube.com/watch?v=gHfNpoKFC14 One of the first stages is even ''called'' Halloweentown.].
** The sequel practically IS ''[[The Nightmare Before Christmas]]''.
* [[Harder Than Hard]]: Level 999 in ''Mega Black label''. [[Exactly What It Says on the Tin|Death Mode]] in both versions.
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* [[Hitbox Dissonance]]: Your hitbox is a heart emblem with a swirling glow inside. If anything hits that, you lose life. The rest of your character's body goes through bullets, walls, enemies, obstacles, etc.
* [[Horizontal Scrolling Shooter]]: Unusually for Cave; their last horizontal shooter was ''Progear no Arashi'' in 2001.
* [[Hot Springs Episode]]: {{spoiler|In FolletFollett's second ending in ''Deathsmiles IIX''}}.
* [[Hurricane of Puns]]: The achievements in the US release.
* [[I Choose to Stay]]: {{spoiler|Each ending gives your character an option to return to the real world or stay in Gilverado. The sequel makes the "stay" option canon for every character}}.
** In the second game, at first, the only playable characters were Windia, Casper, Supe and Lei. Rosa and Follett return for the consoles, making the canon up in the air --... well, except for Rosa; she may not be playable, but she clearly appears as an NPC in the introduction for Supe.
* [[I Read It for the Articles]]: Among fans, the controversial character design often takes second chair to the gameplay.
* [[I Was Told There Would Be Cake]]: Keeping in tune with the [[Lolicon]] theme, health can be restored with parfaits and cake.
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** And then it gets subverted for ''Deathsmiles IIX'', where you are allowed to change ALL of the options in your favor and still get at least one of the [[True Final Boss]] achievements.
* [[Oh Crap]]: Your familiar starts freaking out and advises you to get the hell away when they see Tyrannosatan emerging from the portal
* [[Ominous Latin Chanting]]: The Final Stage of ''Deathsmiles IIX'' is set to rock with ''Ave Maria'' in the background...
* [[Pinball Scoring]]: Any mode that isn't vanilla Arcade or 360 mode, in which high scores tend to be in the 8-9 digit range. ''Mega Black Label'' 360/Arcade is in between 360/Arcade and 1.1 as far as craziness goes (between 100 million and 2 billion). 1.1? There's a reason the first [[Every Ten Thousand Points|extend]] is at 30,000,000 and the second is at ''1,000,000,000''. ''Mega Black Label 1.1'' scores tend to have ''eleven digits''. Pretty much the only other commercial shmups that exceed this kind of scale are Takumi's games (''[[Giga Wing]]'' series and ''Mars Matrix'').
* [[Playing to The Fetishes]]: Pure angel, dark devil, nurse, maid, stripper, bondage, fairy, witch, half-fallen angel, a variety of hairstyles...
* [[Public Domain Soundtrack]]: The last boss in a shump game [http://www.youtube.com/watch?v=zRN0E4Zek6k#t=2m20s is fought to Bach, Toccata and Fugue.]. And it's awesome.
** The second game puts a dark twist on ''Joy to the World'' and a techno spin on ''Ave Maria''.
* [[Randomly Drops]]: Many items in ''Deathsmiles iPhone''.
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** Mary from Stage C-1 appears later in the same stage for about 10 seconds to drop towers of blocks.
** In the first game, you fight Tyrannosatan. In the second game, you fight Satan Claws.
** In the ''Mega Black Label'' versions of the first game, the [[True Final Boss]] is {{spoiler|Bloody Jitterbug}}. In the console port of the second game, the [[True Final Boss]] is {{spoiler|Pigeon Blood Jitterbug}}.
* [[Recurring Riff]]: The BGM of a -2 stage is sort of a rearrangement of its -1 counterpart.
* [[Red Oni, Blue Oni]]: Supe and Lei.
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* [[Super Mode]]: When your item counter reaches the [[Cap]] of 1,000, you can go into a powered-up mode in which your firepower is temporarily enhanced. In ''Mega Black Label'', you can activate it at 500, or wait for an even stronger super mode at 1,000.
** In both, the 1.1 Arranged Version allows you to switch into the weak Super Mode at 100, but without the bullet-to-point-item effect.
* [[Token Mini-MoeLoli]]: Although arguably the entire cast qualifies, Casper was, at 11, originally the only child among a group of youthful-looking teens. Then Supe came along as a playable character in ''Deathsmiles II'', as well as getting a cellphone game. She's only '''7''', and so [[Moe]], it hurts. Supe is quite possibly the Grand Duchess of [[Token Mini-MoeLoli]].
* [[True Final Boss]]: {{spoiler|Bloody Jitterbug}} in ''Mega Black Label''.
** {{spoiler|Pigeon Blood Jitterbug}} in ''Deathsmiles IIX''.
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[[Category:Xbox Live Arcade]]
[[Category:Arcade Game]]
[[Category:Microsoft Windows]]
[[Category:Xbox 360]]
[[Category:Horizontal Scrolling Shooter]]