Defog of War: Difference between revisions

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* In ''[[Heroes of Might and Magic]]'' series, giant trees and mage huts with magical eye networks served precisely this purpose, the first one revealing a big area around the tree, the second - a moderate area around the eyes. The Grail building for the Academy, a flying ship, was an instant Defog of the entire map.
* In ''[[Heroes of Might and Magic]]'' series, giant trees and mage huts with magical eye networks served precisely this purpose, the first one revealing a big area around the tree, the second - a moderate area around the eyes. The Grail building for the Academy, a flying ship, was an instant Defog of the entire map.
* In ''[[Civilization]]'', discovering satellites reveals the entire world map (and causes NPC civs to ask to trade world maps more often, which only gets you updated info on new/captured settlements at this point). Air units can preform a recon action, which does as you would expect and reveals a part of the world that is in-range.
* In ''[[Civilization]]'', discovering satellites reveals the entire world map (and causes NPC civs to ask to trade world maps more often, which only gets you updated info on new/captured settlements at this point). Air units can preform a recon action, which does as you would expect and reveals a part of the world that is in-range.
* ''[[Age of Wonders]]'' 2+ has capturable structures Watch Tower that gives a good view (and defensive walls) and Reflective Pool that shows some other area.
* ''[[Age of Wonders]]'' 2+ has capturable structure Watch Tower that gives a good view (and defensive walls) and Reflective Pool that shows some other area.
* ''[[Advanced Strategic Command]]'' has spying satellites and radar units. When unavailable, a player may have to use [[Anti-Air]] units or anything else with good view value to the same end. It's an important advantage, especially when either side tries to pull [[Hit and Run Tactics]].
* ''[[Advanced Strategic Command]]'' has [[Spy Satellites]] and radar units. When unavailable, a player may use some [[Anti-Air]] units and aircraft; makeshift scouts include snipers (fragile, harm only infantry and has view range only slightly above basic, but may get closer due to being stealthy) and submarines (those that can't attack land units still can see targets on a coast without exposing themselves) - anything with good view value and/or high stealth can give an advantage. Of course, it becomes especially important when using long-range weapons or trying to either pull [[Hit and Run Tactics]] or counter it. And there are sonar buoys, in case the enemy got submarines.


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