Design-It-Yourself Equipment: Difference between revisions

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{{examples}}
{{examples}}
== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
* The old tabletop games ''[[Battle Tech]]'' and ''Car Wars'' both used this. In both, you picked a basic chassis/frame and then added whatever you wanted, up to weight and money limits. For example in ''Car Wars'', you could mount an Anti-Tank Gun on a compact car, or anything larger, but not on a subcompact.
* The old tabletop games ''[[BattleTech]]'' and ''Car Wars'' both used this. In both, you picked a basic chassis/frame and then added whatever you wanted, up to weight and money limits. For example in ''Car Wars'', you could mount an Anti-Tank Gun on a compact car, or anything larger, but not on a subcompact.
** Correspondingly, ''[[Battle Tech]]'''s PC incarnation, ''[[Mechwarrior (Video Game)|Mechwarrior]]'', features the MechLab as an essential part of gameplay. The decision to remove it for the ''[[Mech Assault (Video Game)|Mech Assault]]'' spinoffs was... [[Ruined FOREVER|controversial]], to say the least.
** Correspondingly, ''[[BattleTech]]'''s PC incarnation, ''[[Mechwarrior]]'', features the MechLab as an essential part of gameplay. The decision to remove it for the ''[[Mech Assault]]'' spinoffs was... [[Ruined FOREVER|controversial]], to say the least.


== [[Video Games]] ==
== [[Video Games]] ==
* ''[[Resonance of Fate]]'' allows you to modify your characters' guns by attaching barrels, scopes, and extra magazines. This can lead to some ridiculous designs, such as the picture above.
* ''[[Resonance of Fate]]'' allows you to modify your characters' guns by attaching barrels, scopes, and extra magazines. This can lead to some ridiculous designs, such as the picture above.
* ''[[Sid Meiers Alpha Centauri]]''. Do you want a Nerve Gas fighter-bomber with Air-to-Air missiles and psionic defenses? A cruiser with a time-travelling particle beam, a radar facility and the ability to double as police in any harbor it enters? An espionage capable ''tank'' with drop pods, armor made from spider-silk woven steel, and extra resistance to hacking? A buggy-mounted artillery piece that launches fungal spores on enemies, with resonating armor made from alien technology and a built-in teleporter? How about a hovering fighter with psychic armor that launches psychic attacks and is extra-resistant to wildlife? In short, if you could imagine it, in ''SMAC'' you could build it.
* ''[[Sid Meier's Alpha Centauri]]''. Do you want a Nerve Gas fighter-bomber with Air-to-Air missiles and psionic defenses? A cruiser with a time-travelling particle beam, a radar facility and the ability to double as police in any harbor it enters? An espionage capable ''tank'' with drop pods, armor made from spider-silk woven steel, and extra resistance to hacking? A buggy-mounted artillery piece that launches fungal spores on enemies, with resonating armor made from alien technology and a built-in teleporter? How about a hovering fighter with psychic armor that launches psychic attacks and is extra-resistant to wildlife? In short, if you could imagine it, in ''SMAC'' you could build it.
** Of course custom units do cost more credits to build, and if you really go wild you'll end up with something that [[Awesome but Impractical|can take your faction's entire income to build just one of.]]
** Of course custom units do cost more credits to build, and if you really go wild you'll end up with something that [[Awesome but Impractical|can take your faction's entire income to build just one of.]]
* Both ''[[Dark Cloud (Video Game)|Dark Cloud]]'' games.
* Both ''[[Dark Cloud]]'' games.
* Pretty much the whole gameplay gimmick of ''[[Banjo Kazooie|Banjo Kazooie: Nuts and Bolts]]''.
* Pretty much the whole gameplay gimmick of ''[[Banjo-Kazooie|Banjo Kazooie: Nuts and Bolts]]''.
* The entire point of ''[[Spore]]'' -- creating your own creatures, buildings, vehicles, spaceships. Only the combination of elements on your creature mattered though; all other designs were cosmetic.
* The entire point of ''[[Spore]]'' -- creating your own creatures, buildings, vehicles, spaceships. Only the combination of elements on your creature mattered though; all other designs were cosmetic.
** The ratio of weapons to speed to health on vehicles is also important.
** The ratio of weapons to speed to health on vehicles is also important.
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** In ''2150'', this was restricted to choosing chassis, shields and weaponry. This trope comes to play in ''2160'' where aside from these, you also get to customize the engine ([[Fragile Speedster|fast engine for more speed]], [[The Mario|classic engine for balanced]] and [[Stone Wall|powerful engine for boosted shield recharge]]) and the armor (classic against kinetic only, reflective against energy and kinetic, anti-chemical against acid and kinetic). Hull design is determined by armor type but for aircraft, engines are a factor too<ref>for example, the LC aircraft's speed engines have a green glow, classic engines have a purple glow and powerful engines look like old-school jet engines</ref>.
** In ''2150'', this was restricted to choosing chassis, shields and weaponry. This trope comes to play in ''2160'' where aside from these, you also get to customize the engine ([[Fragile Speedster|fast engine for more speed]], [[The Mario|classic engine for balanced]] and [[Stone Wall|powerful engine for boosted shield recharge]]) and the armor (classic against kinetic only, reflective against energy and kinetic, anti-chemical against acid and kinetic). Hull design is determined by armor type but for aircraft, engines are a factor too<ref>for example, the LC aircraft's speed engines have a green glow, classic engines have a purple glow and powerful engines look like old-school jet engines</ref>.
* The PC game ''[[Warzone 2100]]'', which featured vehicle design from scratch fairly prominently. An advertisement from 1997 boasted over ''eight million'' different component combinations.
* The PC game ''[[Warzone 2100]]'', which featured vehicle design from scratch fairly prominently. An advertisement from 1997 boasted over ''eight million'' different component combinations.
* The ''[[Armored Core (Video Game)|Armored Core]]'' series featured the capacity to design [[Humongous Mecha]] completely from scratch.
* The ''[[Armored Core]]'' series featured the capacity to design [[Humongous Mecha]] completely from scratch.
* The ''[[Front Mission]]'' series. Also enabled you to design [[Humongous Mecha]] completely from scratch.
* The ''[[Front Mission]]'' series. Also enabled you to design [[Humongous Mecha]] completely from scratch.
* ''[[Gran Turismo]]''. The game series took vehicle customization, [[Zero Punctuation|attached tits to it, and then set it on fire]].
* ''[[Gran Turismo]]''. The game series took vehicle customization, [[Zero Punctuation|attached tits to it, and then set it on fire]].
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** As ''[[Saints Row]] 2'' can be considered the spiritual successor to San Andreas in its general tone and gameplay, it also has rather crazy customization options for vehicles (SWAT tank with nitro and spinners? You betcha!)
** As ''[[Saints Row]] 2'' can be considered the spiritual successor to San Andreas in its general tone and gameplay, it also has rather crazy customization options for vehicles (SWAT tank with nitro and spinners? You betcha!)
* The main selling point of ''[[Impossible Creatures]]'' and its [[Mix-and-Match Critters]]. But your baddest melee creature will still probably be a demi-[[Game Breaker|lobster]].
* The main selling point of ''[[Impossible Creatures]]'' and its [[Mix-and-Match Critters]]. But your baddest melee creature will still probably be a demi-[[Game Breaker|lobster]].
* In the ''[[Master of Orion (Video Game)|Master of Orion]]'' series, you are able to design your own space ships. Moreover, ''Master Of Orion 2'' allows [http://strategywiki.org/wiki/Master_of_Orion_II/Warship_technologies#Weapon_modifications modification of specific weapon group] depending on known technologies, and refitting of existing ship.
* In the ''[[Master of Orion]]'' series, you are able to design your own space ships. Moreover, ''Master Of Orion 2'' allows [http://strategywiki.org/wiki/Master_of_Orion_II/Warship_technologies#Weapon_modifications modification of specific weapon group] depending on known technologies, and refitting of existing ship.
* ''Stars!'' allows players to create unified ship and starbase designs by placing groups of components in functional slots. But no unique ship, every last one belongs to some design scheme.
* ''Stars!'' allows players to create unified ship and starbase designs by placing groups of components in functional slots. But no unique ship, every last one belongs to some design scheme.
* In ''[[Ascendancy]]'' you design a ship by placing components on the "deck map" one by one.
* In ''[[Ascendancy]]'' you design a ship by placing components on the "deck map" one by one.
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* ''[[Kingdom Hearts]]'' and its sequel allow you to create and edit Gummi Ships.
* ''[[Kingdom Hearts]]'' and its sequel allow you to create and edit Gummi Ships.
* ''[[Fire Emblem]] 9 & 10'' (Gamecube and Wii) have a forge to create weapons. Basically, it let's you take a generic weapon, choose a colour for it, and mess with its stats. Each increase in a stat raises the price. The more important the stat, the more the price goes up. For whatever reason, [[Self-Imposed Challenge|decreasing a stat]] below normal also costs more.
* ''[[Fire Emblem]] 9 & 10'' (Gamecube and Wii) have a forge to create weapons. Basically, it let's you take a generic weapon, choose a colour for it, and mess with its stats. Each increase in a stat raises the price. The more important the stat, the more the price goes up. For whatever reason, [[Self-Imposed Challenge|decreasing a stat]] below normal also costs more.
* The two ''[[Privateer]]'' [[Spin-Off|spin offs]] from the ''[[Wing Commander (Video Game)|Wing Commander]]'' series allow you to customize whatever ship you're currently using. Especially in the original ''Privateer'', though, there's only a few pieces of equipment that are worth equipping, and the rest is just for "make do" until you earn the money to pay for the good gear.
* The two ''[[Privateer]]'' [[Spin-Off|spin offs]] from the ''[[Wing Commander (video game)|Wing Commander]]'' series allow you to customize whatever ship you're currently using. Especially in the original ''Privateer'', though, there's only a few pieces of equipment that are worth equipping, and the rest is just for "make do" until you earn the money to pay for the good gear.
* ''[[Vega Strike]]'' gives player a good choice of ships and equipment for different tasks -- there's at least three viable strategies for optimization of beam weapons alone (range, damage, shield bypassing) and some practical limitations (like hull volume and reactor's power) that avert "one is obviously better" trap even more.
* ''[[Vega Strike]]'' gives player a good choice of ships and equipment for different tasks -- there's at least three viable strategies for optimization of beam weapons alone (range, damage, shield bypassing) and some practical limitations (like hull volume and reactor's power) that avert "one is obviously better" trap even more.
* ''[[Summon Night]]'', specifically the ''Swordcraft Story'' games, where you have to make your own weapons rather than finding them in a dungeon, though the dungeon itself is used for finding the materials to build your weapons in the first place.
* ''[[Summon Night]]'', specifically the ''Swordcraft Story'' games, where you have to make your own weapons rather than finding them in a dungeon, though the dungeon itself is used for finding the materials to build your weapons in the first place.
* ''[[Nethack]]'' lets the player wish for items if they find a means of getting said wish. The trick here is that the player can also wish for modifiers to said items. Some of the more popular wishes include: {{spoiler|blessed greased + 2/+3 [[Anti-Magic|grey]]/[[Attack Reflector|silver]] dragon scale mail, 7 uncursed candles, [[Cursed With Awesome|cursed]] potions of gain level, and [[Mundane Utility|magic markers]].}}
* ''[[Nethack]]'' lets the player wish for items if they find a means of getting said wish. The trick here is that the player can also wish for modifiers to said items. Some of the more popular wishes include: {{spoiler|blessed greased + 2/+3 [[Anti-Magic|grey]]/[[Attack Reflector|silver]] dragon scale mail, 7 uncursed candles, [[Cursed with Awesome|cursed]] potions of gain level, and [[Mundane Utility|magic markers]].}}
* ''[[Infinity the Quest For Earth]]'''s ships are based on a "non-specialization principle"; that is, any ship can be used for any purpose (although obviously some are better at certain things then others) if outfitted properly.
* ''[[Infinity the Quest For Earth]]'''s ships are based on a "non-specialization principle"; that is, any ship can be used for any purpose (although obviously some are better at certain things then others) if outfitted properly.
* The entire point of ''[[Robot Arena]]''. You must design a robot from scratch, using the parts provided by the game (like pistons and wheels and engines and of course various kinds of weaponry), paint it, decal it, and control it in a deathmatch with other robots. The trick of course was to keep the weight of the robot to a minimum, and also to make good use of the limited space inside the robot's chasis.
* The entire point of ''[[Robot Arena]]''. You must design a robot from scratch, using the parts provided by the game (like pistons and wheels and engines and of course various kinds of weaponry), paint it, decal it, and control it in a deathmatch with other robots. The trick of course was to keep the weight of the robot to a minimum, and also to make good use of the limited space inside the robot's chasis.
* ''[[Legend of Mana]]'' almost WALLOWS in this trope, as the player can build weapons, armor, musical instruments (used ingame for magic spells) and even custom robot sidekicks. There exists a subset of Mana players whose sole reason for still playing the game is creating recipes for new items.
* ''[[Legend of Mana]]'' almost WALLOWS in this trope, as the player can build weapons, armor, musical instruments (used ingame for magic spells) and even custom robot sidekicks. There exists a subset of Mana players whose sole reason for still playing the game is creating recipes for new items.
* Starting with ''[[The Elder Scrolls II Daggerfall (Video Game)|Daggerfall]]'', the ''[[Elder Scrolls]]'' games have a system in which the player creates their own spells. Naturally, this often renders the spells made for you completely and utterly worthless.
* Starting with ''[[The Elder Scrolls II Daggerfall|Daggerfall]]'', the ''[[Elder Scrolls]]'' games have a system in which the player creates their own spells. Naturally, this often renders the spells made for you completely and utterly worthless.
* In the Genesis and Game Gear versions of ''Home Alone'', Kevin has to assemble all of his weapons other than the BB Gun. In general, the only difference is what the weapon fires or what the trajectory is. In the [[Difficulty Levels|easier difficulty]], the game will automatically suggest combinations based on what he's collected so far. The harder difficulty has a few exclusive parts, and thus exclusive weapons.
* In the Genesis and Game Gear versions of ''Home Alone'', Kevin has to assemble all of his weapons other than the BB Gun. In general, the only difference is what the weapon fires or what the trajectory is. In the [[Difficulty Levels|easier difficulty]], the game will automatically suggest combinations based on what he's collected so far. The harder difficulty has a few exclusive parts, and thus exclusive weapons.
* An upcoming FPS ''[http://www.gametrailers.com/video/developer-walkthrough-they/24501 They]'' touts the "Weapon Tuning System" as a major feature.
* An upcoming FPS ''[http://www.gametrailers.com/video/developer-walkthrough-they/24501 They]'' touts the "Weapon Tuning System" as a major feature.
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* In ''[[Overlord]]'' the overlord can only use weapons and armor made specially for him. While available designs and materials are limited, said items can be given special effects by sacrificing [[Mooks|Minions]]. [[Too Dumb to Live|Lots of Minions]].
* In ''[[Overlord]]'' the overlord can only use weapons and armor made specially for him. While available designs and materials are limited, said items can be given special effects by sacrificing [[Mooks|Minions]]. [[Too Dumb to Live|Lots of Minions]].
* The online game ''[http://www.navyfield.com/main.asp NavyField]'' features customizable World War II ships. You can change out engine, guns, torpedoes, ammo type and quantity, armor, fire control, aircraft, and crew within specified maximum limits based on weight and physical size. Of course, bigger guns have larger shells and on a tiny ship that can really limit your ammo. The guns even have a few quality modifiers for guns where an "L" gun will have longer range but weigh more while a "D" gun of the same caliber will have less range but weigh less.
* The online game ''[http://www.navyfield.com/main.asp NavyField]'' features customizable World War II ships. You can change out engine, guns, torpedoes, ammo type and quantity, armor, fire control, aircraft, and crew within specified maximum limits based on weight and physical size. Of course, bigger guns have larger shells and on a tiny ship that can really limit your ammo. The guns even have a few quality modifiers for guns where an "L" gun will have longer range but weigh more while a "D" gun of the same caliber will have less range but weigh less.
* The player could design a weapon of their own in ''[[Worms (Video Game)|Worms 4]]'', complete with adjustable variables such as knock-back, terrain destruction potential, and even whether or not its rounds could poison enemy worms.
* The player could design a weapon of their own in ''[[Worms|Worms 4]]'', complete with adjustable variables such as knock-back, terrain destruction potential, and even whether or not its rounds could poison enemy worms.
* ''[[Trinity Universe (Video Game)|Trinity Universe]]'' has the managraphics system which lets you repaint weapons with bizarre themes to have slightly different abilities.
* ''[[Trinity Universe (video game)|Trinity Universe]]'' has the managraphics system which lets you repaint weapons with bizarre themes to have slightly different abilities.
* The old Amiga game ''K240'' had this, basic ships had only hp, no weapons, those were added onto Hardpoints, with ships having from 1 - 6 depending on size. It wasn't just weapons either (of which you got air-to-air and air-to-ground types, you could also get several different types of defences.
* The old Amiga game ''K240'' had this, basic ships had only hp, no weapons, those were added onto Hardpoints, with ships having from 1 - 6 depending on size. It wasn't just weapons either (of which you got air-to-air and air-to-ground types, you could also get several different types of defences.
* ''[[Sword of the Stars]]'', a turn-based 4x game, has this with ships. Ships are made with a number of interchangeable sections (3 sections for ships in the original, but the first two expansion packs added the Zuul, who have some race-specific ship types with just 2 sections, as well as [[Attack Drone|drones]] [[My Friends and Zoidberg|and Morrigi ships that make their fleets faster]] with only 1 section), plus each section has hardpoints to attach weapons to. There are 3 sizes of weapons hardpoints, a weapon must be the same size or smaller to fit, with smaller weapons than a hardpoint's size leading to [[More Dakka|multiple barrels]], there are also specialized hardpoints such as for missiles (which also [[Macross Missile Massacre|utilize the size system]]), drones, and beam weapons. Most sections also have checkboxes for ([[Attack Reflector|reflective]]) armor and engine sections have checkboxes for fuel options as well.
* ''[[Sword of the Stars]]'', a turn-based 4x game, has this with ships. Ships are made with a number of interchangeable sections (3 sections for ships in the original, but the first two expansion packs added the Zuul, who have some race-specific ship types with just 2 sections, as well as [[Attack Drone|drones]] [[My Friends and Zoidberg|and Morrigi ships that make their fleets faster]] with only 1 section), plus each section has hardpoints to attach weapons to. There are 3 sizes of weapons hardpoints, a weapon must be the same size or smaller to fit, with smaller weapons than a hardpoint's size leading to [[More Dakka|multiple barrels]], there are also specialized hardpoints such as for missiles (which also [[Macross Missile Massacre|utilize the size system]]), drones, and beam weapons. Most sections also have checkboxes for ([[Attack Reflector|reflective]]) armor and engine sections have checkboxes for fuel options as well.
* Interplay's ''[[Punny Name|Tank]]tics'' is all about producing DIY [[Tank Goodness|tanks]] ([[Meaningful Name|what]] [[Captain Obvious|else?]]) from scratch and pitting them against the enemy.
* Interplay's ''[[Punny Name|Tank]]tics'' is all about producing DIY [[Tank Goodness|tanks]] ([[Meaningful Name|what]] [[Captain Obvious|else?]]) from scratch and pitting them against the enemy.
* In the purely aesthetic corner, ''[[Drawn to Life]]''. It's the main gimmick.
* In the purely aesthetic corner, ''[[Drawn to Life]]''. It's the main gimmick.
* This is literally half of the game in ''[[Gratuitous Space Battles]]''. The other half is watching these designs fight in the [[Exactly What It Says On the Tin|aforementioned battles]].
* This is literally half of the game in ''[[Gratuitous Space Battles]]''. The other half is watching these designs fight in the [[Exactly What It Says on the Tin|aforementioned battles]].
* ''[[World of Warcraft]]'' allows this to some extent with gem sockets on higher level items, which allow you to mount gems that provide stat bonuses depending on their type. The Cataclysm expansion also introduces Reforging, where you can actually reallocate the intrinsic bonuses built into an item.
* ''[[World of Warcraft]]'' allows this to some extent with gem sockets on higher level items, which allow you to mount gems that provide stat bonuses depending on their type. The Cataclysm expansion also introduces Reforging, where you can actually reallocate the intrinsic bonuses built into an item.
* ''[[Elemental War of Magic]]'' allows you to arm, armour, clothe and outfit your sovereign, heroes and your ''entire army'' to whatever specifications take your fancy. Want everybody in your [[Legion of Doom]] to wear a fez? Go ahead!
* ''[[Elemental War of Magic]]'' allows you to arm, armour, clothe and outfit your sovereign, heroes and your ''entire army'' to whatever specifications take your fancy. Want everybody in your [[Legion of Doom]] to wear a fez? Go ahead!
* In a combination of webcomic and adventure game, ''[[Wicked Awesome Adventure]]'' encourages its players to design equipment out of pocketed items. This has led to unusual (and occasionally [[Game Breaker]] -- swiftly confiscated by the Duck) items like the Swear-jar F-bomb, the Vevuzela Speargun, the Brusherhang, and the Rubik's Hypercube.
* In a combination of webcomic and adventure game, ''[[Wicked Awesome Adventure]]'' encourages its players to design equipment out of pocketed items. This has led to unusual (and occasionally [[Game Breaker]] -- swiftly confiscated by the Duck) items like the Swear-jar F-bomb, the Vevuzela Speargun, the Brusherhang, and the Rubik's Hypercube.
* The giant robot pen-and-paper RPG ''[[Mekton]]'' uses this as something of a selling point: you're not going to war in Standard Mech Design 837, you're using a model ''you'' designed and equipped.
* The giant robot pen-and-paper RPG ''[[Mekton]]'' uses this as something of a selling point: you're not going to war in Standard Mech Design 837, you're using a model ''you'' designed and equipped.
* ''[[Minecraft]]'' and ''[[Terraria (Video Game)|Terraria]]'' have systems built around taking items from the world around you and making them into tools like Picks or Swords.
* ''[[Minecraft]]'' and ''[[Terraria]]'' have systems built around taking items from the world around you and making them into tools like Picks or Swords.
* ''[[Star Ruler (Video Game)|Star Ruler]]'' has this.
* ''[[Star Ruler]]'' has this.
* ''[[Infinite Space]]'' allows the player to customize their ships with a variety of weapons and modules. The nationality of your bridge module even changes the views displayed while cruising and fighting.
* ''[[Infinite Space]]'' allows the player to customize their ships with a variety of weapons and modules. The nationality of your bridge module even changes the views displayed while cruising and fighting.
* ''[[MS Saga a New Dawn]]'' breaks [[Humongous Mecha|Mobile Suits]] into several parts (arms, legs, shoulder armour, etc.) that can be swapped and repainted.
* ''[[MS Saga a New Dawn]]'' breaks [[Humongous Mecha|Mobile Suits]] into several parts (arms, legs, shoulder armour, etc.) that can be swapped and repainted.
* ''[[Freedroid RPG (Video Game)|Freedroid RPG]]'' allows to craft addons from broken droid parts and install them on some items.
* ''[[Freedroid RPG]]'' allows to craft addons from broken droid parts and install them on some items.
* ''[[X-COM (Video Game)|X-COM]]: Apocalypse'' allows to fit vehicles for your purpose -- changeable engines, weapons and other parts you can buy or build.
* ''[[X-COM (Video Game)|X-COM]]: Apocalypse'' allows to fit vehicles for your purpose -- changeable engines, weapons and other parts you can buy or build.