Design-It-Yourself Equipment: Difference between revisions

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{{examples}}
 
== [[Tabletop Games]] ==
* The old tabletop games ''[[BattleTech]]'' and ''Car Wars'' both used this. In both, you picked a basic chassis/frame and then added whatever you wanted, up to weight and money limits. For example in ''Car Wars'', you could mount an Anti-Tank Gun on a compact car, or anything larger, but not on a subcompact.
** Correspondingly, ''[[BattleTech]]'''s PC incarnation, ''[[Mechwarrior]]'', features the MechLab as an essential part of gameplay. The decision to remove it for the ''[[Mech Assault]]'' spinoffs was... [[Ruined FOREVER|controversial]], to say the least.
* Warhammer 40,000 Roleplay from ''[[Dark Heresy]]'' on supports at very least weapon upgrades. Usually also armour upgrades.
** ''[[Rogue Trader]]'' runs on "no two Imperial ships are the same". You can put anything from Asteroid Mining Facility
** ''[[Only War]]'' pays a lot of attention to [[Iconic Item]]s, so it does this more. There are individual weapon customisations (e.g. making a stock from wood of the soldier's homeworld improves morale; giving a lasrifle longer barrel won't make it a long-las, but significantly increases its effective range... and weight, of course). And this goes on top of specific patterns (e.g. Elysian Drop Troops use Accatran weapons) or variant patterns (differences between similar equipment built by different manufacturers) used by a given regiment.
* ''[[Alternity]]''. While the setting-wise, a lot of it is cluster-fluffle, the spacecraft design system runs on a rampage (to start, see ''[http://www.alternityrpg.net/books.php?bookid=45 Warships]'') and makes use of scalability in ''Alternity''.
 
== [[Video Games]] ==
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* The main selling point of ''[[Impossible Creatures]]'' and its [[Mix-and-Match Critters]]. But your baddest melee creature will still probably be a demi-[[Game Breaker|lobster]].
* In the ''[[Master of Orion]]'' series, you are able to design your own space ships. Moreover, ''Master Of Orion 2'' allows [http://strategywiki.org/wiki/Master_of_Orion_II/Warship_technologies#Weapon_modifications modification of specific weapon group] depending on known technologies, and refitting of existing ship.
* ''Stars!'' allows players to create unified ship and starbase designs by placing groups of components in functional slots limited by number and functionality types. But no unique shipships, every last one belongs to some design scheme.
* In ''[[Ascendancy]]'' you design a ship by placing components on the "deck map" one by one.
* The old [[Humongous Mecha]] strategy game ''CyberStorm'' allowed the player to customize their fleet of fighting robots, as well as oversee the training of their semi-human pilots.