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{{trope}}
{{Video Game Examples Need Sorting}}
{{quote|''"Warrior shot the food!"''|''[[Gauntlet (1985 video game)]]''}}
[[Exactly What It Says
A related trope is [[Breakable Weapons]]. Compare [[Attackable Pickup]]. Not to be confused with [[Die, Chair, Die!]]
{{examples
* Pretty much most if not all ''[[
** In some versions, the ''bad'' items could not be destroyed and were merely blown somewhere else. The ''good'' items however...
* In the third edition of ''[[Dungeons and Dragons]]'' if a creature rolls a 1 on a reflex saving throw from a [[Functional Magic|spell]], the spell also affects a randomly-determined item it's carrying, potentially destroying it.
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* ''[[Desert Strike]]'' (and its sequels) leave all pickups subject to attack. This includes ammo, fuel drums, armor repair kits, mission-critical objects, and the people you need to save. To add to the <s>fun</s> frustration, your helicopter's auto targeting loves aiming at pickups and friendlies instead of enemy tanks and anti-aircraft units. Some particularly glaring examples include:
** Some missions in ''Urban Strike'' require you to carry an object under your helicopter. What you're supposed to do is hover over a specific spot so it slowly lowers, which [[Guide Dang It|isn't quite stated clearly]]. Problem is, they also give you a button to simply drop the item, destroying it outright (which of course fails the mission).
** ''Jungle Strike'' has you use land vehicles for some missions. Since you can't fly over things to pick them up, you grab things by very slowly running into them. But if you go any faster than 1
* In ''[[Gauntlet (1985 video game)]]'', it was not only possible to accidentally shoot your food, you could shoot magical potions as well. If you went so far as to shoot poisoned food, it had a negative effect on your enemies.
** And in the [[Gauntlet
* Old school example: in ''Impossible Mission 2'', it was possible to destroy needed music samples by accidentally putting a land mine instead of a time bomb in front of a safe.
* The ''Lost World: [[Jurassic Park]]'' game for the Sega Genesis is particularly evil with this trope. After collecting a certain number of tokens, you can call for an air support drop. The crate you get usually contains ammo, health, armor, and sometimes even an extra life. However, be careful busting this crate open; if the ammo inside is anything explosive, the entire contents of the crate will go up in a large explosion, ''likely blowing up the player'' as well.
* In ''[[The Incredible Hulk: Ultimate Destruction]],'' all the [[Fetch Quest]] items are destructible.
** Lampshaded in that the army tends to go for whatever [[Fetch Quest]] item you happen to be carrying, because they know they can't take the Hulk down so they opt to stop you from completing your objective instead.
* Many of the more famous [[
** Particularly annoying in [[Doom RL]]. The slightest AoE damage will destroy any item on the ground, even if that item is armor that would have protected you from that damage, or even if the item is invincible ince you have it.
* The 2D ''[[Duke Nukem]]'' games. In a partial subversion, a chicken leg item could be shot ''once'' and become a full roasted chicken. Of course, shooting it another time would destroy it.
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** ''[[Knights of the Old Republic]] II'', by the same people, too. Only without the AoE issues.
* The [[X-COM]] series plays this trope pretty heavily, along with destroyable terrain. Items even have different amounts of 'hit points' and a few are explosive in their own right.
** Most frustratingly, the enemy [[
* ''[[
* In ''[[Prince of Persia]] 2'', dropping a [[Temporary Platform|loose tile]] on top of a potion will destroy it. It's all too easy to destroy the [[Heart Container|large potion]] in level 10 this way.
* ''[[Knights in The Nightmare]]'' has objects in combat that, when sufficiently damaged, usually crack open to yield a Key Item that unlocks a new weapon or character later. If you damage them some more, they break completely, usually coughing up some [[Item Crafting]] material.
* The original ''[[Valkyrie Profile]]'' allowed you to pick up chests and item bags and at times required you to do so to use them and your ice crystal creation powers to build stairways to reach even better treasure. Unfortunately, due to the way the controls are mapped, it's easy to pick up an unopened treasure chest by accident when trying to open it and then panic, press the wrong button and have Lenneth gleefully toss it and the [[Infinity
* In the ''[[Ultima Underworld]]'' games, dropping almost any item in water causes it to be lost forever. This generally doesn't matter, although it's liable to happen in one level which requires you to grab an essential quest item while skidding across ice towards a river.
** Happens to anything dropped in the water in ''[[Ultima]] VIII'', [http://www.it-he.org/u8_galle.htm leading to] [[Lord British Postulate|inevitable]] [http://www.it-he.org/u8_beren.htm shenanigans.]
* In ''[[Jagged Alliance]] 2'', any item can be destroyed. Usually this occurs through explosions which damage a character, thus damaging the items he is carrying. Also, weapons become damaged (and can be potentially destroyed) by firing them repeatedly, and armor is damaged every time you get shot. Finally, wading or swimming through water will cause damage to most items you're carrying. Fortunately you can repair most items back to 100% condition.
* In ''[[
* In [[Final Fantasy Tactics
** The original [[Final Fantasy Tactics]] also had Knights, whose main ability was to break weapons and armor. Some bosses in the game have even stronger abilities that do this.
* In ''[[
* Some RPGs will drop a random treasure chest (or equivalent thereof) into the middle of an enemy party during a random encounter. Finishing the fight without damaging the chest nets you its contents, but the chest can be destroyed if you're not careful. An example of this: the later ''[[
* Some Oversouled enemies in ''[[Final Fantasy X
* The ''[[Catacomb
* In ''[[Star Control]] 2'', a planet lander's stun beam can destroy mineral deposits.
* In ''[[King's Quest IV]]'', if you use the shovel a certain number of times in the wrong place, it breaks, and if you haven't used it for what you needed to do yet, you're [[Unwinnable|screwed]].
** In ''[[King's Quest I]]'', one of the random monsters is a dwarf, which will steal one of your treasures if it touches you. Since there is no way to get it back, the treasure is effectively destroyed. Since the ''goal'' of the game is to [[Unwinnable By Mistake|collect treasures...]]
* ''[[Donkey Kong Country]]'' and its sequels had boss fights (or puzzles) that required the use of barrels. Wouldn't you know it, if anything minor touches those barrels, they ''explode'' into pieces, even though they're made of wood with metal bands. This is especially annoying in any boss fight where there's lots of stuff flying around on the screen and you need to use said barrels against the boss.
* ''[[Far Cry]] 2'' has ammo and explosive stockpiles that are amazingly valuable when raiding camps and bases, as most enemy weapons are rusted to the point of near-uselessness and they won't necessarily have something you can take ammo from. Explosive stockpiles, obviously, go up in a massive fireball that will probably burn everything nearby and create a spreading fire, while ammo stockpiles fire a hail of bullets in every direction for about 5 seconds or so. While this is often a tactically sound method of eliminating enemies or distracting them, it can result in a massive [[Oh Crap]] for players running low on ammo and grenades.
* In ''[[
* ''[[Billy Hatcher and
* ''[[Phantom Brave]]'' has objects littered around all of their stages. These items all have the exact same stats as a character does. Including HP. What's more, destroying them even gives EXP.
* The [[X (
** The [[Lightning Gun|ion disruptor]] is often used to help capture ships by abusing this mechanic. It does the bare minimum of hull damage, increasing the length of time you have to cook off things like Hull Polarization Devices and Internal Sentry Lasers.
* In ''[[Secret Agent (
* ''[[Doom (
* In ''[[Minecraft]]'', if you die in or even next to lava, it will burn up a bunch of your dropped items.
* ''[[Nethack]]'' has a variety of ways to both destroy and prevent items from being destroyed. For example, if your character falls into water, their scrolls will become blank and their potions will dilute - unless they're being stored in an oilskin sack.
{{reflist}}
[[Category:Video Game Items and Inventory]]
▲[[Category:Trope]]
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