Destructible Projectiles: Difference between revisions
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But sometimes the projectile is indeed a tangible object that can be attacked or affected by other projectiles or attacks. Can't dodge an incoming attack, for example? Try deflecting it before it hits you! |
But sometimes the projectile is indeed a tangible object that can be attacked or affected by other projectiles or attacks. Can't dodge an incoming attack, for example? Try deflecting it before it hits you! |
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This is also the mechanic that enables [[Playing Tennis With the Boss]]. Sometimes it can also provide a renewable source of health or ammo pickups, especially in extended [[Boss Battle |
This is also the mechanic that enables [[Playing Tennis With the Boss]]. Sometimes it can also provide a renewable source of health or ammo pickups, especially in extended [[Boss Battle]]s (where it may overlap with [[Boss Arena Recovery]]). |
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Contrast [[Shoot the Bullet]], in which this is an extraordinary ([[Moment of Awesome]]/[[Cutscene Power to the Max]]) feat instead of a normal gameplay mechanic. In simulators, the harder it is to shoot a missile, the more efficient tend to be other countermeasures. [[Painfully-Slow Projectile|Painfully Slow Projectiles]] or [[Bullet Time]] are usually the reason this is possible. |
Contrast [[Shoot the Bullet]], in which this is an extraordinary ([[Moment of Awesome]]/[[Cutscene Power to the Max]]) feat instead of a normal gameplay mechanic. In simulators, the harder it is to shoot a missile, the more efficient tend to be other countermeasures. [[Painfully-Slow Projectile|Painfully Slow Projectiles]] or [[Bullet Time]] are usually the reason this is possible. |