Destructible Projectiles: Difference between revisions

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But sometimes the projectile is indeed a tangible object that can be attacked or affected by other projectiles or attacks. Can't dodge an incoming attack, for example? Try deflecting it before it hits you!
But sometimes the projectile is indeed a tangible object that can be attacked or affected by other projectiles or attacks. Can't dodge an incoming attack, for example? Try deflecting it before it hits you!


This is also the mechanic that enables [[Playing Tennis With the Boss]]. Sometimes it can also provide a renewable source of health or ammo pickups, especially in extended [[Boss Battle|Boss Battles]] (where it may overlap with [[Boss Arena Recovery]]).
This is also the mechanic that enables [[Playing Tennis With the Boss]]. Sometimes it can also provide a renewable source of health or ammo pickups, especially in extended [[Boss Battle]]s (where it may overlap with [[Boss Arena Recovery]]).


Contrast [[Shoot the Bullet]], in which this is an extraordinary ([[Moment of Awesome]]/[[Cutscene Power to the Max]]) feat instead of a normal gameplay mechanic. In simulators, the harder it is to shoot a missile, the more efficient tend to be other countermeasures. [[Painfully-Slow Projectile|Painfully Slow Projectiles]] or [[Bullet Time]] are usually the reason this is possible.
Contrast [[Shoot the Bullet]], in which this is an extraordinary ([[Moment of Awesome]]/[[Cutscene Power to the Max]]) feat instead of a normal gameplay mechanic. In simulators, the harder it is to shoot a missile, the more efficient tend to be other countermeasures. [[Painfully-Slow Projectile|Painfully Slow Projectiles]] or [[Bullet Time]] are usually the reason this is possible.