Deus Ex: Human Revolution/YMMV: Difference between revisions

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** While working on story details for ''Human Revolution'' back in 2007, the devs came up with [http://content.usatoday.com/communities/gamehunters/post/2010/12/five-things-you-didnt-know-about-deus-ex-human-revolution/1 the idea] of having Detroit become a major bio-tech center after an auto industry collapse. Little did they know that a ''real'' crash would happen ''the following year''.
** Not to mention protests over class disparity turned out to be very on the mark shortly after the game's release.
** Detention policies for American citizens hit closer to home with recent developments in the [https://web.archive.org/web/20130215181722/http://www.salon.com/2011/12/15/obama_to_sign_indefinite_detention_bill_into_law/singleton/undefinedsingleton/ government.]
** Blink and you'll miss it, but one of the scrolling texts underneath news broadcasts mentions that there has been a tsunami alert in Japan, but it is expected to be harmless. [[wikipedia:Japan tsunami|Not so much in real life.]]
** The whole theme of technology that could potentially benefit all of humankind having secret backdoors for the benefit of a small powerful group. Edward Snowden revealed the truth about the NSA a few years after the game's release.
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* [[Sequel Displacement]]: Because of the large gap between ''HR'' and ''[[Deus Ex: Invisible War|Deus Ex Invisible War]]'', this was many players first ''Deus Ex'' game. Since ''HR'' wasn't a [[Numbered Sequel]] like it was originally going to be, and any references to the original games would only be picked up by players of them, it isn't uncommon to find players unaware of the first two games.
* [[Sidetracked By the Golden Saucer]]: There are ''so many computers'' to hack. Almost none of them are strictly ''necessary'' to hack, but the minigame lets you hack literally hundreds of computers over the course of the game. When you enter a large office area, espect to drop at least ten or twenty minutes just running around hacking every computer in sight for experience and money.
* [[Signature Scene]]: Everybody seems to remember Adam Jensen's apartment.
* [[Special Effects Failure]]: The takedown animations are keyed for the standard character model size. Fair enough. But there are a few enemies (i.e. Ogres) that are a bit larger than everyone else, and the animation for their takedowns remains the same. So if Jensen performs, let's say, his [["Hey You!" Haymaker]] on an Ogre, he taps the small of their back (rather than the shoulder) and punches them in the heavily armored chest.
* [[Special Effects Failure]]: The takedown animations:
* [[Take That]]: The [[They Changed It, Now It Sucks|"If you want to make enemies, try to change something"]] quote seems pretty tongue in cheek when you realize all the flack the devs received for making a new Deus Ex.
** [[Special Effects Failure]]: The takedown animationsThey are keyed for the standard character model size. Fair enough. But there are a few enemies (i.e. Ogres) that are a bit larger than everyone else, and the animation for their takedowns remains the same. So if Jensen performs, let's say, his [["Hey You!" Haymaker]] on an Ogre, he taps the small of their back (rather than the shoulder) and punches them in the heavily armored chest.
** The spacings for the animations expects a certain amount of room. If you're in a particular cramped area or are on top of something, some of your enemies would end up clipping through the geometry or even through the camera itself (resulting in part of them being completely see-through). One of the Lethal Double Takedowns involve Adam throwing one guy on another and then stabbing both; if you happen to do this in a narrow hallway Adam will slam them against the wall, then ''headbutt'' half his torso through the wall while the two guys ragdolls.
** Since Takedowns are scripted, when you're facing multiple enemies you'll see that they're frozen in place. Normally the animations are chosen in such a way that you don't see this, but during the fight on Panchaea, due to the larger amount of enemies going for your face, you'll see a bunch of them either in mid-stride or mid-jump. Not to mention that the takedowns stay the same regardless of who Jensen is taking down. Which for example, means a pair of street prostitutes will engage in a quick series of kung-fu blocks and counter-punches before Jensen puts them down. Then again, if someone would have to learn martial arts to survive on the streets, it would be prostitutes.
* [[Spiritual Licensee]]: This is probably the greatest ''RoboCop'' game you will ever play.
* [[Surprisingly Improved Sequel]]: ''Invisible War'' was basically the epitome of [[Contested Sequel]]. Fans took much more kindly to this one. While the first will probably never be topped, this is seen by most as a worthy successor.
* [[That One Achievement]]: Playing basketball, of all things, since Adam tosses the ball really hard and the ball is inexplicably well inflated for a back alleyway in Detroit.
* [[Uncanny Valley]]: The running animations that the {{spoiler|cyberzombies use at Panchaea}} seem a bit... off.
* [[Unfortunate Implications]]:
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* [[Vindicated by History]]: The game was overlooked by many when it came out, as 2011 was chock full of great titles, but when Game of the Year discussions came up later on, ''Human Revolution'' was on the short list in just about everyone's book, prompting some to give it a closer look.
** The game won five awards at the 2012 Canadian Videogame Awards, including the high profile Console Game of the Year award.
* [[Waggle]]: In the Wii U port, clicking the zoom button with a scoped weapon causes the scope view to show up on the Gamepad screen instead of the TV. This can be rather bothersome for those used to the vanilla game.
* [[What an Idiot!]]: If you choose to confront him, Zeke Sanders is this. Instead of turning his weapon on the very dangerous cyborg just a few feet away from him, he takes the time to push Josie Thorpe to her knees and tries to shoot her, giving you ample time to shoot or knock him out first.
* [[What Do You Mean It's Not Political?]]: The entire augmentation debate is just like the abortion debate. Clinics built for augmentations being protested and bombed by detractors, supporters declaring that it is their body and they will do with it what they like, and people against it using religious statements to oppose it. In one protest, you can see signs that say, "I regret my augmentation," just like "I regret my abortion" signs in real life. The Humanity Front and Purity First has many real-world analogies, with a legitimate political group sharing goals and views with a terrorist organisation, such as Sinn Féin and the IRA or Animal Rights groups and the ALF. Conspiracy-wise, Serif Industries is under fire for trying to end Neuropozyne dependency, and in Real Life, there are proposals to develop [[wikipedia:Embryo transfer|embryo transfer]] to the point that abortion would not be lethal to the fetus - these cannot get off the ground due to anti-technologists protesting stem cell research... and stem cell researchers would probably rather not have the supply of aborted fetuses for stem cells cut off. The anti-aug crowd want augs eliminated, and Versalife is making a killing on Neuropozyne.
** [http://unitedfederationofcharles.blogspot.com/2012/03/social-satire-of-deus-ex-human.html One fan's essay on Deus Ex: Human Revolution's Social Satire] covers some of the issues nicely.
*** He also wrote a sequel on the DLC. [http://unitedfederationofcharles.blogspot.com/2012/03/social-satire-of-deus-ex-human_27.html The Missing Link Social Satire.]
* [[Win Back the Crowd]]:
* [[The Woobie]]: Haas, just [[Tear Jerker|Haas.]] He is ordered to shoot a 15-year-old kid, then is blamed for it even though he was not in charge, then gets demoted to a desk job, then his family gets upset with him because of his demotion, {{spoiler|then he gets ''fired'' because he let Adam into the police station, then he gets a job at Sarif Industries under Adam, and depending on the ending, Sarif Industries itself might collapse or at least end up without David Sarif or Adam Jensen to keep the company afloat}}.
** Successfully won people back to idea of more ''Deus Ex'' games after the disappointing ''Invisible War'' eight years earlier.
** The leaked beta turned a number of fans opinions of the game to a much more positive one after the game was leaked, and the leaked players finding out it was pretty good.
* [[The Woobie]]:
* [[The Woobie]]:* Haas, just [[Tear Jerker|Haas.]] He is ordered to shoot a 15-year-old kid, then is blamed for it even though he was not in charge, then gets demoted to a desk job, then his family gets upset with him because of his demotion, {{spoiler|then he gets ''fired'' because he let Adam into the police station, then he gets a job at Sarif Industries under Adam, and depending on the ending, Sarif Industries itself might collapse or at least end up without David Sarif or Adam Jensen to keep the company afloat}}.
 
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[[Category:Deus Ex: Human Revolution]]
[[Category:YMMV]]