Deus Ex: Human Revolution/YMMV: Difference between revisions

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* [[Sequel Displacement]]: Because of the large gap between ''HR'' and ''[[Deus Ex: Invisible War|Deus Ex Invisible War]]'', this was many players first ''Deus Ex'' game. Since ''HR'' wasn't a [[Numbered Sequel]] like it was originally going to be, and any references to the original games would only be picked up by players of them, it isn't uncommon to find players unaware of the first two games.
* [[Sequel Displacement]]: Because of the large gap between ''HR'' and ''[[Deus Ex: Invisible War|Deus Ex Invisible War]]'', this was many players first ''Deus Ex'' game. Since ''HR'' wasn't a [[Numbered Sequel]] like it was originally going to be, and any references to the original games would only be picked up by players of them, it isn't uncommon to find players unaware of the first two games.
* [[Sidetracked By the Golden Saucer]]: There are ''so many computers'' to hack. Almost none of them are strictly ''necessary'' to hack, but the minigame lets you hack literally hundreds of computers over the course of the game. When you enter a large office area, espect to drop at least ten or twenty minutes just running around hacking every computer in sight for experience and money.
* [[Sidetracked By the Golden Saucer]]: There are ''so many computers'' to hack. Almost none of them are strictly ''necessary'' to hack, but the minigame lets you hack literally hundreds of computers over the course of the game. When you enter a large office area, espect to drop at least ten or twenty minutes just running around hacking every computer in sight for experience and money.
* [[Signature Scene]]: Everybody seems to remember Adam Jensen's apartment.
* [[Special Effects Failure]]: The takedown animations are keyed for the standard character model size. Fair enough. But there are a few enemies (i.e. Ogres) that are a bit larger than everyone else, and the animation for their takedowns remains the same. So if Jensen performs, let's say, his [["Hey You!" Haymaker]] on an Ogre, he taps the small of their back (rather than the shoulder) and punches them in the heavily armored chest.
* [[Special Effects Failure]]: The takedown animations are keyed for the standard character model size. Fair enough. But there are a few enemies (i.e. Ogres) that are a bit larger than everyone else, and the animation for their takedowns remains the same. So if Jensen performs, let's say, his [["Hey You!" Haymaker]] on an Ogre, he taps the small of their back (rather than the shoulder) and punches them in the heavily armored chest.
* [[Take That]]: The [[They Changed It, Now It Sucks|"If you want to make enemies, try to change something"]] quote seems pretty tongue in cheek when you realize all the flack the devs received for making a new Deus Ex.
* [[Take That]]: The [[They Changed It, Now It Sucks|"If you want to make enemies, try to change something"]] quote seems pretty tongue in cheek when you realize all the flack the devs received for making a new Deus Ex.