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Development Hell becomes a sort of self-reinforcing feedback loop over time -- as one director gets fed up and quits, the project is assigned to a new director, who orders a new screenplay with a new vision, which results in producers demanding changes, wash, rinse, repeat etc.
Development Hell becomes a sort of self-reinforcing feedback loop over time -- as one director gets fed up and quits, the project is assigned to a new director, who orders a new screenplay with a new vision, which results in producers demanding changes, wash, rinse, repeat etc.


Projects in other media can sink into similar cesspits. The [[Video Game]] equivalent of this phenomena is [[Vaporware]]. Compare [[What Could Have Been]].
Projects in other media can sink into similar cesspits. The [[Video Game]] equivalent of this phenomena is [[Vaporware]]. Compare [[What Could Have Been]]. This can overlap with [[Schedule Slip]] when it comes to miniseries or other works that are released in installments but could also be considered parts of a single as yet unfinished work.


For those examples which ''finally'' became real, after years, or decades in some cases, look at [[Saved From Development Hell]].
For those examples which ''finally'' became real, after years, or decades in some cases, look at [[Saved From Development Hell]].