Dialog During Gameplay: Difference between revisions

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Import from TV Tropes TVT:Main.DialogDuringGameplay 2012-07-01, editor history TVTH:Main.DialogDuringGameplay, CC-BY-SA 3.0 Unported license
 
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* The ''[[Uncharted]]'' series lives and breathes this trope. There's a lot of conversations the characters have with each other during gameplay, not just during exploration but also sometimes even during battle!
* The ''[[Uncharted]]'' series lives and breathes this trope. There's a lot of conversations the characters have with each other during gameplay, not just during exploration but also sometimes even during battle!
* [[Bio Ware]]'s RPGs frequently have this, as part of the company's traditional attention to characters. The fandom's term for this is "[[Party Banter]]", since most of the dialogue takes place between active party members.
* [[Bio Ware]]'s RPGs frequently have this, as part of the company's traditional attention to characters. The fandom's term for this is "[[Party Banter]]", since most of the dialogue takes place between active party members.
** The ''[[Baldurs Gate (Video Game)|Baldurs Gate]]'' series started the tradition but there, the party members with opposing world views would start arguments and draw on the PC for arbitration, thus making it a regular cutscene. Sometimes, however, they would spontaneously compliment each other while traveling, playing this straight.
** The ''[[Baldur's Gate (Video Game)|Baldurs Gate]]'' series started the tradition but there, the party members with opposing world views would start arguments and draw on the PC for arbitration, thus making it a regular cutscene. Sometimes, however, they would spontaneously compliment each other while traveling, playing this straight.
** The ''[[Mass Effect (Video Game)|Mass Effect]]'' series follows suit, with squad members conversing behind Shepard's back, especially during the elevator rides used to conceal level loading in the first game.
** The ''[[Mass Effect (Video Game)|Mass Effect]]'' series follows suit, with squad members conversing behind Shepard's back, especially during the elevator rides used to conceal level loading in the first game.
** The ''[[Dragon Age (Video Game)|Dragon Age]]'' series has a set of predetermined locations, passing through which would trigger dialogue between two (sometimes all three) NPCs accompanying the player. Each pair of characters has 5-6 dialogue bits that play out sequentially, regardless in what order you visit the trigger locations (though some play only after certain plot events), and each bit reveals hidden aspects of their personalities (like Leliana catching [[The Stoic|Sten]] [[Pet the Dog|playing with a kitten]], or [[Anything That Moves|Zevran]] hitting on [[Ice Queen|Morrigan]]). ''[[Dragon Age II (Video Game)|Dragon Age II]]'' even lets the [[Suddenly Voiced]] [[Player Character]] participate in the banter.
** The ''[[Dragon Age (Video Game)|Dragon Age]]'' series has a set of predetermined locations, passing through which would trigger dialogue between two (sometimes all three) NPCs accompanying the player. Each pair of characters has 5-6 dialogue bits that play out sequentially, regardless in what order you visit the trigger locations (though some play only after certain plot events), and each bit reveals hidden aspects of their personalities (like Leliana catching [[The Stoic|Sten]] [[Pet the Dog|playing with a kitten]], or [[Anything That Moves|Zevran]] hitting on [[Ice Queen|Morrigan]]). ''[[Dragon Age II (Video Game)|Dragon Age II]]'' even lets the [[Suddenly Voiced]] [[Player Character]] participate in the banter.