Display title | Dialog During Gameplay |
Default sort key | Dialog During Gameplay |
Page length (in bytes) | 12,042 |
Namespace ID | 0 |
Page ID | 172540 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 2 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Edit | Allow all users (infinite) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 18:30, 5 November 2023 |
Total number of edits | 13 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | For the longest time, video games told stories only through dialog that would occur either during cutscenes, or when you walked up to a person and hit the button to talk to them. |