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{{trope}}
{{Video Game Examples Need Sorting}}
[[File:when-storm-
{{quote|''"Yeah, take that flowers. And you too, patch of dirt."''|'''[[Zero Punctuation|Yahtzee]]''' reviewing [[Minecraft]]}}
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As the inclusion of [[Ragdoll Physics]] becomes commonplace, expect this to increase, as objects can suddenly become extremely useful as weapons. If destructible objects are useful only to show off how awesome the physics engine is, then you've discovered an example of [[Wreaking Havok]].
[[Crate Expectations]] is this as applied to the most commonplace prop. [[Kung Shui]] is a close relative that this trope often wishes to emulate. Not to be confused with [[Destroyable Items]], which is a game mechanic which allows you to accidentally destroy things you'd rather not have destroyed.
{{examples}}
* The later installments in the ''[[
* In ''[[Marvel Ultimate Alliance]] 2'', various crates not only drop health, but in the [[
** "Large" being 250, an amount which (if you break every single crate you find) can be beaten halfway through the first level.
** ''[[Scarlet Witch]]'' even has a power that turns ''mooks'' into crates that you can break.
* In ''[[Freedom Force]]'', you can literally destroy ''anything'' (unless the objective requires you to protect it), including buildings, cars, lamps, benches, trees, signs... the only penalty is less "prestige" (bonus points) at the completion of a level.
* In ''[[
** ''[[
* ''[[Half-Life]]'' issues Gordon Freeman's [[Weapon of Choice|iconic crowbar]] for dealing with breakable objects. Almost the entire game is littered with large, breakable crate-like boxes, which often contain cool stuff such as ammo and health powerups.
** ''Half-Life 2'' has an object library loaded with mobile, seemingly-random junk, all fodder to be used by the player and his trusty Gravity Gun weapon. In fact, a flying hot-water radiator is capable of killing almost every non-humongous enemy in the game. Only in the [[Expansion Pack]], ''Half-Life 2: Episode One'', was a human-sized enemy introduced that took more than one radiator to kill: the Zombine, a headcrab-infected Combine Overwatch Soldier.
** And in ''Half-Life 2: Episode Two'', a new enemy known as "the Hunter" was introduced. Hunters have [[Made of Iron|damage resistance]] against [[Immune to Bullets|almost every firearm]] and explosive... but have a ''crippling weakness'' to [[Wreaking Havok|junk launched by your Gravity Gun]]. Despite being able to take ridiculous amounts of explosions to the face, most would fall over and die if hit by a small log.
*** There's actually an achievement for killing a hunter with only the gravity gun and [[Hoist
* ''[[Crash Bandicoot]]'' has you smashing crates as a primary objective of the game. Aside from containing several goodies such as Wumpa Fruits and Extra Lives, breaking all of them in a level will get you a gem.
** Except for that one level in the second game, [[Guide Dang It|where you got the clear gem for killing all the boxes, and the blue one for not killing any]].
* All harmless animals in [[Blizzard Entertainment]] games may be attacked and killed. ''[[
** ''[[
** Some crafty ''[[
* This is subverted in a handful of ''[[
** In ''[[The Legend of Zelda: Twilight Princess
** And in ''[[The Legend of Zelda: Phantom Hourglass
** In ''[[The Legend of Zelda: Ocarina of Time
** In ''[[The Legend of Zelda:
** ''[[The Legend of Zelda: Skyward Sword
* In ''[[World of Warcraft]]'', the recently-introduced Achievement system contains a challenge to kill 15 turkeys in three minutes; players who complete the achievement are (in a brilliantly-staged tribute to the Zelda chickens) mobbed by a horde of angry turkeys.
* In ''[[
** With a high-level Microfibral Muscle augmentation, you can use literally any physics object in the game as a one-hit nonlethal KO. There's a video lurking around Youtube of the player knocking out Manderley by hitting him over the head with the American flag next to his desk.
** If you walk over a cat, it becomes hostile and if you do it again, it dies. Rats die the first time you step on them.
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** Similarly ''Star Wars: Jedi Power Battles'' gave you points for destroying things which were used to level up at the end of the stage. Since the third power for each stage required a lot of points, it was often necessary to destroy everything in sight to get it. Seeing Jedi systematically trash every computer console on a Trade Federation vessel is weird enough, but when you go to Theed, you burn down all of Amidala's plants and break all her windows.
** ''Lego Batman'' works much the same as the ''Star Wars'' version. As noted elsewhere on this wiki, Vandalism = Heroism.
* NCSoft's ''[[City of Heroes|City of Villains]]'' game features Mayhem Missions, instances where characters actually get bonus time for mission completion by destroying objects ranging from parking meters to SWAT vans. Newspaper vending machines, payphone kiosks and parking meters all dispense coinage when destroyed, but most other objects
** In the fullness of time, this led to the other half of the game, ''[[City of Heroes]]'', getting similar mission (Safeguard) with a similar mechanic. The catch? Being a hero, you actually ''lose'' time if you let the computer-controlled baddies break too much scenery. Instead, you gain time by busting waves of vandals that mindlessly destroy scenery, and side missions.
*** [[Evil Is Cool|Safeguard missions are still not even half as fun as Mayhem missions]].
*** They did fix at least a few of the suckiest aspects of Safeguards - destroyed objects no longer lose you time, and Vandal waves give you a fair bit more time than Mayhem waves do. But still, Mayhems let you blow stuff up.
* Most objects in ''[[
** Or strap a half-dozen proximity mines to an explosive barrel and hurl it at a [[Boss in Mook Clothing|Big]] [[Papa Wolf|Daddy]] [[For Massive Damage]].
* [[Final Fight]] and its sequels had a variety of crates, boxes, barrels, etc. one could smash open in order to obtain [[Power-Up|Power Ups]]... though this author could never quite understand why there was a barbecue roast sitting in a rotting crate in the middle of an alley.
* An early [[First-Person Shooter]] called ''[[Rise of the Triad]]'' was one of the first, if not the first, to have destructible objects, down to the coins you could either pick up in order to gain a life, or simply blow up to have a chance to get a bonus at the end of the level.
* ''[[Duke Nukem]] 3D'', coming about a year later, was one of the big popularizers of the trope for FPSes.
* The ''[[
* Possible in ''[[The Elder Scrolls]]: Oblivion'': you can attack and knock around pretty much anything in a shop and the shopkeeper won't mind. Pick anything up, however, and you'll have all of Tamriel's police force on you.
** Try blasting a library's worth of books with a fireball-type spell with an attack radius. Books go everywhere. Tons of fun in the Mage Guild. Just make sure there aren't any NPCs in range first.
** And yet ''[[Fallout]] 3'', which uses the same engine, has bulletproof (also laserproof and explosion-proof) chairs.
*** Though you can knock most of them around. Not that you'd want to, since if you touch anything, even a tin can, NPCs [[Most Annoying Sound|gripe at you]].
** In ''[[Skyrim]]'', you now have Shout abilities. The first you get is "Unrelenting Force". With one good '''FUS RO DAH!''' you can send an entire banquet flying across the room, food, plates, guests and all.
* ''[[Alpha Prime]]'' has levels literally strewn with hundreds of movable objects, from small soda cans to large metal beams. What it lacks, however, is a good way to use them (aside from a few put-battery-in-receptacle puzzles). The player can pick objects up and toss them with a variable amount of force, but enemies will remain pretty much unfazed if they are hit by them. A gravity gun (a la ''[[Half Life]] 2'') would have made things much more interesting.
* The ''[[Sly Cooper]]'' series gives you coins for smashing things. More interestingly, there are multiple missions where you are required to 'ransack' (smash) objects in order to find some key item.
** "When the plan goes wrong, always fall back on the Golden Rule: break stuff."
** ''[[The Simpsons Hit
* In the ''[[Ratchet and Clank]]'' series, you can get bolts from destroying lots of the scenery (computer screens, cameras and all kinds of stuff). Some skill-points are rewarded for destroying ALL possible scenery.
** There's also a skill point for taking out the spring-mounted Captain Qwark automaton on Metropolis in game 1... which requires anti-tank weaponry. {{spoiler|Considering Qwark is revealed to be working against you in the storyline, it's really very satisfying reducing it to spare parts}}.
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* Most placeables in the environment for ''Hellgate: London'' are destructible. While they occasionally drop money or items, players actually get Achievement Points if they destroy enough.
* Played straight in the ''[[Shadow Hearts]]'' prequel ''Koudelka'', where a few of the random encounters are against possessed sets of chairs and tables.
* Thanks to Digital Molecular Matter, which can accurately model substances, ''[[Star Wars]]: [[The Force Unleashed]]'' has some of the most satisfying
** Subverted at some windows near the end. Every window in the entire game (before the laser tunnel) sucks all enemies within reach into space. In the last stage: window force pushes YOU to the other side of the room.
* ''[[Saints Row]]'' has plenty of destructible scenery. But alas the accursed telephone pole will not come down.
* A good majority of the scenery in the ''[[Gungrave]]'' series can be destroyed. Fire hydrants, boxes, chairs, alarm lights, cars, signs, and then some. In fact, busting up inanimate objects is crucial to building the Demolition Shot
** Even funnier is if you've seen the full version of the original game's cover
* Comparatively few objects can be destroyed in ''Fable'', but you can break windows. And then get arrested for vandalism.
** There was a mini-game of sorts to kicking chickens. A nasty nickname for the hero is "chicken chaser" and the more you up your Strength skill, the farther your chickens will fly.
** In ''Fable 2'' there are plenty of boxes and barrels to destroy, but they're all empty. One of the loading screens even tells you so, asking who would be silly enough to put any valuables in them.
* In ''[[
* Stay with me here: while blowing stuff up is a major factor of any RTS game, usually it's the other guy's troops. ''[[
* Of course, there's always [[Portal (
** In [[
* Over the course of ''[[Bastion]]'', much of the scenery (such as walls, crates, and rubble) can be destroyed. In fact, the game's narrator even references the trope if the player breaks a lot of stuff in a small area, saying, "Kid just rages for a little while."
* In the game ''[[
* In the ''[[X-COM]]'' series, destroying objects (and buildings) can be an important tactic since it [[Take Cover|denies cover to the enemy]] and often raises a smokescreen, which admittedly can also benefit the enemy. Entire farms and orchards (or a suburban neighbourhood) can be destroyed with impunity. The main use of High Explosive packs is to kill or injure a weak alien on the other side of a wall.
** It doesn't work quite as well in ''[[UFO: After Blank]]'', where most things are resistant to being blown to shrapnel... however, it is sometimes possible to get through walls with carefully positioned Super Striker grenades, or to reduce a wrecked bus to shrapnel.
** ''X-Com: Apocalypse'' counts property damage. You can reduce to rubble half of a building in a fight, but it means you owe a lot to its owner. Unless it was something that belongs to aliens or Cult of Sirius who will hate you anyway.
* Let's not forget ''[[Max Payne (
* ''[[Red Faction]] Guerrilla'' takes this and makes it (more or less) the point of the whole game. Additionally, every object seems to be made from concrete, but is destructible as though it's made from Styrofoam.
* In [[
* ''[[Legacy of Kain]]: Defiance'' has a few areas (primarily Vorador's mansion) that contain destructible furniture like chairs, desks, and cabinets. There's no reason to destroy them, since they're not in your way and you don't get rewarded for smashing them up, but then again there's no reason ''not'' to, either.
* Destroying these things in [[Sin]]'s early missions causes J.C. to state that it isn't a shooting gallery.
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* The odd little game ''[[Whiplash]]'' has this as one of the main objectives: Bankrupt the evil corporation that used you as lab animals through the sheer cost of property damage.
* ''[[Dead Rising]]'' on the 360 takes place inside a zombie infested mall, where almost anything imaginable can be used as a weapon. Benches, baseball bats, lawnmowers, potted plants, shopping carts, guitars, TV sets, mannequins, and of course chainsaws. And like all things, nothing lasts forever, and everything that could be conceived as a weapon will either be broken due to overuse (AKA too many zombies bashed in the head), or run out of 'ammo', (either when using actual guns or throwing stacks of dinner plates or CD's).
* ''[[
* The ''indestructible'' nature of most non-plot-related objects in older video games was parodied on a long-lost gaming website with the "[[Doom|Indestructable Crate]] vs The L-Shaped [[
* Used in ''[[Phineas and Ferb]]'', which [[Statistically Speaking|led]] [[Averted Trope|to]] [[Sequence Breaking]] after Candace realized her hair dryer deconstructed [[Game Breaker|enemies]] and
{{quote|
* The Missing Link levels in the Monsters vs Aliens videogame.
* In the FPS
* The flash game '[[Daymare Town 3]]'' by Mateusz Skutnik, include an achievement for destroying 10 breakable things: a clock, lightbulbs, windows, crystals, etc.
* The most famous bonus stage in fighting game history: The destruction of a car in Street Fighter 2.
* ''[[Deadly Premonition]]'' litters its game world with mostly-identical wooden boxes that can, besides being pushed around, only be shot, blown or broken apart. Not particularly [[Egregious]] in and of itself, but this even holds true for the boxes in Greenvale's Police Department's records room. Apparently the local deputies don't mind the sound of sub-machine gun fire and shattering wood around the office.
* In ''[[Assassin's Creed]] 2'' you see the occasional street cleaner with a broom or some musicians with guitars. If you make them drop their stuff you can use the props as weapons. The broom essentially is a warhammer. It is hilariously stupid going on a killing spree with an unbreakable broom and clobbing into the heads and backs of your opponents.
* In the original ''[[Castle Wolfenstein]]'', all of the walls (except for the four main ones) in each room, along with all of the chests, can be destroyed with grenades. Detonating a chest full of ammunition isn't a good idea...
** Many objects in ''[[Return to Castle Wolfenstein]]'', including chairs, are destructible.
* Practically all the scenery of ''[[Prototype (
* ''[[
* ''Grand Theft Auto: San Andreas''. Shooting things well was gun practice, allowing the player to eventually dual wield, fire while walking and other such shooting improvements. Find a hubcap and just go nuts. Don't shoot the gas tank cover.
* [[
* ''[[Time Crisis]]: Crisis Zone''.
* The ''[[Twisted Metal]]'' series.
* ''[[Alone in
* In ''[[Medal of Honor]]: Frontline'' and ''Allied Assault'', in addition to [[Exploding Barrels|exploding barrels and crates]], certain destructible setpieces, [[Explosive Instrumentation|such as radios]], will [[Made of Explodium|explode]] and take out nearby [[
* [[College Saga]] goes from an [[Insurmountable Waist High Fence]] ("a huge chair blocks your path") to
* In the flash game ''[http://armorgames.com/play/12247/coinbox-hero Coinbox Hero]'', your adversary is as the title says, a ''coin box''. In addition to the standard method of jumping and hitting it, there are a variety of weapons you can buy to use against it.
** {{spoiler|Nuking it destroys it and creates [[Memetic Mutation|Nyan Cat]]. Seriously.}}
* ''[[Vindictus]]'' loves showing off the [[Valve|Source Engine]] physics. Nearly every piece of scenery can be destroyed and/or picked up and used as an [[Improvised Weapon]]. There are a large number of quests, titles, and [[Self-Imposed Challenge|bonus missions]] which [[Rewarding Vandalism|require smashing up the scenery for drops]], or [[Grievous Bottley Harm|using bits of scenery to kill mooks and bosses]]. Smashed scenery can also drop gold, but the amount is so small compared to the amount awarded for completing missions, most people don't bother.
* ''[[Gobliiins|Goblins 3]]'', Blount turns into a slightly more violent [[Wolf Man]] at one point and starts using a hammer to break the house of a [[Jerkass]] shopkeeper, who kidnapped his bird, stole his coin, and refused to cooperate him with anything.
* The ''[[Command
* The entire point of Rygar: The Legendary Adventure is not as much defeating greek gods but more about [[Everything Breaks|destroying pillars, arches and the general landscape]] with bonuses for [[
* [[Black (
* In [[Sonic Riders]], Power-type characters work this way, punching out certain obstacles in their path, the obstacles in question varying depending on the track, and gain Air for doing so. Nobody quite knows how the giant steel grapes in Green Cave got there. Also, all characters can do the same to ''the racer in front of them'' if boosting or using a certain board.
** In Sonic Unleashed, there was many pieces of furnature that you could break for energy in the nighttime levels (or in the daytime levels, just destroy them because they were there).
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* [[Minecraft]] is a peculiar example of this. Apart from the usual mining and gathering chores that require "destroying" (i.e. hitting a block with your fist or tools until it breaks), every block or placeable item has to be destroyed and re-picked up as resource if you wish to carry it.
* ''Dungeons of Dredmor'' has several breakable objects which can contain goodies, mostly crates and vases. If you smash a statue of Dredmor, however, you get "heroic vandalism" points.
* ''[[
* ''[[Puyo Puyo]]'' has you killing sentient, multi-colored jelly for fun and earns you points by flooding your opponent with '''more''' sentient but clear-colored jelly. Not to mention they have eyes...
{{reflist}}
[[Category:
[[Category:Video Game Tropes]]
[[Category:Furniture Tropes]]
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