Digital Devil Saga/YMMV: Difference between revisions

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** Thank god fleeing isn't just an option, but has a 100% guaranteed success rate in Berserk Mode. Also, the developers applied [[Fridge Logic]] to the idea of only being allowed to use physical attacks, so your characters ignore enemies' physical resistances and immunities, allowing them to slaughter enemies they wouldn't even be able to TOUCH with physical attacks normally.
** Thank god fleeing isn't just an option, but has a 100% guaranteed success rate in Berserk Mode. Also, the developers applied [[Fridge Logic]] to the idea of only being allowed to use physical attacks, so your characters ignore enemies' physical resistances and immunities, allowing them to slaughter enemies they wouldn't even be able to TOUCH with physical attacks normally.
* [[Signature Scene]]: Despite being a sidequest that has nothing to do with the main story and requires slogging through a large part of a [[New Game+]] to get to, the Demi-Fiend's notoriously difficult boss battle in the first game is one of the most well-known parts of the series.
* [[Signature Scene]]: Despite being a sidequest that has nothing to do with the main story and requires slogging through a large part of a [[New Game+]] to get to, the Demi-Fiend's notoriously difficult boss battle in the first game is one of the most well-known parts of the series.
* [[Tear Jerker]] - As mentioned in [[Heroic Sacrifice]], there will be lots of tears in this game.
* [[That One Boss]] - Cerberus in the first game, Meganada in the sequel. If you beat Meganada, even just barely, the final boss will be cake.
* [[That One Boss]] - Cerberus in the first game, Meganada in the sequel. If you beat Meganada, even just barely, the final boss will be cake.
** Let's not forget Ananta. It gets 7 actions per turn, hits you with Dekaja, boosts itself through the roof with Tarukaja and Power Charge, and is smart enough to attack the same person constantly rather than spreading out the damage. Not to mention that it likes starting every turn by casting Sonic Wave, Stun Wave, and Dream Haze in succession. And if you even try to use a Void Physical ability, it rips of Mudo and Mudoon for every attack. No elemental weakness either.
** Let's not forget Ananta. It gets 7 actions per turn, hits you with Dekaja, boosts itself through the roof with Tarukaja and Power Charge, and is smart enough to attack the same person constantly rather than spreading out the damage. Not to mention that it likes starting every turn by casting Sonic Wave, Stun Wave, and Dream Haze in succession. And if you even try to use a Void Physical ability, it rips of Mudo and Mudoon for every attack. No elemental weakness either.