Divide by Zero: Difference between revisions

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(→‎Tabletop Games: I think I may have made an unfounded assumption when I wrote that.)
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** After a bit of rules-lawyering and no shortage of Munchkin-like antics, someone developed a "black hole arrow/bolt." Essentially it's an arrow or crossbow bolt with a bag of holding and portable hole attached. They remain separated until fired, at which point the portable hole opens up. Thanks to Newton's laws of physics, when the arrow and bag of holding stop, the hole keeps going, swallowing both and leading to the horrible, horrible atrocity against nature. No sane DM would allow this. [[Killer DM|Some, however, would]], and then [[Rocks Fall, Everyone Dies|severely punish the players]] for tampering with reality. {{spoiler|Or remember that canonically the result depends on which of these is stuffed into which.}} It should be noted that these arrows are quite expensive though.
*** A variant of this is described in the ''Elder Evils'' sourcebook. Putting a [[Sphere of Destruction|Sphere of Annihilation]] into a Well of Many Worlds creates a ''black hole'' - which proceeds to ''[[Apocalypse How|swallow up the entire Material Plane in a matter of minutes]]'' barring divine intervention.
**** A Sphere of Annihilation on its own should qualify, as it is literally a hole in the continuity of the multiverse. And considering it is an artifact, that means it was built.
** Much the same happens with any two "extradimensional interfaces", with specific effect defined by the one undergoing the transformation, i.e. "inner", if appliable -- usually destroying both. AD&D's ''Tome of Magic'' added 3 more -- Flatbox always explodes; Warp Marble always safely deactivates, dumping the stored creature to the Astral Plane (both also do the same when subjected to any form of teleportation); Dimensional Mine does nothing, but spews any extradimensional space it enters into the Astral Plane, which destroys the item creating the pocket, if any, but not the mine ("Hey, guys, I found a cool figurine on the Astral!"). Rulings on non-permanent spells with such effects (Deeppockets, Rope Trick, Extradimensional Pocket) vary.
** There is also the incredibly old demon lord ''Pale Night'' who appears as a female humanoid wrapped in a shroud. The shroud is however not part of herself, but Reality's desperate attempt to hide her true form from the rest of the multiverse. She has the ability to shed the shroud for a short moment and having a very strong [[Weirdness Censor]] is the only thing that prevents everyone from being annihilated by trying to make sense of what they saw.
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* This is the premise behind the ''Time Spiral'' block/story arc of ''[[Magic: The Gathering|Magic the Gathering]]''. Essentially, all the near-apocalyptic scenarios that Dominaria (the core plane of the multiverse) has been through in the previous arcs have caused the fabric of reality to become unstable, causing rifts between timelines and universes that threaten to destroy all that exists.
* In the ''[[World of Warcraft]]'' [[Trading Card Game]], hitting The Immovable Object (a shield) with The Unstoppable Force (a 2-handed mace) will destroy both objects.
* The very existence of an afterlife in ''[[Exalted]]'' is one of these. When the Primordials made Creation, they made the cycle of Lethe, wherein mortal souls would pass on once they died and enter the stream of reincarnation, stripped of pretty much all the memories of their past life. This process wasn't meant for the Primordials, though, as they honestly believed they couldn't die. The Exalted proved differently during the Primordial War, creating some of the [[Eldritch Abomination|Neverborn]], from which the wastes of the Underworld and the metaphysical existence of ghosts were born.
 
== Video Games ==