Divine Intervention: Difference between revisions

(→‎Tabletop Games: added text)
Line 60:
 
== [[Tabletop Games]] ==
* ''[[In Nomine]]'' has Divine Interventions as a game mechanic; if a 111 is rolled (on <s>3d6</s> a d666), something happens which is good for the cause of Heaven and/or bad for the cause of Hell. This could be anything from an NPC showing up to help or hinder the [[Player Character|PCs]] (PCs can be on either side of the War) to the servants of Hell exploding into fireballs, depending on the situation and what the GM comes up with. Interestingly, a [[Number of the Beast|666]] results in an Infernal Intervention which is basically the opposite, good for Hell and/or bad for Heaven.
* All members of a cult in ''[[RuneQuest]]'' can pray for divine intervention. The chance of it working is small, though (unless you're a high-ranking member), and always has a high price when it does - you lose part of your permanent Power attribute, and if you lose all your Power you die. And there's always the chance that if the gods answer, the answer won't be quite what you want -- as those familiar with [[Filk Song|filk singer]] [[Tom Smith]]'s song [https://tomsmith.bandcamp.com/track/divine-irregularity "Divine Irregularity"] are very aware.
 
 
== Web Comics ==