Dogs in the Vineyard: Difference between revisions

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{{quote|"So... it's ''kill satan for puppies?''"|Unknown}}
 
'''''Dogs in the Vineyard''''' is a [[Tabletop RPG]] by Vincent Baker, who is also responsible for the games ''kill puppies for satan'' and ''Poison'd''. According to [[The Other Wiki]], it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.
 
It can be described as a [[Western]], set in a [[Fantasy Counterpart Culture]] to the Mormon-settled Desert Territory of early Utah. The [[Player Character]]s are [[Chosen One|holy gunslingers]] known as "God's Watchdogs" or just Dogs, [[Walking the Earth|riding a circuit among various towns and villages of the Faithful]]. The Faithful believe in a controversial religion known as The Faith, properly [[Crystal Dragon Jesus|The Faith in All Things in the King of Life]], and heavily based on the historical beginnings of the Church of Jesus Christ of Latter-day Saints.
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Notable for having a system where your character's opinion could change as the result of an extended conflict, typically when you gain Fallout.
 
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'''Provides examples of:'''
* [[Badass Longcoat]]: Each Dog has a colorful longcoat, hand-quilted by their family as a symbol of their station.
** It's a [[Genius Bonus]] if you know your Old Testament. Joseph had such a coat.