Doom (series): Difference between revisions

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[[File:DOOMpic.jpg|frame|Hey, wait up!]]
 
{{quote|''"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until ''Doom'', no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon..."''|'''[[Terry Pratchett]]'''}}
 
[[Id Software]]'s follow-up to ''[[Wolfenstein 3D]]'' was '''''Doom''''', which represented a big step forward in the art of texture mapping, and an even bigger step forward in videogame violence. It follows the story of an unnamed [[A Space Marine Is You|Space Marine]] posted to the Union Aerospace Corporation's base on Phobos, one of the moons of Mars. When teleportation experiments between Phobos and Deimos cause Deimos to vanish and a horde of grotesque monsters to invade the Phobos base, our hero is the only human left alive between the two bases. He fights his way through the creatures in search of a way off Phobos, finding himself transported instead to Deimos, now residing in the creatures' homeland, which turns out to be none other than Hell itself.
::''Note - this page is about the games. For the word ''doom'', see [[Doomy Dooms of Doom]].''
 
[[Id Software]]'s follow-up to ''[[Wolfenstein 3D]]'' was ''Doom'', which represented a big step forward in the art of texture mapping, and an even bigger step forward in videogame violence. It follows the story of an unnamed [[A Space Marine Is You|Space Marine]] posted to the Union Aerospace Corporation's base on Phobos, one of the moons of Mars. When teleportation experiments between Phobos and Deimos cause Deimos to vanish and a horde of grotesque monsters to invade the Phobos base, our hero is the only human left alive between the two bases. He fights his way through the creatures in search of a way off Phobos, finding himself transported instead to Deimos, now residing in the creatures' homeland, which turns out to be none other than Hell itself.
 
The release of ''Doom'' was met with unprecedented controversy regarding its content. Not only was there a very high amount of frank Satanic imagery (albeit all cast in a highly negative light), it was filled with graphic depictions of zombies and monsters being [[Ludicrous Gibs|blown apart]], eviscerated, shot to pieces and generally [[Made of Plasticine|disintegrating into piles of gore.]] Gameplay was extremely gung-ho -- the makers noted that the manual could have simply read, "If it moves, kill it" -- and encouraged the player to attack with reckless abandon, using such implements as chainsaws, chainguns and the [[Trope Namer|original]] [[BFG]], a massive weapon which could reduce an entire room of monsters to viscera. Even the player's own face, shown near the health counter as in ''Wolfenstein'', became battered and bloodied with damage.
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Despite this, it was indeed a big step forward in [[First-Person Shooter]] technology; unlike its predecessor, walls could be at any angle rather than at 90 degrees, a rudimentary form of height was introduced, and monsters outside the room one was in could hear and come after you. Also, whereas ''Wolfenstein'''s fortresses all had identical lighting, ''Doom'' featured variable lighting, including flickering and glowing lights, adding to the game's atmosphere. The game also introduced the idea of multi-player [[Competitive Multiplayer|death matches]] and [[Co-Op Multiplayer|co-op missions]] in a modern FPS, with its developers fully expecting ''Doom'' to be the biggest cause of decreased productivity in IT companies the world over in 1993. And [[Gone Horribly Right|they were right]].
 
Followed by ''Doom II: Hell on Earth'', which saw the demons invading Earth, which was a huge success. In between ''Doom II'' and ''3'', ''Final Doom'' was released the same month as ''[[Quake (series)|Quake]]''. It was identical to ''Doom II'', but came with two different [[Expansion Pack|Expansion Packs]]: ''TNT: Evilution'', created by the third party [[Game Mod|modding]] group TeamTNT (originally intended to be free until id struck a publishing deal with them;) and ''The Plutonia Experiment'', made by two members of the group in four months' time, generally considered the hardest of the official packs. (''Final Doom'' also included a 32-bit [[Direct X]] version of the Doom engine, making it the only way to play classic Doom on many modern 64-bit Windows machines, besides virtual machines like [[DOS BoxDOSBox]] or the many source ports.)
 
A decade later, ''Doom 3'' was released. The third installment, which was more a remake of the first than a sequel, breaks with the first two significantly, with a dark, oppressive tone much more akin to a [[Survival Horror]] than anything. It was this incarnation on which the [[Doom (film)|''Doom'' movie]] was based. This was followed by the [[Expansion Pack]] ''Resurrection of Evil'', set two years later. Currently, the game is scheduled to be remade in HD and is to compile the previous two games with the first two, in addition to adding another seven levels to Doom 3's campaign. Furthermore, [[Scrappy Mechanic|you can actually wield a flashlight and a gun at the same time]]. It is set to be released late in 2012.
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There was also a series of novelizations by Dafydd ab Hugh and Brad Linaweaver. Four in all, the first two--''Knee Deep in the Dead'' and ''Hell on Earth''--were based on the first and second games, respectively. The final two, ''Infernal Sky'' and ''Endgame,'' went their own direction with the plot. These novels have a small cult following. There are also new novels based on ''Doom 3.''
 
As for the future of the franchise, there are new mobile products. andIn addition, the most recent ''[[Doom 4(2016)|Doom]]'' currentlywas released in development2016.
 
 
If you were looking for the film of the game, see ''[[Doom (film)]]''. For the ''word'' doom, see [[Doomy Dooms of Doom]]. For other Dooms, see [[Doom|the disambiguation page]].
 
----
{{tropenamer}}
* [[BFG]] (before that TLA was turned into a disambiguation page)
* [[BFG]]
* [[Doom Doors]]
 
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* [[Arm Cannon]]: The Cyberdemon and the Mancubus, and the Bruiser in Doom 3's ROE.
** In ''Doom 3'', the BFG isn't so much wielded like a gun as it is worn like a giant glove of death. The only one who actually ''carries'' the BFG is {{spoiler|1=Sabaoth/Sergeant Kelly}}.
* [[Artifact of Doom]]:
** ''The Artifact'' from ROE, which is a large heart with bits of metal attached.
** The Unmaker, apparently carved from Demon's Souls.
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* [[Ascended Glitch]]: Oh, wow. ''Lots.'' Most of them have been used and abused for speedruns and map-making.
** If an Archvile [[Animate Dead|resurrects a monster]] who was crushed by a [[Descending Ceiling]], that monster will become a "ghost" that can pass through (or over) obstructions and is [[Kung Fu-Proof Mook|invulnerable to everything except splash damage and other monsters' melee attacks]]. Once this bug was discovered, several custom maps were ''designed'' to produce this effect.
** Similarly, the shimmery "hall of mirrors" effect that occurs when a texture is missing has been adopted by some level designers to create deep water. It will still glitch if your view is below the water level, however.
** Also the "voodoo doll" bug, which can be easily created by placing two different start points for a single player. Clever mapmakers have used this bug to create traps which can teleport a player into another copy of himself, resulting in a recursive [[Tele Frag]]. Voodoo dolls under triggered crushing ceilings can also be used to cause player deaths wherever the mapmaker wants; for example, simulating bottomless pits by triggering the ceiling if a player falls into one.
** Because the first two ''Doom'' games aren't true 3D, a rocket's splash damage isn't a sphere as might be expected; it's a cylinder of infinite height. This bit of questionable behavior is what allows you to damage ''Doom II'''s final boss.
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** In the "Doom II RPG" for mobile devices, the Spider Mastermind will explode into three Arachnotrons.
* [[Attract Mode]]: ''Doom'' and ''Doom II'' (and their kin) play a demo if left on the title screen for a second or two.
* [[Back That Light Up]]: The [[Game Boy Advance]] version of ''Doom'' had more than one color scheme to compensate for the different lighting possibilities for that system.
* [[Badass Boast]]:
{{quote|'''Swann:''' This is the last time. I'm tired of running damage control every time he makes a mess.
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* [[Black and White Morality]]: All the DOOM games, really.
* [[Blackout Basement]]: Some of the areas in Doom 3.
* [[Blatant Item Placement]]: In ''Doom''/''Doom II'', it's rare that item collection triggers an ambush or trap, but some do exist. However, some items are shown on display (e.g. the armor in E1M1) for no reason.
* [[Blood From the Mouth]]: Doomguy's portrait whenever his health is low enough.
* [[Bloodier and Gorier]]: [http://forum.zdoom.org/viewtopic.php?f=19&t=28920 The Brutal Doom mod.] '''''[[Doom (Comic Book)|RIP AND TEAR!]]'''''
** Hmm. Considering that even the original game got a lot of flak from [[Moral Guardians]] all over the world for its violence, that's really taking it [[Up to Eleven]].
** And the latest [[Doom (2016)]] has taken that even further, taking several cues from the popular [[Brutal Doom]] mod.
* [[Bloody Bowels of Hell]]:
** A lot of the "hell" levels of the original ''Doom'' and ''Doom II''.
** Hell starts to get its bowels all over the UAC base on Mars in Doom 3. Ew.
* [[Body Horror]]:
** Happens to {{spoiler|Sergeant Kelly}} and {{spoiler|Dr Betruger}}.
** The original Dooms also have plenty of walls in the hell levels appearing to be made of human flesh, faces, or piles of corpses.
* [[Boring Return Journey]]: The end of ''Doom II'' has your character taking the long trek back home after practically {{spoiler|destroying Hell}}.
* [[Boss in Mook Clothing]]: Archviles, Mancubi in Doom 3, Barons of Hell, Hell Knights in Doom 3, Bruisers in Resurrection of Evil. Also, a huge chunk of the custom monsters in [[Game Mod|zdoom's]] realm 667 beastiary.
* [[Bowdlerise]]:
** Swastikas in the E1M4 were changed in later versions to allow the game to be sold in Germany. Also, German versions of Doom II do not contain levels 31 or 32.
** Doom 3 lacks the cherub enemies in Germany.
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** Taken [[Up to Eleven]] in Doom 64, where the chainsaw has ''two blades''.
** Doom 3 actually provides an explanation for why a base on Mars, which has no trees, would have chainsaws-they got mixed up with an order of jackhammers for mining.
* [[Christmas Rushed]]: The 3DO port of the game had to be completed in ten weeks in order to make a Christmas release. The executive that ordered this didn't understand that the game needed porting over, and presumed that new levels and weapons could simply be dropped in. The game made the deadline, but is [[Understatement|not considered the best version]].
* [[Classic Cheat Code]]: iddqd, idkfa, idchoppers, and so on.
* [[Clothing Damage]]: As seen in the page image, Doomguy's uniform is heavily damaged in most official artwork. Amusingly, this led to some players thinking that his armor was issued [[Bare Your Midriff|with an abdominal cutout]].
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* [[Darker and Edgier]]: Doom 3. Definitely darker (har har), but it includes a storyline and several PDAs one can find to expand on how Hellish (har har) UAC became. It also introduces a lot more [[Survival Horror]] elements and contains jump scares, and makes combat a bit slower.
** just to amplify the difference, you can take a look at the [http://doomwiki.org/wiki/Special:NewFiles photo gallery]. Guess which ones are made in Doom 3.
* [[Dead Character Walking]]: Has such a [http://doomwiki.org/wiki/Player_corpses_walking bug], [https://web.archive.org/web/20131105145900/http://games.moria.org.uk/doom/research/running-body described in detail here], where a players killed in deathmatch becomes a mobile corpse which runs (okay, slides) around. Kinda creepy.
* [[Deal with the Devil]]: Literally in ''Doom 3'', between Hell and {{spoiler|Dr Betruger}}.
* [[Death-Activated Superpower]]: Pain Elementals can summon up to three Lost Souls upon their death.
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* [[Distress Call]]: How both the original game and the movie start.
** And what you're spending the first half of Doom 3 trying to send, before spending the latter half {{spoiler|trying to close the hell portal before your reinforcements arrive}}.
* [[Doing inIn the Wizard]]: In the novels, it is made clear very early on that the attacking "demons" are, in fact, alien biological constructs made to ''look like'' humanity's worst nightmares. The protagonist was raised Roman Catholic, and is perfectly aware that being able to [[Did You Just Punch Out Cthulhu?|blast apart actual demons with a gun as if they were simple physical beings doesn't make any sense,]] so these are clearly fake. He's right. The realization doesn't make them any less hideous or dangerous, of course. It's played straight in the games.
* [[The Dog Bites Back]]: The easiest way to kill the Spider Mastermind is to invoke this by luring other monsters into her line of fire.
* [[Do Not Run with a Gun]]: The player is the only entity in the original games able to fire and move at the same time. Recent mods subvert this.
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* [[Exactly What It Says on the Tin]]: {{spoiler|Betruger.}} This requires being German or knowing a bit of the language, mind, but it's funny in either case. [http://www.youtube.com/watch?v=qdTtdlXyMPQ#t=9m55s Dragondraikk], an LPer who lives in Germany, explains here.
* [[Excuse Plot]]: Demons have invaded Phobos/Earth/Mars! Go kill them all in an over the top and gory fashion.
* [[Expansion Pack]]: ''Final Doom'' contained two of them in one stand-alone game.
** ''Ultimate DOOM'' was a re-release of ''Doom'' featuring an additional episode.
** ''Resurrection of Evil'' is a straight, simple expansion pack for ''Doom 3''.
*** Except for the Xbox version, which was sold as a complete game due to being a console release.
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* [[Face Heel Turn]]: {{spoiler|Sergeant Kelly}} though whether it was before the game began or at some point during it is not made clear.
** {{spoiler|Dr. Malcolm Betruger}} could be a another example too. In a [[Apocalyptic Log|log]], it's said he once had been a normal human being but after he went into the portal to Hell and came back, he "changed".
* [[Fake Difficulty]]: ''Doom 3'' Plays very differently from the other 2. It ops for more horror like gameplay, tight confines, and smaller encounters with both the enemy and player able to kill or be killed very quickly. Every enemy also has a tell when they enter the fray. However, it can be covered up by distance, walls, gunfire, or even just another enemy of that type being alerted at that exact same moment. When the monster closets work, they create a great feeling of being under attack from all directions in an overrun base. When they don't work, they're infuriating when you get smashed by an enemy that definitely wasn't there before and didn't even know had spawned in.
* [[Fake Difficulty]]: A lot of the difficulty in ''Doom 3'' comes from the fact that it's very dark, and the flashlight is the only way to see what you're doing. You cannot use the flashlight and a weapon at the same time. The "Duct Tape" mod drops the difficulty by an order of magnitude merely by letting you tape the flashlight to your smaller guns; it turns out it's a lot easier to play a game when you're allowed to see where and what you're shooting.
** The SNES port removed the ability to circle-strafe, making bigger enemies much harder to quickly defeat.
* [[Fate Worse Than Death]]: What happens to the souls that power the Artifact? It ''is'' Hell's weapon after all, so odds are that it isn't pleasant.
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* [[Foreboding Architecture]]: Dark areas and/or textures tend to contain Spectre demons.
** If you see random spider webs and cocooned people lying around, chances are you're about to stumble on some Trites.
* [[Game Mod]]: Lots of them for the original Dooms. Many are still created, even today.
** Common mods for ''Doom 3'' include some of the following:
*** "Duct Tape Mod," in response to not being able to use a gun and your flashlight at the same time.
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*** Many of the mods for the classic games can be found at [http://www.doomworld.com/idgames/ the /idgames archive] or at the [http://www.doomworld.com/vb numerous] [http://forum.zdoom.org/ message] [http://www.skulltag.com/forum/ boards] which are still fairly active. An other alternative, would be to use a [[Sophisticated As Hell|modern]] [http://doomutils.ucoz.com/ server browser], that comes with an auto-downloader.
*** [[Ghouls vs. Humans]] Is a mod that allows you to fight with all kinds of classes and scare the hell out of you.
*** [[ZdoomZDoom Wars]] is a first person [[Real Time Strategy]] that allows you to fight with all kinds of armies from different games.
*** Modder "Scuba Steve"'s Action Doom mods: The original is an homage to arcade action games like Contra and [[Metal Slug]], complete with you being a [[One-Hit-Point Wonder]], while [[Action Doom 2 Urban Brawl]] Is a [[Beat'Em Up]] like Double Dragon.
*** [[Batman Doom]]:Besides sounding awesome, it was a great technical breakthrough in the early doom days.
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* [[Heroic Sacrifice]]: Presumably {{spoiler|1=the marine and Dr McNeil in ''Resurrection of Evil''.}}
* [[Hero-Tracking Failure]]
* [[Highly-Conspicuous Uniform]]: The Marines wear sensible fatigues, but their body armor comes in Day-Glo Lime Green and Peacock Blue.
* [[Hit Scan]]: All bullet-based weapons and the invisible part of the BFG's fire cycle in the first two games.
* [[Homage]]: ''Doom II'' also had two secret levels lifted almost directly from ''[[Wolfenstein 3D]]'', the second of which ended with an appearance by a quartet of (soon-to-be) dead [[Commander Keen|Commander Keens]].
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*** ''[[Harder Than Hard|Nightmare]]'': damage taken increased to ''three hundred percent'', more enemies, and your health constantly decreases to 25 points no matter what. Know that shiny Soul Cube you got at the start of the game? ''You '''will''' need it''.
* [[Incendiary Exponent]]: The Lost Soul. According to the ''Doom II'' manual: ''"Dumb. Tough. Flies. On fire. 'Nuff said."''
* [[Indecisive Medium]]: The film adaptation has a suspicious amount of scenes shot in "first person".
* [[Insurmountable Waist High Fence]]: Central to much of the level design of the first two games, which did not feature any kind of jumping. Later source ports added jumping, allowing players to skip huge swaths of the classic levels by simply hopping over these obstacles.
* [[Interquel]]: ''The Ultimate Doom'', which was published after ''Doom II'', contained a fourth episode for the original ''Doom'', which occurred before the events of ''Doom 2''.
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* [[Life Drain]]: A variant with the Soul Cube. When it's flung, it kills the demon and transfers all of its remaining life energy to you. Goes well with the lack of medkits late in the game.
* [[Like a Badass Out of Hell]]: In the first game, he goes from Phobos, to Deimos, to Hell, and then back. In the sequel, he ''more or less destroys hell''. And in ''Doom 64'', he finally decides to ''stay in Hell to make sure the demons don't try to invade Earth ever again''.
* [[Limited Special Collectors' Ultimate Edition]]: The Limited Collector's Edition of ''Doom 3'' on the Xbox [[Embedded Precursor|includes the two previous games]]. It also added a ''second'' secret level to the first episode.
* [[Literary Allusion Title]]: The name ''Doom'' was chosen as a [[Shout-Out]] to Tom Cruise's pool cue in ''[[The Color of Money]]''.
* [[Lowered Monster Difficulty]]: In the backstory, the [[Redshirt Army]] with its heavy weapons is completely useless, yet your character can kill lower-level enemies with the pistol or shotgun.
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* [[Mad Scientist]]: Dr. Malcolm Betruger, to {{spoiler|literally diabolic level}}.
* [[Meaningful Name]]: The name of Dr. Betruger in ''Doom 3'' {{spoiler|means something along the lines of "scammer" in German. They probably intended it to be more like "traitor", but that would be "Verräter."}}
** [[Fridge Brilliance|On the other hand, consider how he manages to manipulate the plot, and the name makes a scary amount of sense]].
* [[Meat Moss]]: What covers the walls in Doom 3.
* [[Mega Corp]]: Union Aerospace Corporation, and in ''Doom 3'', Martian Buddy.
** Interestingly, despite the mention that the UAC can operate outside of legal and moral obligations, the corrupt aspect of this trope is pretty much averted through ''Doom 3''. The trouble was caused by a mad lone scientist who was often at ends with the Corporation's board of directors, who are smart enough to realize that uncontrollable demons running loose are ''not'' a good source of revenue, unlike a [[Resident Evil|certain other corporation...]]
* [[Menu Time Lockout]]: In ''Doom 3'', you can log onto a nearby computer and read logs for 10 minutes, in the middle of a heated battle; the battle will continue after you are finished. Not so for PDAs however, so you have to clear the room first to get the code.
* [[Moe]]: Yes, this trope is in effect both as part of the series merchandise, with officially made cacodemon plushies, and the 2016 Doom even features a chibi Doomguy action figure.
* [[Monster Closet]]
* [[Mook Maker]]: the final boss of ''Doom II'' spews out various enemies, which can telefrag you if you're not careful. And then there's the Pain Elementals, who chuck Lost Souls at you.
** The Archviles in ''Doom 3'' are this too, not limited by the number of corpses. Mostly because of [[Everything Fades]].
* [[Moral Guardians]]: Along with ''[[Grand Theft Auto]]'' and ''[[Carmageddon]]'', this was one of the go-to scapegoats for grandstanding politicians for nearly a decade.
* [[Multi Mook Melee]]: Many of the custom "slaughter maps" and [[Nintendo Hard]] megawads are mostly made up of these, with some fights in the infamous [[Marathon Level|Deus Vult]] map (maps 1-4 are parts of the main map, which is map05) or the ever fun "Go 2 It", which involves a brawl against several Arachnotrons and Cyberdemons. The [[Up to Eleven|largest]] of these maps may be the infamous ''nuts.wad''; it has so much enemies<ref>10617, to be exact</ref> it slows down your framerate to a crawl, even if using a computer made 20 years after the original game.
* [[My Brain Is Big]]: The Spider Mastermind and the Arachnotrons.
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** The strategy guide for ''Doom II'' practically calls this trope out by name: (in regard to the Radiation Suit) "OSHA may not like it, but to get the job done, you're going to have to handle some toxic waste every now and then."
* [[Novelization]]: Four books based off ''Doom'' and ''Doom II''. And two more based off ''Doom 3''.
* [[Obvious Beta]]: The BFG 9000 is itself one of these in a meta sense for the classic games. The original intended graphical effect was a series of green and red plasma balls fired all at once like in the press release demo version, but it was modified for both performance reasons and "looking like Christmas", instead into firing a huge green plasma ball instead in the retail version. It still uses the beta version behavior on impact though, despite the change in the projectile appearance.
* [[Oculothorax]]: Pain Elemental and Cacodemon.
* [[One-Hit Kill]]
* [[One-Man Army]]: This may be the current benchmark. Did we mention that he {{spoiler|BLOWS UP HELL BY HIMSELF}}?!
* [[One-Winged Angel]]: More like Two Winged Demon. By the end of ''Doom 3'', {{spoiler|Betruger}} got a body that of a dragon, replacing his former human body. In ''Resurrection of Evil'', [[That One Boss|he put some pretty good fight with his new powers]].
* [[Overdrawn At the Blood Bank]]
* [[Painfully-Slow Projectile]]: Most monsters' projectile attacks move pretty slowly.
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** The BFG 9000, no matter the incarnation. In ''Doom 3'', they travel so slow that you can literally ''shoot them out of the air before they hit you!'' {{spoiler|This is, in fact, how you're supposed to defeat Sabaoth.}}
** Not just limited to the monsters, Doomguy's Plasma Gun in Doom 3 has this defect. Supposedly it balances out how the Plasma Gun has a zero-degree spread when sustaining fire, but it makes the Plasma Gun horribly inefficient when fighting enemies like Lost Souls, Cacodaemons, and to a lesser extent Cherubs.
* [[Path of Greatest Resistance]]: If a room is filled with bodies, you've already been there.
* [[Phlegmings]]: The Hell Knights from ''Doom 3'' have this when they roar.
* [[Physical Hell]]: ''Doom's'' entire plot revolves around the idea that teleportation experiments on Mars resulted in portals to Hell itself, cue [[Player Character|The Marine.]] Also, {{spoiler|the Martians in ''Doom 3'' already did the same thing by accident long ago, sacrificed most of their civilization to fix it, and fled to Earth.}}
* [[Plagiarism]]: The Cacodemon is the head of the Astral Dreadnought monster taken from the cover of the ''[[Dungeons and& Dragons]]'' manual, ''[[wikipedia:Manual of the Planes|Manual of the Planes]]''.
* [[Quad Damage]]: The Berserk Pack multiplies fist damage by '''ten''' times. For the rest of the level. You can [[Ludicrous Gibs|gib]] weak mooks by ''punching them''.
** There's a (hopefully) intentionally crappy mod out there called ''All Hell is Breaking Loose!'' Among such things as flying demons that shout "[[Precision F-Strike|Fuck you!]]" and flip you off when they die, the zombie soldier gib animation is replaced with them burning to death. This means that you can [[Elemental Punch|set someone on fire with a punch]].
** Also the second power of the Artifact from ROE is a berserk charge that lets you one-shot any enemy in the game (except bosses) with your fists. Considering the FIRST power is [[Bullet Time]] and the THIRD power is [[Nigh Invulnerable|invincibility]] it's obvious why the Artifact is a major league [[Game Breaker]].
* [[Rated "M" for Manly]]: Admit it, you've always wanted to kill demons with your bare hands. The sequel takes it [[Up to Eleven]] when {{spoiler|you ''blow up Hell''.}}
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** Memorizing some of the security codes in ''Doom 3'' and ''Resurrection of Evil'' can do anything from unlocking powerful weapons early to circumventing an entire PDA hunt.
* [[Serial Escalation]] [[wikipedia:Versions and ports of Doom|How many devices can this game be ported to?]]
** If that's not enough, a fan-made GZDoom mod ports the console-specific graphics, music, sounds and other features of [[Play StationPlayStation]] doom to the PC. There is also Doom 64: Absolution, a fan-made port of Doom 64 that's about 98% accurate, using the Doomsday engine. This has essentially allowed people to make custom levels for Doom 64 as well as play it without access to an N64.
*** Taken even further with Doom 64 EX, which will build a PC compatible version of the original N64 cartridge data that is 100% accurate.
* [[Set a Mook to Kill a Mook]]: A vital survival technique, especially in levels with more monsters than you can shake a boomstick at.
** The first area of E3M1 didn't have enough ammunition to kill all the [[Beef Gate|Beef Gates]]. It was punch them to death, or get them fighting each other. Since Imps and Cacodemons both had ranged attacks, getting them to hit each other was relatively easy. Then the retaliation started...
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** ''Doom'' is probably the one title above all others which destroyed forever the "shareware is shareware because it's nowhere near good enough to sell at retail" myth. It was the first shareware product ever to be reviewed in the main pages of British ''PC Format'' magazine, instead of being relegated to the shareware section.
* [[Shoot the Medic First]]: The Archvile in ''Doom II'' can revive fallen foes, so killing this guy first is essential. However, he can also deal out a ton of damage with his line-of-sight attack. In [[Game Mod|ZDoom]], it is possible to create enemies that can resurrect fallen foes via Decorate. Again, death for these guys should be top priority.
* [[Shoot the Shaggy Dog]]: The original screws you over ''twice'':
** First, after defeating the Barons of Hell in the final level of the first episode, the only way out is through the teleporter... {{spoiler|which takes you to the lost Deimos base, where you're immediately overwhelmed by monsters and die (the coding in that room ends the level once you reach 11 HP or lower)}}. Specifically, {{spoiler|you die and go to Hell}}, but since Deimos was mysteriously teleported {{spoiler|to Hell, nothing really happens.}} The debriefing text really drives it home: "Once you beat the big badasses and clean out the moon base, you're supposed to win, aren't you? Aren't you? Where's your fat reward and ticket home? What the Hell is this? It's not supposed to end this way!"
** And of course, the end of episode three. The [[Space Marine]] escapes from Hell and returns to Earth... only to find that the demons he had been fighting have already invaded. [[Sequel Hook|Cue the sequel.]]
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** In the film, [[Dwayne Johnson]] actually had to fight to keep the "BFG" reference. There's also Pinky (who gets chainsawed), a Hellknight, and Reaper saying "Hell on Earth".
** ''Doom 3'' had [[Capcom|Nabcom]] retro arcade consoles scattered about the early levels. This included one console you could actually play, ''Turbo Turkey Puncher'', a [[Show Within a Show|Game Within a Game]] based on graphics from the original ''Doom'' games.
** ''Doom II'' has this:
{{quote|YOU WANT TO QUIT? THEN, [[Ultima IV|THOU HAST LOST AN EIGHTH!]]}}
** Episode 4 of ''Ultimate Doom'' and all the levels within, excluding the secret one, have names based on biblical verses.
** ''Doom II'' was released the same year [[Kurt Cobain]] killed himself with a shotgun. <nowiki>MAP21:</nowiki> [[Nirvana]] has a shotgun in the very first sector.
* [[Sighted Guns Are Low Tech]]: How exactly would one aim any of the guns in the third game in [[Real Life]]?
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* [[Splash Damage]]: The always venerable rocket launcher, along with the classic [[Exploding Barrels]]. BFG, the biggest gun in the game, does ''not'' deal blast damage in the traditional sense though, instead firing a cone of invisible beams when the main projectile hits anything.
* [[Spider Tank]]: The Spider Mastermind(s) and the Arachnotrons.
* [[Standard FPS Guns]]: Fists, Chainsaw, Pistol, Shotgun, Chaingun, Rocket Launcher, Plasma Rifle, BFG. ''Doom'' was very important in creating/popularizing this one.
* [[Stock Sound Effects]]: Pretty much everything, from the monster roars to the launch sound of the monster spawn cubes in MAP30 (all three of the officially-published Maps 30), thanks to iD licensing sound FX from the Sound Ideas library. This is why all, or nearly all, of the FX used in ''Doom'' sound familiar to movie buffs; they've been used in many movies and TV shows, both before Doom and since. In fact, one of the stock sounds is known today as [[Doom Doors]].
* [[The Stoic]]: The marine from ''Doom 3''. Never shows any form of emotion on his face, even fear, just frowns when new sorts of monsters appear. The only time he shows fear is when he meets the Cyberdemon.
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* [[To Hell and Back]]: [[Once an Episode|Once per game]].
* [[Unwinnable By Mistake]]:
** E2M4: If you go for the yellow key, retreat, and return, the crushing ceiling is permanently lowered; you can no longer reach said key. Later versions remember the original height of crushing ceilings (and you can still activate said crusher if you rub against the local area.)
** "Dead Simple" from ''Doom II'': The central stair raises once you kill all Arachnotrons. If played on Nightmare, Arachnotrons can respawn and be killed off again, allowing you to raise the central stairs out of reach.
** "Pharaoh", the first secret level from ''TNT: Evilution'', is [[Unwinnable]] in single-player mode, but not co-op mode. This is due to the yellow key being marked as "Multiplayer-Only". (But you can still complete it using straferuning, an engine bug.)
*** You can patch your TNT-iWad with [https://web.archive.org/web/20130312045829/http://doomgate.de/content/files/ladopato/index.html Doom Patcher]. It will create an iWad without said bug.
** "Even Simpler" from ''Doom 64'' is basically a remake of "Dead Simple," only with Pain Elementals thrown in. You have to kill every enemy, including the Lost Souls they shoot out, to advance. If they're killed next to some walls, however, the Souls they are supposed to shoot out get sucked into the walls, making it impossible to kill them.
* [[Unwitting Pawn]]: {{spoiler|The marine from ''Doom 3'' will become this if he send the signal from Mars to Earth for reinforcement, playing right in to Dr Betruger's hands. If not, Betruger will send it himself.}}
* [[Villain-Beating Artifact]]: The Soul Cube, which is used to defeat Cyberdemon.
* [[The Walls Have Eyes]]: Some wall sprites have moving walls of faces staring at you, and in later episodes/levels of Doom the switches are now stone heads whose eyes glow when you hit them on. Other switches are are just eyes protruding out of fleshy patches, closing when activated.
* [[Well-Intentioned Extremist]]: The Archvile is an evil healer. His death sound is a girl saying "why?" (much distorted); he wonders why on earth anyone would want to kill him, since from his point of view he's only doing good (by resurrecting dead monsters).
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* [[Who Forgot the Lights?]]: ''Doom 3'' is widely thought of as suffering from this; in particular, the "duct tape mod" that allows weapon-mounted flashlights remains the most popular download for the game.
** [[Memetic Mutation|THERE'S NO DUCT TAPE ON MARS.]]
* [[You Have Failed Me...]]: Surprisingly averted for once. While it seems that {{spoiler|Betruger}} suffer this fate by the end of ''Doom 3'', the [[Expansion Pack]] ''Resurrection of Evil'' revealed that not only did the demons gave him a safe sanctuary in Hell so that he wouldn't suffer from human retaliations, despite his plans failing, but they also gave him a new, stronger and aerial-able demonic body and supernaturnal powers as well a commanding rank in the demonic hierarchy.
* [[You Keep Using That Word]]: ''Doom'' started the trend of misusing the word "chaingun" to refer to ''rotary'' guns; a chaingun is actually a single-barrel weapon which operates its bolt with an electrically-driven chain.
 
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