Doom (series): Difference between revisions

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[[File:DOOMpic.jpg|frame|Hey, wait up!]]
 
{{quote|''"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until ''Doom'', no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon..."''|'''[[Terry Pratchett]]'''}}
 
[[Id Software]]'s follow-up to ''[[Wolfenstein 3D]]'' was '''''Doom''''', which represented a big step forward in the art of texture mapping, and an even bigger step forward in videogame violence. It follows the story of an unnamed [[A Space Marine Is You|Space Marine]] posted to the Union Aerospace Corporation's base on Phobos, one of the moons of Mars. When teleportation experiments between Phobos and Deimos cause Deimos to vanish and a horde of grotesque monsters to invade the Phobos base, our hero is the only human left alive between the two bases. He fights his way through the creatures in search of a way off Phobos, finding himself transported instead to Deimos, now residing in the creatures' homeland, which turns out to be none other than Hell itself.
::''Note - this page is about the games. For the movie, see ''[[Doom (film)|Doom]]''. For the word ''doom'', see [[Doomy Dooms of Doom]].''
 
[[Id Software]]'s follow-up to ''[[Wolfenstein 3D]]'' was ''Doom'', which represented a big step forward in the art of texture mapping, and an even bigger step forward in videogame violence. It follows the story of an unnamed [[A Space Marine Is You|Space Marine]] posted to the Union Aerospace Corporation's base on Phobos, one of the moons of Mars. When teleportation experiments between Phobos and Deimos cause Deimos to vanish and a horde of grotesque monsters to invade the Phobos base, our hero is the only human left alive between the two bases. He fights his way through the creatures in search of a way off Phobos, finding himself transported instead to Deimos, now residing in the creatures' homeland, which turns out to be none other than Hell itself.
 
The release of ''Doom'' was met with unprecedented controversy regarding its content. Not only was there a very high amount of frank Satanic imagery (albeit all cast in a highly negative light), it was filled with graphic depictions of zombies and monsters being [[Ludicrous Gibs|blown apart]], eviscerated, shot to pieces and generally [[Made of Plasticine|disintegrating into piles of gore.]] Gameplay was extremely gung-ho -- the makers noted that the manual could have simply read, "If it moves, kill it" -- and encouraged the player to attack with reckless abandon, using such implements as chainsaws, chainguns and the [[Trope Namer|original]] [[BFG]], a massive weapon which could reduce an entire room of monsters to viscera. Even the player's own face, shown near the health counter as in ''Wolfenstein'', became battered and bloodied with damage.
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Despite this, it was indeed a big step forward in [[First-Person Shooter]] technology; unlike its predecessor, walls could be at any angle rather than at 90 degrees, a rudimentary form of height was introduced, and monsters outside the room one was in could hear and come after you. Also, whereas ''Wolfenstein'''s fortresses all had identical lighting, ''Doom'' featured variable lighting, including flickering and glowing lights, adding to the game's atmosphere. The game also introduced the idea of multi-player [[Competitive Multiplayer|death matches]] and [[Co-Op Multiplayer|co-op missions]] in a modern FPS, with its developers fully expecting ''Doom'' to be the biggest cause of decreased productivity in IT companies the world over in 1993. And [[Gone Horribly Right|they were right]].
 
Followed by ''Doom II: Hell on Earth'', which saw the demons invading Earth, which was a huge success. In between ''Doom II'' and ''3'', ''Final Doom'' was released the same month as ''[[Quake (series)|Quake]]''. It was identical to ''Doom II'', but came with two different [[Expansion Pack|Expansion Packs]]: ''TNT: Evilution'', created by the third party [[Game Mod|modding]] group TeamTNT (originally intended to be free until id struck a publishing deal with them;) and ''The Plutonia Experiment'', made by two members of the group in four months' time, generally considered the hardest of the official packs. (''Final Doom'' also included a 32-bit [[Direct X]] version of the Doom engine, making it the only way to play classic Doom on many modern 64-bit Windows machines, besides virtual machines like [[DOS BoxDOSBox]] or the many source ports.)
 
A decade later, ''Doom 3'' was released. The third installment, which was more a remake of the first than a sequel, breaks with the first two significantly, with a dark, oppressive tone much more akin to a [[Survival Horror]] than anything. It was this incarnation on which the [[Doom (film)|''Doom'' movie]] was based. This was followed by the [[Expansion Pack]] ''Resurrection of Evil'', set two years later. Currently, the game is scheduled to be remade in HD and is to compile the previous two games with the first two, in addition to adding another seven levels to Doom 3's campaign. Furthermore, [[Scrappy Mechanic|you can actually wield a flashlight and a gun at the same time]]. It is set to be released late in 2012.
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As for the future of the franchise, there are new mobile products. In addition, the most recent ''[[Doom (2016)|Doom]]'' was released in 2016.
 
 
::''NoteIf -you this pagewere islooking aboutfor the games.film Forof the moviegame, see ''[[Doom (film)|Doom]]''. For the word ''doomword'' doom, see [[Doomy Dooms of Doom]].'' For other Dooms, see [[Doom|the disambiguation page]].
 
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{{tropenamer}}
* [[BFG]] (before that TLA was turned into a disambiguation page)
* [[BFG]]
* [[Doom Doors]]
 
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** Taken [[Up to Eleven]] in Doom 64, where the chainsaw has ''two blades''.
** Doom 3 actually provides an explanation for why a base on Mars, which has no trees, would have chainsaws-they got mixed up with an order of jackhammers for mining.
* [[Christmas Rushed]]: The 3DO port of the game had to be completed in ten weeks in order to make a Christmas release. The executive that ordered this didn't understand that the game needed porting over, and presumed that new levels and weapons could simply be dropped in. The game made the deadline, but is [[Understatement|not considered the best version]].
* [[Classic Cheat Code]]: iddqd, idkfa, idchoppers, and so on.
* [[Clothing Damage]]: As seen in the page image, Doomguy's uniform is heavily damaged in most official artwork. Amusingly, this led to some players thinking that his armor was issued [[Bare Your Midriff|with an abdominal cutout]].
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* [[Darker and Edgier]]: Doom 3. Definitely darker (har har), but it includes a storyline and several PDAs one can find to expand on how Hellish (har har) UAC became. It also introduces a lot more [[Survival Horror]] elements and contains jump scares, and makes combat a bit slower.
** just to amplify the difference, you can take a look at the [http://doomwiki.org/wiki/Special:NewFiles photo gallery]. Guess which ones are made in Doom 3.
* [[Dead Character Walking]]: Has such a [http://doomwiki.org/wiki/Player_corpses_walking bug], [https://web.archive.org/web/20131105145900/http://games.moria.org.uk/doom/research/running-body described in detail here], where a players killed in deathmatch becomes a mobile corpse which runs (okay, slides) around. Kinda creepy.
* [[Deal with the Devil]]: Literally in ''Doom 3'', between Hell and {{spoiler|Dr Betruger}}.
* [[Death-Activated Superpower]]: Pain Elementals can summon up to three Lost Souls upon their death.
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* [[Distress Call]]: How both the original game and the movie start.
** And what you're spending the first half of Doom 3 trying to send, before spending the latter half {{spoiler|trying to close the hell portal before your reinforcements arrive}}.
* [[Doing inIn the Wizard]]: In the novels, it is made clear very early on that the attacking "demons" are, in fact, alien biological constructs made to ''look like'' humanity's worst nightmares. The protagonist was raised Roman Catholic, and is perfectly aware that being able to [[Did You Just Punch Out Cthulhu?|blast apart actual demons with a gun as if they were simple physical beings doesn't make any sense,]] so these are clearly fake. He's right. The realization doesn't make them any less hideous or dangerous, of course. It's played straight in the games.
* [[The Dog Bites Back]]: The easiest way to kill the Spider Mastermind is to invoke this by luring other monsters into her line of fire.
* [[Do Not Run with a Gun]]: The player is the only entity in the original games able to fire and move at the same time. Recent mods subvert this.
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* [[Face Heel Turn]]: {{spoiler|Sergeant Kelly}} though whether it was before the game began or at some point during it is not made clear.
** {{spoiler|Dr. Malcolm Betruger}} could be a another example too. In a [[Apocalyptic Log|log]], it's said he once had been a normal human being but after he went into the portal to Hell and came back, he "changed".
* [[Fake Difficulty]]: ''Doom 3'' Plays very differently from the other 2. It ops for more horror like gameplay, tight confines, and smaller encounters with both the enemy and player able to kill or be killed very quickly. Every enemy also has a tell when they enter the fray. However, it can be covered up by distance, walls, gunfire, or even just another enemy of that type being alerted at that exact same moment. When the monster closets work, they create a great feeling of being under attack from all directions in an overrun base. When they don't work, they're infuriating when you get smashed by an enemy that definitely wasn't there before and didn't even know had spawned in.
* [[Fake Difficulty]]: A lot of the difficulty in ''Doom 3'' comes from the fact that it's very dark, and the flashlight is the only way to see what you're doing. You cannot use the flashlight and a weapon at the same time. The "Duct Tape" mod drops the difficulty by an order of magnitude merely by letting you tape the flashlight to your smaller guns; it turns out it's a lot easier to play a game when you're allowed to see where and what you're shooting.
** The SNES port removed the ability to circle-strafe, making bigger enemies much harder to quickly defeat.
* [[Fate Worse Than Death]]: What happens to the souls that power the Artifact? It ''is'' Hell's weapon after all, so odds are that it isn't pleasant.
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*** Many of the mods for the classic games can be found at [http://www.doomworld.com/idgames/ the /idgames archive] or at the [http://www.doomworld.com/vb numerous] [http://forum.zdoom.org/ message] [http://www.skulltag.com/forum/ boards] which are still fairly active. An other alternative, would be to use a [[Sophisticated As Hell|modern]] [http://doomutils.ucoz.com/ server browser], that comes with an auto-downloader.
*** [[Ghouls vs. Humans]] Is a mod that allows you to fight with all kinds of classes and scare the hell out of you.
*** [[ZdoomZDoom Wars]] is a first person [[Real Time Strategy]] that allows you to fight with all kinds of armies from different games.
*** Modder "Scuba Steve"'s Action Doom mods: The original is an homage to arcade action games like Contra and [[Metal Slug]], complete with you being a [[One-Hit-Point Wonder]], while [[Action Doom 2 Urban Brawl]] Is a [[Beat'Em Up]] like Double Dragon.
*** [[Batman Doom]]:Besides sounding awesome, it was a great technical breakthrough in the early doom days.
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* [[Phlegmings]]: The Hell Knights from ''Doom 3'' have this when they roar.
* [[Physical Hell]]: ''Doom's'' entire plot revolves around the idea that teleportation experiments on Mars resulted in portals to Hell itself, cue [[Player Character|The Marine.]] Also, {{spoiler|the Martians in ''Doom 3'' already did the same thing by accident long ago, sacrificed most of their civilization to fix it, and fled to Earth.}}
* [[Plagiarism]]: The Cacodemon is the head of the Astral Dreadnought monster taken from the cover of the ''[[Dungeons and& Dragons]]'' manual, ''[[wikipedia:Manual of the Planes|Manual of the Planes]]''.
* [[Quad Damage]]: The Berserk Pack multiplies fist damage by '''ten''' times. For the rest of the level. You can [[Ludicrous Gibs|gib]] weak mooks by ''punching them''.
** There's a (hopefully) intentionally crappy mod out there called ''All Hell is Breaking Loose!'' Among such things as flying demons that shout "[[Precision F-Strike|Fuck you!]]" and flip you off when they die, the zombie soldier gib animation is replaced with them burning to death. This means that you can [[Elemental Punch|set someone on fire with a punch]].
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** "Dead Simple" from ''Doom II'': The central stair raises once you kill all Arachnotrons. If played on Nightmare, Arachnotrons can respawn and be killed off again, allowing you to raise the central stairs out of reach.
** "Pharaoh", the first secret level from ''TNT: Evilution'', is [[Unwinnable]] in single-player mode, but not co-op mode. This is due to the yellow key being marked as "Multiplayer-Only". (But you can still complete it using straferuning, an engine bug.)
*** You can patch your TNT-iWad with [https://web.archive.org/web/20130312045829/http://doomgate.de/content/files/ladopato/index.html Doom Patcher]. It will create an iWad without said bug.
** "Even Simpler" from ''Doom 64'' is basically a remake of "Dead Simple," only with Pain Elementals thrown in. You have to kill every enemy, including the Lost Souls they shoot out, to advance. If they're killed next to some walls, however, the Souls they are supposed to shoot out get sucked into the walls, making it impossible to kill them.
* [[Unwitting Pawn]]: {{spoiler|The marine from ''Doom 3'' will become this if he send the signal from Mars to Earth for reinforcement, playing right in to Dr Betruger's hands. If not, Betruger will send it himself.}}
* [[Villain-Beating Artifact]]: The Soul Cube, which is used to defeat Cyberdemon.
* [[The Walls Have Eyes]]: Some wall sprites have moving walls of faces staring at you, and in later episodes/levels of Doom the switches are now stone heads whose eyes glow when you hit them on. Other switches are are just eyes protruding out of fleshy patches, closing when activated.
* [[Well-Intentioned Extremist]]: The Archvile is an evil healer. His death sound is a girl saying "why?" (much distorted); he wonders why on earth anyone would want to kill him, since from his point of view he's only doing good (by resurrecting dead monsters).
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* [[Who Forgot the Lights?]]: ''Doom 3'' is widely thought of as suffering from this; in particular, the "duct tape mod" that allows weapon-mounted flashlights remains the most popular download for the game.
** [[Memetic Mutation|THERE'S NO DUCT TAPE ON MARS.]]
* [[You Have Failed Me...]]: Surprisingly averted for once. While it seems that {{spoiler|Betruger}} suffer this fate by the end of ''Doom 3'', the [[Expansion Pack]] ''Resurrection of Evil'' revealed that not only did the demons gave him a safe sanctuary in Hell so that he wouldn't suffer from human retaliations, despite his plans failing, but they also gave him a new, stronger and aerial-able demonic body and supernaturnal powers as well a commanding rank in the demonic hierarchy.
* [[You Keep Using That Word]]: ''Doom'' started the trend of misusing the word "chaingun" to refer to ''rotary'' guns; a chaingun is actually a single-barrel weapon which operates its bolt with an electrically-driven chain.
 
{{reflist}}
{{World Video Game Hall of Fame}}
[[Category:Doom]]
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[[Category:Id Software]]
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[[Category:DoomXbox One]]
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