Double Dragon: Difference between revisions

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(Changed In Translation is NOT a trope)
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* [[Charged Attack]] - In the SNES game the Lee Brothers can charge up a special meter that alters their attacks, starting with the stunning backhand and knock out jumping kick, then with the moving Cyclone Kick, and finishing with the [[Super Mode]] when fully charged.
* [[Clean Dub Name]] - In the second NES game, the enemy gang was changed from the Black Warriors to the Shadow Warriors in the English version, presumably to avoid the [[Unfortunate Implications]] of the original name. The "Shadow Warriors" name would be used in the later SNES and GBA games, but the iPhone version went back to using the "Black Warriors".
* [[Co-Op Multiplayer]] - Probably the first [[Beat'Em Up]] to feature this.
* [[Color-Coded Multiplayer]] - Billy is blue and Jimmy is red (except in the second arcade game, where they wore black and white). Gets a bit silly in the third arcade game with the introduction of a yellow-clad Lee brother (Sonny) as the main Player 3 character, along with other palette-swapped siblings (essentially an excuse to allow all three players to use the same character).
* [[Combination Attack]] - The Back-to-Back Hurricane Kick and the Triangle Jump Kick in both, the arcade and NES versions of ''Double Dragon III''.
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** Abore in the second NES game has the same moves as his namesake from the arcade version, but his appearance resembles that of Oharra's, an Abobo head-swap from the arcade version.
* [[Conservation of Ninjutsu]] - The twin ninjas from ''II'' and Ranzou from ''III'' are bosses (the latter becomes a playable character). Ranzou's minions are fodder.
* [[Counter Attack]] - The SNES game features an armlock move that allows the player to grab an enemy's arm by blocking his punches and then use the opportunity for multiple punches and kicks or a throw (which only works on some enemies). The Chen brothers can do the same to the player's kicks, while Duke can counter the armlock. In ''Advance'' this returns in form of nerfed catch and throw combo.
* [[Covers Always Lie]]
** The promotional illustration for ''Double Dragon II: The Revenge'' (as seen above) shows Marian alive, despite being killed in the beginning of the game ({{spoiler|the happy ending where Marian is brought back to life was not in the arcade version and was only added in the NES version}}). Even stranger is the fact that the artwork shows Marian embracing the Lee brother in red, when her boyfriend is established to be Billy, the Lee brother in blue (perhaps a result of Billy and Jimmy having switched hair colors in the console version).
** The Japanese cover art for the Game Boy version also depicts Billy wearing red instead of his traditional blue. But given that the Game Boy version has black and white graphics, his outfit could be in any color.
** A much straightforward example can be seen in the cover art for the first NES game, which shows Billy and Jimmy as literal [[Bash Brothers]], clenching their fists together at the background and teaming up against a pair of punks on the foreground, despite the fact that Jimmy was Billy's nemesis in the NES version. The computer versions released shortly after the NES game used the same cover artwork, but most of them had the 2-player co-op mode, so the use of the same artwork was not as misleading in those versions. The Famicom version had an entirely different cover art as well.
* [[Co-Op Multiplayer]] - Probably the first [[Beat'Em Up]] to feature this.
* [[Counter Attack]] - The SNES game features an armlock move that allows the player to grab an enemy's arm by blocking his punches and then use the opportunity for multiple punches and kicks or a throw (which only works on some enemies). The Chen brothers can do the same to the player's kicks, while Duke can counter the armlock. In ''Advance'' this returns in form of nerfed catch and throw combo.
* [[Critical Existence Failure]] - Subverted a little, weakened enemies will be more vulnerable to certain attacks (head grab, stomp etc, etc.)and will take more time to recover but otherwise will continue fighting like nothing happened until they're knocked to the ground.
* [[Crossover]] - ''[[Battletoads]] & Double Dragon''
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** All versions of ''Double Dragon II'' use a direction-based attack system where one button attacks to the left and the other to the right, which Technos previously employed with ''Renegade''. This takes awhile to get used to players more accustomed to the original game, since one button does the standard punch combo and the other a back kick depending on the direction the player character is facing.
** The NES version of ''Double Dragon'' uses A+B as the command for a jump kick--if your character has reached Level 3. Until then, A+B is just a regular jump, not an attack. Forget this bit, and you may jump right into a bad guy's punches.
* [[Damsel in Distress]] - Marian in the first game, where [[Save the Princess|the objective was to rescue her]]. She's worse-off in the second game, where she's [[Disposable Woman|killed-off instead]], {{spoiler|although [[Back from the Dead|she does return to life]] in the [[Spared by the Adaptation|NES version]]}}. The English localization of the third NES game even changed the script in order to make it seem as if Marian was kidnapped once again and ends up being possessed by an evil spirit (even though she never appears in the cut-scenes and the final boss who is supposed to be her was actually a different character in the Famicom version). Averted in the Neo-Geo game based on the movie, where Marian underwent [[Xenafication]].
* [[Deadly Dodging]] - Somebody thrown a knife at you? Just step aside and let it hit the mook behind you.
* [[Defeat Means Friendship]] - Chin Seimei is said to be friends with the Double Dragons after his defeat in the third NES game (despite introducing himself by vowing revenge on them for killing his brother in a previous game).
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** ''Super Double Dragon'' has no adjustable difficulty settings, in contrast to its Super Famicom counterpart ''Return of Double Dragon'', which had three settings (Easy, Normal, and Hard). However the SNES version is harder than the SFC version set on Hard. The SNES version is missing some of the extra moves in the SFC version, like the ability to switch weapons or catch your boomerangs, while the Hurricane Kick only strikes an enemy once instead of the multiple hits it does in the SFC version. Moreover, dynamites and knives are more lethal in the SNES version, and the enemy placement is different, with more recycled boss characters than in the Super Famicom version. However, the SFC version adds two extra areas to the final stage, making it a bit longer.
* [[Direct Continuous Levels]]: The first two arcade games. Missions 1 throughout 3 are set one after the other, with no cut-aways in-between. It is isn't until reaching the entrance to the enemy's hideout that the game switches to a new level.
* [[Damsel in Distress]] - Marian in the first game, where [[Save the Princess|the objective was to rescue her]]. She's worse-off in the second game, where she's [[Disposable Woman|killed-off instead]], {{spoiler|although [[Back from the Dead|she does return to life]] in the [[Spared by the Adaptation|NES version]]}}. The English localization of the third NES game even changed the script in order to make it seem as if Marian was kidnapped once again and ends up being possessed by an evil spirit (even though she never appears in the cut-scenes and the final boss who is supposed to be her was actually a different character in the Famicom version). Averted in the Neo-Geo game based on the movie, where Marian underwent [[Xenafication]].
* [[Divergent Character Evolution]] - Billy and Jimmy in the SNES game, where not only their sprites are different (rather than just being palette swaps of each other like in previous games, they started sporting different hair styles), but their basic punches and kicks were different as well.
* [[Dolled-Up Installment]] - The second [[Game Boy]] game was actually a ''[[Kunio-Kun|Kunio-kun]]'' game that had its graphics, music and story changed for its overseas release.
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* [[Dragons Up the Yin-Yang]] - The video games included gratuitous dragons in promotional imagery. The cartoon and film adaptations added various gratuitous dragon-themed accessories, such as masks, tattoos, and medallions.
* [[Drunken Boxing]] - Cheng-Fu from the NEO-GEO fighting game.
* [[Dual-Wielding]] - Chin Taimei with the sticks in ''II'', Baker with the swords in ''Return''.
* [[Dual Boss]] - Quite a few examples.
** The twin Abobos in the first game (in both, the arcade and NES version).
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** The SNES game has the Chen Brothers (Ron-Fu and Ron-Pyo), while the GBA version has Hong and Wong (the Two Tigers).
* [[Dual Tonfas]] - Rebbecca from the NEO-GEO fighting game wields these.
* [[Dual-Wielding]] - Chin Taimei with the sticks in ''II'', Baker with the swords in ''Return''.
* [[Dumb Muscle]] - Abobo, especially in the ''Battletoads & Double Dragon'' crossover.
* [[Dummied Out]] - The cutscenes in ''Return of Double Dragon'' were never fully implemented, but some of the assets that were meant to be used (such as closeups of the Lee brothers and bosses) are still present in the game's data (most of it is compressed and only viewable through save state hacking though).
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** [http://www.gamengai.com/bn_inf.php?id=512 The character illustrations] drawn for the first Famicom/NES game makes Billy and Jimmy Lee look like clones of [[Fist of the North Star|Kenshiro and Raoh]]. While Billy was depicted more or less the same way in subsequent games, Jimmy's resemblance to Raoh was toned down considerably [http://www.gamengai.com/bn_inf.php?id=513 after the first game].
** Chin Taimei from the first NES game resembles the Karate Fighter from ''Mat Mania'', a Technos-developed wrestling game, while Abore in the arcade version of ''II'' seems to be based on André the Giant from the ''WWF Superstars'' arcade game also developed by Technos.
* [[Fat Bastard]] - Burnov in ''II'' and McGuire in ''Super''.
* [[Fastball Special]] - In the third NES game, both of the Lee brothers and some of the enemy grunts can perform a Triangle Jump Kick where one character jumps unto his partner. The partner proceeds to launch the first character, who then performs a flying jump kick.
* [[Fat Bastard]] - Burnov in ''II'' and McGuire in ''Super''.
* [[Faux Action Girl]] - Marian, if we are to believe the back-story given in the original game's official soundtrack and some of the console versions, was formerly an assistant instructor in Billy and Jimmy's old dojo. Seeing how she goes down with only one punch to the gut in the opening of the original game without putting much a fight, her qualifications for such a job are debatable. Her Neo-Geo incarnation, on the other hand, does have actual fighting skills.
* [[Fingerless Gloves]] - The "right arm" thugs who appear only in the second NES game sported them.
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* [[Gameplay and Story Segregation]] - In the second NES game, all the cut-scenes between stages (as well as the opening and ending) only shows Billy, regardless of whether the game is being played alone (with either, Billy or Jimmy) or with both Lee brothers. The only exception is made with the cut-scene when the final boss appears: if both Lee brothers are being used, both of them will appear; but if Billy dies before the final stage and Jimmy survives, then Jimmy will appear in his brother's place.
** Sonny, the third Lee brother who appears exclusively in the third arcade game, is absent in the game's opening and ending, while only a single member of each of the other three sibling teams (the Oyama, Chin, and Urquidez brothers) appear in the ending.
* [[Giant Space Flea From Nowhere]]: At the end of the second arcade game, after defeating Machine Gun Willy in the end of Mission 4, creepy music starts playing and the player's purple [[Evil Twin]] rises out of his shadow and attacks him. The game has no other supernatural elements (except for Burnov, the Mission 1 boss who "teleports" after being defeated), nor does the end reference it in any way.
* [[Giant Mook]] - Abobo and his various head/palette swaps.
* [[Giant Space Flea From Nowhere]]: At the end of the second arcade game, after defeating Machine Gun Willy in the end of Mission 4, creepy music starts playing and the player's purple [[Evil Twin]] rises out of his shadow and attacks him. The game has no other supernatural elements (except for Burnov, the Mission 1 boss who "teleports" after being defeated), nor does the end reference it in any way.
* [[Glowing Eyes of Doom]] - Abore in the second Arcade game.
* [[Good Bad Translation]] - The third NES game, while technically not a translation (since it uses an entirely different script from its Famicom counterpart than changes the plot), somehow manages to screw up the spelling of Billy's name as "Bimmy" in the opening of the 2-Players Mode, which has become something of a meme. Strangely, his name is spelled correctly in the single-player version of the opening.
* [[Grenade Hot Potato]]
* [[The Great Politics Mess-Up]] - The back-story for the earlier games establishes that the reason why gangs have taken over New York is because of a nuclear war that occurred in [[Exty Years From Now|199X]], just like ''[[Fist of the North Star]]''.
** The PC-Engine version of ''II'', released in 1993, establishes that despite the end of the Cold War someone still launched a nuke, starting a war.
** The manual for ''Double Dragon Advance'' implies that the nuclear war occurred due to [[The War on Terror]].
* [[Grenade Hot Potato]]
* [[Hachimaki]] - Roper in the SNES version. Billy and Jimmy sported some as well in the American cover arts of the earlier games (including the cabinet art for the arcade game), but they never wore any in the actual games.
* [[Hammerspace]] - The Knife and explosive throwing mooks never run out of supplies.
* [[Head Swap]]
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* [[MacGuffin]] - A different one for each adaptation. The Statue in the comic book, the Sword in the cartoon series, and the Medallion in the movie.
** Averted in ''Double Dragon Advance'', where Willy demands the Book of Sou-Setsu-Ken as a ransom for Marian's safety in order to gain greater power. At the end of the game, the book is revealed to be a [[Magic Feather]], as Billy and Jimmy proclaim that they get their strength from their own skills and training.
* [[Hachimaki]] - Roper in the SNES version. Billy and Jimmy sported some as well in the American cover arts of the earlier games (including the cabinet art for the arcade game), but they never wore any in the actual games.
* [[Martial Arts Uniform]] - The Oyama Brothers in the arcade version of ''Double Dragon 3'' and many mooks in the rest of the series.
* [[Mighty Glacier]] - The [[Giant Mook|giant mooks]], with Arcade and PC-Engine Abore being the biggest and slowest.
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* [[No Celebrities Were Harmed]] - The Abobo head-swap in the first arcade game bear a more than mild resemblance to [[Mr. T]], while Abore in the arcade version of ''II'' wears a pair of sunglasses with glowing red eyes underneath them that makes him look like a [[Terminator]]-clone.
* [[No Ending]] - The American version of ''Super Double Dragon'' gets at least an [[A Winner Is You|text only epilogue]], but the Japanese release goes straight from the final boss to the credits.<ref>The extra levels are a good tradeoff, though.</ref>
* [[Nonstandard Game Over]] - If the battle between Billy and Jimmy for the heart of Marian ends in a [[Double KO]] (say, if both brother's fall into the spike pit below), the game returns back to the title screen with no fanfare whatsoever.
* [[No Name Given]]
** The characters in the arcade version. The console versions would gave their identities in [[All There in the Manual|the manuals]] though. For the arcade version of ''Double Dragon 3'', the licensed soundtrack gives out the names of the bosses in their individual themes (Jim, Li, Ranzou and Giuliano).
** The final boss in the second NES game, who is simply known as the "mysterious warrior".
** The other two enemy characters exclusive to the NES version, "Ninja" and "Migiude" (which is Japanese for "right arm", or more appropriately "right-hand man"), only have official designations instead of names, but those two are just [[Elite Mook|elite mooks]] and not unique characters.
* [[Nonstandard Game Over]] - If the battle between Billy and Jimmy for the heart of Marian ends in a [[Double KO]] (say, if both brother's fall into the spike pit below), the game returns back to the title screen with no fanfare whatsoever.
* [[Obvious Beta]] - ''Super Double Dragon''. Even the [[Bad Export for You|more complete Japanese version]] (''Return of Double Dragon'') was clearly rushed for release. The second half of Mission 7, absent from the US version, is very unfinished (e.g. [[Bottomless Pits]] you can't fall into, stairs you have to jump up). Other things [[Dummied Out]] of both versions include the proposed true [[Final Boss]] battle with Duke's shadow, the [[Conveyor Belt O' Doom]] in the airport baggage claim that would lead to a [[Bottomless Pit]], the warehouse section of Mission 5, and the collapsing bridge at the end of Mission 6. Many music tracks were left unused (a few which can still be heard in the Japanese version's sound test) and Marian, who is mentioned in the manual and shown in two pieces of artwork, never actually appears in the game (she would've been a policewoman like her comic and cartoon counterparts).
* [[One Steve Limit]] - The names "Billy", "Willy" and "Williams" are all variants of the name "William" (although, to be fair, "Williams" is technically a surname).
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* [[Ring Out Boss]] - Most of the boss fights have a convenient [[Bottomless Pits]] nearby to chuck the boss in.
* [[Sdrawkcab Name]] - The final boss in the NES version of ''Double Dragon III'' is called Queen Noiram ({{spoiler|who is actually a brainwashed Marion}}). Averted in the other versions (including the Famicom one), when she is actually a revived Cleopatra.
* [[Sequence Breaking]] - In the final area of the first Arcade Game, Willy watches on from the balcony and will come down once the Lee brothers have beaten enough mooks. You can bring him down earlier by intentionally letting Abobo throw you up the balcony and knock him down.
* [[Sequel Difficulty Spike]] - The arcade version of ''II'' has more powerful bosses than the first game, only partial health recovery between stages (as opposed to full health recovery like in the first game), and no bonus lives (you're stuck with what you start with). Moreover the game's time limit is adjustable and the default settings has the game on the second fastest time limit with the second hardest difficulty and only two lives, which makes the third stage hard to complete on time and the fourth stage almost impossible. All the transition sequences between stages are now done by elevators, making it impossible to carry weapons between stages unlike in the first game.
** The NES version of the third game is also considerably harder than the previous installments at first due to the omission of a lives system. If the player dies in the first two stages, the game ends. However, the additional playable characters introduced in the later stages serve as extra lives on their own and the player gets a single continue for the final two stages.
* [[Sequence Breaking]] - In the final area of the first Arcade Game, Willy watches on from the balcony and will come down once the Lee brothers have beaten enough mooks. You can bring him down earlier by intentionally letting Abobo throw you up the balcony and knock him down.
* [[She's Got Legs]] - Marian in both the original series and the Neo-Geo fighting game.
* [[Shoryuken]] - The Lee Brothers are [[Shotoclone|Shotoclones]] in the Fighting Game, so they have this by law.
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** The masked wrestler [http://www.gamengai.com/bn_inf.php?id=513&type=0 Burnov] from the second game seems to be an [[Expy]] of ''[[Kinnikuman]]'' wrestler [http://upload.wikimedia.org/wikipedia/en/thumb/6/6d/King_Neptune_kinnikuman.jpg/180px-King_Neptune_kinnikuman.jpg Neptuneman].
** The GBA version includes a freeway battle atop moving semis with suit-clad enemies who straighten their ties between attacks. If it's not a [[Shout-Out]] to ''[[The Matrix]] Reloaded,'' then it should be.
* [[Shovel Strike]] - In the second Arcade game.
* [[Shout-Out Theme Naming]] - The Lee Brothers, along with recurring mooks Williams and Rowper, all take their names from the three main heroes of ''[[Enter the Dragon]]''. The name "Billy" is also a reference to Billy Lo (Bruce Lee's character from ''[[Game of Death]]'') and the female mook Linda shares her name with Bruce Lee's widow Linda Lee Cadwell.
** In the second game, there's an Abobo-like [[Giant Mook]] named Bolo, a reference to Bolo Yeung (who played one of Mr. Han's two henchmen in ''Enter the Dragon''). The arcade version even has a head-swapped variant of Bolo who was given the name of "Oharra" in the Mega Drive port (Mr. Han's other henchman).
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** In the third arcade game, the Lee brothers are joined by the Oyama, Chin, and Urquidez brothers, named after Mas Oyama, Jackie Chan, and Benny Urquidez in that order.<ref> "Chin" is the Japanese pronunciation of Jackie Chan's Chinese surname.</ref>
** The second boss in the arcade version of ''Double Dragon 3'' is named Li Chenglong, a combination of [[Bruce Lee]]'s surname and Jackie Chan's Chinese stage name (Cheng Long)
* [[Shovel Strike]] - In the second Arcade game.
* [[Sibling Team]] - Billy and Jimmy Lee.
** Invoked literally in the third arcade game, where the main characters were grouped by teams of siblings. The Lee brothers are joined by the Urquidez, Chin and Oyama clans.
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* [[Theme Music Power-Up]] - The final battle in the original arcade game (and in some of its ports and remakes) uses the title theme as background music, as does ''Return of Double Dragon'' (the Japanese version of ''Super Double Dragon''). Once the final boss of the second NES game is low on health, the creepy theme is replaced by a more epic theme.
* [[There Was a Door]] - Abobo and Burnov do this several times in the first two games.
* [[Treacherous Advisor]] - {{spoiler|Hiruko}} in ''Double Dragon III''.
* [[Throw a Barrel At It]] - The oildrums, along with cardboard boxes and giant rocks, can be picked up and thrown by both, the player and certain enemies (depending on the game, but usually Rowper always uses them).
* [[Took a Level in Badass]]: Marian in the Neo-Geo version, where she's not only a selectable fighter, but is one of the higher-tier characters in the roster.
* [[Treacherous Advisor]] - {{spoiler|Hiruko}} in ''Double Dragon III''.
* [[Turns Red]] - In the SNES game, if the player performs a throw on Williams or Rowper, they will get angry and will move faster and hit harder.
* [[Underwater Base]] - Mission 4 of the second NES game.
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* [[Unwilling Suspension]] - Marian in the first game.
* [[Villainous Widow's Peak]] - Machine Gun Willy in the first two arcade games.
* [[Wall Jump]] - Added in the SNES game. The arcade and NES versions of the third game also added a wall-jumping attack for each character.
* [[Walking Shirtless Scene]] - Many mooks, most notably Abobo.
* [[Wall Jump]] - Added in the SNES game. The arcade and NES versions of the third game also added a wall-jumping attack for each character.
* [[Wanted Poster]] - In the original arcade game, the wanted posters for the first two bosses (Bolo and Jeff) can be seen in the beginning of Mission 1, offering a reward for $10,000 each. Willy's wanted poster can be see next to Jeff's in Mission 3, which shows that his bounty is $100,000, ten times greater than either of the other two.
** The same wanted posters for Bolo and Willy also appear in the arcade version of the second game, but Bolo in that game underwent a complete sprite swap, no longer sporting his original Mr. T-style look that his poster depicted him with.
* [[Wasted Song]] - In the original arcade game (as well as in the NES version), only a fraction of the intermission theme is played between stages since the game cuts off to the next stage before the remainder can be heard (as a result the only way to hear the full intermission theme is through sound rips). In the Game Boy version, the intermission theme is played as regular stage music in Mission 4-1, while the GBA version features cut-scenes that can be read at one's leisure, allowing the whole intermission theme to be played in both of those versions.
* [[Where Are They Now? Epilogue]] - The ending of the third NES game.
* [[Who Wears Short Shorts?]] - Marian in the Neo-Geo fighting game.
* [[Whip It Good]] - Linda's weapon of choice in the original game.
* [[Who Wears Short Shorts?]] - Marian in the Neo-Geo fighting game.
* [[Wrestler in All of Us]] - Abobo and Burnov in the Neo-Geo fighting game.
* [[Wolverine Claws]] - Chin Seimei's weapon of choice.