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Double Dragon: Difference between revisions

Changed In Translation is NOT a trope
(Moved to Trivia)
(Changed In Translation is NOT a trope)
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{{tropelist}}
* [[Eighties Hair]]
* [[Acrofatic]] - Chin Seimei (and his [[Palette Swap]] brothers who appear only in the third arcade game), as well as McGuire from the SNES game.
* [[Action Girl]] - Marian and Rebecca in the Neo-Geo fighting game.
* [[Adaptational Villainy]] - Jimmy Lee in the first NES game, who went on from being the Player 2 character to becoming the "[[The Man Behind the Man|shadow boss]]" of the Black Warriors.
* [[Adaptation Distillation]] - If there's any game that gets the iconic feel, play mechanics and overall experience of the entire series, it's ''Double Dragon Advance''.
* [[Adaptation Dye Job]] - Billy (Player 1) had blond hair in the original arcade trilogy, while Jimmy (Player 2) had brown hair. When the games were adapted for the NES, the hair colors were switched, giving Billy brown hair (although often depicted as red hair) and Jimmy blond hair. The later console installments for the SNES, PCE and GBA stick to the NES style.
** The opening sequence of the first NES game (in which the Black Warriors kidnap Marian) depicts Jimmy Lee with [[You Gotta Have Blue Hair|blue hair]] instead of his usual blond, although this could be attributed due to the number of different characters (Marian, Jimmy, Chin, Williams and Rowper) appearing in the scene, using up the limited color display of the NES (in the actual game, enemies always fight alone or in pairs and always as clones of the same character), causing Jimmy and Chin to use an unusual palette in the opening.
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** In the NES sequels, Jimmy's in-game sprite depicts him with red hair like Billy's, despite having blond hair in the cut-scenes and character select portrait.
** The ending photograph of the second arcade game the Lee twins are depicted with the switched hair colors they had in the NES games.
* [[Adaptation Distillation]] - If there's any game that gets the iconic feel, play mechanics and overall experience of the entire series, it's ''Double Dragon Advance''.
* [[Adaptation Expansion]] - The GBA game is a remake of the original arcade game that not only features almost all the stages, moves, and enemy characters from the arcade version, but also feature quite a few stages, enemies, and moves clearly inspired by later ports and installments.
* [[Adaptational Villainy]] - Jimmy Lee in the first NES game, who went on from being the Player 2 character to becoming the "[[The Man Behind the Man|shadow boss]]" of the Black Warriors.
* [[After the End]] - "In the year 199X, violence ruled the streets of New York after the nuclear war."
* [[Alternate Continuity]] - The NES version of the trilogy have many plot differences from their original arcade counterparts ({{spoiler|specifically when it comes to the identity of the Black Warriors' leader in the first game and Marian's survival in the second}}). All the later games are stand-alone.
* [[All There in the Manual]] - The names of the enemy characters are never mentioned in-game in most of the titles (except for the NES version, where all the bad guys except Willy are playable in the Versus Mode, although Williams' name is shortened to "Will" and Chin Taimei is only referred by his surname). This was before ''[[Final Fight]]'' introduced the idea of giving the enemy characters life gauges with their names.
* [[Alternate Continuity]] - The NES version of the trilogy have many plot differences from their original arcade counterparts ({{spoiler|specifically when it comes to the identity of the Black Warriors' leader in the first game and Marian's survival in the second}}). All the later games are stand-alone.
* [[An Axe to Grind]] - Added to the arsenal of the weapons in the GBA version.
* [[The Apunkalypse]]
* [[The Artifact]]: The input for Jump Kicks in the original arcade game is different depending on the direction the player is facing. Pressing the kick button while jumping only does jump kicks to the left and in order to do a jump kick to the right, the player must use the punch button instead. This is actually a leftover mechanic from when the game was conceived as a ''Renegade'' sequel (which used direction-based attack buttons).
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* [[Ass Kicks You]] - Marian in the Neo-Geo fighting game.
* [[Attack Reflector]] - In the SNES game hitting a knife will launch it back towards the enemy.
* [[An Axe to Grind]] - Added to the arsenal of the weapons in the GBA version.
* [[Back from the Dead]] - {{spoiler|Marian in the NES ''Double Dragon II''.}}
* [[Badass in a Nice Suit]] - [[The Men in Black|The Steves]] in ''Advance''.
* [[Badass Mustache]] - Abobo's in-game sprite sported a horseshoe mustache in the original game. The character illustrations for the NES version gave Abobo a clean-shaved look though, giving him an appearance similar to [[God of War (series)|Kratos]] or [[Street Fighter|Sagat]].
* [[Badass in a Nice Suit]] - [[The Men in Black|The Steves]] in ''Advance''.
* [[Bald of Evil]] - Abobo in the original game.
* [[Barrier-Busting Blow]] - Abobos and Burnovs punch through walls. The Lee Brothers themselves do this in the intro of PC-Engine version of ''II''.
* [[Battle Boomerang]] - In the SNES game.
* [[Batter Up]]
* [[Battle Boomerang]] - In the SNES game.
* [[Big Applesauce]]
* [[Blond Guys Are Evil]] - Duke from ''Super Double Dragon'' and {{spoiler|Jimmy}} in the NES original.
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* [[The Cameo]] - In Amon's ending in Neo-Geo game, you can see [[Voltage Fighter Gowcaizer|Shaia and Ballboy]] near him.
* [[Captain Ersatz]] - The bosses in the arcade version of ''Double Dragon II''. Particularly, Burnov (Mission 1 boss) resembles the ''[[Kinnikuman]]'' wrestler Neptuneman, while Abore (the Mission 2 boss) is a cross between [[The Terminator]] and [[André The Giant]].
* [[Catch Phrase]] - A real weird word, "Chikky!" seems to be getting like Abobo's [[Catch Phrase]], especially in the the Neo-Geo fighting game, and gets carried over in his [[Spiritual Successor]] Abubo in ''Rage of the Dragons''.
* [[Catch and Return]] - In some games it's possible to catch a knife, leading to this trope.
* [[Catch Phrase]] - A real weird word, "Chikky!" seems to be getting like Abobo's [[Catch Phrase]], especially in the the Neo-Geo fighting game, and gets carried over in his [[Spiritual Successor]] Abubo in ''Rage of the Dragons''.
* [[Changed In Translation]] - The NES version of ''Double Dragon III'' underwent a complete rewrite during the English localization. Here's a [http://koti.mbnet.fi/goutetsu/misc/doubledragon3_comparison.htm comparison] between the Japanese and English scripts.
* [[Charged Attack]] - In the SNES game the Lee Brothers can charge up a special meter that alters their attacks, starting with the stunning backhand and knock out jumping kick, then with the moving Cyclone Kick, and finishing with the [[Super Mode]] when fully charged.
* [[Character Level]] - The first NES game added a leveling system that only allowed the player to use his basic punches and kicks (and the headbutt) at the start of the game, gradually giving him access to the rest of his moves as he levels-up.
* [[Charged Attack]] - In the SNES game the Lee Brothers can charge up a special meter that alters their attacks, starting with the stunning backhand and knock out jumping kick, then with the moving Cyclone Kick, and finishing with the [[Super Mode]] when fully charged.
* [[Clean Dub Name]] - In the second NES game, the enemy gang was changed from the Black Warriors to the Shadow Warriors in the English version, presumably to avoid the [[Unfortunate Implications]] of the original name. The "Shadow Warriors" name would be used in the later SNES and GBA games, but the iPhone version went back to using the "Black Warriors".
* [[Color-Coded Multiplayer]] - Billy is blue and Jimmy is red (except in the second arcade game, where they wore black and white). Gets a bit silly in the third arcade game with the introduction of a yellow-clad Lee brother (Sonny) as the main Player 3 character, along with other palette-swapped siblings (essentially an excuse to allow all three players to use the same character).
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* [[Easily Forgiven]] - In the third NES game, Chin forgets about the Lee brothers killing his brother in the previous game after losing to them.
* [[Easy Mode Mockery]] - The NES version of ''II'', which only allows the full set of stages to be play on the hardest difficulty. The PC-Engine version gives different endings instead.
* [[Eighties Hair]]
* [[Elevator Action Sequence]] - ''Return of Double Dragon'' has one, as does the PC-Engine version of ''II''.
* [[Epic Flail]] - Lindas from ''II'' use these and Ropers use something that looks like a flail boomerang in the NES version. If the game has a nunchaku, then it's usually the most powerful weapon.
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