Dragon Age: Origins/Tropes R to Z: Difference between revisions

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** Like the above, Mithra, a Dalish guard at the start of "The Nature of the Beast" notes what odd company the Warden keeps.
** Like the above, Mithra, a Dalish guard at the start of "The Nature of the Beast" notes what odd company the Warden keeps.
** The entire Grey Warden order appears to fit this, to some extent, looking at the list of names during the Warden's Keep DLC. Makes you wonder if any of the Archdemons ever really had any sort of chance to begin with.
** The entire Grey Warden order appears to fit this, to some extent, looking at the list of names during the Warden's Keep DLC. Makes you wonder if any of the Archdemons ever really had any sort of chance to begin with.
*** IIRC that list of eccentric names is the developers paying tribute to themselves and selected friends. In-joke, IOW.
** And Awakening tries its hardest to follow suit. There's an apostate mage with an obsessive Templar out for his blood, a murderous elven hippie mage, a thief whose father is the noble who killed the Human Noble's family, a member of the Dwarven Legion of the Dead, a Fade spirit of Justice trapped in the body of a dead man, and a very nice Grey Warden recruit {{spoiler|who dies the second she takes her Joining}}. Oh, and the drunk dwarf soldier from Origins returns as well.
** And Awakening tries its hardest to follow suit. There's an apostate mage with an obsessive Templar out for his blood, a murderous elven hippie mage, a thief whose father is the noble who killed the Human Noble's family, a member of the Dwarven Legion of the Dead, a Fade spirit of Justice trapped in the body of a dead man, and a very nice Grey Warden recruit {{spoiler|who dies the second she takes her Joining}}. Oh, and the drunk dwarf soldier from Origins returns as well.
* [[Random Encounter]]: You are likely to have one, and only one, whenever traveling between major locations on the [[World Map]]. Some of them are beneficial or even tied to the main plot.
* [[Random Encounter]]: You are likely to have one, and only one, whenever traveling between major locations on the [[World Map]]. Some of them are beneficial or even tied to the main plot.