Drakan: Difference between revisions

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[[File:Drakan.jpg|frame|Meet Rynn and Arokh]]
 
''[['''Drakan]]''''' is a series of [[Action Adventure]] games developed by Surreal Software before they brought us ''[[The Suffering]]''. It consists of two titles to date, ''Drakan: Order of the Flame'' and ''Drakan: The Ancients' Gates'', but appears to be an [[Orphaned Series]] by now. The first game was released for PC in 1999, and the second, for [[PSPlayStation 2]] in 2002.
 
In the first game, we are introduced to the main character Rynn, the resident [[Action Girl]] with a [[Instant Expert|talent to use any weapon that falls into her hands]]. However, when Rynn's brother Delon gets kidnapped by the [[Big Bad]] Navaros' [[Legions of Hell]], she realizes the need for [[More Dakka]] and seeks out the [[Our Dragons Are Different|ancient petrified dragon]] Arokh, who already [[The Time of Myths|fought Navaros centuries ago]]. In fact, Arokh was part of the [[Title Drop|Order of the Flame]], a fraternity of [[Dragon Rider|dragon-riding]] knights, which dissolved after Navaros was (seemingly) defeated. Hearing the latest news, Arokh (reluctantly) agrees to perform a [[Synchronization|Bond]] with Rynn, allowing her to ride him and thus [[Order Reborn|resurrecting the Order]]. From there on, they proceed to kick much ass all over the world, defeating Navaros' minions to fight their way to him and Delon.
 
Gameplay-wise, ''Drakan'' consists of [[Wide Open Sandbox]]-like exploration, though you are limited to a particular (fairly huge) stage of the game before you can advance to the next one. Each such stage is a large outdoors landscape, which can only be reasonably traversed on Arokh's back. The area, however, is dotted with [[Ruins for Ruins Sake|ruins]] and [[Dungeon Crawling|dungeon entrances]], which Rynn is [[But Thou Must!|often compelled]] to explore on her own because the entrance is too narrow for Arokh. Needless to say, the dungeons ''crawl'' with enemies. Rynn is aided against them by a [[Weapon of Choice|vast assortment of weaponry]], most of which [[Breakable Weapons|breaks all too quickly]], so you are forced to adopt new ones. Some enemies are found in the air, as well, particularly the [[Evil Counterpart|enemy dragons]] who chose to serve Navaros. These have to be defeated in [[High Altitude Battle|High Altitude Battles]]s, and Arokh [[Mega Manning|acquires their fancy]] [[Breath Weapon|breath weapons]] afterwards (one dragon, for example, ''breathes lighting'').
 
The sequel starts a new storyline ({{spoiler|that of Delon's possession by Navaros apparently being [[Left Hanging]]}}): Rynn and Arokh arrive to the southern city of Surdana, which is currently under attack by an [[Always ChaoticExclusively Evil|evil race]] of Desert Lords. It is revealed that although Arokh is now the [[Last of His Kind]], there are more dragons hibernating in [[Another Dimension]] and only an ancient dragon like himself can open the eponymous Ancients' Gates to access it. He and Rynn are sent on a quest to find said Gates, awaken the dragons, truly resurrect the Order of the Flame, and fight back the Desert Lords.
 
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{{tropelist}}
=== The games contain examples of following tropes: ===
* [[Adam Smith Hates Your Guts]]: While it is much more subtle than examples in other games, you still have to wonder why Jade, the sorceress in Surdana who summoned Rynn and Arokh to save them in the first place, charges Rynn so much to teach her magic. This is much more apparent with the purchase of higher spell levels.
* [[Action Adventure]]
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* [[Bag of Spilling]]: The second game starts Rynn off with naught but the clothes on her back, her humble dagger, and Arokh.
* [[Big Bad]]: Navaros in the first game, Jasaad in the second.
* [[Bigger Onon the Inside]]: Averted; buildings ''are'' as big on the outside as their interiors make them appear, although the long corridors that lead to the inside of Surdana's houses and shops might feel out of place.
* [[Bittersweet Ending]]: The ending to the first game revels in this. Delon, Rynn's younger brother that you are trying to save the whole time {{spoiler|ends up being possessed by the spirit of [[Big Bad|Navaros]], and she has to fight him in order to snap him out of it. She succeeds, but he falls off the edge of the area, and into the abyss of the Rift, screaming his sister's name. What we see after that is Rynn, who is laying on the ground and looking over the edge, muttering about how sorry she was for failing to save him.}} It is then that we get the actual final boss fight with [[Big Bad|Navaros]] in his true form. After he is defeated, we get the final cutscene with Rynn and Arokh {{spoiler|trying to find Delon.}} We never know his fate until the second game, though, where {{spoiler|he is revealed to be dead.}}...Excuse me for a moment, [[Tear Jerker|I think I need a tissue...]]
* [[Bond Creatures]]: The two protagonists.
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* [[Corridor Cubbyhole Run]]: One section of the ruins where Rynn must find an amulet has a corridor with a spinning blade moving back and forth along it, and a section where she can duck in to avoid it (and she must be crouched while there, because that section also has spikes that pop out at waist level).
* [[Deadpan Snarker]]: Both Rynn and Arokh takes turns at this, although Arokh is probably more so.
{{quote| '''Arokh:''' (after a boss battle) Ah, there you are.<br />
'''Rynn:''' Barely. You should have seen the giant I just had to fight.<br />
'''Arokh:''' Yes, I'm sure it was... horrible.<br />
'''Rynn:''' No, really, it was HUGE!<br />
'''Arokh:''' Yes, of course it was. }}
** There's also the moment listed on the CMOF page. Upon encountering yet ''another'' old enemy of Arokh's that has been brought back to life and is looking for revenge, Rynn asks "Didn't you have ''any'' friends?"
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* [[Friendly Fireproof]]: Rynn is impervious to Arokh's firebreath, even though Arokh generally won't use it if there's a risk of hitting her anyway. On the other hand, spells and projectile weapons are ''not'' friendly-fireproof: You can get caught in the blast radius of your own spells if you're not careful, but you can also position yourself so that tha arrows or spells from one enemy will strike an enemy in front of you.
* [[High Altitude Battle]]: And between dragons.
* [[Hoist Byby His Own Petard]]: During the final boss in the second game:
** {{spoiler|After Jasaad is knocked off the hand of the Pain Golem (his main weapon) by Rynn and Arokh's attacks, he is too weak to get away on time when he hits the ground, and it falls on him, crushing him.}}
* [[Hot Chick Withwith a Sword]]: Rynn, especially at the later stages where [[BFS|BFSs]]s become the only effective means to advance the plot.
* [[Infinity+1 Sword]]: The Runeblade, which belonged to Arokh's original rider Heron, in the original game; and the Mournbringer in the sequel.
* [[Instant Expert]]: Rynn is immediately proficient with all weapons she finds, from daggers, through maces, to [[BFS|claymores]].
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* [[More Dakka]]: Arokh is able to reduce even the toughest non-aerial enemies to ash in mere seconds... provided, of course, you can lure them into his breathing range.
* [[Obviously Evil]]: The Desert Lords appear to have detached heads with three faces, one of them being a skull.
* [[Oh Crap]]: We get a pretty good one from Jasaad in the second game before {{spoiler|[[Hoist Byby His Own Petard|the Pain Golem falls on him.]]}}
* [[Only a Flesh Wound]]: Some enemies... really take their time to die.
** Though this does not stop you from, say, hacking an arm off an enemy in the first game, which causes them to bleed to death even if you do nothing else.
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** There is a way to get a weapon with the same name in the second game, {{spoiler|though if you miss picking up even one of the Swords of the Order of the Flame, Brekk will not have it in stock}}. Oh, and there are a few more vampiric blades as well . . . if you know where to look.
* [[Synchronization]]: The Bond between Rynn and Arokh.
* [[Third -Person Seductress]]: Rynn. Bonus points for being modeled after a hot girl in [[Real Life]] (she appeared later on the promotional posters for the first game, google them).
* [[The Dragon]]: ...[[Captain Obvious|But not in a literal sense]]. In the second game:
** {{spoiler|Zola Dane, Myschala's royal seer, is revealed to be one for the [[Big Bad]] Jasaad Duthane.}}
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* [[Wide Open Sandbox]]
* [[Wizards Live Longer]]: This is implied to be true by the wizard, Zeggoro in Ravenshold.(second game)
{{quote| '''Zeggoro:''' The Half-Men are wretched creatures, and I like them less with each century.}}
 
{{reflist}}