Drakengard: Difference between revisions
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[[Drakengard/WMG|The WMG page]].
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* [[Alien Sky]]: Happens several times both games. When the seals that keep the world from ending are broken, the sky becomes a [[Red Sky, Take Warning|sickening red]] (in ''Drakengard 2'', the blue sky literally ''shatters''). In the "bonus" ending of ''Drakengard'', Caim and his dragon emerge in an alien dimension (actually {{spoiler|modern-day Tokyo}}) where everything is [[Deliberately Monochrome]].
* [[All There in the Manual]]: Among other things, it's revealed that Leonard was absent from the massacre that killed his companions because {{spoiler|he was off in the woods having sex with a young boy.}} [[Squick|What the hell, Cavia?!]]
* [[
* [[And Your Reward Is Clothes]]: Among the sequel's [[New Game+]] bonuses are accessories that change the appearance of Urick, Nowe, and Eris.
* [[Anyone Can Die]]: And they do. Especially the children.
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* [[Eleventh-Hour Superpower]]: In the first game, the dragon obtains a Chaos Form for use in the final air battles {{spoiler|and one boss fight against Caim}} in some routes. In the sequel, {{spoiler|depending on your ending, Nowe will fight the final boss in his "New Breed" form.}}
* [[The Evil Army]]: Fielded in huge numbers by the Empire. [[We Have Reserves]] indeed.
* [[Evil Versus Oblivion]]: The protagonists of the first game consists of some rather despicable people. However it's them or the [[Eldritch Abomination
* [[Exploding Barrel]]: You'll find plenty of them hanging around in the sequel, with completely no explanation why. Their explosions are surprisingly deadly to Mooks and surprisingly harmless to you.
* [[Faceless Goons]]: Clad in color-coded full plate armor.
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* [[Mercy Invincibility]]: Except for a few enemies' combo attacks, taking any damage in the first game results in this, allowing you to counterattack immediately. The second game lacks [[Mercy Invincibility]] entirely.
* [[Metal Slime]]: In the first game, magical soldiers with a 60-second timer appear in a few levels. If you can defeat one, they drop a bonus orb that bestows free "kills" on all weapons you brought into the level with you.
* [[Mind Control Eyes]]: Inuart and the whole
* [[Mind Rape]]: Inuart and Furiae, both by Manah.
* [[Mind Screw]]: Endings 4 and (especially) 5 in the first game.
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* [[Recurring Riff]]
* [[Red Eyes, Take Warning]]: A sure sign of (some degree of) Imperial [[Mind Control]].
* [[Ring Menu]]: The Weapon Wheel allows the player to switch between up to eight weapons during combat. The sequel adds a second layer which can hold up to six items ([[Healing Potion
* [[Rival Turned Evil]]: Inuart.
* [[Rogue Protagonist]]: Caim in the second game. And nope, it's not due to the main character being [[Locked Out of the Loop]], or any of the other common reasons: All that's changed is that you're now on the ''receiving'' end of Caim's sword.
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* [[Visible Silence]]: Caim, considering the price of his pact was his voice.
* [[Vitriolic Best Buds]]: Caim and Angelus. {{spoiler|They eventually become actual friends and partners.}}
* [[Voice of the Legion]]: Manah, sometimes. It's [[Narm
* [[War Is Hell]]
* [[The War Sequence]]: Chapter 1 and Chapter 5.
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