Dronejam: Difference between revisions

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** The same goes for ''[[Ghost Recon]]'', your fellow teammates tend to block the door way you just entered, or stand on a narrow bridge your trying to pass, although you are free to switch to the other teammate if needed.
** The same goes for ''[[Ghost Recon]]'', your fellow teammates tend to block the door way you just entered, or stand on a narrow bridge your trying to pass, although you are free to switch to the other teammate if needed.
* In ''[[Medal of Honor]]: Frontline'', two guys block your path upstairs at the Golden Lion pub, and you must tip the piano player to play a song to distract them.
* In ''[[Medal of Honor]]: Frontline'', two guys block your path upstairs at the Golden Lion pub, and you must tip the piano player to play a song to distract them.
* Rather annoyingly at the end of [[Bioshock]], when you end up escorting a little sister, she can block your way quite effectively, even in the middle of a firefight.
* Rather annoyingly at the end of [[BioShock (series)]], when you end up escorting a little sister, she can block your way quite effectively, even in the middle of a firefight.




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{{quote|"What do you want from me, crab?!"}}
{{quote|"What do you want from me, crab?!"}}
* In ''[[Star Ocean: Till the End of Time]]'' there is a particular NPC in Airyglyph who just seemed to not get the point that you need to get through that door, dammit!
* In ''[[Star Ocean: Till the End of Time]]'' there is a particular NPC in Airyglyph who just seemed to not get the point that you need to get through that door, dammit!
* A huge issue in ''[[Mount and Blade]]'', wherein the player can easily get stuck behind the lines of their own army, as there is no way to force the NPCs to move. It gets really ridiculous during castle sieges...What's this, you have an army of three hundred? Congratulations! You outnumber the enemy two to one! Have fun [[Mook Chivalry|attacking the enemy four at a time]], because there's only one ladder!
* A huge issue in ''[[Mount & Blade]]'', wherein the player can easily get stuck behind the lines of their own army, as there is no way to force the NPCs to move. It gets really ridiculous during castle sieges...What's this, you have an army of three hundred? Congratulations! You outnumber the enemy two to one! Have fun [[Mook Chivalry|attacking the enemy four at a time]], because there's only one ladder!
** On narrow walls, there are times when the two armies are so tightly packed that soldiers in the middle of the group ''literally cannot move a step'', and are forced to watch the ensuing battle, unable to take part until every rank in front of them is cut down.
** On narrow walls, there are times when the two armies are so tightly packed that soldiers in the middle of the group ''literally cannot move a step'', and are forced to watch the ensuing battle, unable to take part until every rank in front of them is cut down.
* ''[[Live a Live]]'' features a sort of puzzle in the Prehistoric Chapter. You come into a room with one caveman. You talk to the caveman, and another one shows up. Now both are running around frantically. Talk to one of them and a third one will run in. Keep this up and eventually the room will be overrun with cavemen running around, making it quite hard to navigate. This is not a large room, by the way. Finally, your goal is to talk to the twentieth cavemen (this despite the fact that all of them are identical). If you get it right, you'll get a reward and all but one of the cavemen will leave. Get it wrong and they'll just leave, making you start over. Try to leave the room in the middle and you'll find it all but impossible.
* ''[[Live a Live]]'' features a sort of puzzle in the Prehistoric Chapter. You come into a room with one caveman. You talk to the caveman, and another one shows up. Now both are running around frantically. Talk to one of them and a third one will run in. Keep this up and eventually the room will be overrun with cavemen running around, making it quite hard to navigate. This is not a large room, by the way. Finally, your goal is to talk to the twentieth cavemen (this despite the fact that all of them are identical). If you get it right, you'll get a reward and all but one of the cavemen will leave. Get it wrong and they'll just leave, making you start over. Try to leave the room in the middle and you'll find it all but impossible.