Duke Nukem: Naferia's Reign: Invasion of the Dark Mistress: Difference between revisions

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[[File:NR-GroupShot-WhiteHouseBG-TVTropes_3531.png|frame|Holy hell, those aliens are huge!]]
[[File:NR-GroupShot-WhiteHouseBG-TVTropes_3531.png|frame|Holy hell, those aliens are huge!]]


{{quote| ''"No hero or villain, no matter how cool, powerful, talented, skilled or charasmatic can do everything all by themself. Even they eventually hit their limits, whether it be the limit of their patience or the limit of their skill, power and talent..."'}}
{{quote| ''"No hero or villain, no matter how cool, powerful, talented, skilled or charismatic can do everything all by themselves. Even they eventually hit their limits, whether it be the limit of their patience or the limit of their skill, power and talent..."'}}


'''''[http://naferia.duke4.net/ Naferia's Reign: Invasion of the Dark Mistress]''''' is a [[Game Mod|Gaming Modification]] for [[Duke Nukem|Duke Nukem 3D]], made by Jack Walker, also known by some as ''Lord Misfit'' in certain circles, and also the creator of a fanfiction [[Mega Crossover]] known as ''[[The Misfits (fanfic)|The Misfits]]''. The modification is a sort of in-progress mega-enhancement to the Duke Nukem 3D game, which is also intended to have a storyline of immense proportions (at least [[Word of God|according to the creator's words]]).
'''''[http://naferia.duke4.net/ Naferia's Reign: Invasion of the Dark Mistress]''''' is a [[Game Mod|Gaming Modification]] for [[Duke Nukem|Duke Nukem 3D]], made by Jack Walker, also known by some as ''Lord Misfit'' in certain circles, and also the creator of a fanfiction [[Mega Crossover]] known as ''[[The Misfits (fanfic)|The Misfits]]''. The modification is a sort of in-progress mega-enhancement to the Duke Nukem 3D game, which is also intended to have a storyline of immense proportions (at least [[Word of God|according to the creator's words]]).
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The (assumed) storyline of the game is not widely known all too well by the public, but the assumption is that the name of "Naferia" in the title is also likely the titular "Dark Mistress" and the [[Big Bad|main villainess]], whom all the player characters have to eventually find and stop before she can do something to [[Save the World|threaten the world]]. Yeah, as we said, not much is known of the plot yet, although there is apparently a [[Word of God|large document on the creator's computer which has a lot of the spoilers and information about said story]], but it's pretty obvious that if he were to release it, the game would be heavily spoiled already. It's also assumed the aliens from [[Duke Nukem|Duke Nukem 3D]] are still the main race of baddies, since the mod is for that game.
The (assumed) storyline of the game is not widely known all too well by the public, but the assumption is that the name of "Naferia" in the title is also likely the titular "Dark Mistress" and the [[Big Bad|main villainess]], whom all the player characters have to eventually find and stop before she can do something to [[Save the World|threaten the world]]. Yeah, as we said, not much is known of the plot yet, although there is apparently a [[Word of God|large document on the creator's computer which has a lot of the spoilers and information about said story]], but it's pretty obvious that if he were to release it, the game would be heavily spoiled already. It's also assumed the aliens from [[Duke Nukem|Duke Nukem 3D]] are still the main race of baddies, since the mod is for that game.


Much like the creator's fanfiction work, ''[[The Misfits (fanfic)|The Misfits]]'', Naferia's Reign is also a [[Crossover]] of many mediums, including (of course) [[Duke Nukem]], but also [[Shadow Warrior]], a lesser known game also made by the same creators as Duke Nukem 3D, whose main character is also a playable character in this mod. Additionally combined is the [[Bubsy]] series, with the title character also being a main character as well. Another series included is the [[Sailor Moon]] series, with two of the Inner Sailor Senshi (Ami and Minako respectively) being playable characters as well. Another included series is the [[Earthbound]] series (with Paula from the second game being the player character that appears in the mod, and with the ATM account of Ness appearing as an easter egg). The final element includes some examples of [[Real Life]], as the character of Jack is actually based off a 13-year old counterpart of the creator [however like Clint, his [[The Misfits (fanfic)|Misfits counterpart]], Jack has no Gary Stu qualities and is more of a [[Sidekick]] at times to certain characters, despite also being a playable character himself].
Much like the creator's fanfiction work, ''[[The Misfits (fanfic)|The Misfits]]'', Naferia's Reign is also a [[Crossover]] of many mediums, including (of course) [[Duke Nukem]], but also [[Shadow Warrior]], a lesser known game also made by the same creators as Duke Nukem 3D, whose main character is also a playable character in this mod. Additionally combined is the [[Bubsy]] series, with the title character also being a main character as well. Another series included is the [[Sailor Moon]] series, with two of the Inner Sailor Senshi (Ami and Minako respectively) being playable characters as well. Another included series is the [[Earthbound]] series (with Paula from the second game being the player character that appears in the mod, and with the ATM account of Ness appearing as an Easter egg). The final element includes some examples of [[Real Life]], as the character of Jack is actually based off a 13-year old counterpart of the creator [however like Clint, his [[The Misfits (fanfic)|Misfits counterpart]], Jack has no Gary Stu qualities and is more of a [[Sidekick]] at times to certain characters, despite also being a playable character himself].


Two or three more of the characters are actually [[Mook Promotion|Expies]] of some of the types of aliens seen in the original Duke Nukem 3D, such as ESSence [a Battlelord (the first boss) Expy] and Cybanis [a Cycloid-Emperor (the third boss) Expy], while Nethra is an Expy of the Protector Drones from the expansion pack of Duke Nukem 3D (when she's in that form, and not her [[Split Personality|human alter-ego]] Christina Mitchell). And finally toping out the characters are Ted, Lisa, Lori, the "Mysterious Lady", and Maken, all of whom are not taken from a game or series of their own.
Two or three more of the characters are actually [[Mook Promotion|Expies]] of some of the types of aliens seen in the original Duke Nukem 3D, such as ESSence [a Battlelord (the first boss) Expy] and Cybanis [a Cycloid-Emperor (the third boss) Expy], while Nethra is an Expy of the Protector Drones from the expansion pack of Duke Nukem 3D (when she's in that form, and not her [[Split Personality|human alter-ego]] Christina Mitchell). And finally topping out the characters are Ted, Lisa, Lori, the "Mysterious Lady", and Maken, all of whom are not taken from a game or series of their own.


'''The current version is ''5.21'', released on ''September 26, 2011''.'''
'''The current version is ''5.21'', released on ''September 26, 2011''.'''
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** The "Serpent Helmet" equippable item also will "scare enemies", cutting their effective defense against the wearer's attacks by 1/2 it's current amount for each one equipped. Four of them equipped on the same character means only 1/16 of most enemies' defense stat is of any use against the character's attacks [further decreased if combined with a Triad Blitzkrieg-using Maken]. It is stated that "Elite" level enemies and "Boss" class monsters aren't as affected by the Serpent Helmets as normal enemies however, although Triad Blitzkrieg still works equally against "Elite" and "Boss" class monsters.
** The "Serpent Helmet" equippable item also will "scare enemies", cutting their effective defense against the wearer's attacks by 1/2 it's current amount for each one equipped. Four of them equipped on the same character means only 1/16 of most enemies' defense stat is of any use against the character's attacks [further decreased if combined with a Triad Blitzkrieg-using Maken]. It is stated that "Elite" level enemies and "Boss" class monsters aren't as affected by the Serpent Helmets as normal enemies however, although Triad Blitzkrieg still works equally against "Elite" and "Boss" class monsters.
* [[Attack Reflector]]: Three methods. The first and most prominent is when any player or character is under the effect of the [[Invincibility Power-Up|Icon of the Defender]], which causes all damage to the user to be blocked and deflected instantly back to the attacker with no chance to evade or way to defend from any of the reflected damage. This often causes players to get their current character badly hurt or killed by shooting (not usually known) invulnerable enemies with strong attacks.
* [[Attack Reflector]]: Three methods. The first and most prominent is when any player or character is under the effect of the [[Invincibility Power-Up|Icon of the Defender]], which causes all damage to the user to be blocked and deflected instantly back to the attacker with no chance to evade or way to defend from any of the reflected damage. This often causes players to get their current character badly hurt or killed by shooting (not usually known) invulnerable enemies with strong attacks.
** The "Mirror Shield" equippable item is a more balanced item. Having one equipped on a character cuts damage to them by 50% and instantly deflects the blocked damage back to the attacking enemy with no chance of this evading or defending from it. A second mirror shield will cut damage to the charater by a total of 75% and deflects that much back. A third mirror shield jacks it up to 87.5% protection, etc. This can be done up to 4 times, for a 93.75% damage protection/deflection rate.
** The "Mirror Shield" equippable item is a more balanced item. Having one equipped on a character cuts damage to them by 50% and instantly deflects the blocked damage back to the attacking enemy with no chance of this evading or defending from it. A second mirror shield will cut damage to the character by a total of 75% and deflects that much back. A third mirror shield jacks it up to 87.5% protection, etc. This can be done up to 4 times, for a 93.75% damage protection/deflection rate.
** Lori's "Triad Refractor" starts of like a "buff" version of the Mirror Shield which only she can use [and she can stack it with 1-4 mirror shields for even more damage protection/deflection], but it has the addition effect of deflecting '''extra''' damage back to the attacking enemy as Lori's level gets higher.
** Lori's "Triad Refractor" starts of like a "buff" version of the Mirror Shield which only she can use [and she can stack it with 1-4 mirror shields for even more damage protection/deflection], but it has the addition effect of deflecting '''extra''' damage back to the attacking enemy as Lori's level gets higher.
* [[Auto Revive]]: It's extremely hard to come upon for most players who have plenty of resurrective items, but if the "Mysterious Woman" is killed and stays dead for 10 in-game minutes without a [[Total Party Kill]] occuring, she will ''automatically resurrect herself''... somehow. This still doesn't really explain much about who she's supposed to be though.
* [[Auto Revive]]: It's extremely hard to come upon for most players who have plenty of resurrective items, but if the "Mysterious Woman" is killed and stays dead for 10 in-game minutes without a [[Total Party Kill]] occurring, she will ''automatically resurrect herself''... somehow. This still doesn't really explain much about who she's supposed to be though.
* [[Bag of Holding]]: One of the [[RPG Elements]] of Naferia's Reign includes an inventory system that basically functions this way. You can hold a seemingly unlimited amount of many types of items to be used on characters later when needed, including health items, armor items, copies of the ''original Duke Nukem 3D inventory items'' like Jetpacks, etc, various equippable items, and other stuff.
* [[Bag of Holding]]: One of the [[RPG Elements]] of Naferia's Reign includes an inventory system that basically functions this way. You can hold a seemingly unlimited amount of many types of items to be used on characters later when needed, including health items, armor items, copies of the ''original Duke Nukem 3D inventory items'' like Jetpacks, etc, various equippable items, and other stuff.
* [[Boss in Mook Clothing]]: "Elite" monsters are buffed up versions of ''any possible monster'' in the entire game, be they normally a normal mook or a boss-level creature, or even the super-boss types like Elimination Squad Soldiers. They are distinguished by having a nuclear plate symbol next to their [[Hit Points|HP]] and [[Bulletproof Vest|AP]] lifebars. They usually have four times the HP, AP, double the Attack and Defense, and such of a normal variant of a monster for their current level. They also have a 50-75% natural resistance to damage, and they always deal a bonus 25-50% damage on the player regardless of their resistances and defense. They also null half of any deflected damage from Lori's "Triad Refractor" or the "Mirror Shield" equippable item. They give about 4 to 8 times more experience and rank points for their troubles though.
* [[Boss in Mook Clothing]]: "Elite" monsters are buffed up versions of ''any possible monster'' in the entire game, be they normally a normal mook or a boss-level creature, or even the super-boss types like Elimination Squad Soldiers. They are distinguished by having a nuclear plate symbol next to their [[Hit Points|HP]] and [[Bulletproof Vest|AP]] lifebars. They usually have four times the HP, AP, double the Attack and Defense, and such of a normal variant of a monster for their current level. They also have a 50-75% natural resistance to damage, and they always deal a bonus 25-50% damage on the player regardless of their resistances and defense. They also null half of any deflected damage from Lori's "Triad Refractor" or the "Mirror Shield" equippable item. They give about 4 to 8 times more experience and rank points for their troubles though.
* [[Brainy Brunette]]: According to the various bits of known info in character biographies and item descriptions, Lisa is essentially one of these in additional to being a part-time teen fashion model. Examples include that of her self-made "[[Deflector Shields|Biocellular Energy Shield]]" (see below) is a powerful body-tight energy shield that provides a second layer of protection for her from damage (on top of [[Bulletproof Vest|Armor points]]). The [[Word of God]] document on the author's hard drive appearantly will have more information on this and many other things storyline and character related down the road. Additionally, in a more recent version of the game soon to be released, she can use Money and some of her [[Mana|Energy Points]] to repair broken vending machines and broken ATM machines (which are usable features in the mod).
* [[Brainy Brunette]]: According to the various bits of known info in character biographies and item descriptions, Lisa is essentially one of these in additional to being a part-time teen fashion model. Examples include that of her self-made "[[Deflector Shields|Biocellular Energy Shield]]" (see below) is a powerful body-tight energy shield that provides a second layer of protection for her from damage (on top of [[Bulletproof Vest|Armor points]]). The [[Word of God]] document on the author's hard drive apparently will have more information on this and many other things storyline and character related down the road. Additionally, in a more recent version of the game soon to be released, she can use Money and some of her [[Mana|Energy Points]] to repair broken vending machines and broken ATM machines (which are usable features in the mod).
* [[Breaking the Fourth Wall]]: Pausing the game will put up a text box with the current character's portrait and them saying one of five randomly selected quotes [per character], all of them spoken directly to the player.
* [[Breaking the Fourth Wall]]: Pausing the game will put up a text box with the current character's portrait and them saying one of five randomly selected quotes [per character], all of them spoken directly to the player.
** Additionally, Lisa and Maken's lines come with actual voice files that are heard along with these quotes [although it's assumed once a stable set of voice actors are found for the other characters it will apply to the rest of them as well].
** Additionally, Lisa and Maken's lines come with actual voice files that are heard along with these quotes [although it's assumed once a stable set of voice actors are found for the other characters it will apply to the rest of them as well].
** And the "Mystery Woman"'s "quotes" are just text descriptions of various emotes like shifty-eyes [<_<, >_>], googly eyes[O_O], Xs for eyes[X_X] and similar stuff right now. Why she has no actual quotes yet [[Captain Obvious|is a mystery]].
** And the "Mystery Woman"'s "quotes" are just text descriptions of various emotes like shifty-eyes [<_<, >_>], googly eyes[O_O], Xs for eyes[X_X] and similar stuff right now. Why she has no actual quotes yet [[Captain Obvious|is a mystery]].
* [[Bulletproof Vest]]: Armor in Naferia's Reign is improved from the original [[Duke Nukem|Duke Nukem 3D]] in that like [[Hit Points|HP]], it is now an exact numeric value, called "Armor Points" (or "AP"). An additional factor in this is "Armor Absorbsion %", or "AB%", which determines how much of the damage from an attack is taken by the armor worn instead of the character's HP. There are multiple types of armor items that can set different level of AB% or even one type of Armor known simply as "Super Armor" which gives you up to 200% AP [like a Blue Combat-Armor item in the [[Doom]] series]. AB% ''can'' also go up to a full 100% (and is always set to this when someone is under the effects of the "Shield Emblem" regenerative [[Power-Up]]). Do keep in mind due to "[[Fake Difficulty]]" below, monsters can equally use Armor the way a player character does, and it gives them much more survivablity, especially on the harder [[Difficulty Levels]].
* [[Bulletproof Vest]]: Armor in Naferia's Reign is improved from the original [[Duke Nukem|Duke Nukem 3D]] in that like [[Hit Points|HP]], it is now an exact numeric value, called "Armor Points" (or "AP"). An additional factor in this is "Armor Absorbsion %", or "AB%", which determines how much of the damage from an attack is taken by the armor worn instead of the character's HP. There are multiple types of armor items that can set different level of AB% or even one type of Armor known simply as "Super Armor" which gives you up to 200% AP [like a Blue Combat-Armor item in the [[Doom]] series]. AB% ''can'' also go up to a full 100% (and is always set to this when someone is under the effects of the "Shield Emblem" regenerative [[Power-Up]]). Do keep in mind due to "[[Fake Difficulty]]" below, monsters can equally use Armor the way a player character does, and it gives them much more survivability, especially on the harder [[Difficulty Levels]].
** A secondary change to armor in the modification is the appearance of the "Armor"-type items, in that they have four different sprites to represent them, depending on if you're using any human-sized male, a female character in general [all are human-sized], one specfically for ESSence's size, and one specfically for Cybanis's size. This does not actually affect which types of characters or monsters can grab the armor items, it just adds a scope of variety to the item's appearance.
** A secondary change to armor in the modification is the appearance of the "Armor"-type items, in that they have four different sprites to represent them, depending on if you're using any human-sized male, a female character in general [all are human-sized], one specifically for ESSence's size, and one specifically for Cybanis's size. This does not actually affect which types of characters or monsters can grab the armor items, it just adds a scope of variety to the item's appearance.
* [[Catch Your Death of Cold]]: Naferia's Reign has a system where a level designer can creating environments that can slowly or quickly freeze both players, [[NPC|NPCs]] and non-mechanical monsters to death. The player has a meter called "WARM" that will deplete when exposed to cold environments, and every time it hits 0%, the character in question will take a low but random % of cold-elemental damage and "WARM" resets to 100%, all the way to the point of death. There is an item called "Winter Suit" which can work to reduce exposure to the cold and damage from it as well, however it slowly diminishes away as it takes damage, and it slows down the wearer by about 10% and slightly limits their maximum jumping strength. The clothes are represented by a meter marked "COZY".
* [[Catch Your Death of Cold]]: Naferia's Reign has a system where a level designer can creating environments that can slowly or quickly freeze both players, [[NPC|NPCs]] and non-mechanical monsters to death. The player has a meter called "WARM" that will deplete when exposed to cold environments, and every time it hits 0%, the character in question will take a low but random % of cold-elemental damage and "WARM" resets to 100%, all the way to the point of death. There is an item called "Winter Suit" which can work to reduce exposure to the cold and damage from it as well, however it slowly diminishes away as it takes damage, and it slows down the wearer by about 10% and slightly limits their maximum jumping strength. The clothes are represented by a meter marked "COZY".
** Due to "[[Fake Difficulty]]", monsters and [[NPC|NPCs]] of course have these vulnerabilities to the cold, and the ability to use Winter Clothing of their own. Mechanical monsters don't suffer from cold environments however.
** Due to "[[Fake Difficulty]]", monsters and [[NPC|NPCs]] of course have these vulnerabilities to the cold, and the ability to use Winter Clothing of their own. Mechanical monsters don't suffer from cold environments however.
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* [[Charles Atlas Superpower]]: Damn near every single playable character has this to varying degrees.
* [[Charles Atlas Superpower]]: Damn near every single playable character has this to varying degrees.
** A primary example: Duke can lift and press weights between 600 and 800 pounds, an impressive feat considering he's supposed to be more or less a [[Badass Normal]] with no (visible) [[Functional Magic|magic]], [[Psychic Powers]], [[Ki Attacks]] or other such mystical abilities.
** A primary example: Duke can lift and press weights between 600 and 800 pounds, an impressive feat considering he's supposed to be more or less a [[Badass Normal]] with no (visible) [[Functional Magic|magic]], [[Psychic Powers]], [[Ki Attacks]] or other such mystical abilities.
** [[Shadow Warrior|Lo Wang]] is also very similar to Duke, being able to lift and press 550 to 850 pounds. It's believed his more unordodox training as a master-class Shadow Warrior has some responsibility for this though, since Lo Wang shows at least better understanding and usage of the supernatural aspects of the world than Duke.
** [[Shadow Warrior|Lo Wang]] is also very similar to Duke, being able to lift and press 550 to 850 pounds. It's believed his more unorthodox training as a master-class Shadow Warrior has some responsibility for this though, since Lo Wang shows at least better understanding and usage of the supernatural aspects of the world than Duke.
** Lori is also very damn close to Duke and Lo Wang's lifting range, at 600 to 750 pounds of lift and press. She's much much slimmer than either one and has pretty much no muscular build or tone to her at all. She does have the mysterious force of [[Functional Magic|"Triad Magic"]] at her beck and call, but none of her current abilities seem to alter her actual physical strength, and on that note, she doesn't have a great ''defense'' compared to either Duke or Lo Wang.
** Lori is also very damn close to Duke and Lo Wang's lifting range, at 600 to 750 pounds of lift and press. She's much much slimmer than either one and has pretty much no muscular build or tone to her at all. She does have the mysterious force of [[Functional Magic|"Triad Magic"]] at her beck and call, but none of her current abilities seem to alter her actual physical strength, and on that note, she doesn't have a great ''defense'' compared to either Duke or Lo Wang.
** Christina (Nethra's [[Split Personality|human-form alter-ego]]) also has a similar strength range to Duke, Lo Wang and Lori, at 600 to 675 pounds of lift and press, and on top of that, she seems to have the weapon-mold of a [[Kick Chick]] in mind for her in the future, so you can do the math on this one. On the flipside however, when in "Nethra" mode, her lift strength is at only 375 to 420 pounds lift and press, probably due to her alien-like figure being a lot more slender and frail looking compared to her "Christina" form.
** Christina (Nethra's [[Split Personality|human-form alter-ego]]) also has a similar strength range to Duke, Lo Wang and Lori, at 600 to 675 pounds of lift and press, and on top of that, she seems to have the weapon-mold of a [[Kick Chick]] in mind for her in the future, so you can do the math on this one. On the flipside however, when in "Nethra" mode, her lift strength is at only 375 to 420 pounds lift and press, probably due to her alien-like figure being a lot more slender and frail looking compared to her "Christina" form.
** Lisa is another [[Badass Normal]] type characrer like Duke with no real known mystical or supernatural abilities, and has a pretty high lifting strength of her own, in the range of 305 to 355 pounds of lift and press, which puts her at almost the same strength as her friend Ted, while at a smaller and more slender build than him. On top of it, it's suggested she's a at least a 20-dan black belt in Karate on top of it.
** Lisa is another [[Badass Normal]] type character like Duke with no real known mystical or supernatural abilities, and has a pretty high lifting strength of her own, in the range of 305 to 355 pounds of lift and press, which puts her at almost the same strength as her friend Ted, while at a smaller and more slender build than him. On top of it, it's suggested she's a at least a 20-dan black belt in Karate on top of it.
** Maken also has a pretty impressive lift and press strength of her own, at 450 and 525 pounds. Like Lori, she also possesses [[Functional Magic|Triad Magic]], and there is a slight possibility the strength boost might originate from it, due to the existance of a skill that can increase Attack and Defense temporarily.
** Maken also has a pretty impressive lift and press strength of her own, at 450 and 525 pounds. Like Lori, she also possesses [[Functional Magic|Triad Magic]], and there is a slight possibility the strength boost might originate from it, due to the existence of a skill that can increase Attack and Defense temporarily.
** Jack can lift or press between 200 and 240 pounds.
** Jack can lift or press between 200 and 240 pounds.
** Bubsy can lift or press between 250 and 300 pounds.
** Bubsy can lift or press between 250 and 300 pounds.
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** Minako can lift or press between 230 and 270 pounds.
** Minako can lift or press between 230 and 270 pounds.
** The Mysterious Woman has an [[Captain Obvious|unknown lift range]].
** The Mysterious Woman has an [[Captain Obvious|unknown lift range]].
*** These values are listed in specfics since they actually play a part in the game (a random number in the listed ranges are chosen for each character on start up of a new game), since there are various "liftable" and "movable" objects which are affected by the physical strength level of the character in use. Characters will either push, pull, grab, or even lift various objects over their head, the later two uses allowing the character to toss said objects across rooms or even at enemies to deal some damage. Various items like the "Hyper Wrist" equippable item, the "Vitamin X", among others, can be used to temporarily increase a character's lifting/pressing strength.
*** These values are listed in specifics since they actually play a part in the game (a random number in the listed ranges are chosen for each character on start up of a new game), since there are various "liftable" and "movable" objects which are affected by the physical strength level of the character in use. Characters will either push, pull, grab, or even lift various objects over their head, the later two uses allowing the character to toss said objects across rooms or even at enemies to deal some damage. Various items like the "Hyper Wrist" equippable item, the "Vitamin X", among others, can be used to temporarily increase a character's lifting/pressing strength.
* [[Classic Cheat Code]]: Not counting the cheat codes from the original [[Duke Nukem 3D]], there are multiple new codes in Naferia's Reign which are usually done by holding down more than one button and then pressing another button.
* [[Classic Cheat Code]]: Not counting the cheat codes from the original [[Duke Nukem 3D]], there are multiple new codes in Naferia's Reign which are usually done by holding down more than one button and then pressing another button.
** When in the main in-game menus (the ones with characters, items, support submenus, etc), holding down {{spoiler|the "FIRE" key and then shifting up or down a submenu}} will enter a cheating submenu with tons of options, including the means to controllably change your current group of characters, infinite one-time powerup cheats (Quad Damage, [[Invincibility Power-Up|Icon of the Defender]], etc), a "give 25 of most items" cheat, a "max equipment slots" cheat which overrides the difficulty level-determined number of equipment slots for each character to the max of 4, an "infinite EP/no EP use" cheat, an "instant ATM" cheat, an "instant Shop" cheat, a "Damage x 1000" cheat, a "Damage / 1000" cheat, a "Kill all Enemies" cheat, three buttons for spawning an empty and drivable Riot Tank of all three varities, an "Infinite Ammo" cheat, and various others.
** When in the main in-game menus (the ones with characters, items, support submenus, etc), holding down {{spoiler|the "FIRE" key and then shifting up or down a submenu}} will enter a cheating submenu with tons of options, including the means to controllably change your current group of characters, infinite one-time powerup cheats (Quad Damage, [[Invincibility Power-Up|Icon of the Defender]], etc), a "give 25 of most items" cheat, a "max equipment slots" cheat which overrides the difficulty level-determined number of equipment slots for each character to the max of 4, an "infinite EP/no EP use" cheat, an "instant ATM" cheat, an "instant Shop" cheat, a "Damage x 1000" cheat, a "Damage / 1000" cheat, a "Kill all Enemies" cheat, three buttons for spawning an empty and drivable Riot Tank of all three varieties, an "Infinite Ammo" cheat, and various others.
** When in the items submenu, {{spoiler|holding down the "FIRE" and "ALT-FIRE" buttons}} will allow you to {{spoiler|drop an "8X" version of any item you can drop on the ground out of your inventory, instead of a normal "1X" (in otherwords, the pickup will be worth at least 8 of that item instead of 1, giving you a huge item profit).}}
** When in the items submenu, {{spoiler|holding down the "FIRE" and "ALT-FIRE" buttons}} will allow you to {{spoiler|drop an "8X" version of any item you can drop on the ground out of your inventory, instead of a normal "1X" (in otherwords, the pickup will be worth at least 8 of that item instead of 1, giving you a huge item profit).}}
** When in a shop menu, {{spoiler|holding down the "FIRE" and "ALT-FIRE" buttons}} will either {{spoiler|make any and all buyable items 100% free to buy in the "Buy" submenu}}, {{spoiler|or make it that you will never decrement any items you sell in the "Sell" submenu}}.
** When in a shop menu, {{spoiler|holding down the "FIRE" and "ALT-FIRE" buttons}} will either {{spoiler|make any and all buyable items 100% free to buy in the "Buy" submenu}}, {{spoiler|or make it that you will never decrement any items you sell in the "Sell" submenu}}.
** When logged into a character's ATM account, {{spoiler|holding down the "FIRE" and "ALT-FIRE" buttons}} while making confirmations in various modes (withdrawing, depositing, wiring) will {{spoiler|either not decrement the money in the character's account, but still give you a "copy" of the withdrawn money [in "withdraw" mode] (note you still can't withdraw more money than a character has through this), or not decrement from any of your on-hand money and deposit a "copy" of your money into the character's account [in "deposit" mode] (again, you still can't deposit more than you have on-hand), or wire a "copy" of the amount intended to another character's account [for wire mode] (again, you cannot wire more money than the wiring character has in his/her account to the wire-ee)}}.
** When logged into a character's ATM account, {{spoiler|holding down the "FIRE" and "ALT-FIRE" buttons}} while making confirmations in various modes (withdrawing, depositing, wiring) will {{spoiler|either not decrement the money in the character's account, but still give you a "copy" of the withdrawn money [in "withdraw" mode] (note you still can't withdraw more money than a character has through this), or not decrement from any of your on-hand money and deposit a "copy" of your money into the character's account [in "deposit" mode] (again, you still can't deposit more than you have on-hand), or wire a "copy" of the amount intended to another character's account [for wire mode] (again, you cannot wire more money than the wiring character has in his/her account to the wire-ee)}}.
* [[Death Is Cheap]]: A character who HP is reduced to 0 is considered to be actually "Dead", not just unconscious [at least according to various information in game]. However the "Resurrection Chalice" is specfically intended to revive any dead characters, making this trope apply pretty well.
* [[Death Is Cheap]]: A character who HP is reduced to 0 is considered to be actually "Dead", not just unconscious [at least according to various information in game]. However the "Resurrection Chalice" is specifically intended to revive any dead characters, making this trope apply pretty well.
** Also, Christina/Nethra has the "Lesser/Greater Resurrection" skills, allowing her to do the same thing as the chalice, but for an EP cost instead of using up an item.
** Also, Christina/Nethra has the "Lesser/Greater Resurrection" skills, allowing her to do the same thing as the chalice, but for an EP cost instead of using up an item.
* [[Deflector Shields]]: Lisa's "Bio-Cell Energy Shield" is a very fail-proof version of this. Appearing as a blue oval, dogtag-like charm on a necklace physically, it utilizes a strange type of energy cells to create a skin-tight shield around Lisa that when turned on will prevent any damage normally dealt to her health or armor as long as the cellular energy is high enough to blunt the whole attack, with one or two exceptions [falling damage is only reduced by 1/3 to 2/3s by the shield and the rest is still dealt to Lisa's HP, and drowning underwater is not blocked at all by the shield].
* [[Deflector Shields]]: Lisa's "Bio-Cell Energy Shield" is a very fail-proof version of this. Appearing as a blue oval, dogtag-like charm on a necklace physically, it utilizes a strange type of energy cells to create a skin-tight shield around Lisa that when turned on will prevent any damage normally dealt to her health or armor as long as the cellular energy is high enough to blunt the whole attack, with one or two exceptions [falling damage is only reduced by 1/3 to 2/3s by the shield and the rest is still dealt to Lisa's HP, and drowning underwater is not blocked at all by the shield].
* [[Degraded Boss]]: Played with, maybe or maybe not fully straight. The original four bosses of [[Duke Nukem|Duke Nukem 3D]]: the ''Battlelord'', ''Overlord'', ''Cycloid Emperor'' and the ''Alien Queen'' (the full-sized, end-of-episode versions, not any of their mini-boss cousins), can now be used en mass in any map or setting via proper map settings to the point they ''do not end the episode or level when killed'' (which in the original game they would do to end the episode), allowing for both the large and mini versions of these four bosses to hinder a player's progress, or for a player to fight multiple large bosses at a time (of the same type of enemy and or multiple types of big bosses) for a tough and hellish battle.
* [[Degraded Boss]]: Played with, maybe or maybe not fully straight. The original four bosses of [[Duke Nukem|Duke Nukem 3D]]: the ''Battlelord'', ''Overlord'', ''Cycloid Emperor'' and the ''Alien Queen'' (the full-sized, end-of-episode versions, not any of their mini-boss cousins), can now be used en mass in any map or setting via proper map settings to the point they ''do not end the episode or level when killed'' (which in the original game they would do to end the episode), allowing for both the large and mini versions of these four bosses to hinder a player's progress, or for a player to fight multiple large bosses at a time (of the same type of enemy and or multiple types of big bosses) for a tough and hellish battle.
* [[Demonic Spiders]] / [[Goddamned Bats]]: Basically, '''any''' enemy can potentially fall under this with the right [or wrong] conditions, usually dependant on how high the [[Difficulty Levels]] are set, or if they pick up specfic items before you can kill them off.
* [[Demonic Spiders]] / [[Goddamned Bats]]: Basically, '''any''' enemy can potentially fall under this with the right [or wrong] conditions, usually dependent on how high the [[Difficulty Levels]] are set, or if they pick up specific items before you can kill them off.
** Any enemy that awakens with or grabs an [[Invincibility Power-Up|"Icon of The Defender"]] is instantly at the top position on this list. Not only can they one-hit kill you (usually, unless mortal-hit survivability kicks in) by just getting up within arms distance, but if you shoot them and aren't invulnerable yourself, you'll receive a nasty shock as all of the damage the invulnerable creature would've taken is dealt back to ''you'' instead, and this has caused many a player to get their current character killed by just deflected damage alone.
** Any enemy that awakens with or grabs an [[Invincibility Power-Up|"Icon of The Defender"]] is instantly at the top position on this list. Not only can they one-hit kill you (usually, unless mortal-hit survivability kicks in) by just getting up within arms distance, but if you shoot them and aren't invulnerable yourself, you'll receive a nasty shock as all of the damage the invulnerable creature would've taken is dealt back to ''you'' instead, and this has caused many a player to get their current character killed by just deflected damage alone.
** The next highest position on this list is the monster having either a "Regeneration Ankh" or a "Shield Emblem", ''or both of them at once''. These items are Regeneration [[Power-Up|powerups]] for [[Hit Points|Health/HP]] and [[Bulletproof Vest|Armor/AP]] respectively. When these values are under 100% for a player or monster, each recovery interval is +15% HP/AP, and it won't stop at 100% HP/AP, and will continue to climb by +5% HP/AP per interval when HP/AP is above 100%, up to the true maximum of 200% HP/AP. If the monster in question has good enough defense, it can drain a ton of ammo you wouldn't expect to expend to kill them off.
** The next highest position on this list is the monster having either a "Regeneration Ankh" or a "Shield Emblem", ''or both of them at once''. These items are Regeneration [[Power-Up|powerups]] for [[Hit Points|Health/HP]] and [[Bulletproof Vest|Armor/AP]] respectively. When these values are under 100% for a player or monster, each recovery interval is +15% HP/AP, and it won't stop at 100% HP/AP, and will continue to climb by +5% HP/AP per interval when HP/AP is above 100%, up to the true maximum of 200% HP/AP. If the monster in question has good enough defense, it can drain a ton of ammo you wouldn't expect to expend to kill them off.
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** Although a rare monster who somehow wakes up or attains ''all five of these'' is easily the most [[Demonic Spiders|Demonic Spider]] worthy on the list.
** Although a rare monster who somehow wakes up or attains ''all five of these'' is easily the most [[Demonic Spiders|Demonic Spider]] worthy on the list.
* [[Determinator]]: Taking a page from [[Earthbound]], characters have an unlisted stat that determines the chances that they can take an other wise fatal hit of damage and survive with 1 HP remaining [and giving them a 1.5 second period of [[Mercy Invincibility]] to get away or heal themselves before they can be damaged again]. This can be increased by various items or equippable items, or as level-ups occur, but it will never hit a full "100%", in order to prevent a character from becoming effectively immortal to any damage they receive.
* [[Determinator]]: Taking a page from [[Earthbound]], characters have an unlisted stat that determines the chances that they can take an other wise fatal hit of damage and survive with 1 HP remaining [and giving them a 1.5 second period of [[Mercy Invincibility]] to get away or heal themselves before they can be damaged again]. This can be increased by various items or equippable items, or as level-ups occur, but it will never hit a full "100%", in order to prevent a character from becoming effectively immortal to any damage they receive.
** In very recent versions of the modification, ''enemies'' have this same stat, allowing them to occasionally survive fatal hits as well, also left with 1 HP remaining, even hits from the [[Invincibility Power-Up|Icon of the Defender]]'s instant-killing aura. They also have a 1.5 second period of [[Mercy Invincibility]] when this happens, and their sprites will flicker like in classic platformer games during said 1.5 seconds. Unlike playable characters, they cannot use items that artifically extend their rate of surviving fatal hits, although higher level monsters have higher survivability rates.
** In very recent versions of the modification, ''enemies'' have this same stat, allowing them to occasionally survive fatal hits as well, also left with 1 HP remaining, even hits from the [[Invincibility Power-Up|Icon of the Defender]]'s instant-killing aura. They also have a 1.5 second period of [[Mercy Invincibility]] when this happens, and their sprites will flicker like in classic platformer games during said 1.5 seconds. Unlike playable characters, they cannot use items that artificially extend their rate of surviving fatal hits, although higher level monsters have higher survivability rates.
* [[Difficulty Levels]]: Oh dear god, there's '''TEN''' of these, compared to the usual four that Duke Nukem 3D has. One of them is [[Easier Than Easy]] with five others Harder than the hardest difficulty in the original game.
* [[Difficulty Levels]]: Oh dear god, there's '''TEN''' of these, compared to the usual four that Duke Nukem 3D has. One of them is [[Easier Than Easy]] with five others Harder than the hardest difficulty in the original game.
** Additionally, taking after [[Blood]] in some respects, Naferia's Reign changes the utilization of difficulty levels beyond just the number of enemies seen in each map, it makes each enemy's stats higher or lower for their current level depending on the easyness or hardness of the difficulty level, meaning on the lowest setting almost none of the monsters can really hurt you much and usually have the defense of a wet paper towel, while on the hardest setting, even the lowly Assault Troopers can have a monster-load of HP for their current level and do 30-40% of a character's HP in damage with one shot, if not MORE due to other reasons.
** Additionally, taking after [[Blood]] in some respects, Naferia's Reign changes the utilization of difficulty levels beyond just the number of enemies seen in each map, it makes each enemy's stats higher or lower for their current level depending on the easyness or hardness of the difficulty level, meaning on the lowest setting almost none of the monsters can really hurt you much and usually have the defense of a wet paper towel, while on the hardest setting, even the lowly Assault Troopers can have a monster-load of HP for their current level and do 30-40% of a character's HP in damage with one shot, if not MORE due to other reasons.
** More examples: The harder the difficulty, the more like monsters will activate with various powerups and inventory items on their persons, including Atomic Health [aka monsters with over 100% of their max HP], various and increasing amounts of [[Bulletproof Vest|Armor Points]], the Portable Medikit, the Protective Boots, and Scuba Gear, as well as the five specialized powerups, and God help you if they wake up with an ''Icon of the Defender'' active.
** More examples: The harder the difficulty, the more like monsters will activate with various powerups and inventory items on their persons, including Atomic Health [aka monsters with over 100% of their max HP], various and increasing amounts of [[Bulletproof Vest|Armor Points]], the Portable Medikit, the Protective Boots, and Scuba Gear, as well as the five specialized powerups, and God help you if they wake up with an ''Icon of the Defender'' active.
* [[Double Jump]]: In this game, they're called "Airjumps", and it's possible to air jump more than once per character. All fifteen of the playable characters will gain the ability to multi jump as they gain levels. The Mysterious Woman starts off with one airjump to her name immediately. Additionally, there is a bonus item that gives whoever grabs it a permenant airjump extension of 1.
* [[Double Jump]]: In this game, they're called "Airjumps", and it's possible to air jump more than once per character. All fifteen of the playable characters will gain the ability to multi jump as they gain levels. The Mysterious Woman starts off with one airjump to her name immediately. Additionally, there is a bonus item that gives whoever grabs it a permanent airjump extension of 1.
* [[Do Not Run with a Gun]]: Inverted by the Super Drone and in a specfic case, Riot Tanks/Scorpion Tanks on [[Difficulty Levels]] 5 through 9. The Super Drone will rip at anything in front of it with constant laser fire, and the occasional rockets, meanwhile the Riot Tanks on the higher half of the difficulty spectrum become very hellish to deal with since they can also turn around actively while shooting at you, when players can take some opportunity on the weaker [[Difficulty Levels]] to get behind them to activate their self-destruct buttons.
* [[Do Not Run with a Gun]]: Inverted by the Super Drone and in a specific case, Riot Tanks/Scorpion Tanks on [[Difficulty Levels]] 5 through 9. The Super Drone will rip at anything in front of it with constant laser fire, and the occasional rockets, meanwhile the Riot Tanks on the higher half of the difficulty spectrum become very hellish to deal with since they can also turn around actively while shooting at you, when players can take some opportunity on the weaker [[Difficulty Levels]] to get behind them to activate their self-destruct buttons.
* [[Emergency Energy Tank]]: Although almost '''any''' healing or armor-giving item can now be stored away if the character in use has enough HP/AP that they don't need to immediately use these items on the spot, there are at least two items that in effect still serve a close enough parallel to this: the "Super Atom" and the "Hyper Energy Drink". The Super Atom will set one character's [[Hit Points|HP]], [[Bulletproof Vest|AP]], and First Aid HP to 200% of their maximums, and set their AB% to 95-100%. The "Hyper Energy Drink" sets one character's [[Mana|EP]] to 200%.
* [[Emergency Energy Tank]]: Although almost '''any''' healing or armor-giving item can now be stored away if the character in use has enough HP/AP that they don't need to immediately use these items on the spot, there are at least two items that in effect still serve a close enough parallel to this: the "Super Atom" and the "Hyper Energy Drink". The Super Atom will set one character's [[Hit Points|HP]], [[Bulletproof Vest|AP]], and First Aid HP to 200% of their maximums, and set their AB% to 95-100%. The "Hyper Energy Drink" sets one character's [[Mana|EP]] to 200%.
** The Hyper Energy Drink takes the appearance of an "E-Tank" from the ''[[Mega Man (video game)|Mega Man]]'' series in addition to this, making it a somewhat literal version of this trope, even though it doesn't heal HP in this game.
** The Hyper Energy Drink takes the appearance of an "E-Tank" from the ''[[Mega Man (video game)|Mega Man]]'' series in addition to this, making it a somewhat literal version of this trope, even though it doesn't heal HP in this game.
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** Ami is also a bit of a contender for this [her HP is the second lowest after Paula], but her HP is at least around 1000, and her speed is 75 at Level 1, and she has a few near-[[Game Breaker]] quirks to her that Paula lacks at most times.
** Ami is also a bit of a contender for this [her HP is the second lowest after Paula], but her HP is at least around 1000, and her speed is 75 at Level 1, and she has a few near-[[Game Breaker]] quirks to her that Paula lacks at most times.
* [[Gadgeteer Genius]]: As of the recently released 5.20, Lisa can fix and repair vending machines and ATM machines for a cost of some money [or a lot for ATM machines] and about 40 to 50 [[Mana|Energy Points]] per use, in the off case you or an enemy broke said machines and you still need to use them.
* [[Gadgeteer Genius]]: As of the recently released 5.20, Lisa can fix and repair vending machines and ATM machines for a cost of some money [or a lot for ATM machines] and about 40 to 50 [[Mana|Energy Points]] per use, in the off case you or an enemy broke said machines and you still need to use them.
* [[Game Over]]: In the original [[Duke Nukem|Duke Nukem 3D]], there was no such concept as a ''true'' game over. Getting killed meant either reloading a saved game or starting fresh at the beginning of the level you died in. However Naferia's Reign has it coded specfically that the latter is '''not''' an option. Even though one character dying is not [usually] grounds to force a restart or a save-reload, [[Total Party Kill|losing your entire party]] will make a "game over" screen pop up (with [[Mortal Kombat|Shao Kahn]] taunting you mercilessly, somehow...), where trying to restart like in the original Duke Nukem 3D will make you go back to the ''title screen'' and fully reset your game. This means you have to use save games, and use them well.
* [[Game Over]]: In the original [[Duke Nukem|Duke Nukem 3D]], there was no such concept as a ''true'' game over. Getting killed meant either reloading a saved game or starting fresh at the beginning of the level you died in. However Naferia's Reign has it coded specifically that the latter is '''not''' an option. Even though one character dying is not [usually] grounds to force a restart or a save-reload, [[Total Party Kill|losing your entire party]] will make a "game over" screen pop up (with [[Mortal Kombat|Shao Kahn]] taunting you mercilessly, somehow...), where trying to restart like in the original Duke Nukem 3D will make you go back to the ''title screen'' and fully reset your game. This means you have to use save games, and use them well.
** However, for some awkward reason, there is a '''Continue''' type item in the game that will automatically consume itself to revive your entire party of characters if one or more have been collected when a [[Total Party Kill]] occurs, saving the player from a game over. The continue item looks like a spinning arrow in an infinite loop.
** However, for some awkward reason, there is a '''Continue''' type item in the game that will automatically consume itself to revive your entire party of characters if one or more have been collected when a [[Total Party Kill]] occurs, saving the player from a game over. The continue item looks like a spinning arrow in an infinite loop.
* [[Global Currency]]: Although [[Duke Nukem|Duke Nukem 3D]] is based on a [[Real Life]] style of world, the money type in Naferia's Reign is US Dollars. You can have up to 2 Billion dollars on hand, and all 15 of the major characters as well as several [so-far] unseen [[NPC|NPCs]] in the game have accessible ATM accounts which can also have up to 2 Billion dollars in each.
* [[Global Currency]]: Although [[Duke Nukem|Duke Nukem 3D]] is based on a [[Real Life]] style of world, the money type in Naferia's Reign is US Dollars. You can have up to 2 Billion dollars on hand, and all 15 of the major characters as well as several [so-far] unseen [[NPC|NPCs]] in the game have accessible ATM accounts which can also have up to 2 Billion dollars in each.
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** Of course, due to "[[Fake Difficulty]]" above, monsters and [[NPC|NPCs]] are now just as vulnerable to the damage and effects of all nine types of damaging floors/liquids, and they're generally much more effective on the enemies than players due to many enemy types have less base HP than characters starting at level 1 have.
** Of course, due to "[[Fake Difficulty]]" above, monsters and [[NPC|NPCs]] are now just as vulnerable to the damage and effects of all nine types of damaging floors/liquids, and they're generally much more effective on the enemies than players due to many enemy types have less base HP than characters starting at level 1 have.
*** Additionally, the original nukage and the poisonous purple acid in the original game are upgraded to occasionally poison players and enemies who get damaged in them too often, adding a slight bit of realism to these hazards. It's not known if the newer type of acid can randomly poison or not though.
*** Additionally, the original nukage and the poisonous purple acid in the original game are upgraded to occasionally poison players and enemies who get damaged in them too often, adding a slight bit of realism to these hazards. It's not known if the newer type of acid can randomly poison or not though.
** Additionally, all types of hazards are programmed now in a way that you can submerge into them underwater and still take damage from them like a person probably should. There are also ways to use the game's editor to flag ''any'' sector to have the properties of damaging floors/liquids without actually making them look like such, for either certain types of underwater areas or 'disquised' floors to trick the player, or in one example, making constantly electrified water that will hurt you for wading around in it.
** Additionally, all types of hazards are programmed now in a way that you can submerge into them underwater and still take damage from them like a person probably should. There are also ways to use the game's editor to flag ''any'' sector to have the properties of damaging floors/liquids without actually making them look like such, for either certain types of underwater areas or 'disguised' floors to trick the player, or in one example, making constantly electrified water that will hurt you for wading around in it.
* [[Healing Factor]]: Characters, [[NPC|NPCs]] ''and'' monsters all have this. The effectiveness of said healing-factor depends on either the character in question [for the player], or the level of the entity [for players and monsters alike]. As just mentioned, some characters have faster rates of regeneration, or stronger recovery intervals than others. Duke is the example of a strong recovery interval, while Lisa is an example of a fast rate of regeneration. Note that for player characters this also extends to their [[Mana|Energy Points]] as well to a lesser degree.
* [[Healing Factor]]: Characters, [[NPC|NPCs]] ''and'' monsters all have this. The effectiveness of said healing-factor depends on either the character in question [for the player], or the level of the entity [for players and monsters alike]. As just mentioned, some characters have faster rates of regeneration, or stronger recovery intervals than others. Duke is the example of a strong recovery interval, while Lisa is an example of a fast rate of regeneration. Note that for player characters this also extends to their [[Mana|Energy Points]] as well to a lesser degree.
* [[Huge Schoolgirl]]: The on-site bios give the exact height of all characters. By far the Mysterious Woman is the tallest female character, at 6'3" (6 feet, 3 inches), exactly the same height as [[Duke Nukem]] himself is stated. She is also quite slender and considered attractive to many despite this.
* [[Huge Schoolgirl]]: The on-site bios give the exact height of all characters. By far the Mysterious Woman is the tallest female character, at 6'3" (6 feet, 3 inches), exactly the same height as [[Duke Nukem]] himself is stated. She is also quite slender and considered attractive to many despite this.
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*** In general, only Ami and Minako are considered around 'average' height out of the 8 female characters (both are 5'5", the same height as a 13 year-old Jack). Maken is 5'7" (16 years old), Lisa is 5'8" (16 years old), Christina is 5'9" (17 years old) and Lori is 5'10" (17 years old). They may or may not grow more in their immediate futures, so you can imagine how some people in their world/universe might react. Of course, most of the game takes place in a Western setting, so it might only effect their travels in Eastern locations.
*** In general, only Ami and Minako are considered around 'average' height out of the 8 female characters (both are 5'5", the same height as a 13 year-old Jack). Maken is 5'7" (16 years old), Lisa is 5'8" (16 years old), Christina is 5'9" (17 years old) and Lori is 5'10" (17 years old). They may or may not grow more in their immediate futures, so you can imagine how some people in their world/universe might react. Of course, most of the game takes place in a Western setting, so it might only effect their travels in Eastern locations.
* [[Hyperactive Metabolism]]: Boxes of Donuts are an item that once served as merely a destroyable prop in [[Duke Nukem|Duke Nukem 3D]], but in Naferia's Reign they can actually be consumed for 10% healing in HP. The "pair of donuts" prop from the Atomic Edition of the original game is also now a consumable food item, healing 5% HP per pair of donuts.
* [[Hyperactive Metabolism]]: Boxes of Donuts are an item that once served as merely a destroyable prop in [[Duke Nukem|Duke Nukem 3D]], but in Naferia's Reign they can actually be consumed for 10% healing in HP. The "pair of donuts" prop from the Atomic Edition of the original game is also now a consumable food item, healing 5% HP per pair of donuts.
** Additionally, Cola and Snack vending machines are usuable in the modification by walking up to them and pressing the "use" button now. Cola machines restore 10% HP per drink, for $50 a drink, while Snack Machines restore 5% a snack, for $25 a snack.
** Additionally, Cola and Snack vending machines are usable in the modification by walking up to them and pressing the "use" button now. Cola machines restore 10% HP per drink, for $50 a drink, while Snack Machines restore 5% a snack, for $25 a snack.
** The Fortune Cookies from [[Shadow Warrior]] also appear in the modification, working exactly as they do in their source game, adding 50% HP to the character, up to 200% HP [actually, Lo Wang will instantly reach 200% HP from a single fortune cookie, even if he had 1 HP before], with up to nearly ''eighty'' fortunes to read from, all chosen randomly.
** The Fortune Cookies from [[Shadow Warrior]] also appear in the modification, working exactly as they do in their source game, adding 50% HP to the character, up to 200% HP [actually, Lo Wang will instantly reach 200% HP from a single fortune cookie, even if he had 1 HP before], with up to nearly ''eighty'' fortunes to read from, all chosen randomly.
* [[Idiosyncratic Difficulty Levels]]: In the same vein as the game it modifies, Naferia's Reign has specialized names for all ''ten'' of it's difficulty levels.
* [[Idiosyncratic Difficulty Levels]]: In the same vein as the game it modifies, Naferia's Reign has specialized names for all ''ten'' of it's difficulty levels.
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* [[Innocent Bystander]]: Strippers and other "babes" from the original [[Duke Nukem|Duke Nukem 3D]] are still present, as well as new types of neutral/good [[NPC|NPCs]] [a good balance of female ''and'' male [[NPC|NPCs]] actually, since no male [[NPC|NPCs]] every appeared in the original game]. All of them can be rescued by using a "Teleporter Coil" coupled with $100 of the player's money [the money has a teleporter coil placed into it, and is used as a lure to the bystander, since most people will happily take free money], and then the coil teleports the NPC to a EDF-controlled space cruiser, and then the EDF sends back rewards via teleportation to the NPC's former spot, which vary in usefulness, but you also get RANK points for saving people as well. Interestingly, saving animal [[NPC|NPCs]] [the dogs in Episode 4] give even more RANK than saving humans.
* [[Innocent Bystander]]: Strippers and other "babes" from the original [[Duke Nukem|Duke Nukem 3D]] are still present, as well as new types of neutral/good [[NPC|NPCs]] [a good balance of female ''and'' male [[NPC|NPCs]] actually, since no male [[NPC|NPCs]] every appeared in the original game]. All of them can be rescued by using a "Teleporter Coil" coupled with $100 of the player's money [the money has a teleporter coil placed into it, and is used as a lure to the bystander, since most people will happily take free money], and then the coil teleports the NPC to a EDF-controlled space cruiser, and then the EDF sends back rewards via teleportation to the NPC's former spot, which vary in usefulness, but you also get RANK points for saving people as well. Interestingly, saving animal [[NPC|NPCs]] [the dogs in Episode 4] give even more RANK than saving humans.
** The "Dealer" NPC subverts this as a type of [[Badass Bystander]], refusing to let you teleport him out of danger, and will instead sell items/stuff to you or buy them from you.
** The "Dealer" NPC subverts this as a type of [[Badass Bystander]], refusing to let you teleport him out of danger, and will instead sell items/stuff to you or buy them from you.
*** A hillarious note is that all these [[NPC|NPCs]] can pickup items like Health, Armor, stat-increase bonuses, and even the one-time use powerups like the [[Invincibility Power-Up|Icon of the Defender]] or even a [[Quad Damage]], even though they don't move around and never directly attack enemies. If an NPC is holding an Icon of the Defender however, they are fatal on touch to any enemy character who is not holding one themself, but the player is completely safe from them regardless of this, since the NPC considers the player characters friendly to them [an Icon of the Defender's instant-kill aura only kills or hurts those the user considers hostile to them].
*** A hillarios note is that all these [[NPC|NPCs]] can pickup items like Health, Armor, stat-increase bonuses, and even the one-time use powerups like the [[Invincibility Power-Up|Icon of the Defender]] or even a [[Quad Damage]], even though they don't move around and never directly attack enemies. If an NPC is holding an Icon of the Defender however, they are fatal on touch to any enemy character who is not holding one themselves, but the player is completely safe from them regardless of this, since the NPC considers the player characters friendly to them [an Icon of the Defender's instant-kill aura only kills or hurts those the user considers hostile to them].
* [[Interface Screw]]: Dimness darkens the player's screen to almost pitch black with a slight pulse of light trying to get through, greatly confusing the character to their surroundings. However the Confusion status is much more dangerous, causing the player's view to turn left and right randomly and nonstop while their vertical view also bobs up and down nonstop, causing a sway in movement very similar to "Shroom Mode" in [[Rise of the Triad]], and making it very hard to move around and fire off weapons, and dangerous when using explosives or area-of-effect attacks.
* [[Interface Screw]]: Dimness darkens the player's screen to almost pitch black with a slight pulse of light trying to get through, greatly confusing the character to their surroundings. However the Confusion status is much more dangerous, causing the player's view to turn left and right randomly and nonstop while their vertical view also bobs up and down nonstop, causing a sway in movement very similar to "Shroom Mode" in [[Rise of the Triad]], and making it very hard to move around and fire off weapons, and dangerous when using explosives or area-of-effect attacks.
** Luckily, these conditions also have equal effect on monsters, where the enemies will move around in random directions if they're confused, and if dimmed, they have to get in much close to their target to attempt an attack.
** Luckily, these conditions also have equal effect on monsters, where the enemies will move around in random directions if they're confused, and if dimmed, they have to get in much close to their target to attempt an attack.
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** It'll be interesting to know how ESSence and Cybanis intermingle in this manner, since both are even older than Lo Wang by nearly 20 to 25 times his age in human years [both are around 1,000 years old in human lifespan, despite being considered relatively "young" by the aliens' standards]
** It'll be interesting to know how ESSence and Cybanis intermingle in this manner, since both are even older than Lo Wang by nearly 20 to 25 times his age in human years [both are around 1,000 years old in human lifespan, despite being considered relatively "young" by the aliens' standards]
* [[Invincibility Power-Up]]: The Icon of the Defender, period. It was made with Mario-style kill-on-touch mechanics in mind. Do note due to "[[Fake Difficulty]]" above, enemies can grab these and use them on you just as effectively.
* [[Invincibility Power-Up]]: The Icon of the Defender, period. It was made with Mario-style kill-on-touch mechanics in mind. Do note due to "[[Fake Difficulty]]" above, enemies can grab these and use them on you just as effectively.
** [[NPC|NPCs]] can also use these, making them stationary instant-death obstacles to enemies (but not the player). A form of [[Cherry Tapping]], especially if the dog NPCs who premired in the original game's expansion pack are using one.
** [[NPC|NPCs]] can also use these, making them stationary instant-death obstacles to enemies (but not the player). A form of [[Cherry Tapping]], especially if the dog NPCs who premiered in the original game's expansion pack are using one.
* [[Jump Physics]]: Each of the fifteen characters have their jumping strengths, measured best in "tics" or "raw time units". [[Duke Nukem]] and [[Shadow Warrior|Lo Wang]] have the normal amount of 9 tics [average], [[Bubsy]] has a very high strength of about 15 tics, while Cybanis has about 5 tics of strength, making his jump very low strength [due to his size and and weight], for example. Some items and conditions can temporarily increase or decrease the strength of each character's jump, such as the "Jump Boots" or "Vitamin X" for increasing height, and being damaged to under 25% of your HP [or worse, less than 10% HP] will weaken your jump strength. Wearing "Winter Clothes" in cold/freezing environments also has a very slight decrement on the character's jumping strength.
* [[Jump Physics]]: Each of the fifteen characters have their jumping strengths, measured best in "tics" or "raw time units". [[Duke Nukem]] and [[Shadow Warrior|Lo Wang]] have the normal amount of 9 tics [average], [[Bubsy]] has a very high strength of about 15 tics, while Cybanis has about 5 tics of strength, making his jump very low strength [due to his size and and weight], for example. Some items and conditions can temporarily increase or decrease the strength of each character's jump, such as the "Jump Boots" or "Vitamin X" for increasing height, and being damaged to under 25% of your HP [or worse, less than 10% HP] will weaken your jump strength. Wearing "Winter Clothes" in cold/freezing environments also has a very slight decrement on the character's jumping strength.
* [[Kid Appeal Character]]: Jack is the youngest human member of the main characters at only 13 years old, and only [[Bubsy]] is ''physically'' younger than him [he's 5 human years old, but he's mentally older than Jack]. Despite this, Jack seems to know what he's getting into, and according to the small bits of the known storyline, is there because he truly thinks Duke deserves a break from the constant alien harassment of Earth [and himself], and wants to help Duke stop them once and for all.
* [[Kid Appeal Character]]: Jack is the youngest human member of the main characters at only 13 years old, and only [[Bubsy]] is ''physically'' younger than him [he's 5 human years old, but he's mentally older than Jack]. Despite this, Jack seems to know what he's getting into, and according to the small bits of the known storyline, is there because he truly thinks Duke deserves a break from the constant alien harassment of Earth [and himself], and wants to help Duke stop them once and for all.
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* [[Last Chance Hit Point]]: See [[Determinator]] above.
* [[Last Chance Hit Point]]: See [[Determinator]] above.
* [[Lightning Bruiser]]: The best example is the "Mysterious Lady", as she has the highest average HP of all characters (10240 HP!), a speed of 75 at level 1, and pretty good and balanced defense and attack as well. She's consider to some players as border-line cheating to use too often, and is best considered an emergency-use character. Doesn't explain in any way who the hell she's supposed to be though.
* [[Lightning Bruiser]]: The best example is the "Mysterious Lady", as she has the highest average HP of all characters (10240 HP!), a speed of 75 at level 1, and pretty good and balanced defense and attack as well. She's consider to some players as border-line cheating to use too often, and is best considered an emergency-use character. Doesn't explain in any way who the hell she's supposed to be though.
** The next closest to this is Lori. Her HP average starts a bit below-average [about 1100 HP], and she has a high starting attack and a very low starting defense, but as she progresses, her HP average will surpass most of the other non-alien characters' by levels 45 to 55 [even exceeding Duke and Lo Wang's HP levels confortably by Level 100], and her attack will skyrocket along with it. She's not so great at direct defense though even in light of this. Her speed is also pretty good after a point in time as well, even though she's only a bit above average to start off.
** The next closest to this is Lori. Her HP average starts a bit below-average [about 1100 HP], and she has a high starting attack and a very low starting defense, but as she progresses, her HP average will surpass most of the other non-alien characters' by levels 45 to 55 [even exceeding Duke and Lo Wang's HP levels comfortably by Level 100], and her attack will skyrocket along with it. She's not so great at direct defense though even in light of this. Her speed is also pretty good after a point in time as well, even though she's only a bit above average to start off.
* [[Life Meter]]: All sentient entities [player-characters, [[NPC|NPCs]], monsters, etc] will at the least have one or two meters above their heads during game play. The top one is red and light red, representing their HP, the bottom one is green and light green, representing their [[Bulletproof Vest|Armor Points (AP)]]. Additionally, Player-Characters and monsters have extra attachments to this, including a star [or in rare cases, a nuclear symbol] to the left of their bars, indicating of their rough level in increments of 10, from a light blue being less than level 11, to a variant of bright green indicating they're at the maximum level of 100.
* [[Life Meter]]: All sentient entities [player-characters, [[NPC|NPCs]], monsters, etc] will at the least have one or two meters above their heads during game play. The top one is red and light red, representing their HP, the bottom one is green and light green, representing their [[Bulletproof Vest|Armor Points (AP)]]. Additionally, Player-Characters and monsters have extra attachments to this, including a star [or in rare cases, a nuclear symbol] to the left of their bars, indicating of their rough level in increments of 10, from a light blue being less than level 11, to a variant of bright green indicating they're at the maximum level of 100.
** If the icon is a nuclear symbol, it means the entity is an "Elite" monster, making them even tougher than a normal counterpart of their species at their particular level [4x more HP/AP, double Attack/Defense, extra damage resistance, extra damage infliction to players, 4x times longer powerup durations for any they have when they activate, etc]. And finally above the HP meter can appear a row of icons, representing the five one-time powerups like the [[Quad Damage]], [[Invincibility Power-Up|Icon of the Defender]], the Regeneration Ankh, the Shield Emblem or the Vampire Mask, to warn the player what they're dealing with.
** If the icon is a nuclear symbol, it means the entity is an "Elite" monster, making them even tougher than a normal counterpart of their species at their particular level [4x more HP/AP, double Attack/Defense, extra damage resistance, extra damage infliction to players, 4x times longer powerup durations for any they have when they activate, etc]. And finally above the HP meter can appear a row of icons, representing the five one-time powerups like the [[Quad Damage]], [[Invincibility Power-Up|Icon of the Defender]], the Regeneration Ankh, the Shield Emblem or the Vampire Mask, to warn the player what they're dealing with.
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* [[Luckily, My Shield Will Protect Me]]: The "Riot Shield" equippable item is a literal shield that gives about 25% protection to the user from bullet/shrapnel/metal based attacks for each one equipped, and 10% less overall damage to [[Bulletproof Vest|Armor Points]] for each equipped, allowing armor to last a little longer for each one used.
* [[Luckily, My Shield Will Protect Me]]: The "Riot Shield" equippable item is a literal shield that gives about 25% protection to the user from bullet/shrapnel/metal based attacks for each one equipped, and 10% less overall damage to [[Bulletproof Vest|Armor Points]] for each equipped, allowing armor to last a little longer for each one used.
* [[Making a Splash]]: Ami, just as in her [[Sailor Moon|source series]], possesses some powerful advantages in and around watery and liquidy areas in general. Although her average HP is the second lowest of the 15 characters, she makes up for it with her ability to become stronger when standing directly in or swimming under the water. On the surface of the water, all damage she deals is about 3.5 times more than on land, and her defense to most attacks is also 3.5 times greater. When ''under'' the water, she deals about ''six'' times the normal amount of damage and has about six times as much defense against attacks. This means levels like E1L4, E3L3, E4L9 and E4L10 in the original Duke Nukem 3D are killing fields for Ami, and she becomes the otherwise very-tough [http://www.youtube.com/watch?v=Rcxsp4CpfzY Alien Queen's worst nightmare]. Combine this with Vitamin-X, her VR Visors combined with the Mercury Mini-Computer, and even more with her specialized "Balanced Form", and Ami's usefulness can border on [[Game Breaker]] levels in the water, dealing well over 20 times the normal damage.
* [[Making a Splash]]: Ami, just as in her [[Sailor Moon|source series]], possesses some powerful advantages in and around watery and liquidy areas in general. Although her average HP is the second lowest of the 15 characters, she makes up for it with her ability to become stronger when standing directly in or swimming under the water. On the surface of the water, all damage she deals is about 3.5 times more than on land, and her defense to most attacks is also 3.5 times greater. When ''under'' the water, she deals about ''six'' times the normal amount of damage and has about six times as much defense against attacks. This means levels like E1L4, E3L3, E4L9 and E4L10 in the original Duke Nukem 3D are killing fields for Ami, and she becomes the otherwise very-tough [http://www.youtube.com/watch?v=Rcxsp4CpfzY Alien Queen's worst nightmare]. Combine this with Vitamin-X, her VR Visors combined with the Mercury Mini-Computer, and even more with her specialized "Balanced Form", and Ami's usefulness can border on [[Game Breaker]] levels in the water, dealing well over 20 times the normal damage.
* [[Meat Shield]]: ESSence and Cybanis count as these. In perspective, while average HP characters like [[Duke Nukem|Duke]] and [[Shadow Warrior|Lo Wang]] have about 1500+ HP at level 1, these two start with ''8450+'' HP at level 1, although their statistical growths are different from each other, they are both still also pretty slow and don't have all that good jumping skill. ESSence can break the speed/jumping handicap by temporarily removing his specialized permenant armor attachment [which when used reduces damage to him by at least 60% on top of his defense stat's value at the cost of speed and jumping-strength]. Cybanis also has the extra advantage of having infinite wall-grappling/item-holding time over ESSence though.
* [[Meat Shield]]: ESSence and Cybanis count as these. In perspective, while average HP characters like [[Duke Nukem|Duke]] and [[Shadow Warrior|Lo Wang]] have about 1500+ HP at level 1, these two start with ''8450+'' HP at level 1, although their statistical growths are different from each other, they are both still also pretty slow and don't have all that good jumping skill. ESSence can break the speed/jumping handicap by temporarily removing his specialized permanent armor attachment [which when used reduces damage to him by at least 60% on top of his defense stat's value at the cost of speed and jumping-strength]. Cybanis also has the extra advantage of having infinite wall-grappling/item-holding time over ESSence though.
* [[Money for Nothing]]: Although the current versions of the game are betas and not close to a final release, there are sometimes ways to get money at such obscene rates over the course of a long playthrough [if you're doing a replay of the original four [[Duke Nukem|Duke Nukem 3D]] episodes especially]. One way to do this is to get multiple "Silk Carnations", a rare and expensive (though also a rare droppable) item that cuts buy prices in shops and raises sell prices in shops by 2% for each one you have [up to as many characters are actively in your party, for a max of 15 [or +/- 30% in shops], and a good enough accumulation of this item can make some items Sell for more money then they can now be bought for, allowing you to slowly build your money to it's maximum amount of 2 Billion Dollars by buying and selling the same item over again.
* [[Money for Nothing]]: Although the current versions of the game are betas and not close to a final release, there are sometimes ways to get money at such obscene rates over the course of a long playthrough [if you're doing a replay of the original four [[Duke Nukem|Duke Nukem 3D]] episodes especially]. One way to do this is to get multiple "Silk Carnations", a rare and expensive (though also a rare droppable) item that cuts buy prices in shops and raises sell prices in shops by 2% for each one you have [up to as many characters are actively in your party, for a max of 15 [or +/- 30% in shops], and a good enough accumulation of this item can make some items Sell for more money then they can now be bought for, allowing you to slowly build your money to it's maximum amount of 2 Billion Dollars by buying and selling the same item over again.
** Another method is to look in the modification's con files [a form of cheating for some] for the Account# and PIN# of all the NPC characters for ATM machines. Yes, the original 15 playable characters are far from the only people who have ATM accounts with actual money in them, you just can't see their Account and PIN#s because you can't play as them.
** Another method is to look in the modification's con files [a form of cheating for some] for the Account# and PIN# of all the NPC characters for ATM machines. Yes, the original 15 playable characters are far from the only people who have ATM accounts with actual money in them, you just can't see their Account and PIN#s because you can't play as them.
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*** This is made even more ridiculous in 5.20+ of NR due to the fact Lisa can now fix and repair various machines like [[AT Ms]] and vending machines for a cost of EP and some case. It takes about $10k for her to repair an ATM, but combined with above, $10k ends up bring a tiny chink against the amount of money you can get by busting the ATM, repairing it, and then repeating the process.
*** This is made even more ridiculous in 5.20+ of NR due to the fact Lisa can now fix and repair various machines like [[AT Ms]] and vending machines for a cost of EP and some case. It takes about $10k for her to repair an ATM, but combined with above, $10k ends up bring a tiny chink against the amount of money you can get by busting the ATM, repairing it, and then repeating the process.
** On top of the above methods, the "Money Badge" [an equippable item] will double the total amount of any money you pickup in the current instant. If you're playing on a very low [[Difficulty Levels|Difficulty Level]], you can have as many as FOUR of these equipped at once, however the multipliers are ''additive'' [so it's up to an 8 times multiplier, not a 16 times multiplier for having four]. Combining these with the "Lady Luck" thing above can really jack the player's money up in a hurry depending on the difficulty.
** On top of the above methods, the "Money Badge" [an equippable item] will double the total amount of any money you pickup in the current instant. If you're playing on a very low [[Difficulty Levels|Difficulty Level]], you can have as many as FOUR of these equipped at once, however the multipliers are ''additive'' [so it's up to an 8 times multiplier, not a 16 times multiplier for having four]. Combining these with the "Lady Luck" thing above can really jack the player's money up in a hurry depending on the difficulty.
* [[Money Spider]]: Played with in multiple ways. Most enemies drop at least a small amount of money on death [in recent versions, dropped money is represented by various sized money-bags in a [[Castlevania]] style hieracy of colors. Looking at a money bag will show you the amount in it], but a notable quirk is that the once-human Pigcops and their varients will drop a lot more money than most other monsters [since it makes sense former-humans might be carrying a lot more money, and the other aliens might just be collecting pocket change on the street to stop their human adversaries from being able to buy stuff to stop them], while Sharks, mounted Turrets and Riot Tanks won't drop a single penny (and yet, the Sentry Drone and Super Drone will drop a normal amount of money].
* [[Money Spider]]: Played with in multiple ways. Most enemies drop at least a small amount of money on death [in recent versions, dropped money is represented by various sized money-bags in a [[Castlevania]] style hierarchy of colors. Looking at a money bag will show you the amount in it], but a notable quirk is that the once-human Pigcops and their variants will drop a lot more money than most other monsters [since it makes sense former-humans might be carrying a lot more money, and the other aliens might just be collecting pocket change on the street to stop their human adversaries from being able to buy stuff to stop them], while Sharks, mounted Turrets and Riot Tanks won't drop a single penny (and yet, the Sentry Drone and Super Drone will drop a normal amount of money].
** Additionally, Lisa has an ability that her on-site bio calls "Lady Luck", which increases the chances of more money being drop by not only enemies, but busted ATM machines and breaking the small money-jars that appear in some bar-like levels, with the catch that Lisa has to be the active character when these things happen for it to work. The higher her level range, the more money even the normal enemies drops, let alone the Pigcops.
** Additionally, Lisa has an ability that her on-site bio calls "Lady Luck", which increases the chances of more money being drop by not only enemies, but busted ATM machines and breaking the small money-jars that appear in some bar-like levels, with the catch that Lisa has to be the active character when these things happen for it to work. The higher her level range, the more money even the normal enemies drops, let alone the Pigcops.
* [[Mook Maker]]: The Super Drone variant of Sentry Drones will periodically spawn in random enemies of ANY species of aliens in the game, including on rare occasions the super hard versions of the first three boss monsters [Elimination Squad Soldier, Megaton Overlord, Cycloid Void Annhilator]. They also try to spawn one final enemy upon their destruction to spite you.
* [[Mook Maker]]: The Super Drone variant of Sentry Drones will periodically spawn in random enemies of ANY species of aliens in the game, including on rare occasions the super hard versions of the first three boss monsters [Elimination Squad Soldier, Megaton Overlord, Cycloid Void Annhilator]. They also try to spawn one final enemy upon their destruction to spite you.
* [[My Name Is Question Marks]]: The "Mysterious Woman".
* [[My Name Is Question Marks]]: The "Mysterious Woman".
* [[The Nameless]]: The mod actually subverts this and gives the formerly nameless aliens of [[Duke Nukem|Duke Nukem 3D]] a species name: ''Triocladiar''.
* [[The Nameless]]: The mod actually subverts this and gives the formerly nameless aliens of [[Duke Nukem|Duke Nukem 3D]] a species name: ''Triocladiar''.
** The Mysterious Woman is also this for the most part, unless you look at a specfic magazine cover or use the debug-variables option in the Toggles Submenu. Why her name changes with debug mode on, we have no idea.
** The Mysterious Woman is also this for the most part, unless you look at a specific magazine cover or use the debug-variables option in the Toggles Submenu. Why her name changes with debug mode on, we have no idea.
* [[Not Quite Flight]]: [[Bubsy]], keeping true to the series he was born from, can glide while in mid-air to prevent taking falling-damage/death, slowing him down to about 1/3 his falling speed. Appearantly the creator even paid extra attention to the fact you can't whore the skill out by trying to glide within a couple of feet from hitting the ground to avoid damage, since you slow down gradually to your glide speed instead of instantly applying it.
* [[Not Quite Flight]]: [[Bubsy]], keeping true to the series he was born from, can glide while in mid-air to prevent taking falling-damage/death, slowing him down to about 1/3 his falling speed. Apparently the creator even paid extra attention to the fact you can't whore the skill out by trying to glide within a couple of feet from hitting the ground to avoid damage, since you slow down gradually to your glide speed instead of instantly applying it.
* [[One-Man Army]]: Averted and yet maintained in it's own way. Duke Nukem is no longer the only person fighting the armies of the alien threat. Up to '''fourteen''' more characters eventually team up with him over the course of the game's story. Each one of them end up being [[One-Man Army|One Man/Woman Armies]] in their own rights. A couple of characters are even debatably more one man armies than Duke himself at times.
* [[One-Man Army]]: Averted and yet maintained in it's own way. Duke Nukem is no longer the only person fighting the armies of the alien threat. Up to '''fourteen''' more characters eventually team up with him over the course of the game's story. Each one of them end up being [[One-Man Army|One Man/Woman Armies]] in their own rights. A couple of characters are even debatably more one man armies than Duke himself at times.
* [[One Up]]: Yes, the modification actually does have an item that works like this, but it only applies to [[Bubsy]], in the form of the numbered T-Shirts that appear in his first two games. How they work is when Bubsy suffers a mortal hit which his survivability does ''not'' save him from, he'll consume one of his present extra lives, bringing his HP and his underwater oxygen supplies back to 100% each, and not switch him to a random character.
* [[One Up]]: Yes, the modification actually does have an item that works like this, but it only applies to [[Bubsy]], in the form of the numbered T-Shirts that appear in his first two games. How they work is when Bubsy suffers a mortal hit which his survivability does ''not'' save him from, he'll consume one of his present extra lives, bringing his HP and his underwater oxygen supplies back to 100% each, and not switch him to a random character.
** A little known feature is that if Bubsy is dead when an extra life t-shirt is picked up, the first life accquired will be automatically consumed to bring him back to life upon pickup.
** A little known feature is that if Bubsy is dead when an extra life t-shirt is picked up, the first life acquired will be automatically consumed to bring him back to life upon pickup.
* [[Oxygen Meter]]: The modification actually uses [[Shadow Warrior]]'s set of sprites for it's oxygen meter, but also adds a timer that shows exact seconds of air the character has left when underwater [or replenishing to full when above water].
* [[Oxygen Meter]]: The modification actually uses [[Shadow Warrior]]'s set of sprites for it's oxygen meter, but also adds a timer that shows exact seconds of air the character has left when underwater [or replenishing to full when above water].
** Each character has a differing amount of time they can hold their breath underwater [which increases gradually as they level-up]. ESSence and Cybanis have the worst times [4 or 5 seconds at Level 1], [[Duke Nukem|Duke]] and [[Shadow Warrior|Lo Wang]] have the average time of 15 seconds [at level 1], and Ami has by far the highest time, at 180 seconds ('''three minutes''') [at level 1], making it near impossible for Ami to ever drown in extended underwater trips.
** Each character has a differing amount of time they can hold their breath underwater [which increases gradually as they level-up]. ESSence and Cybanis have the worst times [4 or 5 seconds at Level 1], [[Duke Nukem|Duke]] and [[Shadow Warrior|Lo Wang]] have the average time of 15 seconds [at level 1], and Ami has by far the highest time, at 180 seconds ('''three minutes''') [at level 1], making it near impossible for Ami to ever drown in extended underwater trips.
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** Next are various stat-increase bonus items, which increase most of your RPG-type parameters, including a false ''level-up'' item that doesn't actually increase your character's ''level number'', but gives the same randomized boost to your stats that a level up would give, at the cost of poisoning the recipient temporarily and cutting his/her HP by half of it's current value.
** Next are various stat-increase bonus items, which increase most of your RPG-type parameters, including a false ''level-up'' item that doesn't actually increase your character's ''level number'', but gives the same randomized boost to your stats that a level up would give, at the cost of poisoning the recipient temporarily and cutting his/her HP by half of it's current value.
** Also, there are ailment-curing items and even an item to ''resurrect dead characters'', these are to be used in their respective situations and emergencies.
** Also, there are ailment-curing items and even an item to ''resurrect dead characters'', these are to be used in their respective situations and emergencies.
** The "Permenant Boost" items are a recent addition to some versions of the game. There are 9 types of them, and they work by giving a +2% boost to a certain type of thing, up to a max of +30% [one type of item allows healing items to heal an extra 2% more than normal per copy of the item, a second type of item increases the chance of picking up double the amount of an item by 2% per copy of the item]. The catch is that you can only actively use the effects of as many of each type of these items as ''the number of characters currently in your group, maxing out at 15''. They're extremely expensive to buy too if you decide to try that route to get them.
** The "Permanent Boost" items are a recent addition to some versions of the game. There are 9 types of them, and they work by giving a +2% boost to a certain type of thing, up to a max of +30% [one type of item allows healing items to heal an extra 2% more than normal per copy of the item, a second type of item increases the chance of picking up double the amount of an item by 2% per copy of the item]. The catch is that you can only actively use the effects of as many of each type of these items as ''the number of characters currently in your group, maxing out at 15''. They're extremely expensive to buy too if you decide to try that route to get them.
* [[Power-Up Food]]: "Vitamin X", which is actually an improved-version/replacement of the "Steroids" inventory item in the original [[Duke Nukem|Duke Nukem 3D]]. The name is take from Duke Nukem 64, but the sprite is not the same as the Nintendo 64 censorship item, and the item as a whole gives not only a 50% longer lasting effect, but many more improvements to the user of it than the original Steroids, including: faster movement speed, increased chance of critical hits, improving jumping height, improved grappling and lifting strength/time, a variable slow down of game-speed for the player to react a little better under fire [although the player him/herself is also slown down and just has more time to react, not a [[Super Speed]] effect], melee damage is multiplied by 10 [like a Berserk Pack in [[Doom]], while general damage [non-melee] is improved by almost double against enemies. Also, depending on the difficulty level, the user takes a certain % less damage, but the reduction is less depending on [[Difficulty Levels]].
* [[Power-Up Food]]: "Vitamin X", which is actually an improved-version/replacement of the "Steroids" inventory item in the original [[Duke Nukem|Duke Nukem 3D]]. The name is take from Duke Nukem 64, but the sprite is not the same as the Nintendo 64 censorship item, and the item as a whole gives not only a 50% longer lasting effect, but many more improvements to the user of it than the original Steroids, including: faster movement speed, increased chance of critical hits, improving jumping height, improved grappling and lifting strength/time, a variable slow down of game-speed for the player to react a little better under fire [although the player him/herself is also slown down and just has more time to react, not a [[Super Speed]] effect], melee damage is multiplied by 10 [like a Berserk Pack in [[Doom]], while general damage [non-melee] is improved by almost double against enemies. Also, depending on the difficulty level, the user takes a certain % less damage, but the reduction is less depending on [[Difficulty Levels]].
* [[Princess Curls]]: Although they're not bangs, Christina's hair in the back ends in a series of macaroni/drill curls. Ironic in that Christina is the human-form alter-ego of Nethra, who is actually supposed to be an '''alien''' princess, even though she doesn't have hair or even look human when in "Nethra" form.
* [[Princess Curls]]: Although they're not bangs, Christina's hair in the back ends in a series of macaroni/drill curls. Ironic in that Christina is the human-form alter-ego of Nethra, who is actually supposed to be an '''alien''' princess, even though she doesn't have hair or even look human when in "Nethra" form.
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** 15 playable characters, including [[Duke Nukem]], [[Shadow Warrior|Lo Wang]], [[Bubsy]], etc, etc. All of which can be found over the course of a single game and switched between via the in-game menus, much like a [[Mega Man (video game)|Mega Man]]-style weapon-select/RPG-party-selection use. It's probably one of the only Duke Nukem 3D modifications that has a true RPG-style multi-character system, although other mods for Duke Nukem 3D do have Hexen-style multi-character selections [play as one chosen class/character from start to finish].
** 15 playable characters, including [[Duke Nukem]], [[Shadow Warrior|Lo Wang]], [[Bubsy]], etc, etc. All of which can be found over the course of a single game and switched between via the in-game menus, much like a [[Mega Man (video game)|Mega Man]]-style weapon-select/RPG-party-selection use. It's probably one of the only Duke Nukem 3D modifications that has a true RPG-style multi-character system, although other mods for Duke Nukem 3D do have Hexen-style multi-character selections [play as one chosen class/character from start to finish].
** Additionally, is the [[Bag of Holding]]-like inventory system, allowing you to carry seemingly endless numbers of various items, such as health items, the inventory items of Duke Nukem 3D, Armor items, miscellaneous items and equippable items.
** Additionally, is the [[Bag of Holding]]-like inventory system, allowing you to carry seemingly endless numbers of various items, such as health items, the inventory items of Duke Nukem 3D, Armor items, miscellaneous items and equippable items.
** There are also 27 specialized items that can be used as equippable items in the exact same vein as traditional [[JRP Gs]], except that these are solely "Accessories", not specfically armor or shields [some do resemble pieces of armor though]. One example is a ring that reduces fire/explosive damage by 25% each, while another is a badge that increases the amount of money picked up by double, while a final example is a machine that converts a fraction of HP damage dealt to the character using it into [[Mana|Energy Point]] recovery.
** There are also 27 specialized items that can be used as equippable items in the exact same vein as traditional [[JRP Gs]], except that these are solely "Accessories", not specifically armor or shields [some do resemble pieces of armor though]. One example is a ring that reduces fire/explosive damage by 25% each, while another is a badge that increases the amount of money picked up by double, while a final example is a machine that converts a fraction of HP damage dealt to the character using it into [[Mana|Energy Point]] recovery.
** Certain characters also have a list of usable skills from the in-game menu, mostly used for buffs or healing/resurrecting characters, or removing status ailments. Status buffs and ailments include a Haste buff, a Slow ailment, a Confusion ailment which makes a character's screen bob up and down and to the left and right controllable [an homage to [[Rise of the Triad]]'s "Shroom Mode"], a blindness-style condition making it hard to see, a poison ailment, a "shell" buff for damage reduction, an attack/defense buff, and then a couple of character-specfic buffs [Ami, Lori and Maken use these, such as Triad Refractor for Lori, a buff that cuts damage in half and deals the other half back to the attacker instantly for example]. One more recent buff is PK Shield (Paula's only support skill so far), an ability that will block and sometimes deflect the mindblasts of Octabrains and Cycloid Emperor-class monsters harmlessly.
** Certain characters also have a list of usable skills from the in-game menu, mostly used for buffs or healing/resurrecting characters, or removing status ailments. Status buffs and ailments include a Haste buff, a Slow ailment, a Confusion ailment which makes a character's screen bob up and down and to the left and right controllable [an homage to [[Rise of the Triad]]'s "Shroom Mode"], a blindness-style condition making it hard to see, a poison ailment, a "shell" buff for damage reduction, an attack/defense buff, and then a couple of character-specific buffs [Ami, Lori and Maken use these, such as Triad Refractor for Lori, a buff that cuts damage in half and deals the other half back to the attacker instantly for example]. One more recent buff is PK Shield (Paula's only support skill so far), an ability that will block and sometimes deflect the mindblasts of Octabrains and Cycloid Emperor-class monsters harmlessly.
*** Additionally, the upgrades of the Protector Drones can also used a couple of healing skills on each other/themselves/other monsters to support their efforts in battle. And to keep with the [[Fake Difficulty]] balance above, monsters and [[NPC|NPCs]] can also get the same buffs and ailments as the player characters, and they do work, as a confused enemy will run around in random circles, and even trying to stand still to fire at the player, they will spin around randomly and usually miss the player unless they overdodge, while Dimness forces enemies to get much closer to the player to try to attack him/her, and poison obviously drains their HP, while Haste and Slow speed or slow down their movement speeds.
*** Additionally, the upgrades of the Protector Drones can also used a couple of healing skills on each other/themselves/other monsters to support their efforts in battle. And to keep with the [[Fake Difficulty]] balance above, monsters and [[NPC|NPCs]] can also get the same buffs and ailments as the player characters, and they do work, as a confused enemy will run around in random circles, and even trying to stand still to fire at the player, they will spin around randomly and usually miss the player unless they overdodge, while Dimness forces enemies to get much closer to the player to try to attack him/her, and poison obviously drains their HP, while Haste and Slow speed or slow down their movement speeds.
*** Another note is that some enemy attacks can deal ailments to characters, such as Octabrain/Cycloid-Emperor mental blasts can inflict confusion more than 50% of the time they make a sizable amount of a dent in a player's HP, the Enforcer-class monsters' spit attacks have a low chance of poisoning a player, while the spinning attacks of Assault Commander-class enemies and the slashing claws of Protector Drone-class enemies can temporarily dim/blind the player for seconds at a time. One Enforcer-class upgraded enemy has a special Area of Effect aura which can randomly inflict ''all three ailments'' at once, or on more occasions, two out of the three at once.
*** Another note is that some enemy attacks can deal ailments to characters, such as Octabrain/Cycloid-Emperor mental blasts can inflict confusion more than 50% of the time they make a sizable amount of a dent in a player's HP, the Enforcer-class monsters' spit attacks have a low chance of poisoning a player, while the spinning attacks of Assault Commander-class enemies and the slashing claws of Protector Drone-class enemies can temporarily dim/blind the player for seconds at a time. One Enforcer-class upgraded enemy has a special Area of Effect aura which can randomly inflict ''all three ailments'' at once, or on more occasions, two out of the three at once.
* [[Rubber Band AI]]: The average of your active characters' levels determines roughly the range of levels the monsters you encounter will activate at. The player characters '''and''' monsters can start from Level 1 all the way up to Level 100, with Level 100 entities generally being 1000 to 5000 times tougher than a Level 1 entity. The harder the difficulty level is, the better chances are that most monsters will activate at a level 10-20 levels higher than your average (easier levels can make some monsters up to 5-10 levels ''weaker'' than your average), making the difficulty skills very defined on that point alone.
* [[Rubber Band AI]]: The average of your active characters' levels determines roughly the range of levels the monsters you encounter will activate at. The player characters '''and''' monsters can start from Level 1 all the way up to Level 100, with Level 100 entities generally being 1000 to 5000 times tougher than a Level 1 entity. The harder the difficulty level is, the better chances are that most monsters will activate at a level 10-20 levels higher than your average (easier levels can make some monsters up to 5-10 levels ''weaker'' than your average), making the difficulty skills very defined on that point alone.
* [[Scoring Points]]: RANK points, up until the newly released ''5.20'' of the modification, where for better or worse a glorfied score count for the player. However even before 5.20, it was possible to get ''negative'' RANK points if you really sucked at the game early on [although there were few ways to really lose a lot of RANK compared to ways to gain it]. 5.20 and on however now use RANK as a means to gauge your buy/sell benefits in shops, and a monetary payment from the EDF to any active player-characters' ATM accounts [a la the SeeD Rank system in ''[[Final Fantasy VIII]]'']. RANK is gained by finding Memorbilia items, rescuing [[NPC|NPCs]], killing enemies [except normal Sharks], finding secret areas, and other such methods. You however can lose rank by accidentially or intentionally killing [[NPC|NPCs]] [monsters killing [[NPC|NPCs]] also gives a smaller RANK penalty to the player, but not as much as killing them yourself], killing the normal versions of the "Shark" monster, and as of 5.20, having a character die will deduct by far the most RANK from the player at once, generally 10% or more of your current value, making getting killed even more annoying than before.
* [[Scoring Points]]: RANK points, up until the newly released ''5.20'' of the modification, where for better or worse a glorified score count for the player. However even before 5.20, it was possible to get ''negative'' RANK points if you really sucked at the game early on [although there were few ways to really lose a lot of RANK compared to ways to gain it]. 5.20 and on however now use RANK as a means to gauge your buy/sell benefits in shops, and a monetary payment from the EDF to any active player-characters' ATM accounts [a la the SeeD Rank system in ''[[Final Fantasy VIII]]'']. RANK is gained by finding Memorbilia items, rescuing [[NPC|NPCs]], killing enemies [except normal Sharks], finding secret areas, and other such methods. You however can lose rank by accidentally or intentionally killing [[NPC|NPCs]] [monsters killing [[NPC|NPCs]] also gives a smaller RANK penalty to the player, but not as much as killing them yourself], killing the normal versions of the "Shark" monster, and as of 5.20, having a character die will deduct by far the most RANK from the player at once, generally 10% or more of your current value, making getting killed even more annoying than before.
* [[Shout-Out]]: TONS. There are shout outs to so many different things it's damn near impossible to list them all.
* [[Shout-Out]]: TONS. There are shout outs to so many different things it's damn near impossible to list them all.
** We'll start with the [[Shadow Warrior|fortune cookies]], imported from [[Shadow Warrior]]. All of the original fortunes are there, plus about 70 more, up to a total of ''eighty-five'' fortunes. Quite a few are [[Memetic Mutation|Memetic Mutations]], others are taken from shows and aren't as well known to some, and others are totally random.
** We'll start with the [[Shadow Warrior|fortune cookies]], imported from [[Shadow Warrior]]. All of the original fortunes are there, plus about 70 more, up to a total of ''eighty-five'' fortunes. Quite a few are [[Memetic Mutation|Memetic Mutations]], others are taken from shows and aren't as well known to some, and others are totally random.