Dungeons of the Unforgiven: Difference between revisions
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Haggishunter (talk | contribs) (Created page with "{{work}} {{Workstub}} {{Needs Image}} <!-- delete this if you have an image for this work, or if the work is in an audio-only or text-only medium. --> '''''Dungeons of the Unforgiven''''' is a first-person, Turn Based Tactics game released in 1993 by Moraffware for MS-DOS. It is the third in a loose series of dungeon-crawlers by author Steve Moraff. ''Dungeons'' is set in a large array of tunnels populated by fantasy monsters, with a safe town at the top level. It...") |
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'''''Dungeons of the Unforgiven''''' is a first-person, [[Turn Based Tactics]] game released in 1993 by Moraffware for MS-DOS. It is the third in a loose series of dungeon-crawlers by author Steve Moraff. |
'''''Dungeons of the Unforgiven''''' is a first-person, [[Turn Based Tactics]] game released in 1993 by Moraffware for MS-DOS. It is the third in a loose series of dungeon-crawlers by author Steve Moraff. |
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''Dungeons'' is set in a large array of tunnels populated by fantasy monsters, with a safe town at the top level. It is noted for its very detailed graphics: Moraff went to town on the artwork |
''Dungeons'' is set in a large array of tunnels populated by fantasy monsters, with a safe town at the top level. It is noted for its very detailed graphics: although there's no animation, Moraff went to town on the artwork and even included a dozen user-selectable video modes, supporting some unusual hardware combinations that didn't work well with many games of the era. |
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The player starts by rolling or building a character, choosing from several races and [[Character Class System|classes]], then sets off into the dungeons. The object of the game is simply to become powerful - there is no prescribed route or quest, but the character levels up by fighting increasingly powerful monsters, which are found by exploring increasingly deep tunnels. |
The player starts by rolling or building a character, choosing from several races and [[Character Class System|classes]], then sets off into the dungeons. The object of the game is simply to become powerful - there is no prescribed route or quest, but the character levels up by fighting increasingly powerful monsters, which are found by exploring increasingly deep tunnels. |
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The entire game |
The entire game appears to be underground, but the blurb states that some in-game scholars believe the tunnels are actually inside a [[Generation Ship]] ''en route'' to an unknown destination. |
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''Dungeons of the Unforgiven'' was released as [[Shareware]]. The free module contains a large map with around twenty levels, and an optional boss every |
''Dungeons of the Unforgiven'' was released as [[Shareware]]. The free module contains a large map with around twenty levels, and an optional boss every fifth level. When running around the game, it is easy to accidentally "try to open" a door to a paid-for section. Each time this happens, a pop-up encourages the user to 'phone Moraffware and buy the next module, making it feel like nagware to a careless player. |
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* [[Blade of Fearsome Size]]: The Great Sword. So cumbersome it can only be wielded by a fighter. |
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* [[Blessed with Suck]]: The player's character in "I can handle anything" mode. |
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* [[Immune to Bullets]]: Shadow creatures, which are the bosses, are immune to {{Spoiler|nuclear hand grenades}}. |
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* [[Level Grinding]]: Arguably the point of the game, since the only aim is to become powerful. Figting [[Boss Battle|shadow creatures]] helps but is not compulsory. |
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* [[Linear Warriors, Quadratic Wizards]]: The fighter class can use almost no magic, which becomes more of a problem as the player progresses. In-game help actually warns the player against using the class because of this limitation. |
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* [[Save Scumming]]: Possible, maybe even advisable. Only one saved game is allowed at a time for each character, so branching isn't officially an option. |
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* [[Squishy Wizard]]: Monks know all the spells in the game from the start, but have poor fighting skills and very few spell points, making them very vulnerable. |
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