Dwarf Fortress/YMMV: Difference between revisions

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* [[Quicksand Box]]: The game doesn't come with a tutorial. Some aspects of the game have complex and undocumented requirements. The wiki -- or failing that, a geology textbook -- help out a good deal with both points. Or practice repeatedly making new fortresses and abandoning them when things go wrong -- which they will (losing is fun!) -- until you start to get the hang of making a working fortress. Or at least one that's not so dysfunctional.
* [[Quicksand Box]]: The game doesn't come with a tutorial. Some aspects of the game have complex and undocumented requirements. The wiki -- or failing that, a geology textbook -- help out a good deal with both points. Or practice repeatedly making new fortresses and abandoning them when things go wrong -- which they will (losing is fun!) -- until you start to get the hang of making a working fortress. Or at least one that's not so dysfunctional.
* [[Ruined FOREVER]]: A lot of people ''hated'' the new, much more complex and detailed military system released with .31. Partly this was due to balancing and bugs, and some of the hate has diminished since initial release as they got fixed. However, 13 point-releases later, even the people who were enthusiastic for it from the beginning are ''still'' discovering many subtle inner workings and finding new best practices for creating epic military forces.
* [[Ruined FOREVER]]: A lot of people ''hated'' the new, much more complex and detailed military system released with .31. Partly this was due to balancing and bugs, and some of the hate has diminished since initial release as they got fixed. However, 13 point-releases later, even the people who were enthusiastic for it from the beginning are ''still'' discovering many subtle inner workings and finding new best practices for creating epic military forces.
** The release of .31.13 introduced a mind-boggling amount of change to civilization development, including city sprawl, farms, villages, trade, the possibility of literally hundreds of thousands of unique individuals tracked through wars and city building through a thousand years of world generation. At default settings as much as 10% of the map can end up covered with city/village/farmland sprawl. On the one hand it puts a thousand years of history of civilization and development into a slightly more realistic perspective. On the other, it leaves much less "wilderness" and unpopulated land suitable for new fortresses. And on the gripping hand, Adventure Mode now has orders of magnitude more interesting landscape and people with which to interact. Let's just say the changes have caused much debate. However, if history is any indication, balancing and tweaking will occur, and everyone will be happy again (except the dwarves; They are all still doomed).
** The release of .31.13 introduced a mind-boggling amount of change to civilization development, including city sprawl, farms, villages, trade, the possibility of literally hundreds of thousands of unique individuals tracked through wars and city building through a thousand years of world generation. At default settings as much as 10% of the map can end up covered with city/village/farmland sprawl. On the one hand, it puts a thousand years of history of civilization and development into a slightly more realistic perspective. On the other, it leaves much less "wilderness" and unpopulated land suitable for new fortresses. And on the gripping hand, Adventure Mode now has orders of magnitude more interesting landscape and people with which to interact. Let's just say the changes have caused much debate. However, if history is any indication, balancing and tweaking will occur, and everyone will be happy again (except the dwarves; They are all still doomed).
* [[The Scrappy]]: ''Everyone'' [[Screw You, Elves|hates the elves]]. They're irritating, stuck-up little bastards who spend all their time getting snooty at you for chopping down trees or selling them wood and trying to sell you poor-quality trade goods ([[Hypocritical Humor|made of wood]]). Elves are basically the ''reason'' people invented trade-depot-drowning traps.
* [[The Scrappy]]: ''Everyone'' [[Screw You, Elves|hates the elves]]. They're irritating, stuck-up little bastards who spend all their time getting snooty at you for chopping down trees or selling them wood and trying to sell you poor-quality trade goods ([[Hypocritical Humor|made of wood]]). Elves are basically the ''reason'' people invented trade-depot-drowning traps.
** Not ''everyone'' hates Elves. They are very useful; they come every year, bringing exotic animals and vital supplies, along with valuable stacks of cloth. And, when you seize all their belongings for free and send them back into the wilds, they come back the next year with even better stuff!
** Not ''everyone'' hates Elves. They are very useful: they come every year, bringing exotic animals and vital supplies, along with valuable stacks of cloth. And, when you seize all their belongings for free and send them back into the wilds, they come back the next year with even better stuff!
** Players also devote a lot of time and energy devising "[[Video Game Cruelty Potential|unfortunate accidents]]" to befall their nobles.
** Players also devote a lot of time and energy devising "[[Video Game Cruelty Potential|unfortunate accidents]]" to befall their nobles.
* [[Scrappy Mechanic]]:
* [[Scrappy Mechanic]]: