Early Installment Weirdness/Video Games: Difference between revisions

Straight up lie - LTTP and OoT alone debunk that.
(Added example)
(Straight up lie - LTTP and OoT alone debunk that.)
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* The original ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' lets you take keys between dungeons, which just feels completely un-''Zelda'' like, especially since most later games (presumably in response to it being possible in the first) remind you constantly that keys only work in the dungeon you find them in. Keys could also be bought from shopkeepers. Your bow also uses rupees to make arrows, which is bizarre even without contrast to other Zeldas.
** The first and [[Zelda II: The Adventure of Link|second games]] also had you find whole heart containers outside of dungeons instead of Pieces of Heart. This mechanic was resurrected in the DS installments.
** To this day, [[Wide Open Sandbox|the open endedness]] of the original game is nowhere to be seen. Until [[Breath of the Wild]] came along.
** The second game was primarily a side-scroller with [[RPG Elements]], a style that hasn't been used since. The 8-bit [[Game Boy]] installments and ''[[The Legend of Zelda: Four Swords Adventures|The Legend of Zelda Four Swords Adventures]]'' did have some side-scrolling areas (the former were even complete with cross-series cameos from [[Super Mario Bros.|Goombas]], which of course ''originated'' in a side-scroller and in their Zelda appearances can even be defeated using a [[Goomba Stomp]] using the Roc's Feather and Roc's Cape items), but no RPG elements.
** This trope also applies in terms of aesthetics and plot. The Triforce for one originally had only two parts, with the Triforce of Courage and the appearance as flat, golden Sierpinski triangles not featured until ''Zelda II''; in fact, the artwork and the cartoon actually portrayed it as glowing, gem-like tetrahedrons. While the standard look for the Triforce was codified in ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'', it was portrayed as actually speaking to Link. Link and Zelda's hair were brown, the expanded Hyrule in ''[[Zelda II: The Adventure of Link|Zelda II the Adventure of Link]]'' (which had [[Death Mountain]] on the southern part of the [[World Map]] instead of the usual northern location and had eastern and western regions separated by water) is never heard of in any other game, and races that became iconic aspects of the series in later games (i.e. Gorons, friendly Zoras, the Sheikah) are completely absent in early games. And then, of course, the early games had zero hints to the eventual timeline issues that would develop in large part thanks to ''[[Ocarina of Time]]'', which would not be settled until Nintendo ''finally'' released an official timeline on the game's 25th anniversary.