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Early Installment Weirdness/Video Games: Difference between revisions

Added example
(Added BOTW as an aversion of the strict progression of the games.)
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** The original ''Sonic'' had only ''six'' chaos emeralds; subsequent games featured seven.
** And the first game's zones had three acts apiece, instead of two...
** ''[[Sonic Adventure]]'', while otherwise the beginning of "modern" Sonic (as ''[[Sonic Generations]]'' defines it) lacks Sonic's signature impatience and restlessness (indeed, his personality as a whole is less prominent), which is actually introduced into modern canon by ''[[Sonic Adventure 2]]''. This results in things like Sonic being told to wait, literally shrugging, ''and complying patiently''.
* The contrast between the first ''[[Super Smash Bros.]]'' and its sequels is astounding. While ''Melee'' and ''Brawl'' are notable for detailed environments and characters, as well as epic orchestral music, the original had [[Floating Continent]]s in front of a simple background, many more [[Sprite Polygon Mix|sprites for items, Pokémon, and some attacks]], darker, low-key original songs and was promoted with cartoony, comic book style illustrations of the characters.
** The original was pretty much a budget [[Widget Series|Widget Title]], and [[Sleeper Hit|no one was expecting it to become so popular]]. It wasn't even supposed to be a cross-series game. It just goes to show you that sometimes, [[Executive Meddling]] is good.
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