EndWar: Difference between revisions

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''EndWar'' is a real-time strategy game in the [[Tom Clancy]] line that attempts to capture the notion of modern warfare through aversion or subversion of the tropes we usually associate with real time strategy.
''[[EndWar]]'' is a real-time strategy game in the [[Tom Clancy]] line that attempts to capture the notion of modern warfare through aversion or subversion of the tropes we usually associate with real time strategy.


...if only it were that easy.
...if only it were that easy.
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{{tropelist}}
'''This game provides examples of:'''

* [[Anti-Poopsocking]] - Somewhat in multiplayer (although there's nothing preventing you from blowing through the entire singleplayer campaing in one marathon session). Ceasefires are used inbetween turns, and CP points determine what units you can draw.
* [[Anti-Poopsocking]] - Somewhat in multiplayer (although there's nothing preventing you from blowing through the entire singleplayer campaing in one marathon session). Ceasefires are used inbetween turns, and CP points determine what units you can draw.
* [[Arbitrary Headcount Limit]] - Your supply of reinforcements is very limited, as is the amount of units you can have on the field at one time. Also, you are permitted one Command Vehicle, two Artillery, and six Infantry on the field at once.
* [[Arbitrary Headcount Limit]] - Your supply of reinforcements is very limited, as is the amount of units you can have on the field at one time. Also, you are permitted one Command Vehicle, two Artillery, and six Infantry on the field at once.