Enemy Chatter: Difference between revisions
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*** This actually makes sense, and is rather sad, considering the method in which Super Mutants are made. |
*** This actually makes sense, and is rather sad, considering the method in which Super Mutants are made. |
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* In the MMO ''[[La Tale]]'', certain enemies will walk around with talk bubbles over their head, the same as those that appear when player characters or NPCs speak. Their dialog almost never makes any sense. |
* In the MMO ''[[La Tale]]'', certain enemies will walk around with talk bubbles over their head, the same as those that appear when player characters or NPCs speak. Their dialog almost never makes any sense. |
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* The repeatitive chatter of the enemy vampires in ''[[Buffy the Vampire Slayer]]'' for the [[ |
* The repeatitive chatter of the enemy vampires in ''[[Buffy the Vampire Slayer]]'' for the [[Xbox]] can be quelled by a delicious application of sharp pointy wood to the heart. |
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* Enemies in ''[[Baldur's Gate]]'' chatter quite a bit, although the standard [[Mooks]] tend to be a bit repetitive. |
* Enemies in ''[[Baldur's Gate]]'' chatter quite a bit, although the standard [[Mooks]] tend to be a bit repetitive. |
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{{quote|'''Guard:''' I can take [[Forgotten Realms|Drizzt]] with both arms tied behind my back!<br /> |
{{quote|'''Guard:''' I can take [[Forgotten Realms|Drizzt]] with both arms tied behind my back!<br /> |