Escape Velocity: Difference between revisions

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* [[Breakable Weapons]]: It's possible to design outfits that wear out after a given amount of time by putting together two oütf resources (one for the good version, one for the bad version) and a crön resource (a time delay) that replaces one with the other. ''Nova's'' in-game example is the cheap versions of the Fission Reactor (which breaks down after a few months) and the Thorium Reactor (which becomes an explosion waiting to happen).
* [[Breakable Weapons]]: It's possible to design outfits that wear out after a given amount of time by putting together two oütf resources (one for the good version, one for the bad version) and a crön resource (a time delay) that replaces one with the other. ''Nova's'' in-game example is the cheap versions of the Fission Reactor (which breaks down after a few months) and the Thorium Reactor (which becomes an explosion waiting to happen).
* [[Breaking the Fourth Wall]]: In ''Nova'', the description of the planet Our Spiel, to which the player is teleported once they beat a storyline.
* [[Breaking the Fourth Wall]]: In ''Nova'', the description of the planet Our Spiel, to which the player is teleported once they beat a storyline.
** [[Author Avatar|Nuada]]'s ex-boss appears as a cargo drone with the subtitle [[Creator in Joke|"Incompetent"]].
** [[Author Avatar|Nuada]]'s ex-boss appears as a cargo drone with the subtitle [[Creator In-Joke|"Incompetent"]].
* [[But Thou Must!]]: Once you have started the Vell-os storyline, even without realizing you have done so (it's started by a perfectly normal, innocuous cargo run), it's impossible to get out of it -- attempting to cancel the mission will cause the entire Federation navy to hunt you down and kill you. When the time comes for your character to be arrested, it will always happen, even if you have a crew of 250 and two full mercenary platoons with you.
* [[But Thou Must!]]: Once you have started the Vell-os storyline, even without realizing you have done so (it's started by a perfectly normal, innocuous cargo run), it's impossible to get out of it -- attempting to cancel the mission will cause the entire Federation navy to hunt you down and kill you. When the time comes for your character to be arrested, it will always happen, even if you have a crew of 250 and two full mercenary platoons with you.
** An attentive player can notice that there is something off with that normal cargo run, but it requires that random chance doesn't put it up too early: ordinary cargo runs ''never'' goes to Earth, which that one does<ref>Random missions in ''Nova'' never go to planets or stations that can get changed during the storylines. Earth can get changed during the storylines</ref>. It is also possible to get out of the Vell-os storyline by rejecting (that is, saying no to, rather than aborting) the ''second'' mission (you are still hunted by the Federation, but you are told where to go to get them to stop following you - and that somewhere is three jumps away) - but you are still locked out from five of the six storylines, just with the Vell-os story as one of the those five instead.
** An attentive player can notice that there is something off with that normal cargo run, but it requires that random chance doesn't put it up too early: ordinary cargo runs ''never'' goes to Earth, which that one does<ref>Random missions in ''Nova'' never go to planets or stations that can get changed during the storylines. Earth can get changed during the storylines</ref>. It is also possible to get out of the Vell-os storyline by rejecting (that is, saying no to, rather than aborting) the ''second'' mission (you are still hunted by the Federation, but you are told where to go to get them to stop following you - and that somewhere is three jumps away) - but you are still locked out from five of the six storylines, just with the Vell-os story as one of the those five instead.
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* [[Punny Name]]: The devs aren't above making jokes in the names of star systems. Like Tekel Over, for instance.
* [[Punny Name]]: The devs aren't above making jokes in the names of star systems. Like Tekel Over, for instance.
* [[The Rashomon]]: You can only get the full story of ''Nova'' if you play every faction to the end. It's not too important, but several interesting details can be discovered. {{spoiler|1=For instance, you are in fact the universe in human form, [[The Plan|the Rebellion was started by the Federation as a way of finding all the would-be traitors]], the Vell-os were from tenth century Earth (although that is also [[All There in the Manual]]), your father was the king of all the Pirates in the galaxy before being betrayed by McGowan, [[Arson, Murder, and Jaywalking|and that the Wild Geese are Irish]] ([[Captain Obvious|of course, their world is called New Ireland]])}}.
* [[The Rashomon]]: You can only get the full story of ''Nova'' if you play every faction to the end. It's not too important, but several interesting details can be discovered. {{spoiler|1=For instance, you are in fact the universe in human form, [[The Plan|the Rebellion was started by the Federation as a way of finding all the would-be traitors]], the Vell-os were from tenth century Earth (although that is also [[All There in the Manual]]), your father was the king of all the Pirates in the galaxy before being betrayed by McGowan, [[Arson, Murder, and Jaywalking|and that the Wild Geese are Irish]] ([[Captain Obvious|of course, their world is called New Ireland]])}}.
** Do note that the nature of {{spoiler|1=Frandall, the character's nature as the universe in human form (there is [[Wild Mass Guessing]] that the character in the Auroran string is ''humanity'', taken as a whole, in a single human form, in the Vell-os storyline the character joins the Vell-os mental conglomeration, and in the Pirate storyline, the character ''doesn't'' unite humanity, one way or the other, which the Rebellion and Polaris storylines implies to be the raison d'etre for the universe to descend into human form in the first place) and quite possibly exactly who Olaf is an uncle for (in the Auroran storyline, you make contact with a person named Eiric whose father was killed by McGowan and who is leading a rejuvenated Association. Considering that that is ''exactly'' your role and background in the Pirate storyline...)}} is a [[Schrodinger's Gun]].
** Do note that the nature of {{spoiler|1=Frandall, the character's nature as the universe in human form (there is [[Wild Mass Guessing]] that the character in the Auroran string is ''humanity'', taken as a whole, in a single human form, in the Vell-os storyline the character joins the Vell-os mental conglomeration, and in the Pirate storyline, the character ''doesn't'' unite humanity, one way or the other, which the Rebellion and Polaris storylines implies to be the raison d'etre for the universe to descend into human form in the first place) and quite possibly exactly who Olaf is an uncle for (in the Auroran storyline, you make contact with a person named Eiric whose father was killed by McGowan and who is leading a rejuvenated Association. Considering that that is ''exactly'' your role and background in the Pirate storyline...)}} is a [[Schrödinger's Gun]].
*** {{spoiler|In the Rebel storyline, Frandall is a jerk for the good guys, but in the Fed string, he's a jerk for the bad guys}}. Go figure.<ref>To be more specific, in the Rebel storyline Frandall is a disgruntled head of Federation Intelligence who wants to get revenge on BoII for replacing the agency he's working in and sacking him, while in the Federation storyline he is the high-ranking member/head of BoII who set up the Rebellion as a trap.</ref>
*** {{spoiler|In the Rebel storyline, Frandall is a jerk for the good guys, but in the Fed string, he's a jerk for the bad guys}}. Go figure.<ref>To be more specific, in the Rebel storyline Frandall is a disgruntled head of Federation Intelligence who wants to get revenge on BoII for replacing the agency he's working in and sacking him, while in the Federation storyline he is the high-ranking member/head of BoII who set up the Rebellion as a trap.</ref>
* [[RPG Elements]]: It's an RPG in that you choose what side you're on, and being on nobody's side is a valid choice. You have a great deal of freedom on how to customize your ship, too, but you need a lot of credits for it.
* [[RPG Elements]]: It's an RPG in that you choose what side you're on, and being on nobody's side is a valid choice. You have a great deal of freedom on how to customize your ship, too, but you need a lot of credits for it.
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[[Category:The Nineties]]
[[Category:The Nineties]]
[[Category:Wide Open Sandbox]]
[[Category:Wide Open Sandbox]]
[[Category:Escape Velocity]]
[[Category:Shoot'Em Up]]
[[Category:Shoot'Em Up]]
[[Category:{{PAGENAME}}]]