Eternal Engine: Difference between revisions

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{{trope}}
[[File:eternalengine1-RocketKnightAdventures.png|link=Rocket Knight Adventures|frame|Stop interfering with progress!]]
 
 
{{quote|''"[[All Lowercase Letters|what does this factory make? nobody knows!]]"''|[[Cat Planet|cat planet!]]}}
 
A vast factory complex or machine that can fill up a building, a city or even a whole planet. Its purpose [[Smoke and Fire Factory|may not be readily apparent]], probably due to the sheer ''size'' of the thing. Pumping pistons act as elevators or [[Smashing Hallway Traps of Doom|crushers]], conveyor belts cover half the floors, and you can expect something to try to [[Everything Trying to Kill You|squash you flat]] sooner or later. Needless to say, [[Malevolent Architecture|this would not be a fun place to work]]. The '''Eternal Engine''' may be the insides of the [[Forgotten Superweapon]], or [[Polluted Wasteland]] for a technologically inclined [[Big Bad]]. In either case, you usually run into it as one of the final stages.
 
Enemies are usually [[Mooks]], [[Mecha-Mooks]], even more Mooks, sentry guns, and, probably more than any other level save [[Lethal Lava Land]], [[No OSHA Compliance|the environment itself]]. Expect conveyor belts to end over [[Bottomless Pits]], pipes leaking superheated steam, if not fire, exposed electrical conduits, and huge vats and/or nasty spills of [[Technicolor Science|fluorescent green chemicals]] and toxic waste. Also expect a [[Smashing Hallway Traps of Doom|hall of giant alternating pistons]]. Expect hectic, intense and sometimes electronic music to match the level theme.
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See also [[No OSHA Compliance]], [[Nightmarish Factory]]. Also see [[Womb Level]], the living version. You may have been looking for [[Perpetual Motion Machine]].
{{examples}}
 
{{examples|suf=s}}
== [[Anime]] and [[Manga]] ==
* The Steam Castle from ''[[Steamboy]]''. Not only is it ridiculously complicated on the inside, with giant pistons and wheels, but also incredibly dangerous on the outside as it {{spoiler|freezes whatever it flies over}}.
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* During the JLA's "World War Three" story arc, Superman invades the eternal engine an intergalactic threat named Maggedon has sent to Earth.
* War World, former base of [[Green Lantern|the Sinestro Corps.]]
 
== [[Fan Works]] ==
* From ''[[Undocumented Features]]'', the giant Difference Engine built in Asgard in the wake of the Ragnarok which maintains the <s>universe</s> Nine Worlds.
** Also its much smaller sibling, built by Corwin Ravenhair to stabilize Cephiro (the Tenth World) and free its Pillar (himself at that point) from having to perform that task manually, 24/7.
 
== [[Film]] ==
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== [[Tabletop Games]] ==
* ''[[Dungeons and& Dragons]]''' Clockwork Nirvana of Mechanus, which is an ''entire plane of existence''. Naturaly, [[Clockwork Creature|Clockwork Creatures]]s live there.
* Autochthonia from ''[[Exalted]]'' is an entire ''pocket dimension'' of this. [[Genius Loci|It's also a god]]. And it's winding down...
** There's also the lower levels of the Imperial Manse, a superweapon capable of annihilating small countries with a shot. It was built by Autochthon (the aforementioned god, although he's technically a Primordial, which is a step up), who can't be harmed by machines, so he didn't really think to put up much in the way of [[No OSHA Compliance|safety]] around the giant gears, pistons, plasma jets etc.
*** On the other hand: do you really want someone who ISN'T exceptionally careful, logical and prudent to get to the controls of the most powerful weapon currently in creation?
* Many of the Imperium's factories in ''[[Warhammer 4000040,000]]'' are often described as these. "Small city" is a severe understatement for some of the bigger ones. Then you have the Forge Worlds, which are ''entire planets'' converted into factories.
** Necron tomb complexes are often like this as well in theme, though Necron technology bears little resemblance to mere human machinery. Case in point being the World Engine.
 
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** From the ''[[Sonic Advance]]'' series, we have Secret Base Zone, Cosmic Angel Zone, Hot Crater Zone, Ocean Base Zone (once again combining this with [[Under the Sea]]),...
** Gene Gadget and Panic Puppet Zones from ''[[Sonic 3D: Flickies' Island]]''.
** Aquatic Base from [[Sonic the Hedgehog (2006 (video game)||Sonic the Hedgehog 2006]], combining it with [[Under the Sea]].
** Mad Gear Zone from ''[[Sonic the Hedgehog 4]]''.
** Planet Wisp from ''[[Sonic Colors]]'' is not the only example in that game, but certainly notablenotable—the -- the [[Eternal Engine]] is still under construction, but much of the [[Green Hill Zone|natural beauty]] has [[Green Aesop|already been spoiled]].
*** Asteroid Coaster is a straighter example from the same game. Mixed with [[Big Boo's Haunt]] and [[Theme Park]] of course, but it's where Eggman converts the wisps to the Negawisps. Sweet Mountain has very slight elements of this.
** The Labyrinth of the Factory from ''[[Sonic Labyrinth]]''.
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** ''[[Sonic the Hedgehog CD|Sonic CD]]'' [[Hailfire Peaks|combines]] most levels' current setting trope with this in [[Bad Future|bad futures]]. Wacky Workbench is this in the Present and Past as well as the Bad Future, but becomes [[Toy Time]] in the Good Future. Metallic Madness is this full-time.
* The [[Final Fantasy]] series, despite not being a platformer series, like this trope a lot, with quite a few of its games being set in a [[Steampunk]] environment. Deserving special attention is Nibelhelm's Mako Reactor in [[Final Fantasy VII]] for having lots of plot-important [[Technicolor Science|fluorescent green chemicals]].
** There's also [[Final Fantasy VI]]'s Magitek Research Facility in [[The Empire|Vector]]. [[Inconveniently-Placed Conveyor Belt|Conveyer belts]], a trash dump, and big glass tubes of chemicals with {{spoiler|Espers inside, being drained of their magical energy courtesy of [[ReluctantEngineer MadExploited ScientistFor Evil|not-so-mad scientist]] Cid}}. All set to the track 'Devil's Lab', which can only be described as industrial rock with piston percussion, growling electric bass and organ, and strings.
* ''[[Commander Keen]]'': The second installment is set entirely within the Vorticon Mothership, while the fifth installment is set entirely within the titular Armageddon Machine. Both settings feature most of the classic hazards, as well as evil machines (cannons in the second game, generators in the fifth) that have to be disabled so the titular character succeeds on his mission.
* Grunty Industries, Nutty Acres and Logbox 360 from the ''[[Banjo-Kazooie]]'' series.
* ''[[BioShock (series)]]'' features Hephaestus, described by the soundtrack as "the Engine City." It's an enormous power plant that funnels geothermal energy (and what looks like magma) through colossal engines to power all of the underwater city of Rapture. However, it's not especially "eternal," as, like all the rest of Rapture, it's in the process of falling apart, and one of the missions involves strapping an EMP bomb onto one of the engines.
* The Clock Tower in any ''[[Castlevania]]'' game.
** ''Castlevania: Bloodlines'' has a relatively modern factory level. Not too suprising, since the game takes place across Europe during [[World War OneI]].
* The third quarter of the original ''[[Crash Bandicoot]]'' consists mostly of this (levels such as Heavy Machinery, Cortex Power and Generator Room), with Crash roaming through Cortex's enormous power plant which, on the surface, doesn't seem to serve much of a purpose other than to dump tons and tons of radioactive sludge into the nearby oceans.
** The late-game stages of the second and third [[Crash Bandicoot]] games also indulged quite a bit on this.
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** A handful of levels in both ''DK: King of Swing'' and ''DK: Jungle Climber''.
** World 7 in ''[[Donkey Kong Country Returns]]''.
* ''[[Ecco the Dolphin]]'' features Welcome to the Machine, a giant alien meat grinder and the [[Scrappy Level]] to end all [[Scrappy Level|Scrappy Levels]]s. It makes a ''slightly'' less insane return in the sequel ''Tides of Time''.
** ''Defender of the Future'' has about a quarter of the game be one of these due to the Man's Nightmare levels, which has you following the process of mining rocks for crystals to the end result down the factory line, over the span of multiple, multiple levels. Not half as annoying as it sounds because the place is designed so well.
* The Dwemer ruins in ''[[The Elder Scrolls]] III: Morrowind'' are powered by geothermal energy and manned by complicated enchanted automations who mindlessly perform security and minor repairs on these forgotten cities. The Dwemer were also about to experiment with the power of their [[Powered by a Forsaken Child|resident, absent God]] when they were cast out of reality by it.
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* The EvilToyCo. Factory in ''[[Nicktoons Unite!|Nicktoons: Attack of the Toybots]]'' is an gigantic factory churning out legions and legions of evil [[Living Toys]]. You effectively spend ''nearly all of the game'' in it.
* Sekto's Dam in ''Oddworld: Stranger's Wrath'' is basically what you would get if you mixed a Dam, Bottling Plant, and [[No OSHA Compliance|DEATH.]] It's one of the few areas with [[Bottomless Pits]] in the game.
** In a bit of [[Fridge Logic]], Sekto keeps two large reactor type objects that he apparently uses as weapons right next to his desk, which like most equipment in an [[Eternal Engine]], ''[[Explosive Instrumentation|will explode]] if you shoot it enough''. Apparently he either really wants to be a [[Load-Bearing Boss]], or he doesn't care about his own safety.
** Not to mention the entirety of Rupture Farms, which half of the first game takes place in.
* The behind-the-scenes sections of ''[[Portal (series)|Portal]]'''s Aperture Science Enrichment Center, excepting the (scarce by comparison) office areas.
** The sequel takes this up to eleven, where apparently the entire facility's operations is to churn out products for testing against other products. While there are facilities to manufacture products (indeed Wheatley apparently was able to design and mass produce his own robots) there seems to be no way of shipping them, only to continue sending them back into tests. [[G La DOSGLaDOS]] and Wheatley also seem to have little else other than to continue testing for their entire lives.
* Most of ''[[Prey]]'' takes place in a planet-sized [[Eternal Engine]]. The aliens live in a giant artificial sphere in which every room, corridor and passage is strewn with wires, pipes and machinery of all sorts (not always inoffensive).
** Of course, since the sphere also has a [[Organic Technology|biological component]], parts of it also take place in a direct [[Womb Level|biological counterpart]] to an Eternal Engine, with loose pools of digestive juice, sphincter doorways, bleeding walls, vomiting sphincters, [[Body Horror]] [[Biological Mashup]]-weapons, [[Mook Maker]] sphincters, and that sort of fun stuff (with [[Freud Was Right|sphincters]]).
* The factory level in ''[[Quake II]]'' was a large complex in which human and mechanical parts were cut'n'pasted together (with no anesthetic...) to form Strogg soldiers. The machinery had more psychological effects and less gameplay consequences than most [[Eternal Engine]] environments, but the player was required to avoid a giant crusher or two and step on a few conveyor belts.
** Then, ''[[Quake 4|Quake IV]]'' lets you go through a similar factory, with a twist: {{spoiler|''you'' are the one [[Strapped to An Operating Table|strapped to a platform]] and being Stroggified.}}
* ''[[Rayman]] 3: Hoodlum Havoc'' features a level called Hoodlum Headquarters, an elaborate factory base [[Lethal Lava Land|full of lava]].
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* The aptly named Planet Automaton in ''[[Ristar]]'' is an entire planet made out of machines and populated by robots.
* The Star Forge, the final level of ''[[Star Wars]]: [[Knights of the Old Republic]]'', is an ancient, giant, evil factory slash [[Forgotten Superweapon]] drawing its power from the star in whose corona it hovers.
* The image at the top is of the Steel Works level from ''[[Sparkster]]'' for the SNES, although it's far from the only [[Eternal Engine]] level in that series; at least half of the levels in that series could be considered variations on the concept.
* The Island of the Ancients in the Subspace Emissary, from ''[[Super Smash Bros.]] Brawl''.
* ''[[Tales of Symphonia]]'' has one, the Welgaia escape route, within the [[Best Level Ever|Tower Of Salvation]]. It has the slippery aspect of a [[Slippy-Slidey Ice World]], due to it being in space, and thusly having zero-g sections.
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* Doctor Octopus' level in [[Spider-Man: Shattered Dimensions|"Spider-Man:Shattered Dimensions"]]
* [[Durable Deathtrap|The Primagen's Lightship]] and the Oblivion Warp Portals from ''[[Turok (series)|Turok 2]]'' would both count. However, the Portals are more true to the aesthetics of the trope, as each one contains a healthy dose of grim, industrial architecture complete with pumping pistons, steam valves, chains dangling ominously from the ceiling, pits of magma and all the other goodies.
* The Sun Temple in ''[[Aquaria (video game)|Aquaria]]'' is a clockwork [[Eternal Engine]]; you can even pilfer the key and use it to decorate your cave (which inexplicably has chambers constructed in the style of every locale you visit, including the Sun Temple). In spite of having supposedly been abandoned for quite some time, it's still running and shows no signs of decay; possibly the clockwork sea life lurking around are automated maintenance staff, keeping one another wound as well as making sure the temple stays in working order, after their masters are long dead.
* ''[[Nine Hours, Nine Persons, Nine Doors]]'' had {{spoiler|a recreation of the ship Gigantic/Brittanic's engine. Of course, it's only as imposing as the [[Real Life]] one is.}}
* Xizor's Palace in ''[[Shadows of the Empire]]'', complete with giant gears that Dash must navigate.
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* The ''[[Breath of Fire]]'' series has Obelisk (Breath of Fire), Highfort (Breath of Fire II), and the remains of Caer Xhan and Station Myria (Breath of Fire III).
* The Mad Hatter's Realm from ''[[American McGee's Alice]]'' and its sequel, ''[[Alice: Madness Returns]]''. It's a massive, floating structure of [[Clock Punk]] machinery that mostly seems to be devoted to making [[Body Horror]] and [[Arson, Murder, and Jaywalking|tea]].
* ''[[Legend of Kalevala]]'' has an underground factory area underneath the first area. It's full of [[Floating Platforms]], and it's the first place where you'll find [[Lava Pit|Lava Pits]]s. This area is one of the tip-offs to the protagonist that the former inhabitants of Kalevala were a very intelligent civilization.
* The ''[[Baten Kaitos]]'' games have the city of Mintaka, which is built out of pipes that are constantly emitting steam of some sort. ''Origins'' refers to it as 'machina' and discusses the ethics it presents.
** ''Origins'' also has Tarazed, which is a man-made airship the size of a continent.
* Stages 4 and 5 in ''[[Journey to Silius]]'', which include crushing pistons, falling crates, moving [[Spikes of Doom]], pits of molten metal, and conveyor belts. And the latter is an [[Auto-Scrolling Level|auto scroller]] for some reason.
* [[Resonance of Fate]] has Basel, which is not only an [[Eternal Engine]] (of gears!), but is also the entire [[World Map]] in which where the game takes place, and is apparently the last bastion of human civilization. Not so eternally however, it's at its last legs by the game's start.
* Archive 4, "Passion", in ''[[Child of Eden]]''.
* The Space Hideout in ''[[Something|Something Else]]'', because the graphics are ripped directly from Scrap Brain Zone Act 2, another Eternal Engine level.
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{{reflist}}
[[Category:Eternal Engine{{PAGENAME}}]]
[[Category:Video Game Settings]]
[[Category:Steampunk Index]]
[[Category:Eternal Engine]]
[[Category:Alliterative Trope Titles]]