Eternal Engine: Difference between revisions

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* In ''[[Babylon 5]]'', the Great Machine of Epsilon III was an [[Homage]] to ''[[Forbidden Planet]]''. It is seen in the episodes "A Voice in the Wilderness", "The Long, Twilight Struggle", "Voices of Authority" and "War Without End".
* In ''[[Babylon 5]]'', the Great Machine of Epsilon III was an [[Homage]] to ''[[Forbidden Planet]]''. It is seen in the episodes "A Voice in the Wilderness", "The Long, Twilight Struggle", "Voices of Authority" and "War Without End".
** Homage in the sense of a 1990's remake complete with giant vertical shaft with elevator globes.
** Homage in the sense of a 1990's remake complete with giant vertical shaft with elevator globes.
* The ''[[Doctor Who]]'' 16th season story ''[[Doctor Who/Recap/S16 E2 The Pirate Planet|The Pirate Planet]]'', which was also [[Douglas Adams]]' debut as a writer for the series, features a {{spoiler|planet}} that exploitatively harvests raw materials. The Doctor must undertake some very risky maneuvers in order to shut it down.
* The ''[[Doctor Who]]'' 16th season story ''[[Doctor Who/Recap/S16/E02 The Pirate Planet|The Pirate Planet]]'', which was also [[Douglas Adams]]' debut as a writer for the series, features a {{spoiler|planet}} that exploitatively harvests raw materials. The Doctor must undertake some very risky maneuvers in order to shut it down.


== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
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* ''[[Commander Keen]]'': The second installment is set entirely within the Vorticon Mothership, while the fifth installment is set entirely within the titular Armageddon Machine. Both settings feature most of the classic hazards, as well as evil machines (cannons in the second game, generators in the fifth) that have to be disabled so the titular character succeeds on his mission.
* ''[[Commander Keen]]'': The second installment is set entirely within the Vorticon Mothership, while the fifth installment is set entirely within the titular Armageddon Machine. Both settings feature most of the classic hazards, as well as evil machines (cannons in the second game, generators in the fifth) that have to be disabled so the titular character succeeds on his mission.
* Grunty Industries, Nutty Acres and Logbox 360 from the ''[[Banjo-Kazooie]]'' series.
* Grunty Industries, Nutty Acres and Logbox 360 from the ''[[Banjo-Kazooie]]'' series.
* ''[[Bioshock]]'' features Hephaestus, described by the soundtrack as "the Engine City." It's an enormous power plant that funnels geothermal energy (and what looks like magma) through colossal engines to power all of the underwater city of Rapture. However, it's not especially "eternal," as, like all the rest of Rapture, it's in the process of falling apart, and one of the missions involves strapping an EMP bomb onto one of the engines.
* ''[[BioShock (series)]]'' features Hephaestus, described by the soundtrack as "the Engine City." It's an enormous power plant that funnels geothermal energy (and what looks like magma) through colossal engines to power all of the underwater city of Rapture. However, it's not especially "eternal," as, like all the rest of Rapture, it's in the process of falling apart, and one of the missions involves strapping an EMP bomb onto one of the engines.
* The Clock Tower in any ''[[Castlevania]]'' game.
* The Clock Tower in any ''[[Castlevania]]'' game.
** ''Castlevania: Bloodlines'' has a relatively modern factory level. Not too suprising, since the game takes place across Europe during [[World War One]].
** ''Castlevania: Bloodlines'' has a relatively modern factory level. Not too suprising, since the game takes place across Europe during [[World War One]].