Etrian Odyssey/Characters: Difference between revisions

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The cast of the ''[[Etrian Odyssey]]'' series.
 
'''NOTE''': Some information regarding the NPCs often [[All There in the Manual|can be found in the art book ''Etrian Odyssey - Forests of Eternity'']], which is a preorder bonus for ''Etrian Odyssey 3''.
{{TOCright}}
 
=== ''Etrian Odyssey'' ===
=== [[An Adventurer Is You|Potential Guild Members]] ===
==== Landsknechts ====
==== [[An Adventurer Is You|Potential Guild Members]] ====
are powerful soldiers who wield massive blades, be they mounted on [[Cool Sword|hilts]] or [[An Axe to Grind|handles]]. While the most balanced of the physical classes, they do lean towards offense over defense, and can even drop their defenses entirely to dish out even greater damage. In addition, they can learn how to channel fire, ice or electricity through their swords so that they aren't completely caught flat-footed by magical opponents.
 
'''Landsknechts''' are powerful soldiers who wield massive blades, be they mounted on [[Cool Sword|hilts]] or [[An Axe to Grind|handles]]. While the most balanced of the physical classes, they do lean towards offense over defense, and can even drop their defenses entirely to dish out even greater damage. In addition, they can learn how to channel fire, ice or electricity through their swords so that they aren't completely caught flat-footed by magical opponents.
* [[Jack of All Stats]]
* [[Power-Up Letdown]]: Arm Heal. Investing skill points into it only decreases its TP cost, from 2 to 1 with 5 skill points invested, to 0 when maxed.
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* [[Weapon of Choice]]: [[Heroes Prefer Swords|Swords]] or [[An Axe to Grind|Axes]].
 
==== Survivalists ====
'''Survivalists''' are explorers who, [[Exactly What It Says on the Tin|as the name implies]], specialize in survival techniques. Their knowledge of the Labyrinth allows them to hide in the shadows, ambush their foes, and guide their companions to swifter victories. They can also become expert foragers, gathering up the treasures of the wood and helping to ensure their Guild stays funded.
are explorers who, [[Exactly What It Says on the Tin|as the name implies]], specialize in survival techniques. Their knowledge of the Labyrinth allows them to hide in the shadows, ambush their foes, and guide their companions to swifter victories. They can also become expert foragers, gathering up the treasures of the wood and helping to ensure their Guild stays funded.
* [[Eyepatch of Power]]: The older woman wears one, which is mostly concealed by her hair.
* [[Fragile Speedster]]
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** [[The Archer]]
 
==== Protectors ====
'''Protectors''' are the classic [[Knight in Shining Armor]], and they generously share their incredible defense with others by [[Exactly What It Says on the Tin|protecting]] them, via magical spells channeled through their [[Luckily, My Shield Will Protect Me|ever-present shields]] or using their own body as a blockade. They also learn a couple of simple healing spells to round out their repertoire.
are the classic [[Knight in Shining Armor]], and they generously share their incredible defense with others by [[Exactly What It Says on the Tin|protecting]] them, via magical spells channeled through their [[Luckily, My Shield Will Protect Me|ever-present shields]] or using their own body as a blockade. They also learn a couple of simple healing spells to round out their repertoire.
* [[Healing Hands]]: But only in Etria: see below...
* [[The Hero]]: Kinda. Since she appears on ''both'' the covers to ''Etrian Odyssey I'' and ''Etrian Odyssey II'' and a lot of the promotional artwork, the "long-haired-blonde female Protector" is usually treated as the nearest thing to a "main" character the games have. You're still not required to use her in any way, of course.
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* [[Weapon of Choice]]: Uses [[Heroes Prefer Swords|swords]] as fitting for their prominence.
 
==== Dark Hunters ====
'''Dark Hunters''' are leather-clad masters of [[Whip It Good|whips]] and [[Cool Sword|blades]], and are ''fantastic'' at dealing out damage laced with [[Standard Status Effects|nasty side-effects]]. A few expert lashes can bind their opponents up, then siphon away the last of their life force, while a sufficiently honed blade in their hands can deal pinpoint strikes to leave their target paralyzed, confused, or petrified. On top of this, Dark Hunters may use their ''own allies'' as bait to lure unwitting monsters closer... whether their allies like that plan or not.
are leather-clad masters of [[Whip It Good|whips]] and [[Cool Sword|blades]], and are ''fantastic'' at dealing out damage laced with [[Standard Status Effects|nasty side-effects]]. A few expert lashes can bind their opponents up, then siphon away the last of their life force, while a sufficiently honed blade in their hands can deal pinpoint strikes to leave their target paralyzed, confused, or petrified. On top of this, Dark Hunters may use their ''own allies'' as bait to lure unwitting monsters closer... whether their allies like that plan or not.
* [[Darkskinned Blonde]]: One of the choices.
* [[Does This Remind You of Anything?]]: Their whip skills have very ''suggestive'' names, including Cuffs, Gag, Ecstasy and Climax.
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* [[You Gotta Have Blue Hair]]: And pink, as evidenced by another Hunter's [[Princess Curls|Drill]] [[Girlish Pigtails|Pigtails]].
 
==== Medics ====
'''Medics''' are talented healers with a wide range of recovery skills; if it exists, they can figure out how to cure it. On top of this, their allies can enjoy some ''positive'' [[Standard Status Effect|effects]], such as regaining HP and resisting elements. They also have the potential to be [[Combat Medic|decent front-line fighters]], though attempting this [[Glass Cannon|is understandably dangerous]] and may not be worth [[Shoot the Medic First|the risks]].
are talented healers with a wide range of recovery skills; if it exists, they can figure out how to cure it. On top of this, their allies can enjoy some ''positive'' [[Standard Status Effect|effects]], such as regaining HP and resisting elements. They also have the potential to be [[Combat Medic|decent front-line fighters]], though attempting this [[Glass Cannon|is understandably dangerous]] and may not be worth [[Shoot the Medic First|the risks]].
* [[Glass Cannon]]: Can be built into a powerful-but-squishy [[Combat Medic]].
* [[Healing Hands]]
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* [[Weapon of Choice]]: A [[Simple Staff|Magic Staff]].
 
==== Alchemists ====
'''Alchemists''' have refined the very elements into secret formulas that can be mixed and unleashed upon the battlefield at will. Not only are the powers of fire, ice and lightning at their command, they can poison their enemies, and can learn several vital support skills like keeping tabs on horrible FOEs and warping back to the safety of the last Geomagnetic Field they used.
have refined the very elements into secret formulas that can be mixed and unleashed upon the battlefield at will. Not only are the powers of fire, ice and lightning at their command, they can poison their enemies, and can learn several vital support skills like keeping tabs on horrible FOEs and warping back to the safety of the last Geomagnetic Field they used.
* [[Fire, Ice, Lightning]]: The three magical forces they can pick from.
* [[Scarf of Asskicking]]: Part of the male Alchemists' designs.
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* [[Weapon of Choice]]: A [[Simple Staff|Magic Staff]].
 
==== Troubadours ====
'''Troubadours''' are performers who inspire their comrades to greater successes with their songs and dances. Supporters to the core, they can't dish out the damage themselves, yet can still effectively cover their allies from the back. Whether it's giving their weapons a little extra elemental ''kick'', healing or strengthening their bodies, weakening the enemy, or even ensuring they gain more experience from each battle, the Troubadour is second to none when it comes to helping others.
are performers who inspire their comrades to greater successes with their songs and dances. Supporters to the core, they can't dish out the damage themselves, yet can still effectively cover their allies from the back. Whether it's giving their weapons a little extra elemental ''kick'', healing or strengthening their bodies, weakening the enemy, or even ensuring they gain more experience from each battle, the Troubadour is second to none when it comes to helping others.
* [[Magikarp Power]]
* [[Spoony Bard]]: Well, they're bards, but they're not exactly weak. They're quite useful in the main game and almost completely mandatory in the [[Bonus Dungeon]].
* [[Status Buff]]
 
==== Ronin ====
'''Ronin''' are warriors skilled in foreign arts. All of their skills revolve around three basic stances, each of which confers its own strengths upon the user and allows them access to specialized attacks. While changing stances mid-battle can eat up time, the results are difficult to argue against.
are warriors skilled in foreign arts. All of their skills revolve around three basic stances, each of which confers its own strengths upon the user and allows them access to specialized attacks. While changing stances mid-battle can eat up time, the results are difficult to argue against.
* [[Katanas Are Just Better]]: They can wield normal swords, but can't perform any techniques with such "unrefined" blades.
* [[Ronin]]: [[Exactly What It Says on the Tin|Yup]].
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* [[Weapon of Choice]]:
 
==== Hexers ====
'''Hexers''' craft crippling curses to lay upon all their enemies, but the most frightening of their skills may well be their Evil Eye. Anyone who has fallen under its power can only obey whatever orders the Hexer gives, whether that means turning against their allies... or even destroying themselves.
craft crippling curses to lay upon all their enemies, but the most frightening of their skills may well be their Evil Eye. Anyone who has fallen under its power can only obey whatever orders the Hexer gives, whether that means turning against their allies... or even destroying themselves.
* [[People Puppets]]: Courtesy of their Evil Eye.
* [[Squishy Wizard]]
* [[Standard Status Effects]]: Their whole M.O.
* [[Weapon of Choice]]: A [[Simple Staff|Magic Staff]].
* [[White-Haired Pretty Boy]]/[[White-Haired Pretty Girl]]: Two character choices; the girl doubles as a [[Token Mini-MoeLoli]].
 
=== Citizens of Etria ===
 
==== CitizensThe of EtriaGuildmaster ====
One of the first persons you meet, he'll set you with an adventuring party, while reminding you that you'll probably die.
==== Citizens of Etria ====
 
'''The Guildmaster'''. One of the first persons you meet, he'll set you with an adventuring party, while reminding you that you'll probably die.
* [[Deadpan Snarker]]
* [[Eyepatch of Power]]: During one sidequest, it is heavily implied that {{spoiler|he lost that eye escaping a treelike monster called a Sickwood, after it killed off the rest of his adventuring party}}.
 
==== Shilleka ====
'''Shilleka''' is the proprietor of the weapon shop. Took over the shop from her grandfather, and has a bit of an accent.
is the proprietor of the weapon shop. Took over the shop from her grandfather, and has a bit of an accent.
* [[Ambiguously Brown]]
* [[The Idiot From Osaka]]
* [[Ms. Fanservice]]
* [[Stripperiffic]]
* [[Token Mini-MoeLoli]]
 
==== Valerie ====
'''Valerie''' is the proprietor of the Golden Deer Pub. Expresses concern over the danger the party puts itself through.
is the proprietor of the Golden Deer Pub. Expresses concern over the danger the party puts itself through.
* [[Quest Giver]]
 
==== Ren and Tlachtga ====
'''Ren and Tlachtga''' are two veteran adventurers who work for the Etrian government, the Radha. They are usually stationed in the labyrinth to prevent adventurers to go too far without permission. Ren is a Ronin, and Tlachtga is a Hexer.
are two veteran adventurers who work for the Etrian government, the Radha. They are usually stationed in the labyrinth to prevent adventurers to go too far without permission. Ren is a Ronin, and Tlachtga is a Hexer.
* [[City Guards]]: {{spoiler|Including one instance where they try to ''kill you'' for trying to go deeper}}.
 
'''==== Chieftain Visil''' is the leader of Radha.====
is the leader of Radha.
* {{spoiler|[[Last of His Kind]]}}: {{spoiler|He is the last scientist who has been keeping the Yggdrasil system running}}.
* {{spoiler|[[Really Seven Hundred Years Old]]}}: He may already look old, but {{spoiler|he is actually over 1000 years old}}.
 
==== Kupala ====
'''Kupala''' (as her name is revealed in the artbook) is a Forestfolk who keeps harassing the player until the player beats her entire tribe. She speaks [[Ye Olde Butcherede Englishe|Shakespearean]].
(as her name is revealed in the artbook) is a Forestfolk who keeps harassing the player until the player beats her entire tribe. She speaks [[Ye Olde Butcherede Englishe|Shakespearean]].
 
 
=== ''Etrian Odyssey II: Heroes of Laggard'' ===
 
== ''Etrian Odyssey II: Heroes of Laggard'' ==
== Possible Guild Members ==
==== [[An Adventurer Is You|Possible Guild Members]] ====
 
=== [[An Adventurer Is You|Possible Guild Members]] ===
'''Landsknechts''' have streamlined and expanded their skills. No longer limited to wielding swords if they want to deal elemental damage, they can now enchant axes as well. They can also grow even ''stronger'' when critically injured, so enemies who take advantage of a Landsknecht lowering their defense may be in for a ''nasty'' surprise...
==== Landsknechts ====
have streamlined and expanded their skills. No longer limited to wielding swords if they want to deal elemental damage, they can now enchant axes as well. They can also grow even ''stronger'' when critically injured, so enemies who take advantage of a Landsknecht lowering their defense may be in for a ''nasty'' surprise...
* [[Jack of All Stats]]
* [[Limit Break]]: [[Sword Beam|All Out]], a berserker slash against all opponents.
* [[Weapon of Choice]]: [[An Axe to Grind|Axes]] or [[Heroes Prefer Swords|Swords]].
 
==== Survivalists ====
'''Survivalists''' have added a repertoire of secret herbal toxins to their already impressive bag of tricks, allowing them to potentially poison, paralyze, or put their targets into premature slumber. Beyond this, they remain versatile allies capable of guiding their companions through the Labyrinth and discovering its secrets.
have added a repertoire of secret herbal toxins to their already impressive bag of tricks, allowing them to potentially poison, paralyze, or put their targets into premature slumber. Beyond this, they remain versatile allies capable of guiding their companions through the Labyrinth and discovering its secrets.
* [[Eyepatch of Power]]: Again, the blonde woman has one.
* [[Limit Break]]: Airwalk, where their fancy footwork extends to the whole party, raising everyone's speed and evasion.
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* [[Weapon of Choice]]: [[The Archer|Bows]].
 
==== Protectors ====
'''Protectors''' in High Lagaard have eschewed any knowledge of the healing arts in exchange for a greater focus on their defensive capabilities. Why learn to heal when you can prevent those injuries in the first place? Their elemental shielding arts have also vastly expanded to fill that void and better ensure they won't regret that decision.
in High Lagaard have eschewed any knowledge of the healing arts in exchange for a greater focus on their defensive capabilities. Why learn to heal when you can prevent those injuries in the first place? Their elemental shielding arts have also vastly expanded to fill that void and better ensure they won't regret that decision.
* [[Knight in Shining Armor]]
* [[Limit Break]]: Painless, the ultimate defense that completely prevents any damage from piercing through for a single turn.
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* [[Weapon of Choice]]: [[Heroes Prefer Swords|Swords]].
 
==== Dark Hunters ====
'''Dark Hunters''' in High Lagaard are still much the same as their counterparts over in Etria. They are, however, slightly more flexible when it comes to setting their deadly comrade-baited traps, as they no longer have to be wielding a sword to set one up. In addition, certain other skills have grown even deadlier...
in High Lagaard are still much the same as their counterparts over in Etria. They are, however, slightly more flexible when it comes to setting their deadly comrade-baited traps, as they no longer have to be wielding a sword to set one up. In addition, certain other skills have grown even deadlier...
* [[Darkskinned Blonde|Dark Skinned]] [[White-Haired Pretty Boy]]
* [[Does This Remind You of Anything?]]
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* [[You Gotta Have Blue Hair]]
 
==== Medics ====
'''Medics''' in High Lagaard don't have access to the incredible Immunize skill boasted by their counterparts over in Etria, but have a few other skills all their own. ''Their'' H. Touch, for starters, is ''much'' stronger and a real lifesaver, and they've created a more powerful Salve that allows them to completely heal everyone in a single move. They may also sacrifice their very lives to bring back their party from the verge of defeat with the power of Phoenix...
in High Lagaard don't have access to the incredible Immunize skill boasted by their counterparts over in Etria, but have a few other skills all their own. ''Their'' H. Touch, for starters, is ''much'' stronger and a real lifesaver, and they've created a more powerful Salve that allows them to completely heal everyone in a single move. They may also sacrifice their very lives to bring back their party from the verge of defeat with the power of Phoenix...
* [[Healing Hands]]
* [[Heroic Sacrifice]]: The Phoenix skill lets them trade their life to resurrect and completely heal the rest of the party. One life for four...?
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* [[Weapon of Choice]]: A [[Simple Staff|Magic Staff]].
 
==== Alchemists ====
'''Alchemists''' have learned how to harness the physical arts and translate them into powerful spells, enabling them to hit enemies with slashing, striking and piercing assaults. They can also unlock the secrets of [[Pure Energy|Megido]], or the forbidden magic of Eschaton.
have learned how to harness the physical arts and translate them into powerful spells, enabling them to hit enemies with slashing, striking and piercing assaults. They can also unlock the secrets of [[Pure Energy|Megido]], or the forbidden magic of Eschaton.
* [[Fire, Ice, Lightning]]
* [[Limit Break]]: [[Nuclear Option|Eschaton]], [[Sphere of Destruction|a wave of pure magical might]] that obliterates all enemies.
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* [[Weapon of Choice]]: A [[Simple Staff|Magic Staff]].
 
==== Troubadours ====
'''Troubadours''' in High Lagaard cannot heal, but retain their versatility in all other aspects, keeping their allies motivated and smoothing over any weaknesses their party might be suffering from. They have also developed new melodies exclusively for dealing with FOEs... a hostile audience like none other!
in High Lagaard cannot heal, but retain their versatility in all other aspects, keeping their allies motivated and smoothing over any weaknesses their party might be suffering from. They have also developed new melodies exclusively for dealing with FOEs... a hostile audience like none other!
* [[Limit Break]]: Crusade, which raises everyone's strength, defensive, and HP.
* [[Spoony Bard]]: Maybe. They're not as good as in the first game due to the distinct lack of Healing and Relaxing, though Bravery (and arguably Stamina) is/are still pretty useful.
* [[Status Buff]]
 
==== Ronin ====
'''Ronin''' no longer have to worry about messing with stances during battle; their skills have been honed so that they assume the proper positions automatically, without having to take precious time arranging themselves. Naturally, this makes them even deadlier and dangerous opponents.
no longer have to worry about messing with stances during battle; their skills have been honed so that they assume the proper positions automatically, without having to take precious time arranging themselves. Naturally, this makes them even deadlier and dangerous opponents.
* [[Katanas Are Just Better]]: Still can't use their skills with any blade that isn't properly honed and balanced, like so.
* [[Limit Break]]: Issen, a blindingly fast sword slash where the Ronin moves as if [[Time Stands Still|time has frozen]] for all but them.
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* [[Weapon of Choice]]
 
==== Hexers ====
'''Hexers''' have expanded their repertoire of deadly curses: with a single whisper, they can leave their opponents blinded, poisoned, paralyzed, sleeping, cursed or terrified and waiting for their next order, knowing it could easily be the last thing they do...
have expanded their repertoire of deadly curses: with a single whisper, they can leave their opponents blinded, poisoned, paralyzed, sleeping, cursed or terrified and waiting for their next order, knowing it could easily be the last thing they do...
* [[Limit Break]]:
** Caprice, where the Hexer simply can't ''decide'' which curse to cast... so they hit their unfortunate opponents with ''everything''.
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* [[White-Haired Pretty Boy]]/[[White-Haired Pretty Girl]]
 
==== Gunners ====
'''Gunners''' are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, or stun an opponent outright. And thanks to their [[Weapon of Choice]], they can deal all this massive damage from the back lines, well protected by their capable friends.
are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, or stun an opponent outright. And thanks to their [[Weapon of Choice]], they can deal all this massive damage from the back lines, well protected by their capable friends.
* [[Fire, Ice, Lightning]]: Achieved with special ammunition.
* [[Glass Cannon]]: Certain skills turn the Gunner into one, as they completely abandon their defenses while charging a powerful shot.
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* [[Weapon of Choice]]: [[The Gunslinger|Guns]].
 
==== War Magi ====
'''War Magi''' combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the [[Standard Status Effects|various weaknesses]] their allies have already inflicted upon their enemies. They may also learn how to transfer their own TP to others: combining that skill with the ability to drain enemies dry can help ensure an experienced party never runs dry.
combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the [[Standard Status Effects|various weaknesses]] their allies have already inflicted upon their enemies. They may also learn how to transfer their own TP to others: combining that skill with the ability to drain enemies dry can help ensure an experienced party never runs dry.
* [[Combat Medic]]/[[Magic Knight]]: Depending, naturally, on how the player raises their stats.
* [[Cute Witch]]: Both female designs.
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* [[Weapon of Choice]]: [[Heroes Prefer Swords|Swords]] or a [[Simple Staff|Magic Staff]]: their alternate [[Weapon of Choice]], though they can't use War Edge skills without [[Exactly What It Says on the Tin|an edged weapon]].
 
==== Beasts ====
'''Beasts''' are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters.
are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters.
* [[Big Badass Wolf]]
* [[Everything's Worse with Bears]]: [[Inverted]] in brown and panda flavors!
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* [[Weapon of Choice]]: [[Power Fist]].
 
=== Citizens of High Lagaard ===
 
==== CitizensMinister of High LagaardDubois ====
acts as an envoy between the Duke and any potential adventurers: if there's an official mission to be taken, he'll be the one handing over the orders to any interested Guild. In addition, he keeps records of everything each Guild has fought and found, as part of ongoing research of the Yggdrasil Labyrinth.
==== Citizens of High Lagaard ====
 
'''Minister Dubois''' acts as an envoy between the Duke and any potential adventurers: if there's an official mission to be taken, he'll be the one handing over the orders to any interested Guild. In addition, he keeps records of everything each Guild has fought and found, as part of ongoing research of the Yggdrasil Labyrinth.
* [[Quest Giver]]
 
==== Lady Gradriel ====
'''Lady Gradriel''' is the Duke's daughter and the well-loved princess of the realm, known as High Lagaard's Sun.
is the Duke's daughter and the well-loved princess of the realm, known as High Lagaard's Sun.
* [[The Cameo]]: Princess Gradreil originally appeared in ''[[Princess Crown]]''; players of ''[[La Pucelle]]'' will likely recognize her as Eclair instead.
* [[Everything's Better with Princesses]]
 
==== The Guildmaster ====
The '''Guildmaster''' can always be found at the Guild, and is always happy to give advice to any adventurers... even if it mainly involves reminding them of how dangerous the Labyrinth can be. Has a somewhat... odd sense of humor.
can always be found at the Guild, and is always happy to give advice to any adventurers... even if it mainly involves reminding them of how dangerous the Labyrinth can be. Has a somewhat... odd sense of humor.
* [[24-Hour Armor]]: You almost never see the Guildmaster without armor.
* [[Catch Phrase]]: 'Never underestimate the Labyrinth.'
* {{spoiler|[[Samus Is a Girl]]}}: Revealed in the post game content. {{spoiler|Well, if you squint hard enough at her artwork, you may notice her [[Princess Curls]], but they're nevertheless hard to spot}}.
 
==== The Innkeeper ====
The '''Innkeeper''' [[Exactly What It Says on the Tin|runs the Flaus Inn]]. Cheerful, but somewhat imposing: she has a bit of a reputation for being a battleaxe, and raises her rates according to how strong her guests are... matching the level of the highest member of any given party. Her husband usually works in the Labyrinth, and her [[Ill Girl|daughter]] is known for being very cute... much like the innkeeper when she was her age!
[[Exactly What It Says on the Tin|runs the Flaus Inn]]. Cheerful, but somewhat imposing: she has a bit of a reputation for being a battleaxe, and raises her rates according to how strong her guests are... matching the level of the highest member of any given party. Her husband usually works in the Labyrinth, and her [[Ill Girl|daughter]] is known for being very cute... much like the innkeeper when she was her age!
* [[Apron Matron]]
 
==== Doctor Stiles ====
'''Doctor Stiles''' works at the Lagaard Hospital. A handsome, [[Trauma Center|somewhat familiar]] fellow, he dislikes seeing anyone injured, and has a sort of love-hate relationship with the Labyrinth: on one hand, the resources discovered within can help them develop new medicines and save lives... but on the other, so many are wounded or worse trying to retrieve those riches...
works at the Lagaard Hospital. A handsome, [[Trauma Center|somewhat familiar]] fellow, he dislikes seeing anyone injured, and has a sort of love-hate relationship with the Labyrinth: on one hand, the resources discovered within can help them develop new medicines and save lives... but on the other, so many are wounded or worse trying to retrieve those riches...
* [[The Cameo]]: Of Derek Stiles from ''[[Trauma Center]]''.
* [[Megane]]
 
==== Abigail ====
'''Abigail''' is the daughter of the head of Sitoth Trading, and can usually be found tending the store. A hard worker, but occasionally can come off as a bit... spacey. Still, she's well-loved, and there's something about her that makes her difficult to say 'no' to...
is the daughter of the head of Sitoth Trading, and can usually be found tending the store. A hard worker, but occasionally can come off as a bit... spacey. Still, she's well-loved, and there's something about her that makes her difficult to say 'no' to...
* [[Genki Girl]]
 
==== Barkeep Cass ====
'''Barkeep Cass''' runs the Stickleback Bar, and is in charge of the quest board. Any mission that isn't handed down by the royal family can be found there. Has a very distinctive accent, and loves ribbing adventurers and egging them on.
runs the Stickleback Bar, and is in charge of the quest board. Any mission that isn't handed down by the royal family can be found there. Has a very distinctive accent, and loves ribbing adventurers and egging them on.
* [[Quest Giver]]
 
=== Other Guilds of Note ===
 
==== OtherGuild Guilds of NoteBeowulf ====
is led by the protector '''Flausgul''', who is never seen without his faithful companion '''Kurogane'''. Kind and compassionate, Flausgul acts as a [[Mentor]] to novice Guilds, offering advice and guidance while they get used to the dangers of Yggdrasil.
==== Other Guilds of Note ====
 
'''Guild Beowulf''' is led by the protector '''Flausgul''', who is never seen without his faithful companion '''Kurogane'''. Kind and compassionate, Flausgul acts as a [[Mentor]] to novice Guilds, offering advice and guidance while they get used to the dangers of Yggdrasil.
* [[Big Badass Wolf]]: Kurogane, a faithful wolf companion.
* {{spoiler|[[Death by Origin Story]]}}: {{spoiler|The other three members of the Guild}}.
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* {{spoiler|[[Sacrificial Lion]]}}: {{spoiler|Just in case players weren't already wary of taking on the first boss... or to give them [[It's Personal|sufficient motivation]] to take on the Chimaera}}.
 
==== Guild Esbat ====
'''Guild Esbat''' consists of the war magus '''Artelind''' and the gunner '''Wilhelm''', better known as '''Der Freischütz'''. The old gunner is known for his cold demeanor and thirst for challenge, yet Artelind is somehow able to keep him in line...
consists of the war magus '''Artelind''' and the gunner '''Wilhelm''', better known as '''Der Freischütz'''. The old gunner is known for his cold demeanor and thirst for challenge, yet Artelind is somehow able to keep him in line...
* [[Bad Ass Old Guy]]: Der Freischultz, who also sports a [[Badass Longcoat]].
* [[Cute Witch]]: As a War Magus, Artelind naturally achieves this.
* [[Elderly Sensei]]: Der Freischultz, who also sports a [[Badass Longcoat]].
* [[I Call It Vera]]: Wilhelm names his guns Selena and Traumerei.
* [[I Call It "Vera"]]: Wilhelm names his guns Selena and Traumerei.
* [[Shout-Out]]: [[Der Freischütz]]: Not only it's Wilhelm's title, said opera's name can mean "Magic Bullet Shooter", which Wilhelm certainly qualifies (for example, he can shoot you with an ice bullet). And when you beat him you get a loot which unlocks Zamiel Gun, a mediocre gun which ''penalizes your accuracy''. The gun is named after one character Zamiel<ref>A demon summoned by the main antagonist Caspar who wants to see [[Deal with the Devil|the protagonist Max dragged to hell in place of him]] by making Max use [[Evil Weapon|a demonic bullet]] during a shooting contest. In said contest, Max nearly accidentally shoots his lover Agathe who arrives in the location amid fears for Max, but the bullet ''misses'' her, and instead [[Karmic Death|hit Caspar who is hiding in a tree]], thus forfeiting his own soul to Zamiel.</ref>.
* [[Tall, Dark and Bishoujo]]: Artelind.
* {{spoiler|[[Tragic Monster]]}}: {{spoiler|They reveal Scylla to be one}}.
 
=== Other Characters ('''SPOILERS''') ===
 
==== Canaan ====
== Other Characters ('''SPOILERS''') ==
is the leader of a [[Winged Humanoid]] race who reside in the Cherry Tree Bridge, the place located just before the Floating Palace. His kind originally serve the Overlord by bringing fallen adventurers to the Floating Palace, not knowing what the Overlord's plans for them.
==== Other characters ====
 
'''Canaan''' is the leader of a [[Winged Humanoid]] race who reside in the Cherry Tree Bridge, the place located just before the Floating Palace. His kind originally serve the Overlord by bringing fallen adventurers to the Floating Palace, not knowing what the Overlord's plans for them.
* [[Color-Coded Patrician]]: He doesn't have a beak like his underlings.
* [[Have You Seen My God?]]: After the player guild defeats the Overlord, he starts to doubt that the lord of the Floating Palace is his god. He then aids the player to find a god if there is any by unlocking the game's [[Bonus Dungeon]].
 
==== The Overlord ====
'''The Overlord''' is the sole inhabitant of the fabled Floating Palace. He has been using the Holy Grail to grant immortality to humans, but so far his experiment subjects [[Came Back Wrong|end up mutating into monsters]].
is the sole inhabitant of the fabled Floating Palace. He has been using the Holy Grail to grant immortality to humans, but so far his experiment subjects [[Came Back Wrong|end up mutating into monsters]].
* [[Brain Uploading]]: He did this to continue his research on immortality.
* [[A God Am I]]:
{{quote|"Behold, the power of a god!"}}
 
=== ''Etrian Odyssey III: The Drowned City'' ===
 
=== [[An Adventurer Is You|Potential Guild Members]] ===
==== [[An Adventurer Is You|Potential Guild Members]] ====
 
==== Princes ====
'''Princes''' (and their [[Distaff Counterpart]]s '''Princesses''') are of [[Royal Blood]] in some way, shape or form, and this gives them the power to help keep their party's morale high. Should definitely not be underestimated: their armor may seem ornate and ornamental, but they've chosen the path of adventurers and explorers, with all that implies.
(and their [[Distaff Counterpart]]s '''Princesses''') are of [[Royal Blood]] in some way, shape or form, and this gives them the power to help keep their party's morale high. Should definitely not be underestimated: their armor may seem ornate and ornamental, but they've chosen the path of adventurers and explorers, with all that implies.
* [[Badass Princess]]
* [[Battle Ballgown]]
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* [[You Gotta Have Blue Hair]]: One Princess has has violet hair; the younger Prince's [[Palette Swap]] also boasts vibrantly green hair.
 
==== Ninja ====
'''Ninja''' have handled down the ancient arts of the ninja for generations, and have mastered various techniques meant to ensure that all their explorations end successfully. These versatile shinobi can function well in any position, be it right on the front lines or supporting their allies from the back.
have handled down the ancient arts of the ninja for generations, and have mastered various techniques meant to ensure that all their explorations end successfully. These versatile shinobi can function well in any position, be it right on the front lines or supporting their allies from the back.
* [[Cool Mask]]: Aside from the usual ninja masks, one choice wears a red-painted fox mask pulled to one side. Her [[Palette Swap]]'s fox mask is even more striking: dark gray with golden markings.
* [[Doppleganger Attack]]: Ninja can create a clone of themselves to act independently as a Sixth party member during combat; if for whatever reason you're using less than five characters, [[Me's a Crowd|they can make more than one clone as well, to have an entire party of clones of one Ninja]]. [[Doppelganger Spin|The Bunshin ability creates a copy which is fully capable of performing all the Ninja's moves]].
* [[Expy]]: The [[Token Mini-MoeLoli|youngest female Ninja]] looks just like one of the Ronin from the first two games.
* [[Fragile Speedster]]: At least they also have high evasiveness, and can raise it even higher with one of their skill trees.
* [[Highly-Visible Ninja]]: All of the Scarves of Asskicking are brightly colored, and a few of the [[Palette Swap]]s fall into this. Special mention must be made, however, of the Ronin [[Expy]], who wears a bright pink yukata with floral print and a neon violet scarf. Her [[Palette Swap]], meanwhile, wears a darker purple kimono... but with neon pink flower print and a neon yellow scarf, along with [[White-Haired Pretty Girl|silver-white hair]] and [[Red Eyes, Take Warning|red eyes]].
* [[Instant Awesome, Just Add Ninja]]
* [[Katanas Are Just Better]]: Sort of—Theyof: they're the only other class that can wield katanas (''the'' only one until you unlock Shogun), and can do a decent amount of damage with one. However, most of their attack techniques require knives equipped in order to use.
* [[One-Hit Kill]]: The Izuna ability has a chance to petrify an enemy it hits. Additionally, the Kubikiri skill gives normal attacks a chance to score an instant kill.
* [[Scarf of Asskicking]]
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* [[White-Haired Pretty Girl]]: The Ronin [[Expy]]'s [[Palette Swap]].
 
==== Buccaneers ====
'''Buccaneers''' are descended from those who once ruled the seas, and are experts with guns and blades alike. While they lack the raw power of Gladiators, they make up for it with their raw speed and arsenal of somewhat less direct tactics.
are descended from those who once ruled the seas, and are experts with guns and blades alike. While they lack the raw power of Gladiators, they make up for it with their raw speed and arsenal of somewhat less direct tactics.
* [[Bare Your Midriff]]: The older female.
* [[Combination Attack]]: The claim to fame of the Buccaneer class, being able to follow up either the physical attacks of their allies with a saber attack, or an elemental attack with a gunshot.
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* [[Girlish Pigtails]]
* [[Pirates]]: The class is simply called Pirates in Japan, in fact.
* [[Token Mini-MoeLoli]]: One of the possible female PCs.
* [[Weapon of Choice]]: [[Sword and Gun|Rapiers and Guns]].
** [[The Gunslinger]]
** [[Royal Rapier]]
 
==== Hoplite ====
'''Hoplite''' are best known for their iconic armor, which completely encases them and provides unparalleled defense on par with the most famous Protectors. Spears are their [[Weapon of Choice]], enabling them to fight up close or from the back line.
are best known for their iconic armor, which completely encases them and provides unparalleled defense on par with the most famous Protectors. Spears are their [[Weapon of Choice]], enabling them to fight up close or from the back line.
* [[Battle Ballgown]]: The trope's page picture, in fact.
* [[Darkskinned Blonde]]: One of the female choices, who also sports [[Girlish Pigtails]].
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** [[Heroes Prefer Swords]]: Though unlike with spears, they get no special attack skills with them.
 
==== Monks ====
'''Monks''' use the power of Qi energy to heal others, and naturally excel in unarmed combat, to the point that they can potentially fight on the front lines right alongside their fiercest comrades.
use the power of Qi energy to heal others, and naturally excel in unarmed combat, to the point that they can potentially fight on the front lines right alongside their fiercest comrades.
* [[Bare Your Midriff]]: On the twin-tailed girl.
* [[Combat Medic]]
* [[Elderly Sensei]]: One of the visual options.
* [[Expy]]: One of the Monks is basically a flat chested ''[[Ranma ½]]'' (thus also a [[Bifauxnen]]).
** And now that the bonus palette swaps are out, it's definitely a [[Shout-Out]]: her alt is in Ranma's boy colors.
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* [[Healing Hands]]
* [[Heal Thyself]]: The skill Ascetic Deeds allows the Monk to recover HP any time they perform an action in battle.
* [[Old Master]]: One of the visual options.
* [[Pint-Sized Powerhouse]]
* [[Weapon of Choice]]: Their [[Bare-Fisted Monk|fists]] or [[Drop the Hammer|hammers]].
 
==== Gladiators ====
'''Gladiators''' have honed their bodies to become combat experts, and are completely focused on attacking in battle, ignoring such things as defense.
have honed their bodies to become combat experts, and are completely focused on attacking in battle, ignoring such things as defense.
* [[Awesome Yet Impractical]]: Nice Smash. Not only is it VERY inaccurate, but it won't necessarily do ''nine'' hits unless you max the level of the attack, and even then it would still scramble around between numbers 2 and 9.
* [[Bare Your Midriff]]: Only one of the males actually covers his stomach; the class rep and both female choices don't.
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* [[You Gotta Have Blue Hair]]: One of the female Gladiator's alternate colors pairs green hair with [[Curtains Match the Window]].
 
==== Zodiacs ====
'''Zodiacs''' are astrologers who have turned their knowledge of the secrets of the skies towards combat purposes; they can collect ether of the various elements and use it as a catalyst for their powerful star arts.
are astrologers who have turned their knowledge of the secrets of the skies towards combat purposes; they can collect ether of the various elements and use it as a catalyst for their powerful star arts.
* [[Curtains Match the Window]]: Seen on the violet, brown and pink-haired female designs, and to a lesser degree with the blonde, who straddles a dark amber and [[Red Eyes, Take Warning]].
* [[Elegant Gothic Lolita]]: Not as frilly as the Princesses' dresses, but the female Zodiac wear dark, yet elegant clothing, complete with long tights.
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* [[Winged Humanoid]]: They wear massive, artificial, crystalline wings on their back. This appears to let them hover in their character art.
 
==== Arbalists ====
'''Arbalists''' have mastered the use of all manner of bows, from the familiar longbow to more physically imposing crossbows that are nearly the same size as them.
have mastered the use of all manner of bows, from the familiar longbow to more physically imposing crossbows that are nearly the same size as them.
* [[Annoying Arrows]]: Very much [[Averted Trope|averted]]: Arbalists have one of the highest natural attack stats in the game.
* [[BFG]]: A giant crossbow featured prominently in all the Arbalist portraits.
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* [[Weapon of Choice]]: [[The Archer|Crossbows]].
 
==== Wildlings ====
'''Wildlings''', as the name implies, share an affinity with wild creatures and can communicate with them, going so far as to be able to convince these same beasts to fight alongside them during battle. These animals will take the long-empty sixth slot... so long as [[Me's a Crowd|it's still open]], anyway...
as the name implies, share an affinity with wild creatures and can communicate with them, going so far as to be able to convince these same beasts to fight alongside them during battle. These animals will take the long-empty sixth slot... so long as [[Me's a Crowd|it's still open]], anyway...
* [[The Beast Master]]
* [[Cool Mask]]: Worn by the males.
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* [[Summon Magic]]: Technically the beasts they can call on.
* [[Taking the Bullet]]: The Sacrifice and Sacrifice II skills make it possible for a summoned animal to step in and take a physical or magical attack in place of an ally.
* [[Token Mini-MoeLoli]]: Only one of the character designs actually looks like an adult.
* [[Walking Shirtless Scene]]: The male designs.
* [[Weapon of Choice]]:
** [[Blade on a Stick]]
 
==== Farmers ====
'''Farmers''' are easily the weakest of the lot, having little to offer combat-wise. Where they excel is finding and utilizing the vast resources that the world provides; many have thus set out to find their fortunes, despite the vast dangers of the sea.
are easily the weakest of the lot, having little to offer combat-wise. Where they excel is finding and utilizing the vast resources that the world provides; many have thus set out to find their fortunes, despite the vast dangers of the sea.
* [[Farm Boy]]
* [[Determinator]]: They have the Persistence ability, which lets them come back from the dead.
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* [[Whole Costume Reference]]: One of the female farmers bears a strong resemblance to [[Alice Allusion|Alice]] from the ''[[Shin Megami Tensei]]'' series.
 
==== Shoguns ====
'''Shoguns''' are one of two unlockable classes you gain around the middle of the game. Though they seem to be an [[Expy]] of the Ronin class from earlier games, they are only similar in the fact that they both use Katanas, and they both have multi-strike attacks.
are one of two unlockable classes you gain around the middle of the game. Though they seem to be an [[Expy]] of the Ronin class from earlier games, they are only similar in the fact that they both use Katanas, and they both have multi-strike attacks.
* [[Ax Crazy]]: An [[Alternative Character Interpretation]] of the passive skill Kaishaku skill, which can activate and randomly [[Finish Him!|finish off anyone whose health drops too low]]... enemy or ally.
* [[Dual Wield]]: Second Sword, the unique ability of the Shogun in the game, which lets them equip two weapons at once, and attack twice in one turn. They can still equip a full shield, somehow.
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* [[Weapon of Choice]]: [[Dual Wield]]ing, and [[Katanas Are Just Better|Katanas]].
 
==== Yggdroid ====
'''Yggdroid''' are one of two unlockable classes you can gain around the middle of the game. Mechanical humanoids, Yggdroids have a variety of unusual attacks. Statwise they are very similar to the Beast class from the previous game, who is in turn similar to the Protector or Hoplite class.
are one of two unlockable classes you can gain around the middle of the game. Mechanical humanoids, Yggdroids have a variety of unusual attacks. Statwise they are very similar to the Beast class from the previous game, who is in turn similar to the Protector or Hoplite class.
* [[Attack Drone]]: One of the Yggdroid's skill trees lets it summon attack drones based off the three elements in this game: they will automatically perform a [[Combination Attack]] with anyone else in the party who uses an Elemental attack that is the same element as theirs. They can also be ordered to [[Self-Destruct Mechanism|self destruct]].
* [[Awesome but Impractical]]: They have the highest HP and STR in the game, but all their skills are highly situational. They can be viable if a team is specifically built around them, however. Not to mention their TP stays at a fixed 60 no matter what level they are (unless you use stat boosting items).
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* [[Rocket Punch]]: And Rocket Headbutt and Rocket Jump. The Yggdroid loses their limbs and head after doing the attack (represented in-game by their limb being bound), meaning that if you use all three of these attacks, they are pretty much just a torso on the ground.
 
=== Citizens of Armoroad ===
 
==== CitizensThe ofInnkeeper's ArmoroadSon ====
serves as the always-smiling face of the inn, greeting all explorers with a cheerful "Hey, boss!" and light banter.
==== Citizens of Armoroad ====
 
'''The Innkeeper's Son''' serves as the always-smiling face of the inn, greeting all explorers with a cheerful "Hey, boss!" and light banter.
* [[Cheerful Child]]
* [[Dude Looks Like a Lady]]: Amusingly enough, part of the [[Viewer Gender Confusion]] seems to stem from him having the same hairstyle as one of the female Hoplites, who suffered from her ''own'' confusion effect before the male designs were revealed. He even [[Lampshade Hanging|complains about this in-game]] once or twice, mentioning that he looks a lot like his sister and that he's often mistaken for a girl when they go out to do stuff. Well, maybe if you'd cut your hair a bit and wear a shirt that doesn't look like you're wearing a bra, dude...
* [[Hero Worshipper]]: Towards your Guild members.
 
==== Firm Proprietor Edie ====
'''Firm Proprietor Edie''' is the merchant working at Napier's Firm in Armoroad. Most think that all she thinks is money, money and money. Her sister later works as a shopkeeper in her shop branch in the Deep City.
is the merchant working at Napier's Firm in Armoroad. Most think that all she thinks is money, money and money. Her sister later works as a shopkeeper in her shop branch in the Deep City.
* [[Green Eyes]]
* [[Hair Decorations]]: Except that those hair decs are actually [[Flat What|back-scratchers]]...
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* [[Sibling Yin-Yang]]: [[Invoked]] by her sister.
 
==== Missy the Barmaid ====
'''Missy the Barmaid''' works at the Butterfly Bistro, and coordinates various side jobs and quests for anyone interested.
works at the Butterfly Bistro, and coordinates various side jobs and quests for anyone interested.
* [[Innocent Fanservice Girl]]: "Innocent girl with a not-so-innocent body" indeed.
* [[Malaproper]]
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* [[Quest Giver]]
 
==== Regulars ====
The Butterfly Bistro has many '''Regulars''', such as the traveling troubadour Wolfram, the savvy trader Toma, and the monster biologist Scott.
The Butterfly Bistro has many regulars, such as the traveling troubadour Wolfram, the savvy trader Toma, and the monster biologist Scott.
* [[Action Girl]]: Dezerte.
* [[Alpha Bitch]]: Dezerte, a 'gaudy swordswoman' who claims to be princess of another land and tends to spend all her time complaining.
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* [[Quest Giver]]
 
==== The Guildmaster ====
'''The Guildmaster''' has advice for any fledgling guilds, and helps take care of any related matters.
has advice for any fledgling guilds, and helps take care of any related matters.
* [[Ambiguously Brown]]
* [[Long-Lost Relative]]: Possibly of Shilleka. He has the same dark skin tone and dresses in similar colors, and the artbook features a small image of Shilleka staring at him curiously.
* [[The Unfought]]: He occasionally talks about sparring with the party, but never does that for a variety of reasons.
 
==== The Harbormaster ====
'''The Harbormaster''' can be found at the docks at all hours. If a guild catches anything, he'll buy the fish off of them; however, he's more interested in seeing if they'll return the port to its former glory...
can be found at the docks at all hours. If a guild catches anything, he'll buy the fish off of them; however, he's more interested in seeing if they'll return the port to its former glory...
* {{spoiler|[[Pirate]]: Makes comments implying he used to be at odds with Armoroad's marine guard, and remains quick to disparage them whenever the opportunity arises}}.
 
==== Clients ====
'''Clients''' can hire members of your party to accompany them on various Sea Quests. Some of these clients include familiar faces from the Butterfly Bistro, as well as interested parties from the various ports of call you visit and beyond...
can hire members of your party to accompany them on various Sea Quests. Some of these clients include familiar faces from the Butterfly Bistro, as well as interested parties from the various ports of call you visit and beyond...
* [[Authority Equals Asskicking]]: Victoria's guild will almost always top off the chart in some side quest competitions if you don't.
* [[Guest Star Party Member]]: Depending on which Sea Quest you're doing, you will always be accompanied by one, two, or three [[Non-Player Character|NPCs]].
* [[Impossible Task]]: Kirikaze has been sent to try and complete these so her master can marry the princess Kaguya<ref>This is a [[Shout-Out]] to the Japanese folklore of Princess Kaguya, whose beauty attracts many hopeful suitors whom she sends to nigh-impossible quests if they ever hope to marry her.</ref>.
* [[Knight in Shining Armor]]: Benjamin, one of Princess Victoria's devoted guards.
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* [[Sibling Rivalry]]: A trio of Zodiac sisters, each of whom focuses on one element out of the [[Fire, Ice, Lightning]] trio, hires you to solve an ongoing dispute about which element is the ''worst''... with each arguing ''theirs'' is the worst.
 
==== Senator Flowdia ====
'''Senator Flowdia''' is your contact with Armoroad's Senate, and hands down official missions to your guild. Old enough to have witnessed much of Armoroad's history with her own eyes, she is willing to support any who dare brave Yggdrasil and uncover its secrets.
is your contact with Armoroad's Senate, and hands down official missions to your guild. Old enough to have witnessed much of Armoroad's history with her own eyes, she is willing to support any who dare brave Yggdrasil and uncover its secrets.
* [[I Was Quite a Looker]]: So she says.
* [[Quest Giver]]
* [[Requisite Royal Regalia]]: She wears a ring on ''each of her fingers''. That's before accounting her earrings, tiara, necklaces and who knows what else we don't see.
 
'''==== Armoroad Enforcer Kujura''' is a Shogun in service of Armoroad, especially Princess Gutrune.====
is a Shogun in service of Armoroad, especially Princess Gutrune.
* [[Arrogant Kung Fu Guy]]
* [[Bishounen]]: Complete with flowing, impressively-styled blond hair.
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* [[Jerk with a Heart of Gold]]
 
==== Princess Gurtrune ====
'''Princess Gurtrune''' is the leader of Armoroad, although she is often sick and has to leave the day-to-day operation to her advisor Flowdia. Known as the Porcelain Princess due to her beauty.
is the leader of Armoroad, although she is often sick and has to leave the day-to-day operation to her advisor Flowdia. Known as the Porcelain Princess due to her beauty.
* [[Everything's Better with Princesses]]
* [[Ill Girl]]
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* [[White-Haired Pretty Girl]]
 
=== Members of Other Guilds ===
 
==== Astrologer Hypatia ====
== Members of Other Guilds ==
is part of the Murotsumi Guild. A great deal of her time is spent trying to keep her gung-ho partner Agata out of harm's way; however, lately, she's been suffering from distracting nightmares that keep her from getting enough sleep.
==== Members of Other Guilds ====
 
'''Astrologer Hypatia''' is part of the Murotsumi Guild. A great deal of her time is spent trying to keep her gung-ho partner Agata out of harm's way; however, lately, she's been suffering from distracting nightmares that keep her from getting enough sleep.
* [[Bare Your Midriff]]: Wears her zodiac cloak wide open for some reason.
* [[Dye Hard]]: Blond is not her natural hair color. She dyed it because Agata once [[Distracted by the Sexy|got attracted to a pin-up model]].
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* {{spoiler|[[Trauma-Induced Amnesia]]}}: The reason for her nightmares.
 
==== Ninja Agata ====
'''Ninja Agata''' is Hypatia's brash and overconfident partner. In his eagerness to uncover the labyrinth's secrets, he tries bulldozing his way through, leaving his guild behind.
is Hypatia's brash and overconfident partner. In his eagerness to uncover the labyrinth's secrets, he tries bulldozing his way through, leaving his guild behind.
* [[Highly-Visible Ninja]]: Wears a bright orange vest and flaming purple scarf. Then there's his habit of running off half-cocked...
* [[Hot-Blooded]]
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* [[Scars Are Forever]]
 
=== Citizens of the Deep City ===
 
==== Innkeeper Angie ====
== Citizens of the Deep City (''some spoilers'') ==
runs the Twinkling Tavern, which serves as the party's base of operations within the Deep City.
==== Citizens of the Deep City ====
 
'''Innkeeper Angie''' runs the Twinkling Tavern, which serves as the party's base of operations within the Deep City.
* [[The Cameo]]
 
==== Edie's Sister ====
'''Edie's Sister''' handles her sister's shop branch in the Deep City, as well as serving as Armoroad's emissary. Cheerful and upbeat, she approaches everything with an open mind and hopes for the best.
handles her sister's shop branch in the Deep City, as well as serving as Armoroad's emissary. Cheerful and upbeat, she approaches everything with an open mind and hopes for the best.
* [[Chinese Girl]]: Unlike her sister who wears kimono, she wears [[Qipao]].
* [[Green Eyes]]
* [[Sibling Yin-Yang]]: Not a [[Money Fetish|money fetishist]] like her sister, who in turn accuses her of being shallow and simple-minded.
 
'''==== Abyssal King Seyfried''' ====
'''A description of the character goes here.'''
* {{spoiler|[[Artificial Human]]}}: {{spoiler|[[Brain Uploading|His consciousness was transferred into one]] by Yggdrasil}}.
* [[Royals Who Actually Do Something]]
* {{spoiler|[[Well-Intentioned Extremist]]}}: Depending on your [[Alternate Character Interpretation|interpretation]], anyways: {{spoiler|everything he's done was done in the name of holding back the Deep Ones. Doesn't change the fact that most of it was not very nice}}.
 
'''==== {{spoiler|Automaton Soldier}} Olympia''' ====
'''A description of the character goes here.'''
* [[Emotionless Girl]]: Not completely, but she rarely shows it.
* [[Fan Service]]: You might make the mistake of thinking that what you see in the gap of her cloak is her naked skin, until [[The Reveal]] where you find out {{spoiler|it is, but her "skin" is metal, and she doesn't have a full humanoid body}}.
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* [[You Shall Not Pass]]
 
== ''Etrian Odyssey IV'' ==
 
=== [[An Adventurer Is You|Potential Guild Members]] ===
=== ''Etrian Odyssey IV'' ===
==== Swordsmen ====
 
naturally excel at the art of bladesmanship, wielding swords and rapiers. Natural leaders, they inspire their teammates by being the first to meet the enemy.
== Potential Guild Members ==
==== [[An Adventurer Is You|Potential Guild Members]] ====
 
'''Swordsmen''' naturally excel at the art of bladesmanship, wielding swords and rapiers. Natural leaders, they inspire their teammates by being the first to meet the enemy.
* [[Bob Haircut]]: Seen on the female class rep.
* [[Dude Looks Like a Lady]]: The [[Dark-Skinned Blond]] male portrait. Especially with the hair decs.
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* [[Weapon of Choice]]: [[Heroes Prefer Swords|Sword]] or [[Royal Rapier|rapier]].
 
==== Medics ====
'''Medics''' make their return, one more serving as their guild's healing specialists. Taking a cue from the Monks of Armoroad, they've added maces to their arsenal.
make their return, one more serving as their guild's healing specialists. Taking a cue from the Monks of Armoroad, they've added maces to their arsenal.
* [[Expy]]: The second male choice looks suspiciously similar to the Innkeeper's Son of ''Etrian Odyssey III''.
** [[Dude Looks Like a Lady]]
* [[Girlish Pigtails]]: The girl without glasses combines this with long hair.
* [[Glasses Girl]]
* [[Healing Hands]]
* [[Joshikousei]]: The female Medics dress in this style, complete with matching coats and bookbags.
* [[Labcoat of Science and Medicine]]: Only worn by the males this time.
* [[The Medic]]
* [[Meganekko]]
* [[Peek-a-Bangs]]: The older male has these.
* [[Technicolor Science]]: All of the Medics carry glass vials. In the default colors, these are filled with goldish-yellow liquid; the [[Palette Swap]]s tote vials with magenta, lime green, neon violet or bright blue swishing around inside.
* [[Token Mini-MoeLoli]]: Not quite as pronounced as the Wildlings, but again, only the older male is unmistakably an adult.
* [[Weapon of Choice]]: [[Drop the Hammer|Hammer]] or [[Simple Staff|staff]].
 
==== Fortresses ====
'''Fortresses''' are armored just as heavily as their name implies, taking up the duties of Protectors and Hoplites. With thier heavy hammers and clubs, they also pack a considerable punch.
are armored just as heavily as their name implies, taking up the duties of Protectors and Hoplites. With thier heavy hammers and clubs, they also pack a considerable punch.
* [[Anime Hair]]: Especially prominent on one of the male choices.
* [[Luckily, My Shield Will Protect Me]]
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** [[Carry a Big Stick]]
 
==== Runemasters ====
'''Runemasters''' invoke the raw elemental forces found in the atmosphere, channeling them through runic symbology.
invoke the raw elemental forces found in the atmosphere, channeling them through runic symbology.
* [[Fire, Ice, Lightning]]
* [[Nice Hat]]
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* [[Weapon of Choice]]: A [[Simple Staff|Magic Staff]].
 
==== Nightseekers ====
'''Nightseekers''' lurk in the shadows while weakening their targets, sapping their strength with throwing knives before advancing with dual blades drawn.
lurk in the shadows while weakening their targets, sapping their strength with throwing knives before advancing with dual blades drawn.
* [[Badass Cape]]
* [[Cape Swish]]: Can evade a physical assault by hiding in their cloak.
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* [[White-Haired Pretty Boy]]
 
==== Snipers ====
'''Snipers''' pick off their enemies from a distance using bows. Specialize in doling out critical hits, as well as aiming at vital areas in order to seal off their target's ability to move parts of their bodies.
pick off their enemies from a distance using bows. Specialize in doling out critical hits, as well as aiming at vital areas in order to seal off their target's ability to move parts of their bodies.
* [[Annoying Arrows]]: Like the Arbalist before them, [[Averted]].
* [[Dark-Skinned Blond]]: The default for the short-haired Sniper girl, as well as an alt-color scheme for the ponytailed guy.
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* [[White-Haired Pretty Girl]]: The alt-color scheme for the ponytailed Ronin [[Expy]].
 
==== Dancers ====
'''Dancers''' take up where the Troubadours of old left off, supporting and inspiring their allies with their dazzlingly quick, nimble dances. Along with boosting their strength, certain moves let them relieve their friends' exhaustion, and when the situation demands it, they leap into battle with a whirlwind of blades!
take up where the Troubadours of old left off, supporting and inspiring their allies with their dazzlingly quick, nimble dances. Along with boosting their strength, certain moves let them relieve their friends' exhaustion, and when the situation demands it, they leap into battle with a whirlwind of blades!
* [[Dance Battler]]
* [[Expy]]: The pink-twintailed Troubadour from ''Etrian Odyssey I''/''Etrian Odyssey II'' returns to the stage!
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* [[You Gotta Have Blue Hair|You Gotta Have Pink Hair]]
 
==== Mystics ====
'''Mystics''' are a tribe of magicians who live in the wild, and cannot join the Guild until certain requirements are met. By setting up special fields, they can inflict various negative effects upon their enemies, and can attack or heal by releasing those fields.
are a tribe of magicians who live in the wild, and cannot join the Guild until certain requirements are met. By setting up special fields, they can inflict various negative effects upon their enemies, and can attack or heal by releasing those fields.
* [[Amazing Technicolor Population]]: The alternate colors for the mystics.
* [[Our Elves Are Different]]
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* [[White-Haired Pretty Girl]]/[[White-Haired Pretty Boy|Guy]]: All of the main color schemes use this.
 
==== Warriors ====
'''Warriors''' resemble great beasts and possess all the strength that implies, bearing down upon their enemies with blades flashing. Survivalists who excel in battle; like the Mystic, they cannot sign up until certain conditions are met.
resemble great beasts and possess all the strength that implies, bearing down upon their enemies with blades flashing. Survivalists who excel in battle; like the Mystic, they cannot sign up until certain conditions are met.
* [[Beast Man]]: And women.
* [[Big Badass Wolf]]: One of the male choices.
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** [[Drop the Hammer]]
 
'''==== Gunbladers'''<ref>Unofficial placeholder name to be changed after confirming official one.</ref>{{verify}} carry special, mechanized swords that can perform powerful special attacks, but are prone to overheating. The third of the Special Classes who must wait until certain conditions are met before joining the Guild.====
carry special, mechanized swords that can perform powerful special attacks, but are prone to overheating. The third of the Special Classes who must wait until certain conditions are met before joining the Guild.
* [[BFS]]
* [[Expy]]: One of the women strongly resembles the blonde Protector of old, while one of the men looks like a War Magus from ''Etrian Odyssey II'' who [[Took a Level in Badass|Power-Leveled in Badass]].
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** [[Heroes Prefer Swords]]
 
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