Everything Trying to Kill You: Difference between revisions

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[[File:charliebrown and kite.jpg|link=Peanuts|frame|Tonight on "You're Gonna Get It, Charlie Brown"...]]
 
{{quote|"''Did I just die by walking into the fucking ''door!?'' Yeah! Everything kills you, literally ''everything''.''"
 
{{quote|"''Did I just die by walking into the fucking ''door!?'' Yeah! Everything kills you, literally ''everything''.''"|'''[[The Angry Video Game Nerd]]''' on ''[[Dragon's Lair]]'' ([[NES]])}}
 
Video games struggling for creativity will invent unlikely obstacles.
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{{examples}}
== Video game examples ==
 
=== [[Action Adventure]] ===
* Most of ''[[Ecco the Dolphin]]'''s foes are logical for a dolphin - sharks and jellyfish for the most part. The angry crabs and giant water spiders are a bit weird, but the [[Prehistoria]] levels take it to the extreme with ''trilobites'' and giant seahorses who ''shoot their young at you''.
* Enemies in ''[[Legacy of Kain]]: Soul Reaver 2'' had the rather alarming tendency to forget who they were fighting and come after you. This is even worse when demons and demon hunters become best of friends for the amount of time it takes to kill your character.
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=== [[Action Game]] ===
* ''[[Paperboy]]'' is infamous for having everything from runaway lawnmowers to breakdancers to [[The Grim Reaper|the Grim friggin' Reaper]] running around the middle of the street for no discernible reason other than to mess with the eponymous deliverer.
** That's probably why his exploits made the front page of the newspaper every day. In fact, [[Epileptic Trees|one theory that's been floated]] is that the eponymous delivery person is, in fact, ''dead'', and the delivery route is his [[Everyone Is Jesus in Purgatory|personal purgatory]]. Only by delivering the paper and surviving every day for a week is he able to escape.
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* ''[[Time Gal]]'' on the Sega CD. That girl has no allies whatsoever. It seems that every era she gets transported to only serves the purpose of pitting her against something or another.
* In ''[[DmC: Devil May Cry|DmC]]'', the reboot of ''[[Devil May Cry]]'', Dante fights in a parallel dimension, Limbo, where the city itself literally tries to kill him.
* The ''[[Kunio-Kun]]'' series plays the Trope pretty straight, even lampshading it in ''[[River City Girls]]'', from the one of the two anti-heroines’ conversations ([[Hypocritical Humor|Of course, like ''they'' should talk...]]):
{{quote|'''Kyoku:''' You ever wonder why everyone in our town is so violent?
'''Misako:''' Nope.
'''Kyoku:''' I mean, everyone’s always punching and kicking each other, like everywhere we go, like all day long.
'''Misako:''' I guess so, what’s your point?
'''Kyoku:''' Nothing.}}
 
=== [[Adventure Game]] ===
 
== [[Adventure Game]] ==
* Sierra celebrated the way of character death, embraced it, became one with it. Many Sierra [[Adventure Game|adventure games]] would [[Trial and Error Gameplay|kill for making one seemingly innocuous false step]], and then [[Have a Nice Death|mock you for getting yourself killed]]. It became slowly more forgiving with time, replacing [[Unwinnable]] situations with instadeaths (which is a good thing, kind of) and eventually granting an "Oops" button or two.
** Take the second ''[[Laura Bow]]'' game. It would kill the title character by means of an automobile that appeared out of nowhere if she stepped off the pavement onto a seemingly empty road. You were apparently supposed to look at the road first to confirm that no cars were approaching, but the same would happen even if you did that and the game told you it was all clear. (It expected you to look ''both ways'' before crossing the road. Just looking once wasn't enough, in one of Sierra's more... pedantic puzzles. Luckily, you can get everywhere by taxi, and just skip the stupidity.) Another scene would kill you if you wandered into a dark passage without a light. Somehow, a woman in her early twenties would be swarmed and ''overpowered'' by quite ordinary ''bats''—unless she had a light to scare them with.
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=== [[Driving Game]] ===
* ''[[Mario Kart]]'' can be accused of this if you are in first place. Between everyone behind you out to [[The Computer Is a Cheating Bastard|spill your blood by spamming powerful items at you]], several that can't be blocked, and trying to dodge track obstacles like pipes, thwomps, or fireballs, this is a game that wants to make sure you don't have it easy.
** [http://www.rockpapercynic.com/index.php?date=2009-06-01 One shell, two shell, red shell, blue shell, death-on-swift-wings-comes-for-you shell.]
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=== [[First-Person Shooter]] ===
* While not exactly ''everything'' trying to kill you, all of the killable characters in the PC game ''Vivisector: Beast Inside''—whether they're humans or [[Half-Human Hybrid|Half Human Hybrids]]—attack you the moment you first load up the game, even after you switch from the former's side to the latter. There's an attempt at [[Hand Wave|handwaving]], dealing with some flimsy excuse of the humans not authorizing your presence in the game's setting and the hybrids being programmed to see humans as the enemy, but really, it's just an attempt to bring in [[Fake Difficulty]] to the game.
** Similarly, ''[[Shadow the Hedgehog]]'' has both good and evil enemies, and they'll all attack Shadow regardless of his [[Karma Meter]] (except when they're busy fighting each other!)
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=== [[Light Gun Game]] ===
* The 80's light gun arcade game ''Who Dunit'' requires you to not only guide a detective through a mansion, but protect him from things like pimps throwing their hats at him, and beach balls bouncing all over the place. Because anything that touches him will instantly skeletonize him, his soul drifting away. Yes, even the ''beach balls''.
** Another Exidy light gun game, ''Crossbow'', is pretty bad about this one as well; the [[Heroic Fantasy]] warriors you're defending will go up in flames if anything touches them, even if the implement of their destruction was ''a coconut thrown by a monkey''. But hey, it beats getting turned into a skeleton by a beach ball.
 
 
=== [[Miscellaneous Games]] ===
* Pretty much every object in the games on the ''[[Action 52]]'' multicart is trying to kill you. Elton John kills you (Non Human). Money kills you (Streemerz). File cabinets kill you (French Baker). The floor kills you (Meong). Pasta kills you (Alfredo, only playable via some emulators). Bowling balls kill you (Hambo) Dildos kill you (Thrusters). You'll wish that the game would self destruct and kill you in real life.
** ''Star Evil'' is pure evil with the way it puts your ship two inches from a cinderblock at the start. And the stage boss moves like a DUI driver (according to mpn1990's Unlicensed Garbage show on [[YouTube]]).
 
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPGs]] ===
* ''[[Kingdom of Loathing]]'' has its fair share of unlikely enemies, including hippies, [[McNinja|ninja snowmen]], animated nightstands, anime smileys, fire-breathing ducks, pastiches of characters from ''[[Final Fantasy VII]]'', and the Guy Made of Bees. Then there's the many twists on standard RPG enemies, like Orcish frat boys, apathetic lizardmen, misspelled undead (including zmobies, lihcs, and ghuols), and the 99 Bottles of Beer On A Golem. There's also an area (accessible only while high on [[Mushroom Samba|astral mushrooms]]) where you can fight things like [http://kol.coldfront.net/thekolwiki/index.php/Really_Interesting_Wallpaper some really interesting wallpaper] and [http://kol.coldfront.net/thekolwiki/index.php/Urge_to_Stare_at_Your_Hands the urge to stare at your hands]. Really.
** "Crimbo" 2010 introduced exciting new enemies, such as the Tedious Spreadsheet, the Hideous Slideshow and the Water Cooler. Oh yes, and there were elves climbing out of the toilets, too.
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* In ''[[EVE Online]]'', the safest way to play is to assume that everyone who isn't a close friend of yours will try to kill you if you have something valuable that will drop when you die. Many players don't even care about gain and do it simply [[For the Evulz]]. The central part of the galaxy you live in is usually safe to fly around in because the npc police are guaranteed to charge in and kill an attacker in 30 seconds or less (although that leaves the attacker a tiny window to successfully kill YOU). If you move out to the low security zone, it is literally full of roving pirate players looking for an easy target to dogpile and kill. If you make it out to zero security space, you'll run into the player alliances (who usually war with each other) who will shoot you on sight for tresspassing. Joining one of those alliances and working hard to support them and fight in their wars is often considered a way to become much safer from random hostility than staying in low security or high security space.
* ''[[World of Warcraft]]'' seems to have this in spades. You'll realise this as you count up the hours you spend running away from increasingly violent and aggressive deer, flowers, and moths - on top of the demons, dragons, and old gods (aka Faceless Ones), of course.
* Runescape has Ape Atoll. Pretty much everything is out to get you on this island, ranging from monkey archers (or even zombie monkeys) to poisonous snakes to birds to scorpions. The monkeys that aren't trying to kill you are not only trying to send you to jail, but make sure that you stay there. Unless you happen to be able to transform into a monkey. Into which case, the island is essentially harmless.
 
=== [[Platform Game]] ===
 
== [[Platform Game]] ==
* ''[[Metroid]]''. You're stuck on a planet where if it is moving it will try to kill you. Even some of the plants will do damage to you in the original ''[[Metroid Prime]]''.
** In ''[[Metroid Prime]]'', most of the plants stay still. (The rare Bloodflower, which spits stuff at you, is an exception.) In ''Super [[Metroid]]'', they actually ''try to eat you if you fall into them''. And some have extending claws that try to grab you.
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=== [[Real Time Strategy]] ===
* In ''Perimeter'', the nature of psychospheres means that the reality itself is trying to kill you. Psychospheres react to human presence, and forming human fears into reality...and those things then attack humans. Earth was going to be destroyed and humans want to survive, so they need to travel through psychosperes to a new world. The only way to reduce Scourge threats are to keep mental activity in the Frames at minimum, achievable by ''personality elimination''.
* ''[[Outpost 2]]'' could be like this at times. Earthquakes? Check. Volcanoes? Check. Lightning storms? Check. Tornadoes? Check. Meteors? Check. Nuclear reactors that explode if left unattended? Check. All-consuming microbes released by science [[Gone Horribly Wrong]] trying to terraform the entire planet [[Grey Goo|and you along with it]]? Check. And all this is before factoring in the other players...
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=== [[Roguelike]] ===
* ''[[Nethack]]'' and many other Roguelikes. Virtually anything in Nethack, animate or not, can either kill you outright or lead to your grisly death. Sinks and fountains can spew [[Goddamned Bats]], some magic items can strangle you when equipped, you can fall into a poison-spike pit with no warning, old food can rot and give you food poisoning, etc. Also, all the initially peaceful [[NPC]]s can become hostile.
** Alphaman has various typically-tame woodland critters as enemies and children's cartoon characters as major bosses. (Gumby will kick your ass.)
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=== [[Role-Playing Game]] ===
* The original ''[[Shin Megami Tensei]]'' games will makes you paranoid, because not only are demons of all stripes trying to kill you, most humans are split into one of two factions, and even joining one or the other will not guarantee that members of your own faction won't still try to kill you. In fact, if you elect to pick the Neutral path in most games, you just wind up pissing off EVERYONE.
* In ''[[Drakkhen]]'', an old Amiga game, sometimes the ''stars'' would randomly turn into crazy monsters which would fly down and kill you very quickly.
* In the original ''[[Neverwinter Nights]]'', the way the faction system was set up some modules created with the toolset would have everything in an area turn hostile as soon as you attack one thing.
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** Let's also take into account the 'shadows' (demons) of ''[[Persona 2]]''. In Persona 2, you could talk to them to get them not to rip your guts out. Now they just right out attack you.
* ''[[Dragon Quest VIII]]'' features enemies like living handbells, bags of money, and, in the game's penultimate boss fight, a homicidal, sentient ''castle''.
** ''[[Dragon Quest VII]]'' had it even worse, with the aforementioned bags of money (a staple monster for the series), a giant rose bush, books, pots, wells, eggplants, anteaters, columns, clowns, a moose, clouds, Aladdin-style lamps, Easter Island heads, starfish, snails, [[Everything Is's Better Withwith Penguins|penguins]], and ''wine bottles''.
*** And [[God]].
** Solar systems. Every ''[[Dragon Quest]]'' game featured some bizarre enemies, it seems. ''[[Dragon Quest II]]'' had robots, in a medieval fantasy. ''[[Dragon Quest III]]'' had jewel bags, carnivorous treasure chests, and evil mushrooms. ''[[Dragon Quest VI]]'' had evil mirrors, castles, and waves.
* Similar to the ''[[Dragon Quest VIII]]'' example, one of the bosses in the second ''[[Xenosaga]]'' game is called Cathedral. It is [[Exactly What It Says on the Tin]].
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* ''[[Mario & Luigi: Superstar Saga]]'' has the killer soda creature called the Chuckolator, which is exactly what it sounds like. It has a shield and sword, and is healed by bad jokes. There's also a yo-yo wielding Hammer Bro species.
** ''[[Mario & Luigi: Partners In Time]]'' has the Piranha Planets, which are killer planets with astronaut piranha plants. And the Handfakes, killer hands made of tar holding pictures of an enemies that they attack Mario and Luigi with.
** ''[[Super Mario RPG]]'' has a wedding cake as a ''boss'' at one point. You fight the chefs that made the cake and they flee when the cake comes to life. The cake's signature attack is Standstorm, which attacks the whole party and causes Fear, cutting your defense in half. The hard part was you can't kill it traditionally at first. You have to "blow" out the candles by attacking and it relights one candle when its turn comes up. Only after you get rid of the top layers that you can attack the bottom layer normally and when you do beat it, Booster comes in [[Just Eat Him|and swallows the cake whole.]] [[BigNon LippedSequitur Alligator MomentScene|Mario and his crew then just move on as if nothing happened...]]
* In ''[[Mass Effect]]'', the krogan homeworld Tuchanka ''IS'' this trope incarnate. The main reason the krogan were so dangerous was that anything the universe could throw at them paled in comparison to what was waiting to kill them in their sock drawer every morning. The Codex notes with a bit of amusement that it took the invention of gunpowder to make the krogan marginally more dangerous than the surrounding species thus making death by gunshot ''slightly'' more common than being eaten by wild animal.
** Just to put some numbers on this, the Genophage was a [[Depopulation Bomb|bioweapon]] released on the krogan which renders all but one in a thousand pregnancies non-viable. The net effect of this is to reduce krogan population growth to "pre-industrial levels". [[Layman's Terms|To translate]]: Tuchanka was so dangerous that ''99.9% of krogan died before they could reproduce''.
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* While trekking across the desert in ''[[Secret of Evermore]]'', the player will be actively pursued by ''tumbleweeds'' trying to do him harm.
 
=== [[Shoot'Em Up]] ===
* The ''very premise'' of obscure NES shooter ''[[Gun Nac]]'' is that normally docile animals and even inanimate objects mysteriously come alive and start attacking... everything! Of course, it's up to our hero to find the cause of this madness.
* ''[[Geometry Wars]]'' is pretty much this trope, to the point where the only things NOT trying to kill you are the walls, and (ironically enough) the mines left by the spiked mine-layers. Which ''do'' kill you if you make contact with them.
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=== [[Sports Game]] ===
* ''720 Degrees'': Police on scooters, bodybuilders, lugers, breakdancers, frisbee throwers, recumbent bikers, cars, other skateboarders, and rollerblading skeletons are all out to slow you down and inhibit your escape from the killer bees that [[Stalked by the Bell|appear when the timer runs out]].
 
 
=== [[Survival Horror]] ===
* In ''[[Silent Hill 1]]'', Harry must get a dagger off the door of a fridge. Simple, right? Not quite. If you don't use an item called "Ring of Contract" on the door and try to walk away from the fridge, a cutscene kicks in, which shows a ''huge tentacle that grabs onto Harry's leg and drags him off into the abyss''.
* The SNES horror game ''[[Clock Tower (series)|Clock Tower]]''. If you look in the mirror in the bedroom your reflection might suddenly reach out ''and strangle you''.
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=== Tabletop Games ===
* ''[[Dungeons & Dragons]]'' was all over this trope like [[Exclusively Evil|chaotic evil]] jam on toast that hungers for your brains. The old [https://web.archive.org/web/20131028210045/http://www.headinjurytheater.com/article73.htm Monster] [https://web.archive.org/web/20131028211733/http://www.headinjurytheater.com/article95.htm Manuals] are full of seemingly innocuous objects that are actually monsters waiting to eat you. Examples include the Roper (a stalagmite that sprouts a mouth and tentacles), the Piercer (a stalactite that falls on you in an attempt to stab you), the Cloaker (looks like an old cloak but is actually a levitating manta-ray-like thing), along with its undead equivalent the Sheet Ghoul, the Mimic (can look like ''any'' innocuous object but canonically resembles a treasure chest), the Green Slime (an corrosive amoeboid mass that looks like typical dungeon muck), the Crystal Ooze (a corrosive amoeboid blob that lurks invisibly in pools of water), the [[Cute but Cacophonic|Shrieker]] (a giant mushroom that screams when you approach it; it isn't trying to kill you but the curious monsters investigating the screaming might), the Bowler (sentient mobile boulder) the Galeb Duhr (sentient spellcasting boulder with legs), not to mention the ''three different monsters'' (Caryatid Column, Gargoyle, and Stone Golem) that can all be summed up as "stone statue that comes to life and tries to kill you."
** And let's not forget the [[Malevolent Architecture|Doomy Room]] [[Doomy Dooms of Doom|Of Doom]]: the Lurker (looks like a cave ceiling), the Trapper (looks like a cave ''floor''), the Stunjelly (looks like the wall), and the Gelatinous Cube (perfectly square transparent [[The Blob|ooze]], so '''the space inside the room''' can kill you!)'
*** And the Greater Mimic, which can imitate larger objects, like a ''room''. The Lurker, Trapper, and Stunjelly in one.
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** The latest edition has made a decidedly strong return to this trope. While 4th edition removes nearly every outstanding environmental hazard from the previous editions (Hell no longer tries to kill you just from you being in the environment for example), now, quite literally, ''every single creature you meet may attempt to destroy you''. There's no such thing as a truly "Good-aligned" creature anymore, (or there is, but alignment in 4th doesn't actually mean much of anything): angels, devils, humanoids, dragons (all shapes, sizes and colors), living, unliving, [[Killer Rabbit|fluffy bunnies]], [[Happy Fun Ball|very small rocks]], literally anything that can have stats can, and most likely ''wants'' to, murder you.
** [[The Spoony One]] tells of a D&D adventure in a world based on [[Alice in Wonderland]] - where ''everything'' and everyone tries to kill you almost instantly, from the Cheshire Cat to the Caterpillar. Hell, even the ''[[Killer Rabbit|Dormouse]]'' is a [[Crazy Awesome|20th level ninja monk]]
** As far back in the original D&D Basic Set, TSR established this in the tutorial. The player - a novice Fighter - had the goal of hunting down a criminal named Bargle the Infamous, and along the way, met and befriended a beautiful female Cleric named Aleena. While it was possible to slay Bargle in this story (assuming the player overcame the ''charm person'' spell with a Saving Throw, which wasn't likely), the villain would murder Aleena, and no option the player could take could prevent it.
* In the RPG ''[[Paranoia]]'', there are countless ways to die. Whatever your mission is might kill you. Your teammates might peg you as a traitor and kill you. You might kill your teammates as traitors and have your death ordered by the Computer for murder. Malfunctioning equipment or the wrong paperwork might kill you. Ending up in a section of Alpha Complex with the wrong color-coding can kill you. There's a reason every player gets 6 backup clones.
** The second rule listed for the gamemaster: "Kill the bastards."
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* ''City Jumper'' is more "everything just stands there and you will die if you touch them" than "everything grows legs and kills you". You can die of trees, crabs, and even ''clouds''.
* ''[[FATAL]]''. There's a coin that will decapitate you if it lands on heads. Your armor has a very good chance of ''making you more vulnerable'' (and a 7% chance of killing you outright).
* This is essentially the entire premise of the ''[[Magic: The Gathering]]'' world [https://web.archive.org/web/20131007214351/http://www.wizards.com/Magic/Multiverse/Planesplanes.aspx?plane=zendikar Zendikar]. Everything on the world is trying to kill you. Every building is trapped. Every animal is carnivorous and very hungry. Even the ''ground'' is made of magical elementals that will arise and attack you at a moment's notice.
** Oh, and those giant pointy rocks hanging in the sky? Well...you may want to wander over to the [[Eldritch Abomination]] page. Open the folders and search for the word "Eldrazi".
* A well-protected facility can be like this in ''[[Shadowrun]]'', but Australia in the sixth world really takes the cake. The native wildlife have now gained magic abilities, creating such wonders as vampire koalas, giant wombats and bunyips. Australia is notable for having a ridiculously high concentration of angry spirits and manastorms (basically magic going amok). It seems that magic itself is out to get you in Australia.
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* If you're a [[Promethean: The Created|Promethean]], your very existence ''pisses off reality''. No, seriously - the universe quite literally hates Prometheans, and makes it impossible for them to live peacefully. Spend more than a few minutes around humans? [[Hate Plague|Good chance they'll try to kill you.]] Try to pet a dog? [[Evil-Detecting Dog|It tries to take your hand off.]] That odd-shaped rock? Good chance it's actually the results of your kind's generative act gone wrong, forced into dormancy and waiting to be awakened by your presence, and the only way it can survive is by eating your viscera. Stay in one place more than a day? ''[[Walking Wasteland|The land itself wants you dead.]]'' Hang around your own species? Some of them are okay, but others have decided that this whole "Pilgrimage" business is a waste of time, and they ''like'' the powers being a horrid excuse for a living being can bring, and they can gain more power by doing unspeakable things to you. The entire world and everything in it is out for the fluid that passes for blood in your veins. [[To Become Human|There's a way out.]] [[Earn Your Happy Ending|Good luck.]]
 
=== [[Third-Person Shooter]] ===
 
== [[Third-Person Shooter]] ==
* The ''[[Crusader: No Remorse|Crusader]]'' games, being set in a [[Dystopia|dystopic future]] run by a [[Mega Corp]] so obsessed with profit their attitude towards [[Bad Boss|things like worker safety]] makes China's human rights record look like they give dissenters pats on the backs for being good chaps, has a some less ridiculous variants of this. However, as the game progresses, the nearly-invisible traps, sensors, and hidden weapons of moderate destruction get so cramped you'll be surprised they have room for their [[Science Is Bad|immoral experiments]]. And then there's the vending machines that randomly dispense grenades instead of soda.
** It's not uncommon in certain parts of the game for random scientists to walk into a trap and blow themselves up the moment you enter the screen, often before they could even possibly be aware of your existence.
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=== Video Games based on The Bible ===
* ''Bible Adventures'' has 3 separate games but each with their own assassins.
** In ''Noah's Ark'', rocks appear randomly and the some animals you have to pick up, tries to fight back until you manage to lift them over your head.
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=== [[Visual Novel]] ===
* In ''Kagetsu Tohya'', the sort-of sequel to ''[[Tsukihime]]'', you can get eaten by ''a magical leopard that springs out of Arcueid's underwear drawer and [[Refuge in Audacity|lectures you]]''. Even Shiki is baffled and unbelieving of this one. There are random bizarre deaths like this strewn all over.
 
 
=== [[Wide Open Sandbox]] ===
* Due to a glitch in ''[[Grand Theft Auto Vice City]]'', Tommy would sometimes take damage by walking off an ordinary street curb- apparently the mechanism that causes him to be damaged by falls sometimes misjudges the height of the curb, triggering a hit. Fans called this "stubbed toe damage". Getting a steroid power up causes a sort of [[Bullet Time]] that enhances Tommy's speed, dramatically increasing the damage this causes, meaning Tommy can ''get killed by running over a street curb''.
** Similarly, there's a couple of cheats for ''[[Grand Theft Auto: San Andreas]]'' where C.J. can jump really, really high, but the cheat does nothing for his ability to land. So basically you can jump two stories, but unless there's something a story high for you to land on, you're going to take damage when you land. Further, the cheat is only useful ''at all'' in the suburban areas or country towns. out in the country or parks, there's nothing to land on but the ground. In the city, everything's too high. So you can't jump on anything ''and'' you hurt when you land.
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== WebNon-video Comicsgame examples ==
=== Fan Works ===
* In ''[https://archiveofourown.org/works/975415 The Good Life]'', a fanfic for the 1980s ''[[Dungeons & Dragons (animation)|Dungeons & Dragons]]'' cartoon set after the main characters return to the "real" world, Eric the (former) Cavalier views the D&D world as this trope, but can't figure out why he felt safer ''there'' than he does now that he's home.
 
=== Live Action TV ===
* ''[[Deadliest Catch]]'': This show is loaded with lethal things. [[Giant Wall of Watery Doom|Ship crushing waves]], [[Kill It with Ice|icebergs and ice in the rigging]], [[Kill It with Water|falling overboard in near-freezing water]], boats have been [[Kill It with Fire|destroyed by fire]], and finally, most ironically, 1000 pound crab pots [[In Soviet Russia, Trope Mocks You|swinging around like piñatas]].
 
=== Web Comics ===
* In the faux-videogame [[Web Comic]] ''[[Kid Radd]]'', the eponymous hero sprite is damaged by apples and bazookas (and by touching [[The Goomba|Bogey]]). And he's damaged ''the same amount'' by each one. This is ''a major plot point''.
* Parodied (of course) in ''[[Adventurers!]]!''. The party encounters an [https://web.archive.org/web/20130615073739/http://adventurers.keenspot.com/d/0080.html Inanimate Chair] and somehow can't run away from it. An [https://web.archive.org/web/20140705081334/http://adventurers.keenspot.com/d/0343.html encounter] with [[Dancing Pants|evil pants]] is [https://web.archive.org/web/20130616061738/http://adventurers.keenspot.com/d/0344.html immediately followed] by one with a [[Rock Me, Asmodeus|demonic boombox]]. As Ardam says when [https://web.archive.org/web/20140705080434/http://adventurers.keenspot.com/d/20030113.html facing down a killer coffin], "It really says something about our lives that this doesn't seem at all weird."
* Castle Heterodyne in ''[[Girl Genius]]'', which also counts as [[Malevolent Architecture]]. {{spoiler|Since it recognizes Agatha as its master, the central AI won't hurt her. Or people she explicitly and unambiguously ordered not to. Everything ''not'' under its control will still try to kill her, and Everything Trying to Kill You still applies to everybody ''else'' in the castle}}.
* ''[[Gunnerkrigg Court]]'' has Annie [http://www.gunnerkrigg.com/archive_page.php?comicID=875 joking] about various entities trying to end her story.
* ''[[Basic Instructions]]'' covered this trope in [http://basicinstructions.net/basic-instructions/2011/4/26/how-to-play-video-games-together-rerun.html this comic].
* The title character of ''[[Princess Pi]]'' suffered this in her first comic, "[http://www.platypuscomix.net/princesspi/index.php?issue=1&pageType=index&seriesID=12 Princess Pi vs. Everything]".
* ''Is It Canon?'' considers "[http://isitcanon.com/index.php?date=2016-04-07 The only sane way to play RPGs where everything's trying to kill you]"
 
 
=== Web Original ===
* ''[[Felarya]]''. A land mostly inhabited by [[Cute Monster Girl]]s who tend to see human visitors as tasty snacks. Apart from giant sentient predators, said visitors may also be devoured by animals, carnivorous plants, or even gaping mouths in the ground. Or shredded by sharp leaves falling from a tree. Or... The possibilities are many.
* The [[Binder of Shame]] describes Psycho Dave's gameworld thus:
{{quote|And for the record the most dark and brutal game world I had ever seen was a D&D campaign that Psycho Dave had run many years ago. For this game he had created a hybrid damage system that combined the standard D&D hit point system with the Arduin Grimoire critical hit chart and the infamous Rolemaster critical damage tables. And he used this table for any kind of injury whatsoever for players and NPCs alike. In doing so he created a desolate, blood soaked ruin of a world where carpenters died from complications of bruising their thumbs, people picking at hangnails had their flesh suddenly fall away from their bones in wet red strips and mothers in childbirth frequently detonated.}}
* The world of Remnant from ''[[RWBY]]'' is home to the distinctly ''unnatural'' creatures known as the Grimm, which seem to exist solely to attack and destroy humanity and its works. {{spoiler|And as we find out at the end of V3, this is very literally the case, as they are the creations and minions of a [[Humanoid Abomination]] named "Salem", who is actively trying to exterminate humanity.}}
 
 
=== Western Animation ===
* The original ''[[My Little Pony]]'' series was filled with [[Vile Villain Saccharine Show|vile villains]], misplaced magical artifacts, and deadly wildlife.
** Mind you, ''[[My Little Pony: Friendship Is Magic|Friendship is Magic]]'' isn't slouching around in this department either; the Everfree Forest is filled with near Australia grade deadly wildlife and plants.
* ''[[Futurama]]'' loves this trope, what with being set in a [[Crap Saccharine World|Crapsaccharine]] future and all. "Ghost in the Machines" takes this to the logical extreme, with Bender possessing nearly every appliance that Fry interacts with.
{{quote|'''Fry:''' I was attacked in my bathroom, ''by'' my bathroom! }}
* In the first five seasons of ''[[South Park]]'', [[They Killed Kenny Again|everything is trying to kill Kenny]].
* Downplayed, Played for Laughs, in season three of ''[[Disenchantment]]'', where Bean complains that "everything is trying to kill me or kiss me!" Which is pretty much true, as a lot of unscrupulous characters ''are'' trying to get into her pants.
 
=== Real Life -- Australia ===
 
* Yes, [[Australia (country)||Australia]] has so much dangerous stuff we had to give it its own section. This quote is quite typical of most people's opinions on the place.
== Live Action TV ==
* [[Deadliest Catch]]: This show is loaded with lethal things. [[Giant Wall of Watery Doom|Ship crushing waves]], [[Kill It with Ice|icebergs and ice in the rigging]], [[Kill It with Water|falling overboard in near-freezing water]], boats have been [[Kill It with Fire|destroyed by fire]], and finally, most ironically, 1000 pound crab pots [[In Soviet Russia, Trope Mocks You|swinging around like piñatas]].
 
 
== Real Life -- Australia ==
* Yes, [[Australia (country)||Australia]] has so much dangerous stuff we had to give it its own section. This quote is quite typical of most people's opinions on the place.
{{quote|"Every creature [in Australia] is bigger and angrier than anywhere else in the world. ...[[Insane Troll Logic|spiders and snakes and the like normally hide under rocks. The Earth is one big rock, Australia is at the bottom of the big rock, and so they're trying to hide under it.]]"
|'''[[The Ricky Gervais Show|Karl Pilkington]]''' - ''Happyslapped by a Jellyfish.'' }}
* Even the geological chemistry of Oz is trying to kill you. [[wikipedia:Wittenoom, Western Australia|Proof]]. [[Midnight Oil]] sang about the workers who had to suffer for it.
* About the only things that aren't dangerous or poisonous are some of the sheep (which aren't native to Australia). And maybe wallabies. The following things will kill you: common spiders, the most common snakes, ticks, crocodiles, sharks, jellyfish, stonefish, we have a seashell that will go for you and deliver a very painful, fast death. Even (male) platypus are poisonous.
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* If you think that's bad, Australia was even more of a [[Death World]] back in the Pleistocene, when humans first arrived. Carnivorous buzz-saw toothed kangaroos? Check. Monitor-lizards the size of a city bus? Check. Climbing warm-blooded saw-toothed crocodiles? Check. Gigantic killer pseudo-python? Check. Marsupial lion with sickle thumbs? Check. [[Morally-Ambiguous Ducktorate|The Demon Duck]] [[Doomy Dooms of Doom|of Doom!]] (I'm not joking, scientists actually call it that). Oh yeah, it's there. Ninjemys, a gigantic horned turtle built like a panzer tank (and yes, [[Teenage Mutant Ninja Turtles|the name means exactly what you think it means]] and it was named ''after'' that), check.
* [http://www.cracked.com/article_16868_6-deadliest-creatures-that-can-fit-in-your-shoe.html This Cracked article] feels appropriate. No, it isn't all in Australia, but half of it is.
** [https://web.archive.org/web/20131122060905/http://www.cracked.com/funny-163-australia/ Another Oz-related Cracked article.]
** Two thirds of the animals on [http://www.cracked.com/article_15853_6-cutest-animals-that-can-still-destroy-you.html this Cracked list] of [[Killer Rabbit]]s are found in Australia.
* Any child growing up in Australia learns (unless the parents are trying to kill the kid) a long list of things that can kill you, practically by heart. It's a long list, and just to make sure at least one state teaches it in primary schools.
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* Out of all these critters, the only ones that really cramp your style are the jellyfish. Sharks? Pfft, there's like three left. Spiders? Don't go picking up random bits of rusty iron. Snakes? Make a lot of noise whilst walking through undergrowth, wear tough shoes, etc. Stonefish/cone shells? Don't walk barefoot on reefs. Drop bears? Don't hang around underneath gum trees. But jellyfish? "Oh, I'm sorry if you wanted to go for a swim at that otherwise harmless sandy beach when it's 42 degrees. We'll just be floating around by our thousands, invisible and potentially fatal."
** Not to mention the Irukandji. The worst of the box jellyfish (an infamous class of jellyfish), they will actively seek out prey rather than drift along in the current, are the size of a fingernail, are transparent, can swim through anti-jellyfish safety nets on beaches and pack a horrifically painful sting which has 'a sense of impending doom' listed as a symptom on [[That Other Wiki]].
** Sure the little guys are scary, but on the other side of the scale, Australia is also home to a southern-hemisphere relative of the [[wikipedia:File:Jellyfish and shark - Sant Hall - Smithsonian.JPG|Lion's Mane jellyfish]]. Yes, that is a jellyfish that can grow up to 120 feet long, 8 feet across, and [https://web.archive.org/web/20140111053222/http://www.scubatravel.co.uk/lionsmane2.html whose stingers remain dangerous even after detached]. While there hasn't really been a ''recorded'' case of a person being eaten by one of these, isn't it nice to know that there are species of jellyfish actually capable of devouring you whole? Oh yea, and sometimes they swarm. Sleep well!
* They may not be dangerous to humans, but the only known variety of sea squirt that snares prey like a Venus fly-trap rather than passively filtering water lives just off Australia.
** Look at the rest of the list. Not dangerous to humans? Don't count on it.
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* To elucidate a little further, it's not just NT ground that can kill you (although honestly, living in Alice Springs is almost a death wish, and you only live in Darwin if you have a love affair with bipolar weather and cyclones), but nearly all ground ''everywhere'' that can kill you. Apart from some of the most perilous mountain ranges anywhere (with sharp drops, deceptive rock formations, crumbling earth, nexus of underground caves which you ''won't'' find your way out of without a very experienced guide, and narrow winding paths that you only can travel with immense preparation (and these are mountain ranges with absolutely ''tiny'' mountains compared to the rest of the world, just look up the Flinder's Ranges)), you have wide vast expanses of ridiculously dry desert in Western Australia that you ''will'' die in if you don't have someone who knows how to find the water hidden deep beneath the ground, a coastline with so many abrupt cliffs that if you're not careful you can drive right off, and marsh land and estuaries in NSW and Queensland that will either suck you into their swampy extremes, or leave you wandering lost for days in sand dunes. Even the ''bushes'' will try to poison you and paralyse you! ... Oh god, why do I live here again?
* Continuing on from even the ground trying to kill you, everyone growing up in Darwin knows not to dig during the wet season if you have any cuts or injuries. The bacteria, Melioidosis, more commonly known as Nightcliff Gardener's Disease lives deep in the soil, but comes to the surface when it rains. It's has a nearly 90% mortality rate when untreated and there's no known vaccine.
* Even the things that ''aren't native'' are happy to join the party. Just give them a little evolving time. [http://www.foxnews.com/world/2011/03/17/gang-cats-size-dogs-threatens-aussie-neighborhood/ This article], about felines that take [[Cats Are Mean]] [[Up to Eleven]], takes place in, you guessed it, [[Australia (2008 film)||Brisbane]].
** Yes, even things only introduced to the Australian environment 100 years ago can now kick the ass of its counterparts in Europe and America. And they tend to be more sadistic too.
*** [[Australian Rules Football|Especially the sports]].
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=== Real Life -- The Rest ===
* One could argue that [[Real Life]] ''itself'' is ''loaded'' with this: wild animals, natural disasters, disasters from space, wars...And let's not get into the [[The Same but More|megadisasters]] on Earth: supervolcanoes, supertornadoes, megatsunamis, [[wikipedia:Hypercane|hypercanes]], ''giant asteroids''...[[The Long List|the list just goes on and on and on...]]
* Column writer Robert Brockway has written a book titled "[http://www.amazon.com/Everything-Going-Kill-Everybody-Terrifyingly/dp/0307464342/ref=sr_1_1?ie=UTF8&qid=1249601995&sr=8-1 Everything Is Going to Kill Everybody: The Terrifyingly Real Ways the World Wants You Dead]"
* How about the ocean? Obviously if you can't swim and don't have a lifejacket you're in trouble. But even if you manage to find some kind of floatation device much of the ocean is cold enough to get you via hypothermia as cold water conducts heat away from the body [http://www.ussartf.org/cold_water_survival.htm 32-times faster than cold air] - many of the victims of shipping disasters who escape the sinking ship die from the cold. Even heing adrift in warm waters in the relative security of a raft is no guarantee of safety as you are at serious risk of dying from thirst. Drinking large quantities of seawater is potentially lethal thanks to the [http://www.straightdope.com/columns/read/2131/what-would-happen-to-you-if-you-drank-seawater high salinity] that will lead to dehydration and kidney failure. Then there are the things that live in the oceans; large predatory animals [[Everything Is's Even Worse Withwith Sharks|including sharks]] and killer whales. Not to mention millions of lethally venomous jellyfish, sea urchins, lion fish, stone fish, octopodes, etc. Plus electric eels, catfish and rays, although the only of those you're going to find out in seawater are the electric rays, which like to swim in shallow coastal waters. Note that the electric ray genus "Torpedo" wasn't named after the naval weapon, [[wikipedia:Torpedo (genus)|the weapon was named after ''them'']].
** Octopuses are rarely dangerous, in spite of their infamous reputation for malevolence. First, while almost all octopuses venomous, very few will bite humans, with those few that will will do so only when provoked (i.e., being pulled out of their lair and or picked up). Second, the giant octopuses, the only ones capable of harming a human with sheer size, usually hide in caves deeper than human beings tend to dive, and are very shy. Third, in the very rare situation that an octopus ''is'' harming you, you can usually get it to let go by pinching the incredibly sensitive membrane between the arms. Fourthly, only one species, the Blue-Ringed, is the only octopus ever been documented as being able to kill humans.
** The [[wikipedia:Humboldt Squid|Humboldt Squid]], off the coast of South America. Know what it's Spanish name is? Diablo Rojo. This is a species of squid that actively attacks you and would be QUITE happy to kill you. And it can. One of them can do quite a bit of damage, even assuming it doesn't kill you and you have a buddy around to help you. You have to wear a suit of armour if you intend to go into waters anywhere people think there might POSSIBLY be one of these [[Demonic Spiders|evil, evil fuckers]].
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