Exclusively Evil: Difference between revisions

m
no edit summary
(Removed now-irrelevant paragraph.)
mNo edit summary
Line 6:
A common conceit of the sci-fi and fantasy genres (and especially games of those genres) is the notion of not an organization, not a clan, not a city, but an entire ''race'' of bad guys who [[Card-Carrying Villain|brag about how]] '''''Evil''''' they are. All of the racial members behave evilly, because - let's face it - ''[[Star Trek]]'' would've been really boring if [[The Kirk|Kirk]] had to interview every Klingon he met before punching them out. This may sometimes go so far that a [[Final Solution]] against the defined-as-evil race is portrayed [[Would Be Rude to Say Genocide|in a quite cheerful light]].
 
Though the [[Trope Namer]] is ''[[Dungeons and Dragons]]'', thisThis trope is actually [[Older Than Dirt]] -- are there any myths and folk tales that ''don't'' have some creatures that are portrayed as always evil? Naturally, its subversions have also existed for quite a long time.
 
How, exactly, these folk have [[Planet of Hats|unanimously embraced one ethos]] (especially [[Evil Will Fail|one so detrimental to the survival of the group]]), when [[Disproportionate Retribution|humans have been known to kill each other over how many fingers are used in a ritual blessing]], is often unknown and inconsequential. When the ethos is [[Justified Trope|justified]], often the race is explicitly artificial in origin, rather than natural. Their nature is determined by the evil individual who created them as slaves/warriors/etc -- thus dodging the problem that [[Children Are Innocent]]. This is often reinforced by having their society believe in [[Asskicking Equals Authority]]...and in this case, anyone weak (read: good) will be killed ''very'' quickly.