Explosive Breeder: Difference between revisions

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== Video Games ==
== Video Games ==
* ''Moria'', ''[[Angband]]'', and other related [[Roguelike|Roguelikes]] have several mostly low-level monsters which, as the in-game descriptions say, "can breed explosively." The most notorious of these are the worm masses, in all their [[Underground Monkey|annoying]] [[Palette Swap|color variants]]. Even worse is in ''[[ADOM]]'', where creatures get stronger as you kill more of them.
* ''Moria'', ''[[Angband]]'', and other related [[Roguelike|Roguelikes]] have several mostly low-level monsters which, as the in-game descriptions say, "can breed explosively." The most notorious of these are the worm masses, in all their [[Underground Monkey|annoying]] [[Palette Swap|color variants]]. Even worse is in ''[[ADOM]]'', where creatures get stronger as you kill more of them.
* ''[[Dwarf Fortress]]'' has cats, which can actually breed so fast that if you dump a bunch into {{spoiler|'''[[Physical Hell|hell itself]]'''}} they will still breed faster than they are killed. Their, ah, fruitfulness, would not be a problem by itself, as only a very few animals need to eat yet and cats aren't one of them - so they're an infinite source of meat and leather, if you don't mind violating conservation of matter. However, unlike most animals, cats adopt their owners, and once this happens, they can't be butchered, and killing them in some other, [[Make It Look Like an Accident|completely unintentional]] fashion will give their pet dwarf a bad thought. Keeping them, on the other hand, will wreak havoc on your framerate - and of course, they'll breed more kittens. The worst parts are that their useful property (attempts to hunt vermin) tend to impact framerate more if they are contained and that in DF until very late (v0.40.19) creatures reproduced without actually meeting, if male ''can find a path'' to a female.
* ''[[Dwarf Fortress]]'' has cats, which can actually breed so fast that if you dump a bunch into {{spoiler|'''[[Physical Hell|hell itself]]'''}} they will still breed faster than they are killed. Their, ah, fruitfulness, would not be a problem by itself, as only a very few animals need to eat yet and cats aren't one of them - so they're an infinite source of meat and leather, if you don't mind violating conservation of matter. However, unlike most animals, cats adopt their owners, and once this happens, they can't be butchered, and killing them in some other, [[Make It Look Like an Accident|completely unintentional]] fashion will give their pet dwarf a bad thought. Keeping them, on the other hand, will wreak havoc on your framerate - and of course, they'll breed more kittens. The worst parts are that their useful property (attempts to hunt vermin) tend to impact framerate more if they are contained.
** The massive framerate issues from an uncontrolled cat population has been nicknamed a "catsplosion".
** The massive framerate issues from an uncontrolled cat population has been nicknamed a "catsplosion".
** Since the latest batch of updates, poultry and rabbits have been added to the animals dwarves can keep.
** Since the latest batch of updates, poultry and rabbits have been added to the animals dwarves can keep.
*** Rabbits actually have some form of population control: they need to graze on grass or fungus in a pasture, or they'll starve to death, and before that, attack everything due to overcrowding - of course, they have a decent chance to maim or kill only something of their size, but that's each other and their young. Despite this, "releasing" them into cavern pastures full of fungus has had the expected results of rabbits breeding faster than they could be killed by wildlife, and on occasion even killing particularly puny Forgotten Beasts ({{spoiler|[[Physical Hell]] doesn't grow grass or fungus, so the rabbits would starve before they could overpopulate the demons}}).
*** Rabbits actually have some form of population control: they need to graze on grass or fungus in a pasture, or they'll starve to death, and before that, attack everything due to overcrowding - of course, they have a decent chance to maim or kill only something of their size, but that's each other and their young. Despite this, "releasing" them into cavern pastures full of fungus has had the expected results of rabbits breeding faster than they could be killed by wildlife, and on occasion even killing particularly puny Forgotten Beasts ({{spoiler|[[Physical Hell]] doesn't grow grass or fungus, so the rabbits would starve before they could overpopulate the demons}}).
*** Poultry on the other hand do not require food yet (except Elk bird), but will lay and incubate eggs in large clutches, and it is theoretically possible to surpass the population cap many times over by having forty female turkeys (a dozen or so eggs per clutch) and one male, and enough nestboxes for a ''massive'' [[Fan Nickname|birdsplosion]].
*** Poultry on the other hand do not require food yet (except Elk bird), but will lay and incubate eggs in large clutches, and it is theoretically possible to surpass the population cap many times over by having forty female turkeys (a dozen or so eggs per clutch) and one male, and enough nestboxes for a ''massive'' [[Fan Nickname|birdsplosion]].
*** And if you thought ''that'' was bad, consider that crocodiles are tameable, yeld good amount of valuable materials or make cool pets, can be used much like guard dogs... and lay big clutches of eggs. Crocsplosion! They are... somewhat more dangerous than chickens if get grouchy due to overcrowding, and the first two generations may revert to untamed so they need some micromanagement, or "Fun" may ensue.
*** And if you thought ''that'' was bad, consider that crocodiles are tameable, yield lots of valuable materials or make cool pets, can be used much like guard dogs... and lay up to 30 (alligator)/60 (cave croc)/70(saltwater croc) eggs. Crocsplosion! They are... somewhat more dangerous than chickens if get grouchy due to overcrowding, and the first two generations may revert to wild, and cave crocs can tear apart wooden buildings - if they aren't managed correctly, lots of "Fun" may suddenly ensue.
* Space Monkeys in ''[[Space Quest]] V''. They actually ''exploded a space station in which they were released''.
* Space Monkeys in ''[[Space Quest]] V''. They actually ''exploded a space station in which they were released''.
* One of ''[[Knights of the Old Republic (video game)|Knights of the Old Republic]]'''s sidequests has the player dealing with an invasion of gizka -- small cute critters with breeding rate that makes them basically the ''[[Star Wars]]'' counterpart to tribbles - on their ship. They're apparently considered pests on many worlds and many different traders in the game stock gizka poison.
* One of ''[[Knights of the Old Republic (video game)|Knights of the Old Republic]]'''s sidequests has the player dealing with an invasion of gizka -- small cute critters with breeding rate that makes them basically the ''[[Star Wars]]'' counterpart to tribbles - on their ship. They're apparently considered pests on many worlds and many different traders in the game stock gizka poison.
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** The Flood. The carrier forms literally explode to disperse infection forms. The infection forms also mutate their hosts implausibly fast. The Flood are like a macro-scopic version of [[The Virus]].
** The Flood. The carrier forms literally explode to disperse infection forms. The infection forms also mutate their hosts implausibly fast. The Flood are like a macro-scopic version of [[The Virus]].
** The Grunts. Their homeworld is a [[Death World]] where natural flame geysers are but one hazard among many. One way the Grunts cope with this as a species is by breeding very rapidly. When taken out of that environment, they have to be given contraceptive chemicals in their food and breathing gas to keep their population growth manageable. However, these restrictions are lifted in times of serious war when the Covenant [[Cannon Fodder|need more light infantry]].
** The Grunts. Their homeworld is a [[Death World]] where natural flame geysers are but one hazard among many. One way the Grunts cope with this as a species is by breeding very rapidly. When taken out of that environment, they have to be given contraceptive chemicals in their food and breathing gas to keep their population growth manageable. However, these restrictions are lifted in times of serious war when the Covenant [[Cannon Fodder|need more light infantry]].
* ''[[Quest for Glory]]'': The antwerp in is a ''literal'' Explosive Breeder.
* ''[[Quest for Glory]]'': The antwerp in is a ''[[Visual Pun|literal]]'' Explosive Breeder.
* Cerebus' in ''[[God of War (series)|God of War]]'' could spit out Cerebus Seeds, nasty little puppies that would grow into full-grown Cerebus', and spit out more Seeds... One mini-boss fight in the game was basically trying to kill a small group of them before you got overwhelmed.
* Cerebus' in ''[[God of War (series)|God of War]]'' could spit out Cerebus Seeds, nasty little puppies that would grow into full-grown Cerebus', and spit out more Seeds... One mini-boss fight in the game was basically trying to kill a small group of them before you got overwhelmed.
* The Palm OS game ''[[wikipedia:Space Trader (Palm OS)|Space Trader]]'' has the Tribbles. Woe betide you if you're carrying food goods while they're on your ship. If you can find the tribble collector, though, you could sell them off for some serious credits.
* The Palm OS game ''[[wikipedia:Space Trader (Palm OS)|Space Trader]]'' has the Tribbles. Woe betide you if you're carrying food goods while they're on your ship. If you can find the tribble collector, though, you could sell them off for some serious credits.
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* The Minecraft rabbits mod allows two rabbits to breed a baby rabbit when placed in close proximity. The issue it that this gets going exponentially when put in a small enough space: [http://www.youtube.com/watch?v=G2clZL-9AIM\]
* The Minecraft rabbits mod allows two rabbits to breed a baby rabbit when placed in close proximity. The issue it that this gets going exponentially when put in a small enough space: [http://www.youtube.com/watch?v=G2clZL-9AIM\]
* In ''[[The Guardian Legend]]'', one of the enemies in the labyrinth areas is a [[Demonic Spider|blue spider]] that if left unkilled, turns orange, then red, then it splits into seven identical copies of itself. These individual copies can split even more, making things a little... complicated.
* In ''[[The Guardian Legend]]'', one of the enemies in the labyrinth areas is a [[Demonic Spider|blue spider]] that if left unkilled, turns orange, then red, then it splits into seven identical copies of itself. These individual copies can split even more, making things a little... complicated.



== Web Original ==
== Web Original ==