Fairy Battle: Difference between revisions

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Compare [[Pop Quiz]], [[Helpful Mook]].
Compare [[Pop Quiz]], [[Helpful Mook]].


Not to be confused with a [[wikipedia:Fairey Battle|Fairey Battle]], ''[[Shin Megami Tensei]]'' (where the title can be taken literally), or a battle with [[The Fair Folk]].
Not to be confused with a [[wikipedia:Fairey Battle|Fairey Battle]], a [[Fairy in a Bottle|Fairy Bottle]], ''[[Shin Megami Tensei]]'' (where the title can be taken literally), or a battle with [[The Fair Folk]].
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{{examples}}
== [[Action Game]] ==
== [[Action Game]] ==
* The boss fight with Mysterio in ''[[Spider-Man]] 2''. After the appearance of his abnormally large health bar filling up three times, he can do nothing but throw increasingly desperate threats until being one-hit KO'd.
* The boss fight with Mysterio in ''[[Spider-Man]] 2''. After the appearance of his abnormally large health bar filling up three times, he can do nothing but throw increasingly desperate threats until being one-hit KO'd.


== [[Action Adventure]] ==
== [[Action Adventure]] ==
* You'd be forgiven for thinking this trope was named for ''[[Zelda II: The Adventure of Link|Zelda II the Adventure of Link]]'', where fairies would occasionally pop up on the World Map alongside normal Wandering Monsters, and touching one sent Link to a "battle" screen with nothing but a healing fairy hovering in midair.
* You'd be forgiven for thinking this trope was named for ''[[Zelda II: The Adventure of Link]]'', where fairies would occasionally pop up on the World Map alongside normal Wandering Monsters, and touching one sent Link to a "battle" screen with nothing but a healing fairy hovering in midair.
** An easy way to avoid random encounters when low on health in the same game would be to move onto a road tile after the [[Random Encounters]] popped up. Being touched by an enemy while standing on a road would take you to a one-screen wide sideview area with no enemies that could be left by simply walking off-screen.
** An easy way to avoid random encounters when low on health in the same game would be to move onto a road tile after the [[Random Encounters]] popped up. Being touched by an enemy while standing on a road would take you to a one-screen wide sideview area with no enemies that could be left by simply walking off-screen.
** ''[[The Legend of Zelda: Phantom Hourglass|The Legend of Zelda Phantom Hourglass]]'' has Jellyfish that ocassionaly pop out of the water, but do not attack, and can be shot for free Rupees.
** ''[[The Legend of Zelda: Phantom Hourglass]]'' has Jellyfish that ocassionaly pop out of the water, but do not attack, and can be shot for free Rupees.
** They return in the Ocean sector map of ''[[Spirit Tracks]]''.
** They return in the Ocean sector map of ''[[Spirit Tracks]]''.