Fallout: New Vegas/Tropes M to Z: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 85:
* [[National Weapon]]: The tribes in the Honest Hearts DLC each have a signature weapon. The Whitelegs use Submachine Guns, the Dead Horses use War Clubs, the Sorrows use Yao Guai Gauntlets, and the New Canaanites use .45 pistols.
* [[Nerf]]: Many of the low-level energy weapons were practically useless before the 1.2.31X patch, doing far too little damage to be of any worth. Also, the Hunting Rifle in ''Fallout 3'' had low damage mitigating its usefulness despite its plentiful ammunition; something that was rectified in ''New Vegas'', that being both the damage and the ammo supply. Also, the Sniper Rifle, with its 5x [[Critical Hit|crit chance multiplier]] all but guaranteeing crits outside of sneak attacks, was toned down in the same patch that de-nerfed the low-tier energy weapons. Not to mention That Gun, the .223 pistol from ''[[Blade Runner]]''. It was by far the best pistol in the 1st and 2nd games. Now it's not even as strong as the default 10mm pistol you get an hour into the game (but what it lacks in raw damage it makes up by being able to load the best armor-piercing pistol ammunition in the game).
** On the flip side, the missile launcher now does hellacious damage since the patch, making it a true [[BFG]].
** On the recent patch, the minigun, service rifle, and assault carbine are de-nerfed as well, with the default armor piercing nature of the 5mm ammo and the Grunt perk in ''Honest Hearts''. However, the Varmint Rifle got nerfed hard since it gets the damage decrease of the Service Rifle without the rate of fire boost, that it is almost impossible to kill anything with it in a single VATSV.A.T.S. round.
** The Feral Ghoul Reavers got nerfed massively as well. In ''Broken Steel'', they were one of the nastiest enemies in the game, with health to rival a Super Mutant Overlord and a deadly ranged attack. Now, their health got cut significantly and they lost the ranged attack. They're still extremely dangerous, but not as ridiculous as they were.
* [[Never Found the Body]]: {{spoiler|Joshua Graham, the previous Legate of Caesar's Legion, whom Caesar ordered to be set on fire and cast into the Grand Canyon after losing the first battle of Hoover Dam}}. He is so widely speculated to be alive that Caesar has forbidden his name to be spoken, mostly due to his reputation as the ultimate [[Implacable Man]] who miraculously survived fatal wounds on an almost regular basis.
* [[Never Mess with Granny]]: Lily, a Nightkin supermutant who is roughly 250 years old and alternates between talking about her grandchildren and chopping enemies in half with a [[BFS|helicopter blade]]. And she has [[Funny Schizophrenia|a split personality where she blames all her violent tendencies on "Leo".]]
* [[Never Trust a Trailer]]: The [http://www.youtube.com/watch?v=epFupigyIN8 Blue Moon trailer] features a gorgeous view of a fully illuminated New Vegas in the background. In the actual game, however, only the four casinos are actually lit up. The trailer, as well as some bits in the intro narration, suggest that Obsidian might have intended New Vegas to be a completely pristine pre-war city. In the actual game, it is revealed that the city had undergone centuries of dilapidation until Mr. House decided to repair the casinos as a means of welcoming the NCR.
** The Limits of the game engine might have something to do with this, as the game's intro also shows Vegas as a near pristine pre-war city.
* [[New Meat]]: 10 of Spades. He's called that, because he's too green to earn Ace of Spades as his callsign.
* [[Nice Job Breaking It, Hero]]: If you {{spoiler|kill or incapacitate Mr. House. You'll receive a message saying "A great tragedy has befallen mankind" '''and''' take a large karma hit. It's essentially some post-mortem ego-stroking}}. (Checkcheck the bottom of the note if you don't believe us).
** Also gets rather ham-fisted in ''Lonesome Road'', where it's made clear, in no uncertain terms, {{spoiler|that YOU are the reason The Divide, touted as humanity's best chance at recovery, is now nothing more than an Irradiated crack in the ground, thanks to the [[Earthshattering Kaboom]] you set off. [[You Bastard|Thanks a lot, asshole.]]}}.
* [[Nigh Invulnerable]] -: With the Stealth suit Mk II (Aa suit of sentient [[Powered Armour]]) you get in ''Old World Blues'', when you hit relatively low (about 40%) health, you have a stimpak and Med-x administered. And the rate of it is insane - about 1 dose of Stim per second. This renders you almost invincible in Casual, as long as you're not being wailed upon by about eight enemies at once, or fighting the Giant Robo-Scorpion with it's near insta-kill laser.
* [[Ninja Pirate Zombie Robot]]: This game loves playing with this.
** First, there's Victor, the cowboy robot unicycle.
Line 104:
** There are plenty of implants and mutations for the player to pick up.
** In ''Old World Blues'', there are robot radscorpions with laser in the place of the stinger
* [[Nintendo Hard]]: The game gives you the option of ''Hardcore Mode'', which simulates the post-apocalyptic experience. What does this mean? You have to [[This Is Reality|eat, drink, and sleep regularly to survive]]. Ammo has weight. Stimpacks heal over time instead of instantly. They also can't heal limbs any more; you need a doctor's bag or and actual doctor for that. That said, doing this is at best a minor annoyance for a decent player: there is more than enough food, water, and beds to cover your needs. The only thing in short supply is doctor's bags, which can be supplemented cheaply by actual doctors.
** Then there's the DLC ''Dead Money'', which was apparently written by a [[Killer Game Master]]: Youyou lose all your gear at start and are given low-condition, barely protective junk in return. There's toxic gas clouds all over causing a constant HP drain. The puzzles are a tad harder. There are traps ''everywhere''. The good supplies are hard to come by at first. The Ghost People within can't just be beaten to death without a huge health drain (because they level with you). The whole thing is in a dark, terrible tint that will make you want to punch the screen. It also helps with not seeing the freakin' bear traps. [[Department of Redundancy Department|Which are everywhere]]. And to top it off, there are speakers and radios which set off your explosive collar; [[Save Scumming]] is the way to find and deactivate (or outrun) them. [[Schmuck Bait|At least you're warned.]]
** Whereas ''Dead Money'' was [[Nintendo Hard]] in terms of dungeon exploration, all the DLC is [[Nintendo Hard]] in terms of straight-out combat. All the enemies level with you, which actually makes being at high levels a ''disadvantage'', since ''every single normal enemy'' is tough enough that they'd be considered a major boss character in the vanilla game. And you'll often have to fight several at once. This is especially bad in ''Dead Money'', though, because you don't get your high damage weapons, and the Ghost People don't take extra damage from headshots.
* [[No-Tell Motel]]: Bison Steve was this BEFORE the war. You find a ransom note. A skeleton on the bed next to a blood stain that's at chest level then another skeleton in the tub with a knife and surrounded by drugs. Murder-suicide, anyone?
* [[No Campaign for the Wicked|No Campaign or Companions For the Wicked]]: The game prides itself on making certain that none of the factions are straight out "good" or "evil," with reminders like NCR being ineffective at defending its interests in stark contrast to the Legion inspiring such strict order that even the [[Complete Monster|Fiends]] won't attack their territory, but...of the companions for the Courier, nearly all fall under either pro-NCR or neutral, and two will even abandon you outright for supporting the Legion. Couple that with ''a lot'' of doors being closed to players for throwing their lot in with the Legion...yeah. There aren't a lot of incentives for siding with the Legion for anything but the different story missions.
** Maybe it's a [[Stealth Pun]], since the real-world equivalent is "[[The Silence of the Lambs|Buffalo Bill's]]".
** ''Honest Hearts'' also plays this straight—despite your ability to side with the Legion in the main game, you can't side with the White Legs in Zion, who are attempting to join the Legion. There are numerous potential Justifications/Hand Waves available, but none are brought up.
* [[No Campaign for the Wicked|No Campaign or Companions For the Wicked]]: The game prides itself on making certain that none of the factions are straight out "good" or "evil,", with reminders like NCR being ineffective at defending its interests in stark contrast to the Legion inspiring such strict order that even the [[Complete Monster|Fiends]] won't attack their territory, but... of the companions for the Courier, nearly all fall under either pro-NCR or neutral, and two will even abandon you outright for supporting the Legion. Couple that with ''a lot'' of doors being closed to players for throwing their lot in with the Legion... yeah. There aren't a lot of incentives for siding with the Legion for anything but the different story missions.
** ''Honest Hearts'' also plays this straight—despitestraight: despite your ability to side with the Legion in the main game, you can't side with the White Legs in Zion, who are attempting to join the Legion. There are numerous potential Justifications/Hand Waves available, but none are brought up.
** [[Word of God]] also alluded to this concerning Joshua Graham—his [[Fallout: Van Buren]] counterpart, The Hanged Man, was a [[Token Evil Teammate]] played quite straight, with great stats, but severe social consequences for bringing him along. For his appearance in ''Honest Hearts'', this was deemed too bland a character, and wouldn't be interesting. Considering how conflicted he is when you meet him, this was clearly the correct move.
** Ironically, when programming a character along the lines stated above (powerful, but antagonizing), the end result was Boone, who is essentially the "[[Good Is Not Nice|good]]" counterpart to the above character: very powerful, but attacks Legion on sight, essentially creating instant enemies for otherwise neutral player characters.
Line 125 ⟶ 127:
** Even better, the ''Old World Blues'' DLC has the [[The Ace|Skilled]] trait, which gives you +5 to all skills at the cost of a -10% exp gain. Combined with the Good Natured Trait, this is a net gain of +10 to a lot of skills while also removing the -5 penalty to your combat skills. The experience loss can be negated by a perk which you can get at second level.
*** Sort of. The 10% penalty is applied first, then the 10% bonus is applied to the intermediate calculation, giving a net loss of 1% XP (1*.9*1.1=.99).
* [[Nonstandard Game Over]]: In ''Dead Money '', {{spoiler|if you access Sinclair's personal account in the Sierra Madre Vault [[Too Dumb to Live|even though a previous text clearly says doing so will permanently and irreversibly lock the vault door]], you get a message (addressed to Domino) saying you are [[Fate Worse Than Death|trapped in the vault]] [[And I Must Scream|with absolutely no way to get out]], and an ending slide plays saying the Courier died inside the vault and was turned into a hologram.}}.
** Also in ''Dead Money'', {{spoiler|you can join Father Elijah and unleash the cloud upon the Mojave Wasteland, killing everyone.}}.
* [[Noodle Incident]]: You can find a computer log in ''Old World Blues'' which says steps are being taken to avoid a repeat of <nowiki>Incident:PLAYTIME</nowiki>. There were cyberdogs involved, and fixing it took up a good portion of the research budget.
** Hinted to cyberdogs in heat and measures taken to sterilize the place after the dogs had their mating season.
* [[No One Should Survive That]]: The response you will get when you catch up with the people who shot you in the head and buried you alive at the start of the game.
* [[No OSHA Compliance]]: Standard for the course in the ''Fallout'' verse. Though the Bison Steve hotel gets kudos. Pre-War there was a platform that led directly to the tracks for the Roller Coaster. Not to the loading/unloading platform, just in the middle of the tracks.
** Subverted with the Hoover Dam. There are guard rails and there is a fence to block anything going into the intake valves., [[The Dev Team Thinks of Everything|including stray players trying to sequence break.]]
*** Followed through in many other cases where toxic waste is dumped in places such as a fire station. The REPCONN headquarters' tour guide also lampshades this by constantly reassuring you that no safety measures are required for toxic waste dumps because "nothing bad will ever happen."
* [[No-Tell Motel]]: Bison Steve was this BEFORE the war. You find a ransom note. A skeleton on the bed next to a blood stain that's at chest level then another skeleton in the tub with a knife and surrounded by drugs. Murder-suicide, anyone?
** Maybe it's a [[Stealth Pun]], since the real-world equivalent is "[[The Silence of the Lambs|Buffalo Bill's]]".
* [[Not So Different]]: {{spoiler|Caesar and Arcade Gannon}} are extremely similar. Both are or were members of {{spoiler|the Followers of Apocalypse}}. Both lost their fathers at a young age. Both are well educated {{spoiler|to the point of knowing Latin}}. Both believe in the greater good, even if it is at the expense of the individual good ({{spoiler|although Arcade doesn't take it to the same extremes}}). Both prove to be {{spoiler|remarkably effective military leaders as soon as they put their mind to do so. Arcade is openly gay, while Caesar (along with the entire Legion) is implied to be gay (though this might just be slander). If you get a very specific ending, the trope is more apparent, as well, due to Caesar's interactions with Arcade}}.
** Veronica also points out that both the Boomers and the Brotherhood of Steel are quite similar, both being aggressively xenophobic hoarders of technology.
* [[Not Staying for Breakfast]]: If Benny survives his night with a black widow Courier, he leaves a note that manages to be infuriating and endearing at the same time.
* [[NPC Scheduling]]: In the ''Lonesome Road'' addonadd-on, there are many instances where you will find a cache of goodies and opening it or merely approaching it will cause a group of angry npcs to kill you. It helps immensely to lay frag mines down in the entrances to buildings [[Properly Paranoid|before you go in]].
** Extremely obvious in ''Old World Blues'', when you find an item titled "Take [X]" instead of the standard "name-weight-value" readout. Taking the object spawns another wave of baddies. Fortunately you can grab it without taking it and carry it to a safe location, as they only spawn once you put it in your inventory.