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Fallout: New Vegas/Tropes M to Z: Difference between revisions

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* [[Macross Missile Massacre]]: ''Gun Runner's Arsenal'' gives us hive missiles and Tiny Tots mini-nukes, which let you fire 9 projectiles from your missile launcher or Fat Man. Cue memories of the [[Fallout 3|Experimental]] [[There Is No Kill Like Overkill|MIRV]]. An honorable mention must also be given to ''Lonesome Road'' and the Red Glare, a fully automatic rocket launcher that can be upgraded to have one of the highest rates of fire of any weapon in the game. While it doesn't fire rockets (NOT missiles; it uses its own ammunition) simultaneously, it puts them out at an almost comical rate.
* [[Made of Iron]]: Most notably there's Legate Lanius. A lesser example would be Jean-Baptiste Cutting, [[The Dragon]] to Gloria Van Graff, and of course high-level monsters such as deathclaws and sentry bots.
** A character can be specced to become this. If you have Remnants power armor, both ranks of the Toughness perk, the big brained and reinforced spine perks from the ''Old World Blues'' DLC, and the sub-dermal plating implant, you can have a DT of 53! If you have Cass as a active companion and drink Whiskey, you'll have a DT of [[Up to Eleven|57!]] Also, if you have Endurance 10 and Life Giver at level 30 (45 if you have the three DLCs), [[Stone Wall|your HP will be a whopping 620 (770)!]]
** [[Player Character|The Courier]] being [[Made of Iron]] is pretty much required. Over the course of the game, the Courier is shot in the head (twiceTwice. At point blank range. ''Before the game even starts''.), knocked unconscious and dragged for miles (''Dead Money''), survives having his heart, spine, and brain removed, eventually swapping them and their prosthesis out at will (''Old World Blues''), and can optionally waltz through ''three separate ground zeroes'' within hours of their creation. And that's without all the decision-dependent beatings hes/shehe takes and survives. Two of the three highest-level Perks lampshade the fact that the Courier shouldn't be alive (they're called "I'm Lucky to Be Alive,", and "I Thought You Died").
** The backstory of the game also has Joshua Graham. In fact, a few Legion characters will mention that while Legate Lanius is a more intelligent tactician and strategist, ''Legate Graham was an even more powerful warrior than Lanius''. It's worth noting that the seven foot tall heavily armored killing machine that fights by swinging a huge blade around was the ''brains'' relative to Joshua Graham.
*** They're not kidding. Joshua Graham was covered in pitch, set on fire, and thrown over the edge of the ''Grand freakin' Canyon''. Not only did he live, he climbed out again and walked all the way back to his home in Utah.
* [[Mad Scientist]]: The Think Tanks of the Big Empty.
* [[Magikarp Power|Magikarp Skill]]: Explosives, arguably. It's a near-useless skill on a normal playthough, as even a number less than 10 is sufficient to disarm proximity mines, (i.e. the only mines that matter). However, get it high enough and take the right perks (Demolition Expert and Splash Damage), and the blast radius and damage of any explosive is significantly increased. This turns weapons like the missile launcher, grenade machinegun, and the Fat Man into THE MOST damaging weapons in the game. The only problem is ammo, about which this game is not kind.
** This trope is taken [[Up to Eleven]] with the new ''Gun RunnerRunners' Arsenal''s DLC. Mini nukes and missiles that fragment into 9 cluster bombs, plasma and pulse grenades for grenade launchers, the return of the Nuka Grenade, and extremely easy-to-craft explosives made from microfusion cells and pistol powder.
** Sneak too. With 100 sneak skill, you can sneak past most human enemies, which form the bulk of the game, or even better, put yourself in position for a [[Back Stab|sneak attack critical]] (an automatic [[Critical Hit]] with [[For Massive Damage|damage doubled]]).
* [[Mama Bear]]: The Mother ''Deathclaw''. [[Berserk Button|Shoot one of her little babies]] and prepare for '''pain'''.
* [[The Man Behind the Curtain]]: Mr. House, the perpetually sequestered leader, face of New Vegas, and leader of a [[Badass Army|vast army of killbots]], is {{spoiler|really nothing more a shriveled, 261-year-old Howard Hughes [[Expy]] who's immune system is so weak, he'll die from numerous viral infections in a matter of months if you so much as open his stasis tank.}}.
* [[Man in the Machine]]: {{spoiler|Mr. House, and potentially the player, if the Mr. House ending is chosen.}}.
* [[Match Maker Quest]]: Jack and Janet, another way to increase your reputation with the Boomers.
* [[Matter Replicator]]: The Sierra Madre vending machines, which uses Sierra Madre chips as both a form of currency and base matter.
* [[Meaningful Name]]: Jason Bright, leader of a religious cult for ghouls, is a Glowing One - a ghoul so dosed up on radiation that he emits a radioactive glow. Lampshaded if you ask him about his name.
** The name ''Lanius'' means "butcher,", a word that certainly describes the Legate's approach to battle.
** The man in charge of New Vegas, playing the NCR and the Legion against one another for his own gain? Robert ''House'', as in "''the'' House.".
** In the cases of Bright and House, those were the names they were born with a good 200 years previously. Foreshadowing indeed.
** Each of the scientists in the Big MT has a name referring to an endless loop. Dr. Klein refers to the Klein bottle, Dr. Borous refers to the Ouroboros (and with a high enough INT, you can point out it's spelled wrong), Dr. Dala comes from "Mandala", a Sanskrit word meaning circle, Dr. 0 is obviously a loop, Dr. 8 is an infinity symbol turned on its side, and Dr. Mobius is named for the Mobius strip.
* [[Medieval Stasis]]: A higher-tech version than usual, but consider, it's been 200 years since the bombs fell and the Brotherhood of Steel (in particular, the Nevada chapter you deal with) is falling into a ''serious'' rut. {{spoiler|It's stated that the Mojave Brotherhood chapter is trying to get in touch with the Brotherhood of Steel headquarters far to the west, but isn't getting responses. Given that the Brotherhood of Steel and the NCR have just been at war, it's possible that all other Brotherhood chapters in NCR territory have been wiped out and the Mojave chapter may be one of the few Brotherhood chapters left.}}.
* [[Meet the New Boss]]: Caesar's manifesto will seem pretty familiar to those who've played the original ''Fallout'' and faced down [[The Master (trope)|The Master]]. In many ways, the Legion is simply the Unity all over again. You can even talk to Marcus about Caesar, and while he doesn't make an obvious direct comparison you definitely get the vibe that he's seen it before and knows it can never lead to anything good.
* [[Mega Corp]]: The Crimson Caravan Company is the closest thing to a Mega Corp that you can get in a post-apocalyptic world. They dominate most of the commercial activities on the west coast, have offices and trading outpost all the way from California to Utah, and have lot of influence in the NCR government.
** The Mojave Wasteland under the control of Mr. House is basically a [[One Nation Under Copyright|Mega Corp in the form of a nation state]].
* [[Mega Manning]]: The super-secret hidden perk Meat of Champions . {{spoiler|If you use the Cannibal perk to eat President Kimball, Caesar, Mr. House, and The King, you temporarily gain their abilities (Kimball's strength, Caesar's intelligence, House's luck, and The King's charisma) whenever you feed from a human corpse.}}.
* [[Mercy Kill]]:
** {{spoiler|You can also give one to mutilated NCR troops while exploring a minefield. It's a good thing.}}.
** {{spoiler|Boone repeatedly voices his distaste towards mercy kills and often stresses that you should only be done as a last resort. Of course, there are only two situations (and a few scattered ones if you're on the side of NCR, notably before assaulting a Legion stronghold) where it isn't, so it's a moot point. It turns out he hates them because he gave one to his wife when he found her about to be auctioned off in a Legion camp.}}.
** {{spoiler|You get an option to inflict a [[Mercy Kill]] upon Benny when you find him captured in Caesar's camp --; otherwise, he'll meet a far more gruesome death at the hands of the Legion.}}.
** At Nipton, {{spoiler|you can give these to the [[Asshole Victim|crucified Powder Gangers]].}}.
* [[Mighty Whitey]]: Played with ''a lot'' in ''Honest Hearts''; both Daniel and Joshua are Mormons who have become leaders of tribal societies. Neither is terribly happy that they're interfering to such a massive degree, but they don't have/know any other way to help. Daniel in particular is incredibly indecisive, worrying about whether he's doing the right thing, and both of them [[It's Up to You|put major decisions at your feet]] because [[Justified Trope|they're uncomfortable]] with their [[Deconstructed Trope|level of involvement]] in everyone's lives. Joshua even says this to you outright about Follows-Chalk (paraphrased).
{{quote|'''Courier:''' Why don't you talk to him? You know I'm just going to tell him to leave, right?
'''Joshua:''' Perhaps, but I think he's learned too much from me already. }}
** The Courier may complicate this even further depending on the skin tone you chose for him/her at character creation.
* [[A Million Is a Statistic]]: A strange meta-example with the Mr. House quest to {{spoiler|wipe out the Brotherhood bunker}}. Of the available options<ref>A peaceful solution existed, but was [[Dummied Out]].</ref> are going in, guns blazing, and killing them all, or sneaking in, and [[Stuff Blowing Up|blowing the whole place up]]. Of the two options, both give negative Karma, but the latter significantly less-so, because it's one large karma hit, instead of many smaller (but still reasonably large) hits.
* [[Mind Screw]]: The Lonesome Drifter's {{spoiler|father may very well be the Mysterious Stranger. Made even screwier (with a certain perk as a male character) by the fact that "Lonesome" and "Drifter" are synonyms of "Lone" and "Wanderer.". Make of that what you will.}}.
* [[Minigame Zone]]: The casinos, of course:
** The Tops, which is basically the [[wikipedia:The Sands|Sands Hotel]] [[After the End]]. [[Lampshade Hanging|Lampshaded]] by the fact that the main act in their theater calls itself the [[Rat Pack|Rad Pack]], and the ruling family calls itself [[Frank Sinatra|the Chairmen]].
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* [[Money to Burn]]: Legion Coins may not be exchangeable as currency in many places, but you can use them as ''ammunition'' if you're playing a particularly creative character who's good at tinkering with ammo.
** Of course, the perennial favorite "Bottlecap Mine" (an IED made with Caps, the region's popular currency, as shrapnel) makes a return in this game. The head of Crimson Caravan even lampshades it.
* [[Monty Haul]]: The ''Dead Money'' DLC is named quite appropriately. After the very frustrating and aggravating campaign, you are rewarded with Gold Bars which are worth 10000 caps each, the very high tier weapons and armor from the campaign, and over 10000 Sierra Madre chips if you gambled at the casino. Also, every three days, you get 1100 Sierra Madre chips at the Abandoned Bunker. Think they're useless now? There's a vending machine in Elijah's room. That means a practically infinite supplies of chems, stimpacks, and weapon repair kits!
** The ending of ''Dead Money'' may be a [[Monty Haul]], especially if you win as many chips as possible and use them for free gear or trade them for pre-war cash to sell ({{spoiler|and even if you miraculously manage to haul out all 37 bars of solid gold}}), but the campaign [[Killer Game Master|sure as shit]] [[Tomb of Horrors|makes you work for it]].
* [[Mood Lighting]]: Camp Forelorn Hope gets a [[Real Is Brown|brown color wash]]. If you play on a low detail setting, the color is instead much more desaturated than normal.
* [[Morality Pet]]: Tabitha (the Black Mountain super-mutant radio personality) apparently relied on her robot, Rhonda, to make decisions for her. After Rhonda broke down, Tabitha became significantly worse, as her schizophrenia manifested as an imaginary Rhonda supporting her darker thoughts. (Thethe Rhonda you can hear on the radio is just Tabitha distorting her voice.).
* [[Mordor]]: The Divide.
* [[More Dakka]]: The iconic minigun, of course, but also the light machine gun, the assault carbine (which can burn through its 24-round magazine in less than three seconds), and the many variations on the theme of submachine gun. ''Old World Blues'' includes the K9000, a Cyberdog Gatling Gun that fires magnum rounds.
* [[Mugging the Monster]]: Freeside Thugs bring this trope to [[Suicidal Overconfidence|untold heights of absurdity.]]
** Terrifying Presence allows your dialogue options to occasionally lampshade this.
* [[Multiple Endings]]: Four proper endings, plus a variety of "segmented endings" for different communities and characters that all depend on the choices you make.
* [[Mushroom Samba]]: oneOne quest in ''Honest Hearts'' has YOU go on one.
** The game also has the potential for a user-induced one, in that if you take multiple substances together, the visuals change. If you take every mind-altering chem and drink at once, you can make yourself temporarily go blind. Bonus points for taking enough antivenin to poison yourself and add health damage and even more visual distortion
* [[Musical Theme Naming]]: Almost every quest is named after a classic song, along with an [[Incredibly Lame Pun]] or two ("Ant Misbehavin'").
* [[My Country, Right or Wrong]]: Cass believes this about the NCR. While she loves her country, she just wishes that the leadership of the NCR would get their heads out of their asses. Boone has hints of it as well.
** Elder MacNamara also has this attitude.
* [[My Greatest Failure]]: This attitude is commonly held of {{spoiler|The Bitter Springs Massacre}} by those who were there.
* [[Mysterious Protector]]: Two of them, Mysterious Stranger and Miss Fortune, the latter simply knocking people out instead of killing them. You can get both.
** The Lonesome Drifter is an NPC you can find along the road to Vegas. If you ask for his story, it's heavily implied that he is the Mysterious Stranger's son.
** And a step further, you can get his Mysterious Magnum. It even plays the Stranger's theme when you draw and holster it.
* [[Myth Arc]]: The DLCs all hint towards the Courier's confrontation with Ulysses, which is settled at the Divide in ''Lonesome Road''.
* [[Mythology Gag]]: "[[Fallout 3|I'm looking for a man in a checkered coat. Have you seen anyone like that?]]"
** A side-quest for the Kings will have one suspect identified by the name "Lou Tennant,", the name the dumber Super Mutants called [[The Dragon]] in the original ''[[Fallout]].''.
*** The friend of the witness who provides that little gem even calls him "dumb as a mutant.".
** Cannibal Johnson remembers [[Drill Sergeant Nasty|Sergeant Dornan]] giving [[Fallout 2|a private that had wandered into Navarro without a uniform the most blistering rant known to mankind.]]
** The components needed to craft stimpacks and super stimpacks are the same ones used in ''Fallout 2'' if you asked Myron to make them for you.
** Near Novac you can find [[Fallout 2|a busted old Highwayman]]. Moreover, its trunk is filled with various energy weapon ammo, hearkening back to players storing such items in the trunk as spare Highwayman fuel.
** Does Julie Farkas's hairdo remind you of anyone? Say... Nicole, the founder of the Followers of The Apocalypse?
** Several characters, including Yes Man and Caesar, speculate that the secret weapon Mr. House has stored in the secret bunker underneath Fortification Hill is a [[Fallout 3|giant war robot he's going to use to curbstomp everything]]. Yes Man even massages the Courier's ego by telling him that he's such a badass, [[Take That Us|he doesn't need a giant robot to do all his work for him]].
 
 
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