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Fallout: New Vegas/Tropes M to Z: Difference between revisions

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* [[Offscreen Teleportation]]: Both of the Mysterious Protectors. Victor seems to always be one step ahead of you, but it turns out he's got a justification for that.
* [[Oh Crap]]:
** {{spoiler|Benny's reaction when he sees how you got better after that little incident up near Goodsprings.}}.
** Probably the best [[Oh Crap]] to come from Benny is if {{spoiler|you go up to the penthouse at The Tops at his request. Of course, he betrays you and sends 4 of his bouncers to do you in. Kill them, and then go over to the intercom and interact with it.}}.
{{quote|{{spoiler|'''Benny:''' The cleaners will knock twice. Make sure they do a thorough job.}}.
{{spoiler|'''The Courier:''' [[Crowning Moment of Awesome|Yeah... There's quite a mess up here. Four bodies.]]}}.
{{spoiler|'''Benny:''' [[Oh Crap|What... the... fuck!?]]}} ?}}
*** {{spoiler|It's also heavily implied in dialogue with The Tops members that after this exchange, Benny fled from the casino in pure unbridled ''terror''.}}.
** If you tell the lone NCR Ranger attempting to use a bunker as a safehouse that the Brotherhood of Steel have you hostage - "Ha, ha, not a slaver collar... hey, what's that noise?" {{spoiler|Three angry paladins in T-51b armor, that's what.}}.
** In the [[Wild Card]] ending, {{spoiler|General Oliver shows up after blasting down the doors to congratulate you. Then you point out you had help. Cue the dust settling and a very unhealthy number of Securitrons suddenly holding him at gunpoint}}.
** Jessup gets one in Boulder City when he recognises the Courier, remarking that he saw you get shot in the head by Benny in Goodsprings and you're ''supposed'' to be dead.
{{quote|'''Courier:''' [[Unexplained Recovery|I got better]].}}
* [[Omnicidal Maniac]]: The [http://www.youtube.com/watch?v=ibOkPx_Ej30 Toaster]. . No, you don't need to have Wild Wasteland enabled to see this.
* [[One-Hit-Point Wonder]]: The Cloud in ''Dead Money'' can turn ''you'' into this in Hardcore moremode if you don't have the stims to keep your health up, especially in the early game. Half the time you'll be throwing your companions at enemies to avoid using your precious healing items.
* [[One-Man Army]]: The pro-NCR path more or less requires you to be this. Even if you aren't following that path, a high-level character with the right equipment can literally be this.
** Ranger Stella, one of the possible opponent in the arena. She apparently refused to be given a machete in the arena, prefering to fight with just her bare hands, and she wasted just about anyone thrown at her, from slaves and recruit legionaries up to veteran legionaries and an elite centurion. When you fight her, she can cripple limbs with one hit.
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* [[One-Time Dungeon]]:
** The Securitron Vault was intended to be such, with the player being unable to re-enter once it is completed, and the guard's dialogue not permitting you to leave until you complete the task. However, the actual implementation permits you to leave (using dialog or killing the guards) as long as you don't complete the section.
** The ''Dead Money'' DLC cannot be visited after it is completed, unlike the ''Old World Blues'' and ''Honest Hearts'' add-ons. In said DLC, the vault of the Sierra Madre is also closed off after you leave.
* [[One Stat to Rule Them All]]:
** Like all ''Fallout'' games, Intelligence is the most important stat. Period. It determines how many skill points you get each level up and figures into several speech checks. Following close, but not strictly necessary, is Luck. Luck allows you to win the casino games, specifically blackjack. A minimum Luck of 7 (which is easy enough to get thanks to the Luck implant, Naughty Nightwear, and the Lucky Shades if you can manage the Legion rep) will ensure that you win almost every hand. You'll be able to clean out every casino on and off the Strip. The combined payout for every casino comes out to about 40000 caps, which means you're set for life.<ref>And in the Sierra Madre Casino in ''Dead Money'', the 10,000-chip jackpot limit can be cashed in for Pre-War Money, one-to-one, which can equate to over ''100,000'' caps with a good Barter skill.</ref> Luck also provides the most skill points, since it grants a +1 boost to every skill for every two points invested.
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* [[Only One Female Mold]]: Even the old wrinkle faced women have young shaped bodies.
* [[Only Six Faces]]: For no good reason. [[Face Gen]] isn't cheap to lease, and anyone who's created a character for ''Oblivion'' knows the breadth of customization possible. The same software was leased for this game, yet every character looks like one of a small handful of clones.
** This is probably a shout out to a joke from the earlier Fallouts''Fallout''s in which there were only 6 sprites and it got mercilessly lampshaded by the same developers as this game.
{{quote|"The way I look at it, there must've been some cloning accident in the past."}}
* [[Ooh, Me Accent's Slipping]]: Sort of. One minor Frumentarius that you meet greets you for the first time with "Hail Caesar" (hard C) and the very next sentence says it again, this time with a soft C.
** Cachino speaks with an Italian accent when you first meets you, but then drops it after you show him his journal. Justified because, like all Strip families, the accent and attitude is part of his family's "character" (mafia), which he doesn't need in personal conversation.
** Santiago also loses his accent when you reveal that you were sent to settle his debts with the Garretts. He even admits its an act so he can charm his way out of this sort of thing.
* [[Optional Sexual Encounter]]: Let's see. There are the hookers in New Vegas, Freeside, and Westside, {{spoiler|Red Lucy}} in the Thorn, Sarah Weintraub in the Vault 21 hotel if you bring her enough Vault Suits, and {{spoiler|Benny}} with the Black Widow perk. Finally, there's Fisto, who, as the name implies, is a robot that performs special services.
** "Numbness will subside in several minutes."
* [[Oracular Urchin]]: The Forecaster.
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* [[Outlaw Couple]]: Vikki and Vance, who, according to the claims of the robot that works as a tour guide in their museum, were not copycats of the former [[Trope Namer]]s, as they began their own "crime spree" two days before Bonnie and Clyde began theirs. The pair's crimes were, however, pretty low key, and consisted mostly of shoplifting and con artistry. Their story still ends in a tragedy as they were unfortunate enough to caught in the massive crossfire between the police and a bunch of bank robbers, which resulted in them getting shot to pieces.
** A couple of idiots try to emulate them by stealing their clothes and gun, but it's pretty easy to convince them how badly this will go.
* [[Outscare the Enemy]]: This can work against Caesar's legion on one occasion. {{spoiler|There's a quest where you can be hired by the NCR to help interrogate a Legion officer they've captured. If your character has a high enough intelligence or charisma, then the best solution is to convince him you're a Legion assassin sent to punish him for allowing himself to be captured. He's obviously more afraid of the Legion than the NCR, and in his panic and indignation, he lists everything he'd done for the Legion lately, which is exactly what the NCR wanted to know.}}.
** With the Terrifying Presence perk, you can intimidate hardened badasses in cowering like children. Of note, you can scare the crap out of Caesar himself, turn Jean-Baptiste Cutting (a murderous psychopath who vaped a dude for ''fun'') into whimpering wuss, and scare an entire team of Brotherhood soldiers into submission when they both ''outnumber and outgun you''. It may be a largely useless perk, but it's easily the funniest.
{{quote|'''Courier:''' [[Mugging the Monster|Raise that gun and I will kill everyone in this room.]]}}
** Terrifying Presence is essentially made of [[Oh Crap|pants-shittingly terrifying]] speech checks. Like scaring the dog-helmeted '''[[Complete Monster|Vulpes Inculta]]''', right after he ''slaughtered the entirety of Nipton''.
{{quote|'''Courier:''' "I'll wear your heads like you do that dog's."
'''Vulpes''': [[This Is Gonna Suck|"Legionnaires! We have a problem!"]] }}
** Also of note is convincing some mercs to leave quaint, idyllic, [[Arson, Murder, and Jaywalking|Super Mutant owned]] Jacobstown alone, because if they don't, instead of dealing with a village of pissed off Super Mutants, they'll have to deal '''with you.'''.
*** North Vegas has a similar instance with a Speech check. You need to scare off some squatters. After you ask nicely, and they refuse, you can inform them that you only ask ''once''. Later on in the same mission, squatters in the sewers can be made to fear a mob bearing down on them if they continue to make trouble.
* [[Out with a Bang]]: Killing {{spoiler|Benny}} is easy with the Black Widow perk.
 
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