Fallout 2: Difference between revisions

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''As you search for the [[Terraform|Garden of Eden Creation Kit]] to save your primitive village, your path is strewn with crippling radiation, megalomaniac mutants, and a relentless stream of [[Sex Drugs and Rock N Roll|lies, deceit, and treachery.]] You begin to wonder if anyone really stands to gain anything in this [[Scavenger World|brave new world]]...''|Plot summary, back of the box.}}
 
The second game in the ''[[Fallout]]'' series., This'''''Fallout installment2''''' improves much upon [[Fallout 1|its predecessor]], being a game where you can do just about anything within reason. Numerous pop culture references make this game a troper's best friend.
 
[[Running Gag|The tribal village Arroyo is an okay place to live]]. Aside from trading caravans that come by every once in a blue moon, you and your family, the tribe, are completely isolated from the outside world and live a peaceful and simple life. But nothing is ever that simple.
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* [[Apocalyptic Log]]: Found in the Mariposa Military Base.
* [[Avenging the Villain]]: Frog Morton in Redding has three older brothers: Toad, Newt and Snake Morton. Killing Frog will trigger random encounters with his stronger siblings across the course of your adventures. Of special note is the [[Continuity Nod]] present in the New Khans, who were organized by the only remaining member of the Khans from ''Fallout''. They exist to bring down the New California Republic, who asked the Vault Dweller of the first game to wipe out the Khans.
* [[Ascended Glitch]]: Using the first game's Super Stimpak assassination exploit on Roger Westin, Big Jesus Mordino, and Louis Salvatore triggers a scripted bonus.
* [[Awesome but Impractical]]:
** The Vindicator Minigun despite being the strongest gun in the game, proven to take down [[The Dragon]] in one combat turn using the right build, eats up rare ammo like a starved pig.
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* [[Deus Est Machina]]: In San Francisco, the Chosen One discovers that {{spoiler|the Shi Emperor is a supercomputer, though the ordinary Shi don't know that}}.
* [[Disaster Democracy]]
* [[Disc One Nuke]]:
* [[Disc One Nuke]]: It's possible to pick up one of the best armors in the game early on. Granted, you have to get really lucky with avoiding random encounters in extremely hostile territory to get it. You probably [[Sequence Breaking|need to know]] where the armor is... it is unlikely that random wandering will turn it up.
** The {{spoiler|[[Fan Nickname|Navarro]]}} [[Fan Nickname|Run]] sequence breach doesn't just give a souped-up armor, though that's obviously the best-known part. It also gives one of the highest-end weapons, and allows you to complete a quest that will probably launch you to Level 8 or higher immediately.
** The 10mm SMG. Get enough 10mm ammo and unleash Burst Mode on enemies to likely kill them in one round. You can find one in and around the Den with some luck.
** A bit of a straighter (and milder) example is the .44 Magnum you can get in the Den. It's relatively easy to get, only uses 3 AP to fire, and has an incredibly high rate of criticals and damage, and .44 ammo is quite plentiful.
** The .44 Magnum can also be found in the Den. It does good damage, has a lowered AP cost (meaning two attacks per round with 8 AP), and does extra damage to enemies due to the .44 ammo it loads.
** The Bridgekeeper Robes. As soon as you hit Level 10, you can find the Bridgekeeper as a random encounter, and if you know how to kill him via the pop-cultural reference he is, you can get his robes, which are as durable as Combat Armor and weigh only 10 pounds.
** Louisville Slugger is a just a baseball bat... that also happens to be second best melee weapon in the game. It can be accquired as soon as reaching New Reno.
* [[Downer Ending]]: The fate of Broken Hills in two of the endings. In one, the mutants are all wiped out, and the humans can't safely mine the uranium without them, while in the second, the mutants and humans wipe each other out. The third ending is [[Bittersweet Ending|more bittersweet]]: humans and mutants continue to live peacefully until their mine runs dry, and the town disperses with their economical backbone gone. Hey, it's a mining town.
** ''[[Fallout: New Vegas]]'' implies that the third ending is [[Canon]], though not much explanation is given. On the brighter side, the mutants from Broken Hills went on to find their own town.
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** Less obvious than the previous two, letting the car run out of juice while fast traveling will create a map-marker for the drained car. If you happen to run out of juice on a square that already ''has'' a map marker, you can kiss the car and everything in the trunk goodbye.
* [[Generation Xerox]]: The Chosen One's bastard child, which he had with one of the Bishop women, inherits his father's badassery. At the age of thirteen, he takes control over the Bishop crime family, and eventually leads them to victory over the other families in New Reno. Another trait he inherits is a eagerness to explore the Wasteland, and he therefore has a intimate knowledge of the whole Core Region's geography.
** Also, the Chosen One himself, because he uses the exact same sprites as the Vault Dweller.
** The ending where he's born has been confirmed to be canonical by ''[[Fallout: New Vegas]]''.
** Also, the Chosen One himself, because he uses the exact same sprites as the Vault Dweller.
* [[Going Cold Turkey]]: The only way to heal most addiction (all except jet) is to go cold turkey for a week, although you get heavy stats penalties for it until cured.
* [[Good Is Not Nice]]:
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* [[Sequel Difficulty Spike]]: So, so much, at least when it comes to combat. Even the simplest guns and armor are much harder to get in this game than in ''Fallout 1'', and your shooting accuracy will be much lower than what you would have in the previous game with exactly the same stats.
** Example: in ''Fallout 1'', you were given a 10mm pistol right when you left the vault. In this game, you can't get one until the ''third'' town, unless you got really lucky with a random merchant inventory and a had a lot of money (although you can find one on a corpse during a side quest in the first town).
** Also, economically. Slain enemies almost never drop their armor anymore, which you could sell for thousands back in ''Fallout 1''.
** If the Restoration Project mod is any indication, the beginning was meant to be ''even harder'', with a higher encounter rate and a [[Recurring Boss]] that starts attacking you as soon as you leave Arroyo.
* [[Sex God]]: Via the "Karma-Sutra Master" perk. Given that there is '''one''' occasion where your "score" for sex has an effect, and only if [[Dump Stat|Dump Stated]] physical attributes ''and'' charisma (an extremely unorthodox method of play), which prevent you from qualifying for it anyways, its a [[Useless Item]].
* [[Shades of Conflict]]: Has [[White and Black Morality|White VS. Black]], [[Grey and Gray Morality|Grey VS. Grey]] and [[Evil Versus Evil|Black VS. Black]] depending on the location.
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* [[Suddenly Fluent in Gibberish]]: A variant. In the first town you reach after leaving home, you encounter a mentally stunted man who with great difficulty tells you to help safeguard some livestock. If your character has a very low intelligence score, you will be able to converse with him in very erudite grunting (the translation is given in parentheses), conveying fairly complex information.
* [[Super Soldier]]: Frank Horrigan.
* [[Take That]]:
* [[Take That]]:* Like ''[[Ultima VII]]'', this game features a [[Church of Happyology|thinly-veiled parody of Scientologists]] as villains (though not as ''the'' [[Big Bad|villains]]).
** There's also a random encounter during which you can see [http://fallout.wikia.com/wiki/Unwashed_Villagers a group known as The Unwashed Villagers murdering a man named Grim Reaper]. Grim Reaper was the username of a [[Troll]] who kept spamming the Interplay forums while ''Fallout 2'' was being developed, mostly attacking a community known as, you guessed it, The Unwashed Villagers.
* [[Tin Tyrant]]: Frank Horrigan, effectively.
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