Fallout 3: Difference between revisions

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== Tropes 0-C ==
== Tropes 0-C ==
* [[100% Heroism Rating]]: Having the best karma rating means that you'll occasionally have people run up to you while you're in Megaton and give you supplies. And if you have very evil karma, slavers in Paradise Falls will also occasionally run up and give you supplies.
** Go to either extreme, and you'll have either ultra-evil mercenaries (if you are good) or vigilante "lawmen" (if you are evil) attack you as random encounters. Also, one perk gives you a substantial bonus to your Speech skill, provided that you maintain a Neutral karma level. To put this in perspective, you can earn enough Karma points to be "Good" or "Evil" before you leave the tutorial level.
* [[0% Approval Rating]]: Despite his soothing, charismatic voice and a virtual monopoly on airtime in Post-nuclear holocaust America, President Eden is widely considered a joke by the people of the Wasteland. In fact many people assume he's either an old pre-war broadcast playing on a loop, or a crazy guy broadcasting from a bunker somewhere. However, when the Enclave makes their appearance on the scene after a 35 year absence, he quickly reaches [[Not So Harmless]] status.
* [[0% Approval Rating]]: Despite his soothing, charismatic voice and a virtual monopoly on airtime in Post-nuclear holocaust America, President Eden is widely considered a joke by the people of the Wasteland. In fact many people assume he's either an old pre-war broadcast playing on a loop, or a crazy guy broadcasting from a bunker somewhere. However, when the Enclave makes their appearance on the scene after a 35 year absence, he quickly reaches [[Not So Harmless]] status.
* [[Abandoned Laboratory]]: Vault 87
* [[Abandoned Laboratory]]: Vault 87
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* [[Anal Probing]]: The ''Mothership Zeta'' DLC sees the [[Player Character]] abducted on board a spaceship and probed.
* [[Anal Probing]]: The ''Mothership Zeta'' DLC sees the [[Player Character]] abducted on board a spaceship and probed.
* [[An Axe to Grind]]: The Auto-Axe and Variants in ''The Pitt'' and the regular Axe in ''Point Lookout''.
* [[An Axe to Grind]]: The Auto-Axe and Variants in ''The Pitt'' and the regular Axe in ''Point Lookout''.
* [[An Interior Designer Is You]]: You can purchase decoration themes for your house as well as useful upgrades such as a workbench, lab table, and a soda machine (it makes your soda cold, improving its HP restoration ability). And any clutter (old books, dinner plates, teddy bears, etc) you can pick up around the game world can be placed in your house. Trying to do the last thing can cause much frustration thanks to a rather wonky physics engine.
{{quote|'''Singer:''' And when they landed on Plymouth Rock / Plymouth Rock had landed on them!}}
* [[Another Man's Terror]]: One vault in ''Fallout 3'' will put the PC through a lot of this.
* [[Another Man's Terror]]: One vault in ''Fallout 3'' will put the PC through a lot of this.
* [[Anti-Mutiny]]: The East Coast Brotherhood of Steel decided to work to eradicate the East Coast variant of Super Mutants, instead of solely pursuing technology. The West Coast (the leaders) allowed this, but subsequently refused them supplies, back-up, or other tech, and a group of Brotherhood members left to form the Outcasts, which stay true to the original BoS. They're not evil, just rude, elitist jerks.
* [[Anti-Mutiny]]: The East Coast Brotherhood of Steel decided to work to eradicate the East Coast variant of Super Mutants, instead of solely pursuing technology. The West Coast (the leaders) allowed this, but subsequently refused them supplies, back-up, or other tech, and a group of Brotherhood members left to form the Outcasts, which stay true to the original BoS. They're not evil, just rude, elitist jerks.
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* [[Human Resources]]: The Little Lamplight caverns produce a kind of edible fungus which scrubs rads ''and'' cures health, and is thus enthusiastically gobbled up by the kiddies. Sounds too good to be true? {{spoiler|It's best fertilized by human flesh.}}
* [[Human Resources]]: The Little Lamplight caverns produce a kind of edible fungus which scrubs rads ''and'' cures health, and is thus enthusiastically gobbled up by the kiddies. Sounds too good to be true? {{spoiler|It's best fertilized by human flesh.}}
* [[Humongous Mecha]]: Liberty Prime. It is also a bit of a Deconstruction, in that it takes a lot of power to operate. {{spoiler|Reconstructed at the end, in a [[Crowning Moment of Awesome]]}}
* [[Humongous Mecha]]: Liberty Prime. It is also a bit of a Deconstruction, in that it takes a lot of power to operate. {{spoiler|Reconstructed at the end, in a [[Crowning Moment of Awesome]]}}
* [[100% Heroism Rating]]: Having the best karma rating means that you'll occasionally have people run up to you while you're in Megaton and give you supplies. And if you have very evil karma, slavers in Paradise Falls will also occasionally run up and give you supplies.
** Go to either extreme, and you'll have either ultra-evil mercenaries (if you are good) or vigilante "lawmen" (if you are evil) attack you as random encounters. Also, one perk gives you a substantial bonus to your Speech skill, provided that you maintain a Neutral karma level. To put this in perspective, you can earn enough Karma points to be "Good" or "Evil" before you leave the tutorial level.
* [[Hurricane of Puns]]: Some weapon names, such as Man Opener, Jack (a unique Ripper), Rock-it Launcher, Board of Education, etc.
* [[Hurricane of Puns]]: Some weapon names, such as Man Opener, Jack (a unique Ripper), Rock-it Launcher, Board of Education, etc.
* [[Idiot Ball]]: Surely the Overseer realizes the lack of genetic stock in the Vault means that every person he has murdered on a whim brings the Vault one step closer to eventually dying out due to inbreeding?
* [[Idiot Ball]]: Surely the Overseer realizes the lack of genetic stock in the Vault means that every person he has murdered on a whim brings the Vault one step closer to eventually dying out due to inbreeding?
** This is actually one of the arguments you can use to convince him to step down as Overseer. His reaction suggests that he was aware of the problem but chose to downplay its significance because it conflicted with his ideology.
** This is actually one of the arguments you can use to convince him to step down as Overseer. His reaction suggests that he was aware of the problem but chose to downplay its significance because it conflicted with his ideology.
** By the time you have the option to {{spoiler|use the FEV Virus to wipe out all mutated life in the Wasteland, you can't have missed the fact that this will also mean that ''you'' will be poisoned as well. ''You were born in the Wasteland''.}}
** By the time you have the option to {{spoiler|use the FEV Virus to wipe out all mutated life in the Wasteland, you can't have missed the fact that this will also mean that ''you'' will be poisoned as well. ''You were born in the Wasteland''.}}
* [[If You Know What I Mean]]: Knickknack salesman Crazy Wolfgang is delighted to know that you take such an interest in his junk. Of course, no one could possibly be more invested in his junk than him, but he appreciates the enthusiasm anyway.
* [[I'm a Humanitarian]]: {{spoiler|Strange Meat ''[[Soylent Green|is PEOPLE!]]''. The Town of Andale is full of cannibals.}}
* [[I'm a Humanitarian]]: {{spoiler|Strange Meat ''[[Soylent Green|is PEOPLE!]]''. The Town of Andale is full of cannibals.}}
** One of the available perks can make you a humanitarian, too.
** One of the available perks can make you a humanitarian, too.
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* [[Intentional Engrish for Funny]]: In ''Operation: Anchorage'', you may come across Chinese computers. Your Pip-Boy will attempt to translate the text on their screens into English, but does a poor job of it. The terminal in Mama Dolce's is also this, but already in [[Engrish]].
* [[Intentional Engrish for Funny]]: In ''Operation: Anchorage'', you may come across Chinese computers. Your Pip-Boy will attempt to translate the text on their screens into English, but does a poor job of it. The terminal in Mama Dolce's is also this, but already in [[Engrish]].
** [[Zero Wing|You have no chance to survive]] [[Yu-Gi-Oh!: The Abridged Series|in America?]]
** [[Zero Wing|You have no chance to survive]] [[Yu-Gi-Oh!: The Abridged Series|in America?]]
* [[An Interior Designer Is You]]: You can purchase decoration themes for your house as well as useful upgrades such as a workbench, lab table, and a soda machine (it makes your soda cold, improving its HP restoration ability). And any clutter (old books, dinner plates, teddy bears, etc) you can pick up around the game world can be placed in your house. Trying to do the last thing can cause much frustration thanks to a rather wonky physics engine.
{{quote|'''Singer:''' And when they landed on Plymouth Rock / Plymouth Rock had landed on them!}}
* [[Irony]]: James just wanted you, his only son/daughter, to live a quiet, safe, and peaceful existence on your own while he snuck out of the vault into the wasteland in pursuit of his of shattered dreams. Too bad that the very act him leaving is what forced you out of the vault and into danger anyways.
* [[Irony]]: James just wanted you, his only son/daughter, to live a quiet, safe, and peaceful existence on your own while he snuck out of the vault into the wasteland in pursuit of his of shattered dreams. Too bad that the very act him leaving is what forced you out of the vault and into danger anyways.
** {{spoiler|Liberty Prime destroying the last remnants of the American Government.}}
** {{spoiler|Liberty Prime destroying the last remnants of the American Government.}}
** The Brotherhood of Steel's original mission in the Capital Wasteland was to recover lost technology and the Outcasts left because Elder Lyons made the decision that helping the local Wastelanders was more important than their original goal. By the end of the game (especially with the add-ons) the Brotherhood of Steel has made entirely new weapon systems, reactivated a super robot from the Pre-War period that single handily curb stomped the Enclave, and have recovered so much of the Enclave's advanced technology that they are practically swimming in it. No good deed goes unrewarded, eh?
** The Brotherhood of Steel's original mission in the Capital Wasteland was to recover lost technology and the Outcasts left because Elder Lyons made the decision that helping the local Wastelanders was more important than their original goal. By the end of the game (especially with the add-ons) the Brotherhood of Steel has made entirely new weapon systems, reactivated a super robot from the Pre-War period that single handily curb stomped the Enclave, and have recovered so much of the Enclave's advanced technology that they are practically swimming in it. No good deed goes unrewarded, eh?
* [[Item Crafting]]: With a workbench, some schematics, and delightfully [[Vendor Trash|random junk]], you can create some of the most powerful (and [[Rule of Cool|coolest]]) weapons in the game with no fuss.
* [[Item Crafting]]: With a workbench, some schematics, and delightfully [[Vendor Trash|random junk]], you can create some of the most powerful (and [[Rule of Cool|coolest]]) weapons in the game with no fuss.
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== Tropes L-O ==
== Tropes L-O ==
* [[If You Know What I Mean]]: Knickknack salesman Crazy Wolfgang is delighted to know that you take such an interest in his junk. Of course, no one could possibly be more invested in his junk than him, but he appreciates the enthusiasm anyway.
* [[Large Ham]]: An amusing one in the Rivet City hotel if you successfully lockpick the owner's door.
* [[Large Ham]]: An amusing one in the Rivet City hotel if you successfully lockpick the owner's door.
** Mr. Buckingham: YOU HAVE INSULTED MY HONOR AND FOR...THAT YOU MUST DIE! *flamethrower*
** Mr. Buckingham: YOU HAVE INSULTED MY HONOR AND FOR...THAT YOU MUST DIE! *flamethrower*
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* [[Second-Hour Superpower]]: The Pip Boy 3000 and the V.A.T.S targeting system is given to you during your 10th Birthday Party.
* [[Second-Hour Superpower]]: The Pip Boy 3000 and the V.A.T.S targeting system is given to you during your 10th Birthday Party.
* [[Sequel Hook]]: Picking up on a mention from ''Tactics'', both this game and ''New Vegas'' imply there's another faction of the Brotherhood of Steel operating in Chicago, and it's also hinted that super mutants have been sighted and the Enclave is suspected to have another base nearby.
* [[Sequel Hook]]: Picking up on a mention from ''Tactics'', both this game and ''New Vegas'' imply there's another faction of the Brotherhood of Steel operating in Chicago, and it's also hinted that super mutants have been sighted and the Enclave is suspected to have another base nearby.
* [[Sesquipedalian Loquaciousness]]: Doc Lesko when he talks about his ant research.
* [[Short-Range Long-Range Weapon]]: All the guns in the game have an [[Arbitrary Maximum Range]], but it can be especially noticeable with the sniper rifle. Sniper-type players are known to fail to make long-distance shots that would have been possible in some other games, never mind [[Real Life]]. The bullet simply disappears before it reaches its target.
* [[Short-Range Long-Range Weapon]]: All the guns in the game have an [[Arbitrary Maximum Range]], but it can be especially noticeable with the sniper rifle. Sniper-type players are known to fail to make long-distance shots that would have been possible in some other games, never mind [[Real Life]]. The bullet simply disappears before it reaches its target.
* [[Shout-Out]]: Way too many to list here, but the ''Mad Max'' films are referenced most prominently. A full list can be found [http://fallout.wikia.com/wiki/Fallout_3_cultural_references here.]
* [[Shout-Out]]: Way too many to list here, but the ''Mad Max'' films are referenced most prominently. A full list can be found [http://fallout.wikia.com/wiki/Fallout_3_cultural_references here.]
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** In the game's opening, one of the images shown is the head of a statue, lying amongst a pile of rubble. This could be reminiscent of the poem [[Percy Bysshe Shelley|"Ozymandias"]], as is the [[Look on My Works Ye Mighty and Despair|general theme of the entire game]].
** In the game's opening, one of the images shown is the head of a statue, lying amongst a pile of rubble. This could be reminiscent of the poem [[Percy Bysshe Shelley|"Ozymandias"]], as is the [[Look on My Works Ye Mighty and Despair|general theme of the entire game]].
** You find a highly-intelligent Super Mutant named Fawkes in Isolation Cell 5 of a vault that was a secret government installation testing the use of gene and germ therapy on unwilling subjects. [[V for Vendetta|Sound familiar?]]
** You find a highly-intelligent Super Mutant named Fawkes in Isolation Cell 5 of a vault that was a secret government installation testing the use of gene and germ therapy on unwilling subjects. [[V for Vendetta|Sound familiar?]]
* [[Sesquipedalian Loquaciousness]]: Doc Lesko when he talks about his ant research.
* [[Sickening Crunch]]: When you take fall damage.
* [[Sickening Crunch]]: When you take fall damage.
* [[Sinister Subway]]: Every wrecked metro system in the Capital Wasteland is either crawling with mutants or raiders. And given that they're dark and dank with at least a few systems flooded with radiation in either form as well as the occasional laid trap...
* [[Sinister Subway]]: Every wrecked metro system in the Capital Wasteland is either crawling with mutants or raiders. And given that they're dark and dank with at least a few systems flooded with radiation in either form as well as the occasional laid trap...
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* [[Speech Impediment]]: Biwwy of Widdle Wampwi- er, Little Lamplight. If you feel like being a jerk to a little kid, you can tell him to stop talking like that, but he will say he doesn't know what you are talking about. He'll trade you his Wazer Wifle (the item is actually named this in the game interface) for caps, or give it to you for free if you have the Child At Heart perk.
* [[Speech Impediment]]: Biwwy of Widdle Wampwi- er, Little Lamplight. If you feel like being a jerk to a little kid, you can tell him to stop talking like that, but he will say he doesn't know what you are talking about. He'll trade you his Wazer Wifle (the item is actually named this in the game interface) for caps, or give it to you for free if you have the Child At Heart perk.
* [[Spiritual Successor]]: To Bethesda's run on the ''[[Terminator]]'' games from the 1980s to 1990s. Ironically, the ''Broken Steel'' add-on for this game would be released within the same month as ''[[Terminator Salvation]]'' and its video game tie-in.
* [[Spiritual Successor]]: To Bethesda's run on the ''[[Terminator]]'' games from the 1980s to 1990s. Ironically, the ''Broken Steel'' add-on for this game would be released within the same month as ''[[Terminator Salvation]]'' and its video game tie-in.
* [[Spock Speak]]: Mr Handy and Mr Gutsy robots, each have English butler and [[Drill Sergeant Nasty]] voice respectively. Also, the Prototype Medic Armor.
* [[Stealth Pun]]: James is shown to have an affinity for scotch throughout the game. Scotch, a type of whiskey, gets its name from the Gaelic 'usquebaugh', which translates into modern English as...wait for it..."water of life".
* [[Stealth Pun]]: James is shown to have an affinity for scotch throughout the game. Scotch, a type of whiskey, gets its name from the Gaelic 'usquebaugh', which translates into modern English as...wait for it..."water of life".
* [[Stopped Clock]]: Every single clock you see is stopped at the exact time the Chinese attack occurred. Seems like some of them would have been wind-up or something...
* [[Stopped Clock]]: Every single clock you see is stopped at the exact time the Chinese attack occurred. Seems like some of them would have been wind-up or something...
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* [[Stripperiffic]]: The worn slave wear from The Pitt and some of the Raider wardrobes. Also, the Sexy Sleepwear and the Naughty Nightwear.
* [[Stripperiffic]]: The worn slave wear from The Pitt and some of the Raider wardrobes. Also, the Sexy Sleepwear and the Naughty Nightwear.
* [[Stronger with Age]]: The East Coast super mutants function this way, going all the way up to the [[Names to Run Away From Really Fast|Super Mutant Behemoth]].
* [[Stronger with Age]]: The East Coast super mutants function this way, going all the way up to the [[Names to Run Away From Really Fast|Super Mutant Behemoth]].
* [[Spock Speak]]: Mr Handy and Mr Gutsy robots, each have English butler and [[Drill Sergeant Nasty]] voice respectively. Also, the Prototype Medic Armor.
* [[Subliminal Seduction]]: The true purpose of Vault 92 was to brainwash its residents—all musicians—through white noise seeded through the speaker system and recording equipment, with the purpose to make them ultra-loyal super-soldiers upon receiving a simple command phrase. [[Foregone Conclusion|Naturally]], [[Ax Crazy|things]] [[Insane Equals Violent|went]] [[Gone Horribly Wrong|horribly]] ''[[Gone Horribly Wrong|horribly]]'' [[Gone Horribly Wrong|wrong]].
* [[Subliminal Seduction]]: The true purpose of Vault 92 was to brainwash its residents—all musicians—through white noise seeded through the speaker system and recording equipment, with the purpose to make them ultra-loyal super-soldiers upon receiving a simple command phrase. [[Foregone Conclusion|Naturally]], [[Ax Crazy|things]] [[Insane Equals Violent|went]] [[Gone Horribly Wrong|horribly]] ''[[Gone Horribly Wrong|horribly]]'' [[Gone Horribly Wrong|wrong]].
* [[Suicidal Overconfidence]]: Your being in a [[One-Man Army|huge powered armor and toting a gun bigger than you]] won't stop [[Too Dumb to Live|leather-armored raiders from taunting you and]] [[Curb Stomp Battle|firing their peashooters at you]].
* [[Suicidal Overconfidence]]: Your being in a [[One-Man Army|huge powered armor and toting a gun bigger than you]] won't stop [[Too Dumb to Live|leather-armored raiders from taunting you and]] [[Curb Stomp Battle|firing their peashooters at you]].
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== Tropes T-W ==
== Tropes T-W ==
* [[There Are No Adults]]: Little Lamplight.
* [[The War Sequence]]: The finale of ''Broken Steel'' pits the Lone Wanderer versus dozens upon dozens of Enclave soldiers. At one part of the mission, you get some appreciated help from a squad of Brotherhood Paladins, but they die quickly and for the most part you're on your own.
* [[Teenage Wasteland]]: Big Town which is made up of people who grew too old to live in Little Lamplight.
* [[Teenage Wasteland]]: Big Town which is made up of people who grew too old to live in Little Lamplight.
** Little Lamplight itself is a child version of this.
** Little Lamplight itself is a child version of this.
* [[There Are No Adults]]: Little Lamplight.
* [[They Call Me Mister Tibbs]]:
* [[They Call Me Mister Tibbs]]:
** Usually a bad sign; if their [[Names to Run Away From Really Fast]] didn't give you a clue, their lack of a first name should make you immediately suspicious of Mister Burke and Mister Crowley.
** Usually a bad sign; if their [[Names to Run Away From Really Fast]] didn't give you a clue, their lack of a first name should make you immediately suspicious of Mister Burke and Mister Crowley.
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* [[Wacky Wayside Tribe]]: The majority of the sidequests and characters you encounter have absolutely no bearing on the central questline of the game, and many (i.e. the superheroes or the Republic of Dave) are stand-alone one-shot jokes. This is in contrast to ''[[Fallout: New Vegas]]'', where most of the sidequests and characters had some ties to the central NCR-vs-Legion conflict or were otherwise interconnected with other events and characters elsewhere in the game. As a result, ''Fallout 3'' is more of an episodic TV show, while ''New Vegas'' is more of a [[Myth Arc]] mini-series.
* [[Wacky Wayside Tribe]]: The majority of the sidequests and characters you encounter have absolutely no bearing on the central questline of the game, and many (i.e. the superheroes or the Republic of Dave) are stand-alone one-shot jokes. This is in contrast to ''[[Fallout: New Vegas]]'', where most of the sidequests and characters had some ties to the central NCR-vs-Legion conflict or were otherwise interconnected with other events and characters elsewhere in the game. As a result, ''Fallout 3'' is more of an episodic TV show, while ''New Vegas'' is more of a [[Myth Arc]] mini-series.
* [[Warp Whistle]]: Fast-travelling. No explanation is given of how you can effectively teleport, so it's best seen as a "skip to the end of the journey" option—time skips ahead each time you travel, and does so in proportion to the distance you've gone. While you get to avoid all the [[Random Encounters]] you might otherwise face, there's a fairly high chance that something will spawn right on top of you the second you arrive at your location.
* [[Warp Whistle]]: Fast-travelling. No explanation is given of how you can effectively teleport, so it's best seen as a "skip to the end of the journey" option—time skips ahead each time you travel, and does so in proportion to the distance you've gone. While you get to avoid all the [[Random Encounters]] you might otherwise face, there's a fairly high chance that something will spawn right on top of you the second you arrive at your location.
* [[The War Sequence]]: The finale of ''Broken Steel'' pits the Lone Wanderer versus dozens upon dozens of Enclave soldiers. At one part of the mission, you get some appreciated help from a squad of Brotherhood Paladins, but they die quickly and for the most part you're on your own.
* [[Wasteland Elder]]: There are multiple examples. Such as Manya, the oldest person alive in Megaton, who can tell you the history of its foundation, as well as the elderly leaders of the children of the atom. There are also ghouls that still survived since the original bomb drops, one of which says that her interesting story is somewhat boring.
* [[Wasteland Elder]]: There are multiple examples. Such as Manya, the oldest person alive in Megaton, who can tell you the history of its foundation, as well as the elderly leaders of the children of the atom. There are also ghouls that still survived since the original bomb drops, one of which says that her interesting story is somewhat boring.
* [[Weapon, Jr.]]: The tutorial has the player learn to shoot with a BB gun on their 10th birthday.
* [[Weapon, Jr.]]: The tutorial has the player learn to shoot with a BB gun on their 10th birthday.
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** Just about everyone in Canterbury Commons believes The Mechanist is doing more harm than good. While he's sincere about protecting the town, it's agreed that his heavilly-armed robots are doing a lot more damage than the mutated ants.
** Just about everyone in Canterbury Commons believes The Mechanist is doing more harm than good. While he's sincere about protecting the town, it's agreed that his heavilly-armed robots are doing a lot more damage than the mutated ants.
* [[Wham! Episode|Wham Mission]]: ''The Waters of Life''. Specifically, {{spoiler|the point when its revealed that not only are the Enclave still active despite the events of ''2'', but they also intend to forcefully take control of Project Purity for their own sinister ends.}}
* [[Wham! Episode|Wham Mission]]: ''The Waters of Life''. Specifically, {{spoiler|the point when its revealed that not only are the Enclave still active despite the events of ''2'', but they also intend to forcefully take control of Project Purity for their own sinister ends.}}
* [[What Measure Is a Non-Human?]]: A recurring theme. There are multiple quests that ask you to decide whether ghouls/androids/slaves/mutants/people trapped in a [[Lotus Eater Machine]] Are People Too (with the Karma Meter almost always falling on the side of "yes they are"); the two most powerful factions on either side of the coin are distinctly human-chauvinist, although the Enclave {{spoiler|have an AI for a leader}} and the Brotherhood {{spoiler|employ a high-ranking cyborg}}. The Enclave plan to {{spoiler|use the modified FEV to kill all "meta-humans" with even the slightest degree of mutation}}.
** Three Dog often says "Ghouls are people too", which can either be ignored by the player or not, but even he admits that Feral Ghouls are mindless zombies, going so far as to say [[Kill'Em All|"So kill as many as you damn well please"]].
** The Replicated Man quest is about an android, and both his pursuer and "helper" give reasons on why or why not he's human.
** [[The Pollyanna|Moira]] is convinced that Mirelurks must have a complex underwater society. {{spoiler|They don't.}}
* [[What the Hell, Hero?]]: Depending on your actions, you can get quite a few of these.
* [[What the Hell, Hero?]]: Depending on your actions, you can get quite a few of these.
** Dad gives you one when he finds out you destroyed Megaton, while Three Dog calls you a "scumbag" if you kill the mutants wanting to get into Tenpenny Tower—and calls out the mutants when they ''kill'' every human in Tenpenny Tower.
** Dad gives you one when he finds out you destroyed Megaton, while Three Dog calls you a "scumbag" if you kill the mutants wanting to get into Tenpenny Tower—and calls out the mutants when they ''kill'' every human in Tenpenny Tower.
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** You get called on this if you kill the Overseer during your escape. And again if you kill the new Overseer in the sidequest "Trouble On The Homefront" (or the same one, if you didn't kill him before). And, no, they won't accept "but he was shooting me" as a good reason.
** You get called on this if you kill the Overseer during your escape. And again if you kill the new Overseer in the sidequest "Trouble On The Homefront" (or the same one, if you didn't kill him before). And, no, they won't accept "but he was shooting me" as a good reason.
** In ''Broken Steel'', if you choose to target the Citadel after reaching the Satellite room in the Mobile Base Crawler, upon landing back at the [now destroyed] Citadel, the Brotherhood of Steel will immediately find out that it was your doing. They will then declare you a traitor in their eyes, and will shoot you on sight.
** In ''Broken Steel'', if you choose to target the Citadel after reaching the Satellite room in the Mobile Base Crawler, upon landing back at the [now destroyed] Citadel, the Brotherhood of Steel will immediately find out that it was your doing. They will then declare you a traitor in their eyes, and will shoot you on sight.
* [[What Measure Is a Non-Human?]]: A recurring theme. There are multiple quests that ask you to decide whether ghouls/androids/slaves/mutants/people trapped in a [[Lotus Eater Machine]] Are People Too (with the Karma Meter almost always falling on the side of "yes they are"); the two most powerful factions on either side of the coin are distinctly human-chauvinist, although the Enclave {{spoiler|have an AI for a leader}} and the Brotherhood {{spoiler|employ a high-ranking cyborg}}. The Enclave plan to {{spoiler|use the modified FEV to kill all "meta-humans" with even the slightest degree of mutation}}.
** Three Dog often says "Ghouls are people too", which can either be ignored by the player or not, but even he admits that Feral Ghouls are mindless zombies, going so far as to say [[Kill'Em All|"So kill as many as you damn well please"]].
** The Replicated Man quest is about an android, and both his pursuer and "helper" give reasons on why or why not he's human.
** [[The Pollyanna|Moira]] is convinced that Mirelurks must have a complex underwater society. {{spoiler|They don't.}}
* [[While Rome Burns]]: Dukov and his two party girls spend every day huddled inside a building doing nothing but drinking, partying, getting high, and having sex. The fact that they are almost completely defenseless and surrounded by super mutants and other monsters is something they choose to simply ignore.
* [[While Rome Burns]]: Dukov and his two party girls spend every day huddled inside a building doing nothing but drinking, partying, getting high, and having sex. The fact that they are almost completely defenseless and surrounded by super mutants and other monsters is something they choose to simply ignore.
** [[Informed Ability]]: The girls only stay with Dukov because he's apparently a [[Retired Badass|pretty good shot]], hence why they can do all that partying.
** [[Informed Ability]]: The girls only stay with Dukov because he's apparently a [[Retired Badass|pretty good shot]], hence why they can do all that partying.
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* [[Wise Beyond Their Years]]: Most, if not all, of the residents of Little Lamplight.
* [[Wise Beyond Their Years]]: Most, if not all, of the residents of Little Lamplight.
** The Lone Wanderer themself. They are ''nineteen'' at the time they escaped Vault 101, and one of the first things they get the option to do is ''disarm a nuclear bomb''.
** The Lone Wanderer themself. They are ''nineteen'' at the time they escaped Vault 101, and one of the first things they get the option to do is ''disarm a nuclear bomb''.
* [[Would Hit a Girl]]: Colonel Autumn makes his character clear when he murders a female scientist in cold blood for no reason the first time you see him.
* [[Worst News Judgement Ever]]: Three Dog of Galaxy News Radio talks about the player character and ''only'' about the player character. There are precisely two news stories in the entire game that aren't directly related to you or your father. This makes sense most of the time, as the player tends to do things that are noticeable enough to be considered newsworthy, but some of the things he reports on are less than noteworthy - he even does a story about you finishing a fetch quest involving collecting soda bottles for a strange woman out in the middle of nowhere. This is lampshaded with "Christ, talk about a slow news day..."
* [[Worst News Judgement Ever]]: Three Dog of Galaxy News Radio talks about the player character and ''only'' about the player character. There are precisely two news stories in the entire game that aren't directly related to you or your father. This makes sense most of the time, as the player tends to do things that are noticeable enough to be considered newsworthy, but some of the things he reports on are less than noteworthy - he even does a story about you finishing a fetch quest involving collecting soda bottles for a strange woman out in the middle of nowhere. This is lampshaded with "Christ, talk about a slow news day..."
* [[Would Hit a Girl]]: Colonel Autumn makes his character clear when he murders a female scientist in cold blood for no reason the first time you see him.
* [[Wrench Wench]]: Moira Brown. You, if you play as the female version of the Lone Wanderer and spend up enough on Repair skill points.
* [[Wrench Wench]]: Moira Brown. You, if you play as the female version of the Lone Wanderer and spend up enough on Repair skill points.
* [[Written by the Winners]]: A terminal in the ''Operation: Anchorage'' DLC mentions that General Chase was constantly changing the Anchorage simulation until it was largely divorced from the reality of what actually happened out there.
* [[Written by the Winners]]: A terminal in the ''Operation: Anchorage'' DLC mentions that General Chase was constantly changing the Anchorage simulation until it was largely divorced from the reality of what actually happened out there.