Fallout 4/YMMV: Difference between revisions

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* [[One True Threesome]]: The Sole Survivor, Piper, and Cait have gotten a lot of support. Not just because [[Girl-On-Girl Is Hot|Girl-on-Girl Is Hot]] but also because Cait and Piper actually appear to be friends despite their vast differences. Likewise, Cait actively tries to get Piper into a threesome with the Sole Survivor well ''before'' any romance begins.
* [[One True Threesome]]: The Sole Survivor, Piper, and Cait have gotten a lot of support. Not just because [[Girl-On-Girl Is Hot|Girl-on-Girl Is Hot]] but also because Cait and Piper actually appear to be friends despite their vast differences. Likewise, Cait actively tries to get Piper into a threesome with the Sole Survivor well ''before'' any romance begins.
* [[Paranoia Fuel]]: It is entirely possible for Institute synths to sneak into your settlements and wreak havoc. After it happens the first or second time, you may find yourself compelled to check every settler in V.A.T.S. for an unusually high level of energy resistance.
* [[Paranoia Fuel]]: It is entirely possible for Institute synths to sneak into your settlements and wreak havoc. After it happens the first or second time, you may find yourself compelled to check every settler in V.A.T.S. for an unusually high level of energy resistance.
* [[Rescued from the Scrappy Heap]]: Mayor MacCready was infamous as one of the most aggravating characters in ''Fallout 3'', epitomizing everything bad about annoying kids in video games. His adult version is generally seen as more likable due to being [[Older and Wiser]] (though this hasn't stopped players from taking vengeance for making them suffer throughout Little Lamplight).
* [[Unwinnable by Insanity]]: With the ''Nuka-World'' DLC, taking over a settlement results in Preston Garvey and the Minutemen turn hostile, making their questline impossible to complete. If you've done this and turned the Brotherhood, Railroad and Institute hostile (or destroyed them), then you can't complete the main quest. The Raiders of Nuka-World have no means of destroying the Institute.
* [[Unwinnable by Insanity]]: With the ''Nuka-World'' DLC, taking over a settlement results in Preston Garvey and the Minutemen turn hostile, making their questline impossible to complete. If you've done this and turned the Brotherhood, Railroad and Institute hostile (or destroyed them), then you can't complete the main quest. The Raiders of Nuka-World have no means of destroying the Institute.