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* [[Ron the Death Eater]]: As was the case with ''Skyrim'''s civil war storyline, lines are already being drawn in the sand with people picking their favorite faction and demonizing the others. The exception is the Minutemen, who get off relatively unscathed from these debates (it probably helps that the Railroad, Institute and Brotherhood can ally with them in some capacity, and the Brotherhood and Institute will never attack them until the player is an enemy of the Institute or Brotherhood).
* [[Ron the Death Eater]]: As was the case with ''Skyrim'''s civil war storyline, lines are already being drawn in the sand with people picking their favorite faction and demonizing the others. The exception is the Minutemen, who get off relatively unscathed from these debates (it probably helps that the Railroad, Institute and Brotherhood can ally with them in some capacity, and the Brotherhood and Institute will never attack them until the player is an enemy of the Institute or Brotherhood).
* [[Sidetracked by the Gold Saucer]]: You can now spend hours alone on building and furnishing your settlements, optimizing your weapons and armor as you see fit and scouring junk for rare scrap parts, or play videogames on your pip-boy. The ''Nuka-World'' DLC includes an arcade packed with mini-games. Who has time for the pressures of being a Raider overboss when there are high scores to be set in skee-ball and Whack-A-Commie?
* [[Sidetracked by the Gold Saucer]]: You can now spend hours alone on building and furnishing your settlements, optimizing your weapons and armor as you see fit and scouring junk for rare scrap parts, or play videogames on your pip-boy. The ''Nuka-World'' DLC includes an arcade packed with mini-games. Who has time for the pressures of being a Raider overboss when there are high scores to be set in skee-ball and Whack-A-Commie?
* [[That One Sidequest]]:
** "The Silver Shroud" for the most part is easy as it's just shoot these guys and leave a literal calling card behind... until you get to Sinjin. This drug dealer has your radio buddy Kent hostage and you have to save him but doing so is harder than it seems. He has around three leveled lackeys that will shoot you if you don't scare them off... which means Sinjin will shoot Kent right afterwards. You can challenge Sinjin but then his lackeys will start shooting you too.
** "Hole in the Wall" is even worse. Austin, the Vault kid who has taken a shine to you, gets sick after being bitten by an infected mole rat. Said mole rat is one of many in the closed-off section of the Vault and all of them are going to try and bite you. Mole rats aren't exactly hard to kill, but there's a lot of them, they pop up out of nowhere, and it's very hard to kill them before they get at least one bite in. Worse still, your companion and the allied Protectron in the Vault will somehow infect you if they're bitten, and they aren't competent enough not to get hit. A single hit means you're infected, which in-game means you get a perk that takes a permanent 10 hit points off your maximum. There is a single dose of anti-virus that will cure it, and the good ending requires giving it to Austin. For perfectionist players, the mission is extremely obnoxious. Mercifully, the dialog system can be cheesed to allow you to cure Austin and yourself with the same dose (get to the option, pan the camera to exit dialog, cure yourself, then go back and cure Austin though dialog), but that isn't apparent to most casual players.
* [[Unwinnable by Insanity]]: With the ''Nuka-World'' DLC, taking over a settlement results in Preston Garvey and the Minutemen turn hostile, making their questline impossible to complete. If you've done this and turned the Brotherhood, Railroad and Institute hostile (or destroyed them), then you can't complete the main quest. The Raiders of Nuka-World have no means of destroying the Institute.
* [[Unwinnable by Insanity]]: With the ''Nuka-World'' DLC, taking over a settlement results in Preston Garvey and the Minutemen turn hostile, making their questline impossible to complete. If you've done this and turned the Brotherhood, Railroad and Institute hostile (or destroyed them), then you can't complete the main quest. The Raiders of Nuka-World have no means of destroying the Institute.