Fallout 4: Difference between revisions
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* [[Leaning on the Fourth Wall]]: Downplayed, but Father's constant statements about how the Synths only ''resemble'' human sapience can be seen as a commentary on programming video game NPCs and making them resemble actual characters in a story people should invest in. |
* [[Leaning on the Fourth Wall]]: Downplayed, but Father's constant statements about how the Synths only ''resemble'' human sapience can be seen as a commentary on programming video game NPCs and making them resemble actual characters in a story people should invest in. |
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* [[Lighter and Softer]]: Than both ''Fallout 3'' and ''New Vegas''. |
* [[Lighter and Softer]]: Than both ''Fallout 3'' and ''New Vegas''. |
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** Albeit zigzagged with the ''Nuka-World'' DLC, which allows the player to make the Commonwealth about as miserable as the |
** Albeit zigzagged with the ''Nuka-World'' DLC, which allows the player to make the Commonwealth about as miserable as the worst aspects of the Capital Wasteland should they choose. |
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* [[Lovecraft Country]]: This vibe is given off more and more the farther north you go. The ''Far Harbor'' DLC takes this even further, being set in post-apocalyptic Maine. |
* [[Lovecraft Country]]: This vibe is given off more and more the farther north you go. The ''Far Harbor'' DLC takes this even further, being set in post-apocalyptic Maine. |
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* [[Medium Blending]]: The game's intro is done in live-action. While gameplay-wise, it not only builds on the RPG/FPS fusion introduced in previous entries, but also incorporates certain elements like settlement construction. |
* [[Medium Blending]]: The game's intro is done in live-action. While gameplay-wise, it not only builds on the RPG/FPS fusion introduced in previous entries, but also incorporates certain elements like settlement construction. |