Fallout 4: Difference between revisions

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(Removed this paragraph so it could be put on the Faction page for Fallout 4.)
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** Generally speaking, NPCs don't handle the verticality of the world very well. Settlers will often determine that the only way to get down from a roof isn't to take the stairs carefully placed to let them up there, but to just walk off a nearby ledge. Raiders, and especially Gunners due to their raised highway forts, will sometimes [[Too Dumb to Live|just walk right off the edge of their vantage points]] and die instantly on contact with the ground.
* [[Artistic License Nuclear Physics]]: As in every other game in the series, the laws of physics have more in common with 1950s pulp ''Science!'' than reality.
* [[Awesome but Impractical]]: Many of the Institute's standard weaponry ''look'' sleek and advanced, but pack less of a punch than the Brotherhood's laser-heavy arsenal.
* [[Awesome but Impractical]]
* [[Awesome Yet Practical]]
* [[Best Served Cold]]:
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* [[Crystal Spires and Togas]]: The Institute fancies itself as this by 2287, with even its scientists' attire looking more like futuristic togas. Its shadier actions, however, suggest otherwise.
* [[Dead Man Writing]]: Not only {{spoiler|Kellogg's}} memories. {{spoiler|But also Kellogg's last, unspoken thoughts to the Sole Survivor before he's killed}}.
** Averted in the case of Arlen Glass, however. As while his logs can be found across the Commonwealth and give the impression of yet another [[Apocalyptic Log]], it's eventually revealed that he's still very much alive as a Ghoul.
* [[Death From Above]]: Getting in the Brotherhood's good graces can allow the Sole Survivor to not only call in a Vertibird, but also use it as transport. {{spoiler|Defeating the Brotherhood with the Minutemen meanwhile also involves this, albeit by calling in a massive artillery strike}}.
* [[Death World]]: The Glowing Sea, ground zero for the nuke that was intended for Boston during the Great War.
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** Downplayed somewhat, but both the Minutemen and Railroad evoke rousing shades of America at its best. Also portrayed much more positively than both the hyperjingoistic, fascist Enclave of ''Fallout 3'' and even the mostly positive and yet still checkered variety portrayed by the NCR of ''New Vegas''.
** The East Coast Brotherhood of Steel is a peculiar case. Its members by and large are fervently loyal and see themselves as the vanguard of a sovereign country, further highlighted by how (unlike their West Coast counterparts) their actions have evolved into nation-building.
* [[Punch Clock Villain]]: The Vault-Tec Sales Representative in the intro, the same one the Sole Survivor stumbles upon in Goodneighbor centuries later, had nothing to do with Vault-Tec's shady activities, which suggests that many of those who worked for the company never knew its true nature. Seems like the company didn't put much thought on employee benefits, especially withfor those out-of-the-loop regarding its true nature.
** Similarly, most of the Institute's countless scientists are quite friendly and pleasant to the Sole Survivor, despite the horrific actions that their experiments have accomplished on the surface. This is partly due to both [[Believing Their Own Lies|cultural indoctrination]] [[Bigger Bad|started by the Institute's founders]], and that most of the Institute's residents [[Locked Out of the Loop|genuinely haven't the faintest idea about ''any'' of their atrocities.]]
* [[Ragnarok Proofing]]: Utilities seem to have held up remarkably well, given a nuclear war and over 200 years of neglect. Some buildings still have working water fountains, and working lights, computer terminals, and recorded announcements are ridiculously common. Implicitly [[Justified Trope|Justified]], with it being implied that Boston was ''especially'' "prepared for the future", even when compared to other American cities.